C++ - Need to learn some basics in a short while - c++

For reasons I will spare you, I have two weeks to learn some C++.
I can learn alone just fine, but I need a good source. I don't think I have time to go through an entire book, and so I need some cliff notes, or possibly specific chapters/specialized resources I need to look up.
I know my Asm/C/C# well, and so anything inherited from C, or any OOP is not needed.
What I do need is some sources on the following subjects(I have a page that specifies what is needed, this is basically it, but I trimmed what I know):
new/delete in C++ (as opposed to C#).
Overloading cin/cout.
Constructor, Destructor and MIL.
Embedded Objects.
References.
Templates.
If you feel some basic C++ concept that is not shared with C/C# is not included on this list, feel free to enter those as well. But the above subjects are the ones I'm supposed to roughly know in two week's time.
Any help would be appreciated, thanks.
Edit: I want to clarify - I don't expect to study for two weeks and then go and write Quake.
I need to get to a level where given some code and a while to think about it, I can understand it. nuances like ++X vs X++ don't matter as much as knowing what the main keywords are, etc.

This site is your best bet. Although its a great reference anyway, the way the questions are phrased and organised you'll be able to get up to speed quicker:
http://www.parashift.com/c++-faq-lite/

I will be honest with you. In 2 weeks, you won't be able to learn the whole C++.
Let me rephrase that, because no one will ever know everything about C++ (it is very huge and yet it's still growing), you won't be able to learn everything you need to become an expert C++ programmer.
However, if you do have some good programming background, many concepts in C++ will sound familiar to you. This will help you learn complex concepts quicker than novice programmers.
I would suggest you to go to C++ FAQ Lite
because it is the site that lists all the main concepts of C++.
Don't expect to program something enterprisy after going through the site, because that ability comes after you have coded some extensive systems in C++. However, the site will definitely help you to understand what C++ looks like and other people deal with in C++.
GOOD LUCK :)

Thinking in C++, Volume II. Free, well written and available online.
http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html

I know you said you didn't want to read a book but "Accelerated C++" is probably what you want. It was actually was used in like a 2 week crash course at Stanford from what I remember to get people up to speed on C++.

If you do not have time to go through an entire book, you may try an online tutorial such as the one at http://www.cplusplus.com/doc/tutorial/.
However, it will be useful to go into more depth about common pitfalls and good practice in C++. A good online resource for this is the C++ FAQ lite, at http://www.parashift.com/c++-faq-lite/ .
If you decide to buy or borrow a book, "Effective C++" by Scott Meyers would be a good choice. You do not need to read it front to back, as each chapter is dedicated to a specific problem you are likely to encounter when writing C++ code, and can be read separately.

If you need quick explanations of specific sections of the language, http://www.learncpp.com/ is also a good resource. The caveat is that their webserver is dog slow most of the time (which is unfortunate, because they have some really good explanations).

Related

C++ for Ruby scripters

I am a fairly capable Ruby scripter/programmer, but have been feeling pressure to branch out into C++. I haven't been able to find any sites along the lines of "C++ for Ruby Programmers". This site exists for Python (which is quite similar, I know). Does anyone know of a guide that can help me translate my Ruby 'thoughts' into C++?
I don't think that language introductions written specifically for migrants from a certain language have considerable advantage over traditional "independent" introductory books. Reading as a cognitive process has a great feature: reading speed varies greatly. That means that you should take any good C++ book (I'm sure you'll find excellent recommendations here on SO) and your reading speed will be greatly affected by your previous programming knowledge - reading about things you already know will become almost skimming-fast, others will take some time. In the end, you will spend practically the same amount of time as you would if you read a specific migrant course, with the difference of having read a book that you will be able to use as a language reference at any given time in the future, unlike the "transitional guide", which is always kind of "one-time read".
On the other hand, from a perspective of a writer, it's pretty ungrateful to assume (and rely on) such thing as reader's knowledge on a topic. When one says he knows Ruby is it really a guarantee that he knows OOP thoroughly, for example? Or just have been using it not understanding the internals (which is really easy for a Rails programmer, for example).
So a general book is a safe bet both for a writer and a reader. :)
I agree with others. Your skills in Ruby will certainly help you to learn C++ in a way, but they are quite different. A great online book to learn C++ : Thinking in c++
Bruce Eckel's books are a really good start with an adapted learning curve. Simple to begin but going quite deep into the language. Recommended.
my2c
If you want to learn C++, start here.
Once you have learned the fundamentals, you should also look into these:
Effective C++,
More Effective C++,
Effective STL, and
Exceptional C++

