I'd like to start learning multithreading in C++. I'm learning it in Java as well. In Java, if I write a program which uses multithreading, it will work anywhere. However in C++, doesn't multithreading rely on platform-specific API's? If so, that would seem to get in the way of portability.
How can I do multithreading in C++ without causing portability issues? Is boost's thread library a good solution?
As a sidenote - how is it even possible to implement multithreading as a library? Isn't that something that has to be done by the compiler?
If you do not have a compiler that supports C++0x yet (available with visual studio c++ 2010 for example), use boost threads. (Unless you use a framework that already supports threading, which is not the case - you wouldn't ask the question otherwise -). These boost threads became actually the standard in the brand new C++. Before that time C++ itself was thread unaware.
TBB Threading Building Blocks might also be interesting to you if you want to learn other aspects in parallel programming.
Regarding Qt: if you only want threading support it is complete overkill. It has horribly slow round trip times from compiling to result. It is really well designed thought. But not an official standard like the C++0x threads from boost. Therefore I would not take it as a first choice.
In C++, yes threading is platform specific. However, many threading libraries encapsulate the nuances of threading on various platforms, providing a uniform API with which to write your threaded app, so you don't have to worry about platform specific details.
Boost threading library is a very good solution.
I also recommending checking out ACE as well.
Let's start backward:
How is it possible to implement threading in a library ?
It isn't, at least not in (pure) C++. This requires language support (the compiler is only an implementation).
At the moment 2 things are used:
assembly code for some parts (like in the pthread library)
specific compiler instructions for others (dependent on the compiler and platform)
Both are brittle and require a tremendous amount of work for portability. Basically it means lot of #ifdef portions in the code to test for the compiler and targetted architecture, test for the support of some directives etc...
That is why it was deemed necessary to add threading support in C++0x.
How do I do multithreading ?
Even before you choose a library, you should choose a method. There are 2 ways of programming multithreaded applications (and you can combine them):
Communicate by sharing: this means using mutexes, atomic operations, etc... you can use pthread on Linux platforms, but I would recommend Boost.Thread (among others) for its portability.
Share by communicating: more recent, and adapted to distributed computations, this stems from the functional languages. This means passing messages from one thread to another and not sharing any resources. You can use FastFlow or Intel's Thread Building Blocks aka TBB.
You can conceivably merge the two, but it would be better not to. Personally I have found the description of FastFlow totally awesome: it encourages lock-free programming. Also, the main advantage of the second method is that it's better adapted to multi-processes programming and scales to distributed environments.
To begin with, I would recommend focusing on either one and build some applications with it. When you're comfortable you may try out the other, but be ready to start anew, they are that different.
//This program explains how pthread works, here 5 thread are trying to update a global variable simultaneously but with locking synchronization in maintained
#include<iostream>
#include<pthread.h>
using namespace std ;
#define MAX_NO_THREAD 5
int global_sum = 0 ;
pthread_mutex_t lock ; //Declared global lock mutex object
void *print_fun(void *arg)
{
cout<<"\nThread id : "<<(int)arg;
pthread_mutex_lock(&lock) ; //aquiring lock on piece of code
for ( int j=0; j<100000000; j++)
{
global_sum++ ;
}
pthread_mutex_unlock(&lock) ; //reomving lock on peice of code
cout<<"\nGlobal Sum : "<<global_sum ;
}
int main()
{
int i = 0 ;
pthread_t threads_obj[MAX_NO_THREAD] ; //Initializing object array for thread
pthread_mutex_init(&lock, NULL) ; //Initalinzing lock object for thread
int st ;
for ( i=0; i<5; i++)
{
pthread_create(&threads_obj[i], NULL, *print_fun, (void *)i) ;//Initializing threads calling function print_fun
pthread_join(threads_obj[i], 0) ; //Forcing main thread to main until these thread complete
}
pthread_mutex_destroy(&lock) ; //Destroying lock object
}
//compile this program using -lpthread option with g++
//g++ thread.cc -lpthread
also check out
Qt
To offer a suggestion different from Boost, I use Pthreads (or Pthreads-Win32 on Windows). It's a very do-it-yourself barebones library, but provides you with all you need and nothing else. It's very lightweight compared to Boost and you can easily find C++ wrappers around it to give you higher level abstractions.
you might also consider openmp http://openmp.org. Many compilers support it, including MS, GCC/G++ and Intel. Although you don't get explicit control of threads, its higher level abstraction of parallelism is sometimes more efficient (at coding time as well as runtime), and the code is much easier to understand. It's not going to help you much if you're doing GUI work, but for scalable computation it's worth a look.
The Boost Threading Library is probably the best place to start for C++. Gives you threading contructs, as well as all the mutexes and control objects you need to write a real working multithreaded application.