How to learn C++ for the purposes of debugging

Some background: My job involves maintaining a large multi-threaded multi-process C++ / C# application, and so I'm often tasked with understanding access violations, memory leaks, heap curruption issues and the like.
I quite enjoy this, and I've amassed quite a good understanding of various low level concepts, but the trouble is that I don't program in C++, and aside for the purposes of maintenance I don't really intend to.
What I mean by that is that if I ever need to develop something then at the company I work at the best choice is C# (more developers, other apps also in C# means better interops), so its not that I don't program in C++, it's just that whenever I do program in C++ it will be purely for the purpose of learning C++, and so I want to get the most out of it.
My view is that "Teach yourself C++" books and the like aren't very suitable as they focus too much on getting things done - there are usually many ways of doing things and so they tend to pick one method, so when I'm presented with some code that does things a different way I'm stuffed (e.g. a book teaches MFC, I then get presented with some ATL code and the book hasn't even taught me what ATL and MFC are, let alone how to recognise that what I'm looking at is different!)
I'm really looking for teach yourself C++, with the emphasis on understanding other peoples code.
IMHO C++ in particular is a language that you cannot learn by reading a "teach yourself" book, you really need to have several sources and one of these is actually to look at other people's code.
I would recommend reading Effective C++ and More Effective C++ by Scott Meyers to learn some of the pitfalls when programming in C++, it is a good way to learn especially when you are looking at people's code. Another site than can help is gotw as well, some excellent information is there as well.
Since you'll never be creating C++ programs from scratch, I recommend you narrow your vision and just look at the applications you will be supporting, concentrating on the things you do not fully understand and tackling them one-by-one.
I find http://www.parashift.com/c++-faq-lite/ to be a good basic resource for C++. When dealing with specific technologies like MFC or ATL, do some research beforehand on which book(s) will suit you best. My favorite method: a strong coffee, a comfy chair and a pile of candidate books at Barnes & Noble to review. Focused on-line searching will suffice as well.
There are no shortcuts to knowledge and mastery, but by limiting your focus you can save yourself some wasted effort. Generally speaking, the more complex the technology--or the more fundamental the design screw up--the more you need to know to fix it. It's the facts of life!
The C++ FAQ is a great source of information.
Despite others' answers, I don't think your problems will lie mainly with the language. Sure, you can look at the standard or Stroustrup, but these will only teach you language constructs.
Most of what you will have trouble learning, I imagine, will be windows-specific and whateverplatformyouareusing-specific.
Do read stroustrup and other language guides, but be prepared to delve into the docs for the libraries and systems you are using.
It sounds like you really need a copy of the C++ standard. (ISO/IEC 14882 - available in draft form for free online. the final version costs a few bucks)
Of course, Stroustrup's book would be a good choice too. But in general, focus on material that describes the language, rather than, as you say, "how to get things done".
If you're having to maintain C++ code that uses MFC and/or ATL to a large degree then the best way to learn how it works so that you are able to properly maintain the code is to write small applications that use MFC and/or ATL so that you get an understanding of hwta is going on when the code is run. Reading a book by Stroustrup will not help you in any way to understand MFC and/or ATL. The other thing you should probably be focusing on is how COM works since ATL is basically a framework of templates, macros, etc that makes using COM easier.
Hope that helps.

How to read code without any struggle

I am a new to professional development. I mean I have only 5 months of professional development experience. Before that I have studied it by myself or at university. So I was looking over questions and found here a question about code quality. And I got a question related to it myself. How do I increase my code understanding/reading skills? Also will it improve the code quality I will write? Is there better code notation than Hungarian one? And is there any really good books for C++ design patterns(or the language doesn't matter?)?
Thank you in advance answering these questions and helping me improving :)
P.S. - Also I have forgot to tell you that I am developing with C++ and C# languages.
There is only way I've found to get better at reading other peoples code and that is read other peoples code, when you find a method or language construct you don't understand look it up and play with it until you understand what is going on.
Hungarian notation is terrible, very few people use it today, it's more of an in-joke among programmers.
In fact the name hungarian notation is a joke itself as:
"The term Hungarian notation is
memorable for many people because the
strings of unpronounceable consonants
vaguely resemble the consonant-rich
orthography of some Eastern European
languages."
From How To Write Unmaintainable Code
"Hungarian Notation is the tactical
nuclear weapon of source code
obfuscation techniques; use it! Due to
the sheer volume of source code
contaminated by this idiom nothing can
kill a maintenance engineer faster
than a well planned Hungarian Notation
attack."
And the ever popular linus has a few words to say on the matter.
"Encoding the type of a function into
the name (so-called Hungarian
notation) is brain damaged—the
compiler knows the types anyway and
can check those, and it only confuses
the programmer."
- Linus Torvalds
EDIT:
Taken from a comment by Tobias Langner.
"For the differences between Apss Hungarian and Systems Hungarian see Joel on Software".
Joel on Software has tips on how to read other people code called Reading Code is Like Reading the Talmud.
How do I increase my code
understanding/reading skills?
Read read read. Learn from your mistakes. Review answers on SO and elsewhere. When you can think back on a piece of code you wrote and go "aha! I should've done xyz instead!" then you're learning. Read a good book for your language of choice, get beyond the basics and understand more advanced concepts.
Then, apart from reading: write write write! Coding is like math: you won't fully grock it without actually solving problems. Glancing at a math problem's solution is different than getting out a blank piece of paper and solving it yourself.
If you can, do some pair programming too to see how others code and bounce ideas around.
Also will it improve the code quality
I will write?
See above. As you progress you should get more efficient. It won't happen by reading a book on design patterns. It will happen by solving real world problems and understanding why what you read works.
Is there better code notation than
Hungarian one?
It depends. Generally I avoid them and use descriptive names. The one exception where I might use Hungarian type of notations is for UI elements such as Windows Forms or ASP.NET controls, for example: using btn as a prefix for a Submit button (btnSubmit), txt for a TextBox (txtFirstName), and so on but it differs from project to project depending on approach and patterns utilized.
With regards to UI elements, some people like to keep things alphabetical and may append the control type at the end, so the previous examples become submitButton and firstNameTextBox, respectively. In Windows Forms many people name forms as frmMain, which is Hungarian, while others prefer naming it based on the application name or form purpose, such as MainForm, ReportForm, etc.
EDIT: be sure to check out the difference between Apps Hungarian and Systems Hungarian as mentioned by #Tobias Langner in a comment to an earlier response.
Pascal Case is generally used for method names, classes, and properties, where the first letter of each word is capitalized. For local variables Camel Case is typically used, where the first letter of the first word is lowercase and subsequent words have their first letters capitalized.
You can check out the naming conventions and more from the .NET Framework Design Guidelines. There is a book and some of it is on MSDN.
And is there any really good books for
C++ design patterns(or the language