With C++11, "Thread support library" is introduced under <thread> header.
More info could be found from below links
https://en.cppreference.com/w/cpp/thread
http://www.cplusplus.com/reference/thread/
If you're doing this out of interest to improve your knowledge of different programming models and language skills then the Boost library would be a fine way to go. However I would think long and hard about actually building any production applications using multi-threaded C++.
C++ is challenging enough at times to attain correctness without adding the considerable complexity of shared memory multi-threading. Even the most seasoned programmers would agree that multi-threaded programs are extremely hard to reason about and get right. Even the simplest programs can quickly become hard to test and debug when multi-threaded.
Imperative languages such as C++ or Java or C# (with their mutable variables, shared memory and locking/signalling primitives) are very often the least approachable way to try to build multi-threaded applications. There are usually perfectly good single threaded implementation options to accomplish most user-space (as opposed to kernel or embedded) application problems, including on multi-core machines.
If you really want to build reliable "multi-threaded" applications I would suggest you check out functional languages like Erlang, Haskell, F# or Clojure.
Related
I want to learn multi-threading in C++ but I'm not sure what type would be most useful. The ones I've seen tutorials on are:
Windows native calls
OpenMP
Boost
(I'm sure that there are probably more.)
What is each one's key features and what are they best used for?
Note: I've already done some multi-threading in C# by manually creating the threads, and more complexity of the threading will just make it more fun. :)
I'd start with pthreads if you have more of a C background, or Boost Thread if you are accustomed to more idiomatic C++. Either is reasonably portable and widely used.
How about TBB? It is portable and has easy to use parallel template patterns, concurrent containers, task scheduler and scalable memory allocaturs. TBB will let you manage threads directly, but that is not necessary in most of the cases.
Personally I would stay away from platform specific threads, unless there an urgent need to do something, well, platform specific.
Boost threads is portable and easy to use, but does have neither parallel patterns nor concurrent containers. You would need to manager threads manually, which can get ugly pretty quickly.
PThreads isn't available on Windows and its C. You really want to do multi-threading in C++, not C. RAII mixes well with mutexes and scoped locks.
Another option is PPL in Visual C++ 2010. It is similar to TBB, but as you may guess available for Windows only.
OpenMP is easy to use, but not very flexible. Since you already learned C++, you should use something more serious, such as TBB or PPL. For some strange reason Visual C++ 2010 doesn't support OpenMP 3. Too bad.
If you want to be portable, learn Posix threads. You know, all thread libraries provide more or less the same set of features, so it's up to you, but Posix will give you the basis.
openMP isn't exactly "multi-threading" as you mean it.
WinThreads (Windows) and pthreads (Linux) are POSIX threads and represent probably your best choice to get started. It is important to learn the distinction between processes and threads, then learn about the various memory access models that are associated with them. Next, try concurrency approaches like OpenMP and MPI "threads".
There are some basic concepts that will get repeated. Learn them well.
As I understand, OpenMP is a standard and also a library to implement multi-threading in C++ code.
Visual C++ already has threading APIs for Windows, and UNIX has POSIX threading. I don't undertand why it is required, or in which scenario it is applicable to use OpenMP.
EDIT : Does OpenMP has improved performance too, in comparision to using CreateThread or other POSIX functions (assuming similar code was parellilized)?
System threading APIs (such as POSIX threads) require you to do an awful lot of work manually (setting up the threads, splitting up the work between the threads, synchronising when they are complete, tearing down the threads, etc.). Lots and lots of code bloat that obscures what you're really trying to do. And error-prone. And tedious. And platform-dependent.
OpenMP does all of this for you. In my opinion, it's most suitable for data-parallelism; in many cases, it's as simple as putting a #pragma omp directive before e.g. a for loop, and that loop will be automatically multi-threaded. But it can also be used for task-parallelism as well.
OpenMP doesn't improve performance, in the sense that it's always possible to write manual threading code that performs at least as well as the OpenMP version. But very often, OpenMP will get you 90%+ of theoretical optimum performance, with 5 minutes of coding effort (assuming you have written your loops in a thread-friendly way in the first place).
I recommend reading the Wikipedia article for some good examples.
When you're trying to do a portable code for example. OpenMP works both on windows and unix systems.
Moreover, it's most of the time a lot easier to use than manipulating threads.
Does anyone know about a lightweight portable C++ threading library, that can work on Windows, Linux and Mac OS X?
Specifically in my case, I do a simulator that after each time passes exports simulated data. I would like to run only one thread (simulate) that would once in a while start another thread (export). The only condition would be: if export thread started wait until it finishes, before starting a new one.
Thanks
What about TinyThread++?
Need portable threads for your C++
app? Is C++0x unavailable for your
target compiler(s)? Is Boost too
large?