doesn't matter?)?
Design patterns should be applicable to any language. Once you understand the concept and the reasoning behind that pattern's usefulness you should be able to apply it in your language of choice. Of course, don't approach everything with a "written in stone" attitude; the pattern is the goal, the implementation might differ slightly between languages depending on language features available to you. Take the Decorator pattern for example, and see how C# extension methods allow it to be implemented differently than without it.
Design Pattern books:
Head First Design Patterns - good beginner intro using Java but code is available for C++ and C# as a download (see "book code and downloads" section on the book's site)
Design Patterns: Elements of Reusable Object-Oriented Software - classic gang of four (GOF)
Patterns of Enterprise Application Architecture - Martin Fowler
If you're looking for best practices for quality coding in C++ and C# then look for the "Effective C++" and "More Effective C++" books (by Scott Meyers) and "Effective C#" and "More Effective C#" books (by Bill Wagner). They won't hold your hand along the way though, so you should have an understanding of the language in general. There are other books in the "Effective" series so make sure you see what's available for your languages.
I'm sure you can do a search here for other recommended reading so I'll stop here.
EDIT: added more details under the Hungarian Notation question.
I can't speak for everyone else, but in my experience I've found that the best thing I learned about making readable and/or in general better code was reading (and ultimately cleaning) a lot of other people's code. Some people may disagree with me but I think it's invaluable. Here's my reasoning:
When you start programming, its difficult to determine what is crap vs. not crap vs. good. Being logical, rational and extremely intelligent help in making good code, but even those factors don't always contribute. By reading others works and doing the dirty work, you'll have gone through the experience of what works and what doesn't. Eventually, you'll be able to mentally navigate those minefields that others had to cross and you'll be prepared to avoid those identical minefields.
By reading other's works, you gain insight into their mind and how they tackle a problem. Just from an architecture or technique aspect, this can be very useful to you whether their
tactics were good or bad. By reading other peoples successful or unsuccessful implementation, you've gained that knowledge without putting in the actual time it took them to learn it.
Design patterns are extremely useful. Only time and experience with them will help you in knowing what the appropriate pattern for whichever problem. Again, read other peoples' code for this if they've successfully built some pattern that may be useful for you.
When dealing with extreme problems where people's work falls short, you learn to research and dive into the internals of whatever system/language/platform/framework you're working with. This research ability on your own is very useful when all else fails. But you'll never know when to start looking or for what until you get through the crud of other people's work. Good code or bad, it's all valuable in some form or fashion.
All these notations and formats and nomenclature are helpful, but can be learned or implemented rather quickly and their payoff is fairly substantial. By reading code from other people, you'll develop your own style of logic. As you encounter other peoples work and the tremendous amount of effort it takes to read through, you'll learn what logical pitfalls to avoid and what to implement the next time for yourself or even how to fix bad code even faster.
I've never felt as if I was a great programmer. Not to say I'm a bad one either, but I feel confident in my abilities as my experience has taught me so much and my ability to adapt to every situation is what makes me a solid programmer. Learning from other people and their code has helped me. Whether their work was good or bad, there's always something you can take from them and their experience, add it to your memories, knowledge, etc.etc.
Ask other people to read your code! Try and see if you get a fellow coworker or similar to have a code review with you. Having someone else comb through your code and ask you questions about your code will provide new insights and critiques to your style and techniques. Learn from your mistakes and others.
Just to give you a bit of encouragement, I've been a professional programmer for 30 years now, and I still find reading other people's code very difficult. The major reason for this, unfortunately, is that the quality of the code follows Sturgeons Law - 90% of it is crap. So don't think it's your fault if you find it hard going!
The biggest improvement in readability of my code came about when I started liberally using white space.
I found this article on Joel on Software to be very relevant to the Hungarian notation debate.
It seems that the original intent of the notation was to encode type information that wasn't immediately obvious- not whether a variable is an int (iFoo), but what kind of int it is- such as a distance in centimeters (cmFoo). That way, if you see "cmFoo = mBar" you can tell that it's wrong because even though both are ints, one is meters and the other is centimeters, and thus the logic of the statement is incorrect, even though the syntax is fine. (Of course, I personally prefer to use classes such that that statement wouldn't even compile, or would do the conversion for you).
The problem was at some point people started using it without understanding it, and the world was cursed with lots of dwFoos and bBars.
Everyone needs to read that article- Making Wrong Code Look Wrong
How do I increase my code
understanding/reading skills?
Reading code is like dancing by yourself. You need a partner, and I suggest a debugger.
Stepping through code with a debugger is a true, lively dance. I recommend getting a quality, open-source project in the language of your choice, and then step through with the debugger. Concepts will come alive if you ask "why did that happen?", "what should happen next?".
One should ultimately be able to reason about code without a debugger; don't let it become a crutch. But that said, it is a very valuable tool.
Reading code is a lot like reading literature in that you need to have some insight into the author sometimes to understand what you're looking at and what to expect. They only way to improve your comprehension skills is by reading as much code and possible and trying to follow along.
I think a lot of what is mentioned here is applicable to coding...
Reading and understanding skills are a question of time. You will improve them as you get more experienced. Also depends in the quality of the code you are reading.
Keep in mind that sometimes it's not the best idea to learn directly from what you see at work. Books will teach you the best practices and you will be able to adapt them to yourself with the experience.
I am reading the Head First Design Patterns at present and it is very useful. It presents the information in a novel way that is easy to understand. Nice to see they have a C# version for download.
There will always be struggles with reading code unless you are Jon Skeet. This isn't to say that it is a big problem, rather that unless you can eat, sleep, breathe in that programming language, it will always take a little time to digest code. Looking at other people's code is certainly a good suggestion for helping in some ways but remember that there are many different coding conventions out there and some may be more enforced than others, e.g. interface names start with an I to give a simple example. So, I guess I'm saying that even with Visual Studio and Resharper, there is still a little work to understand a few lines of code since I can't quite write out sentences in C# yet.
1) Educate yourself. Read relevant literature.
2) Write code
3) Read code
4) Read relevant blogs.
Visit http://hanselminutes.com . He is a programmer from microsoft. Even though you don't program on microsoft stack, it's good to read through. There is a podcast in there that answers this question.
Another suggestion is to make sure you have the appropriate tools for the job before you start digging into a piece of code. Trying to understand a code-base without the ability to search across the entire set of files is extremely difficult.
Granted, we very rarely have the entire set of files, especially in large projects, but whatever boundaries you draw, you should have good visibility and searchability across those files. Whatever lies outside those boundaries can be considered 'black box' and perhaps lies outside the scope of your grokking.
There are many good open source editors including Eclipse and the CDT. Spending some time learning how to effectively create projects, search across projects, and enable any IDE-specific tooltips/helpers can make a world of difference.