Then you need TinyThread++!
TinyThread++ implements a fairly
compatible subset of the C++0x thread
management classes.
I use Boost.Thread and would recommend it to others.
It is portable to almost everything and easy to use. The "lightweight" thing is the only question, since I am not really sure what that means. Boost is lightweight in that there is almost no overhead to using it, since all the threading functionality is loose static wrapping for the underlying threading library (pthreads, Win32 API, Cell BE, etc). A "mutex" is really anything that implements that "Lockable" concept (see the documentation), which can be anything - even your own special whatever. In that sense, it is very lightweight and extensible.
However, Boost is a huge library and pulling just the parts of it you need can be extremely painful (this is a common complaint about Boost in general). Off the top of my head, using Boost.Thread means you have to have Boost.DateTime, Boost.System, Boost.ConceptCheck and Boost.Compiler (and probably more and whatever those rely on, etc). To their credit, it is very easy to build what you need if you have the whole library due to their automatic linking magic, but the need to have it all is definitely something to consider, especially if Windows is on the list of targets.
As an alternative to Boost, I would recommend OpenMP, assuming your compiler has support for it. The fact that it requires compiler support for some of the more advanced features might disqualify it on the "lightweight" thing, but it is pretty lightweight on usage (the first time you #pragma omp parallel for is pretty neat). It is not as feature-packed as Boost (I think only Qt can compete here), but using OpenMP gives you some really cool features that no other threading library can do. You'll have to use a somewhat modern compiler, but both GCC and MSVC have good support here. One caveat is that it is really a C library, which I see as a disadvantage if you're doing C++, but that could be a good thing for your requirements.
If you're looking for something significantly more lightweight (in both senses of the word), then I would recommend OpenThreads. It is nowhere near as extensible as Boost and find it less performant (not significantly, though), it is pretty well-designed and worth mentioning. It will hit all of your specified targets (Windows, OSX and Linux), so if it has the features you want, go for it.
Also, Wikipedia.
Boot.Thread is what you are looking for. To quote its description in Boost's doc pages
Portable C++ multi-threading.
Boost.Thread would work here.
You can use join to wait for an existing thread to finish.
There are other code samples in the docs but starting a thread looks like this:
struct callable
{
void operator()();
};
boost::thread copies_are_safe()
{
callable x;
return boost::thread(x);
} // x is destroyed, but the newly-created thread has a copy, so this is OK
boost::thread oops()
{
callable x;
return boost::thread(boost::ref(x));
} // x is destroyed, but the newly-created thread still has a reference
// this leads to undefined behaviour
I've mostly heard about Boost.Thread which can be pretty heavy, Poco.Thread which is supposed to be lightweight and Intel's TBB which I don't know how it works.
I did a little experimentation with C++0x but I've been told it's not mature enough yet for complex implementations.
I use the c++11 Standar for threads to create a class multithreading and it works for Linux, Windows and OS X, may it be could be use full for you:
https://github.com/jorgemedra/C-11-Threads/blob/master/README.md
I'm experimenting with multithreading in Windows and was wondering whether I should
use Win32 API
use POSIX Threads for Windows
Learning Pthreads would be useful if I tried to develop such applications on different platforms - but am I losing anything by not learning Win32 API? Or are both similar enough so that learning one allows me to figure out the other easily?
Use Boost Threads. When C++0x comes along, we will have std::threads. Boost threads has the closest implementation to std threads.
else use pthreads. Pthreads is second closest to std::threads, and formed the main basis of std threads and boost threads.
else do windows threading directly. You can still learn how threads work, and form a mental model of things. It just tends to use synchronization primitives that are a bit non-standard.
If you're going to do much Windows programming, it will pay to learn the basic Win32 threading constructs: critical sections, interlocked functions, CreateThread, WaitFor*Object, etc. These aren't hard to understand, and they translate transparently to equivalent objects in other threading frameworks.
However, for more advanced threading constructs such as semaphores, events, etc., I would use the pthreads library, since the documentation on those tends to be clearer and examples more abundant.
If you're using C/C++, try to use the thread functions of the C/C++ runtime.
If you use the Win32 (or other non-CRT functions to create threads) the CRT might not be initialized correctly in the new thread, causing all kinds of problem (you can read about it here: http://www.codeguru.com/forum/archive/index.php/t-371305.html).
However, most thread-functions (in the CRT, Win32 or pthread) are all based around the functionality to create threads, synchronize threads and destroy threads. In practice this isn't always that easy to use.
In the last year, there is a trend to go to task-based threading (well, I call it that way, I don't know what the official name is). Instead of starting a thread and then executing some logic in it, in task-based threading you create a task and then ask the 'threading logic' to execute the task.
Systems that support this new way of working with threads are:
Visual Studio 2010 (we'll have to wait a few days for it)
Intel Threading Building Blocks
Visual Studio 2010 even has (it seems) special debugging logic to debug the 'parallel tasks'.
Take a look at std::thread
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2184.html
And a introduction
http://www.devx.com/SpecialReports/Article/38883
I've found that sticking with pthreads saves my sanity on three counts:
I don't have to fight through
WinAPI docs, which aren't habitually
of any quality.
Anyone that does much with threads
can help out with
pthreads. I've found infinitely more good sources of information about pthreads online.
Whenever I implement anything more
complicated that "Hello World" with
the WinAPI, I find it takes far
longer than one could reasonably
expect. That's just my empirical
input, though.
As far as capabilities are concerned, I've never found pthreads to be lacking in anything, so I don't think I've ever found the need to look elsewhere. There is also a great deal to be said for learning a library that you'll be able to use in any environment you tackle.
What is the easiest way to create multithreaded applications with C/C++?
unfortunately there is no easy way. Couple of options: pthread on linux, win32 api threads on windows or boost::thread library
There is no easy way to create a multithreaded application in any language.
Just to mention it because it hasn't been mentioned: a compiler with OpenMP support (http://openmp.org/wp/)
Qt has a pretty
threading support and documentation
but as others have cautioned this is not for beginners. The doc link I gave itself points to a short reading list
pthreads!
https://computing.llnl.gov/tutorials/pthreads/
There is no simple answer to this. It depends very heavily on what you hope to gain from multithreading, the platform/compiler, and which threading model you want to use. Every threading API has its pitfalls.
And just because no one has mentioned it so far, OpenMP is another option that is supported in many modern mainstream compilers and is intended to simplify the use of concurrency.
http://openmp.org/wp/
It's been a while since I worked in C++ and I haven't seen the Boost threading support, but I found it very helpful to encapsulate semaphore services provided by the OS, usually either POSIX or Win32, in simple classes that would acquire locks, and release them in the destructors, making their use fairly simple.
void operateOnSharedResource(SharableResource & foo) {
MutexLock lock(foo.getMutex());
// do stuff to foo
// implicit call to MutexLock dtor performs release
}
Ultimately there are lots of simple tricks like this to ease thread programming and I'd be surprised if Boost didn't have something like this by now (EDIT: It does and it's documented in Lock Types).
Regardless, the main problem with writing multi-threaded code isn't going to be solved by any third party library, and that's understanding where your code can be parallelized usefully, and where shared resources are going to be touched and must be accounted for. Here's a few rules of thumb I use when writing multi-threaded code.
Try to minimize the number of shared resources
Try to encapsulate shared resources in class wrappers that make all operations atomic.
Make worker threads as simple as possible
Proper encapsulation really does wonders for writing safer multi-threaded code, because the fewer things you can see, the fewer things can have a race condition.
I'm not sure about the easiest, but IMO the most user-friendly threading library is the one included in the Poco C++ project. For a preview have a look at the Thread.h header file.
The C++0x specification includes threading facilities (one of my favorite new features). Soon it won't matter what OS you're compiling for! Just look how easy it is to create a new thread and join back to the creator thread:
#include <thread>
#include <iostream>
class SayHello
{
public:
void operator()() const
{
std::cout<<"hello"<<std::endl;
}
};
int main()
{
std::thread t((SayHello()));
t.join();
}
Visual Studio 2010 is implementing parts of C++0x but we're still waiting on the threading facilities.
Boost.Thread is relatively easier because it's portable, well-documented and has high-level API such as scoped_try_lock.
Besides the ones already mentioned, ACE is another popular and widely deployed C++ framework that provides thread encapsulations across multiple platforms. It's style of C++ isn't as modern as Boost.Thread, for example, but it is quite mature.
I would say with Qt. Qt Threads and Qt Concurrency are probably worth googling.
Posix Thread is quite good, they also come with great documentation and tutorials.
Not as easy as java threads, but still quite good.
The easiest way is by avoiding/minimizing mutable shared state.
Once you have mutable shared state, you need to deal with locking which is where the bulk of the difficulty in writing multi-threaded programs exists.
This depends entirely on what you're doing. If you can fit what you're doing into OpenMP then that is the way to go. Otherwise you may want to look at Intel's TBB. TBB offers several workflows which you should be able to fit into, but the library is dual licensed and you may not be able to accept either license. If both OpenMP and TBB are out, then you should consider your operating system's thread pools abilities.
At some point you may need to bite the bullet and use Boost.Thread. If so, you'll want to look at what makes multithreading in C++ hard (good to read even if you're not using C++0x: "It's not the threads themselves, it's the communication that causes problems. Mutable shared state introduces implicit communication," page 3).