learning c++ from boost library source code

I am very interested in c++ and want to master this language. I have read a lot of books about c++. I want to read some library source code to improve my skill, but when I read the boost library source code, I find it is very difficulty.
Can anyone give me some advice about how to read boost source code and before I can understand it what kind of books about c++ should I read?
If you're starting out in C++, the boost source code is probably not the best place. It's where the wizards hang out and they deal in template magic. I think a better starting point are Scott Myers and Herb Sutters books (in that order).
Some versions of Scott's book can be a bit out dated but they are still strong in the fundamentals. Herb's books are worth reading many many times and are an invaluable tool. Once you've gotten through both of those authors, then would be a good time to tackle the boost source code.
Scott Myers: Effective C++
Scott Myers: Effective STL
Herb Sutter - Really I would go for anything with Effective and C++ in the title from this list.
I can't give advice on how to read boost code, but I can offer some other advice.
Stop reading and start writing :) Reading is valuable, but you won't learn anywhere near as much unless you start writing code yourself. Start with the basics. Read the beginners books and type out the samples (don't copy and paste). You'll learn by having to fix the errors that are the result of you mistyping. Play with some of your own ideas for simple applications and go from there.
Starting off by reading boost source code is a sure fire way of scaring yourself off the language and/or ending up very confused with a lot of questions.
Start small, work your way up.
Since you mention that you want to learn the dark art of meta programming then I would recommend "Modern C++ Design" by Andrei Alexandrescu.
Meta programming is a very complicated area and is not required most of the time. Once you learn about it, it is very easy to think that it can solve all your problems. It becomes your new favourite hammer.
I would also recommend becoming a very proficient user of libraries based on meta programming like boost and loki before you add it to your own code.
Two different programmers used meta programming in parts of the code base I am responsible for. While they were skilled programmers a commercial product should not be treated like a playground. These are probably the worst area's of our code base now, very complicated and very brittle esp when you add support for new compilers. If I was responsible for the code when they were written they would not be here, now they are too expensive to replace.
In short you very rarely need meta programming unless you are a library writer. And you cannot be a library writer without being a very accomplished library user.
I imagine boost uses a lot of advanced c++ features like templating etc. Boost libraries tend to be very complicated as they try to follow strict programming standards and styles for them to be compatible with things like the STL.
Quite simply, if you don't understand it, you are probably in over your head. and if you do understand it, you don't really need to be reading it anyway. Don't jump into the water if you don't know how to swim... You've essentially tried to swim up a waterfall.
Yeah, there is some truly awful stuff in some of the boost libraries. If you want to read some very nice source code, try checking out WebKit or some of the Google open source projects (like Chrome or Protobufs).
Id suggest you start off with something like Lipmann's Premiere(other begginers books of
your liking). Then, when you're comfortable with the code, you can move on to Herb Sutter,
Alexandresku to broaden your horizons, acquire a more complete view on the soft dev. And
MOST IMPORTANTLY - to be able to cede well one has to code A LOT, as it is a skill just as
any other and it takes practice to master.
P.S.> If you're confident you can pick up Stroustrup right from the start along with other
book(s). I don't think that theres another source on C++ just as complete as the authors.
For learning anything, i mean, there's a principle which is very important. To fill the belly we have to learn how to cook, to chase a girl we have to learn how to flirt with, to resist the beast we have to learn how to make fire. So finally we find that we learn and master a thing in the process of solving a specific problem.
In my perspective, it's best to learn and master the c++ language with diving into a specific problem waiting for solving. You analyse it, stick with it, try it, many times, with facing various difficulties, and solve it, finally, and bravo. With the delight of success you will find that the C++ language has been conquered, by you.

Developing as a programmer

I have been learning C++ for three months now and in that time created a number of applications for my company. I consider myself fairly comfortable with C++ / MFC and STL, however I don't just want to be an OK programmer, I want to be a good programmer. I have a few books on best practices but I was wondering if anyone could suggest reading materials that helped them and any disciplines which should be encouraged?
Thanks!
I would start with the Pragmatic Programmer, Code Complete, Refactoring and Design Patterns.
For C++, Scott Meyers books are very good, and will help take you to the next level.
If you don't already have it C++ by Bjarne Stroustrup, 3rd Edition
Uhm... Teach Yourself Programming in Ten Years (Peter Norvig)
3 months into c++ and you're already comfortable with it? Sheesh, I've been learning c# for over a year and have taken numerous Microsoft courses and I'm nowhere near comfortable with it.
That being said, you'll hear Code Complete tossed about as a very good book. I'm in the process of reading it now.
Marshall Cline's C++ FAQ Lite.
Herb Sutter's Exceptional C++.
Large Scale C++ Software Design by John Lakos gives guidance on design methods that will make your C++ more maintainable. It is pretty hefty but you can dip in and still get some benefits.
Somewhat off-topic: rather than suggesting books to learn, I'd like to mention some broad topics to consider.
Threading. This one is not much in demand if you use MFC, but in many other areas it's indispensable. The mechanics of threading APIs are easy to pick up, but learning all the corner cases takes a lot of time and practice.
Closures, Map-Reduce and other lisp-like techniques. Find out what they are, why they are not supported in C++, and how they are imitated in C++ (functors, and many other cases of stateful callback objects). For this I actually have a book: "Structure and Interpretation of Computer Programs".
Command Line. This gives you an idea on when not to code your own programs. Command line would be Unix command line - I don't know about MS's latest experimentation in this are, but cmd.exe is awful. Get Cygwin and start experimenting.
Scripting languages. This gives you an idea on when not program in C++. My favorite is Perl, but many people say Python, Ruby and whatnot. Hey, learn XSLT if you're so inclined!
I am sure I left out other areas. I'll mark this as Community Wiki - feel free to add.
Good blogs:
Guru of the Week, and all the books by Herb Sutter. Those will give you quite a lot to chew already.
Modern C++ Design by Alexandrescu if you want to get a good feel for what you don't yet know, and probably don't want to know.
Code Kata's for practice!
I have read several (not complete but some parts) of oreilly books on VB.net they are quite good, but if you want to be pro and have the time...
You can try out MSDN forums, help other people and discuss with them hard and complex problems, I think it's the best way..
learn another language. even if you won't use it, it's great for mind-opening.
I'd advice Lua, Scheme and Python. but almost anything else would do. (the most different from C, the best)
Josuttis and Vandevoorde - Templates: The Complete Guide
As I see, nobody mentioned Bruce Eckel brilliant books "Thinking in C++". IMHO, it`s one of the best books to start your C++ development from. From my point of view, first volume is more helpful that the second, but both of them worth reading.
http://www.amazon.com/Thinking-C-Introduction-Standard-One/dp/0139798099/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1227890306&sr=8-1
I lot of folks can suggest more modern, up-to-date books. But I still recommend The Annotated C++ Reference Manual by Margaret A. Ellis & Bjarne Stroustrup.
The ARM was published back in '90. It's become somewhat outdated with respect to templates. STL is (obviously) absent. (Though the website at sgi.com does a good job of covering STL!)
However, the ARM is dirt cheap (used). (Shipping will exceed the cost of the book.) Its signal-to-noise ratio remains off the scale. It's very good at digging into C++'s dirty areas, explaining what was done & why.
I still use it as a reference. I rank it up there with K&R.
Dietel/Dietel "How to program C++"... I still have this book on my desk (10 years in).. Every once and a while I re-read a chapter. I'd definatly get the Code Complete, as other have suggested. Infact read that first.
To get a better understanding of object orientation, spend some time in a Smalltalk. Squeak is a free download. Then read Richard P. Gabriel's Patterns of Software and thereafter his Objects have Failed.
Thinking in C++ - Bruce Eckel
Symfonia C++ Standard - Jerzy Grębosz
If you do nothing else, program.
When you are not doing that read about programming and when something strikes you as interesting, go implement something with that knowledge. I've found that this is the only way to really set the principals.
Staying up to date on blogs can be fun, but it is scattered knowledge. It seems to distract more than help. But combined with google and a desire to research something specific can really cough up tons of information. But dont' just subscribe to alot of rss feeds and expect to get better.
I think really studying specific topics helps expand your ability. Research topics that intrigue you, meet people doing things like you (conferences, user groups, irc, facebook, stackoverflow, etc) and above all practice your art.
You can check out the Boost library and a number of the books written about it. While this may not have been what you had in mind, IMO, the Boost libraries are examples of well-designed modern C++ libraries that use the features of the language in pretty much the way they should be used to create among the most effective solutions for their problem domain. Granted of course, there are bizarre libraries like preprocessor and MPL which make you wonder if you'll ever have any use for them, but they're all round quite good. From my own experience, exploring the library and its literature has given me insight into how C++ can be used effectively.
Boost
Beyond the C++ Standard Library: An Introduction to Boost