Changing a dialog's style at creation to override what's in the .RC template - mfc

I have a little dialog I created using Resource Editor in VS2005. It's going to be used as a child dialog of another dialog, in 2 different ways... either as a child which sits on top of the dialog like a custom control, or as a popup which can move beyond the boundaries of the parent window. If I modify a single style in the RC file, both of these work as expected - simply substitute WS_POPUP for WS_CHILD to toggle:
IDD_WIDGET DIALOGEX 0, 0, 221, 78
STYLE DS_SETFONT | DS_3DLOOK | DS_FIXEDSYS | DS_CONTROL | WS_POPUP | WS_BORDER
EXSTYLE WS_EX_TOOLWINDOW | WS_EX_STATICEDGE
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
PUSHBUTTON "Pre&view",IDC_ACTION_PREVIEW,64,59,50,15
PUSHBUTTON "M&ore",IDC_ACTION_MORE,115,59,50,15
PUSHBUTTON "S&elect",IDC_ACTION_SELECT,168,59,50,15
END
The problem is, I want to be able to choose the behavior when creating the child dialog at run-time as a sort of widget type framework, e.g overriding the RC file style
I tried:
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_Widget.Create(IDD_WIDGET,this);
DWORD oldstyle = m_Widget.GetStyle();
m_Widget.ModifyStyle(WS_POPUP,WS_CHILD);
DWORD newstyle = m_Widget.GetStyle();
}
But it makes no difference that I can see, other than that the result of GetStyle changes from 0x8400044C to 0x4400044C... the widget child-dialog starts invisible but when I show it, it retains the WS_POPUP behavior.
What's wrong, and how can it be fixed?
As Ben suggests, I wonder if this is not a style that can be changed after the window is created, but the problem then is how to intercept the dialog-template structure and modify the style before it's used to create the window?

I found this article for you: link text
Looks like InitDialog is too late to change the style. There's an example of how to do it in this link.

Related

Explorer-type custom dialog is maximized on the first open in the application

I have customized an explorer type browse dialog and added some controls. Upon opening the dialog, even though I have specified the width and height on the template resource, it is showing in maximized state.
I have tried to override this behavior by using the SetWindowPos, MoveWindow and ShowWindow API but none of them seems to resize the dialog.
Here are the specific codes, called during dialog initialization:
HWND hTrueDlg = GetParent(hwndDlg);
::SetWindowPos(hTrueDlg, HWND_TOP, iXPx, iYPx, iWinWidthPx, iWinHeightPx, SWP_SHOWWINDOW);
::ShowWindow(hTrueDlg, SW_RESTORE);
This is the resource file:
WPOPENDLGCUSTOM DIALOG 0, 0, 600, 40
STYLE DS_3DLOOK | DS_CONTROL | WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION
// I have also tried this
STYLE (DS_3DLOOK | DS_CONTROL | WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION) & ~WS_MAXIMIZE
When I double click the title bar, it is "Restored" and for the next time I open the dialog, it is displaying the correct size. The problem is only on the first open. When a user don't know this work around, it might cause some problems.
The explorer-style dialog box read size value from one registry hive first opening and record and read size value to one registry hive that could be Computer\HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\ComDlg32\CIDSizeMRU later.

How to update the current state for window after showing/hiding controls?

I'm a beginner and today is my first day in learning to create Windows application.
I have two buttons.
#define BUTTON_SW 1
#define BUTTON_SW2 2
HWND Button1;
HWND Button2;
Button1 = CreateWindow("button", "Enter", WS_VISIBLE | WS_CHILD, 215, 10, 40, 25, hwnd, HMENU(BUTTON_SW), NULL, NULL);
Button2 = CreateWindow("button", "You'll be gone", WS_VISIBLE | WS_CHILD, 260, 10, 95, 25, hwnd, HMENU(BUTTON_SW2), NULL, NULL);
When Button1 is clicked, how can I hide Button2 or make it lose its WS_VISIBLE flag and reflect current situation correctly, like this?
LONG style = GetWindowLong(Button2,GWL_STYLE);
style = style | WS_VISIBLE; // style = style & ~WS_VISIBLE
SetWindowLong(Button2,GWL_STYLE,style);
This works very well. However, once WS_VISIBLE flag is assigned, button still stays invisible until the first mouseclick on it.
Vice versa, when I use style = style & ~WS_VISIBLE; once WS_VISIBLE flag is removed, button becomes passive (unclickable) but stays visible.
How to fix this? Tried many things that I've found online but couldn't fix it. Also please don't suggest me to buy a decent book, I don't have the money for now.
(P.S: ShowWindow function with SW_HIDE/SW_SHOW somehow doesn't work for me, perhaps I'm using it wrong. Can you help me on how I can hide this Button2 correctly? I'm trying the following command, but nothing happens.)
ShowWindow(GetDlgItem(Button2, 2), SW_HIDE);
#Edit: I've noticed that when I minimize the app and maximize it
again, the state of button updates. But how will it automatically
update the state?
This should work
ShowWindow(Button2, SW_HIDE);
or
ShowWindow(GetDlgItem(DialogHWND, BUTTON_SW2), SW_HIDE);
GetDlgItem needs HWND of the parent window (dialog) as first argument.
In order to a window to reflect changes you must ask the OS to do it.
Learn about RedrawWindow and the invalidated area.
Note that some actions, like resizing or restoring from minimized, automatically makes the OS to invalidate the region and redraw it.
Use:
RedrawWindow(Button2,NULL,NULL,RDW_INVALIDATE | RDW_INTERNALPAINT);

Visual style set on BS_CHECKBOX button overrides NM_CUSTOMDRAW

I am looking to create a checkbox in the C++ WinAPI with a custom bitmap resource as the actual check box.
Unfortunately, when I create a WM_NOTIFY-compatible checkbox (That actually deals with NM_CUSTOMDRAW in a meaningful way), it seems to work just fine except for one thing: The checkbox seems to fade when changing states. This has to do with the visual style, it seems, so I simply unset the visual style with SetWindowTheme(chkLogging, _T(" "), _T(" "));.
HWND chkLogging = CreateWindowEx(
NULL,
_T("button"),
_T("Export to log file"),
WS_VISIBLE | WS_CHILD | BS_CHECKBOX | BS_NOTIFY,
300, 100, 100, 20,
hWnd, (HMENU)IDC_EXPORTLOG, NULL, NULL);
CheckDlgButton(hWnd, IDC_EXPORTLOG, BST_CHECKED);
SetWindowTheme(chkLogging, _T(" "), _T(" "));
Unfortunately, setting the theme for that HWND will override the NM_CUSTOMDRAW rendering. I have tested this by removing the SetWindowTheme line and trying with the default theme, and the checkbox NM_CUSTOMDRAW worked like a charm.
This typically wouldn't be an issue, but it actually works as seemingly intended for normal buttons.
Any assistance on this matter would be greatly appreciated :)

Visual C++ open Dialog Box when button clicked

So I am new to programming in C++ and new to using Visual Studio 2010. Basically I have a FLIR thermal camera; and I need to edit a GUI provided in an eBUS SDK that suits my needs.
What I want to do is open a new dialog box when I click the settings button. I am just not sure what code to use in the button handler to make the dialog box open. I have put different code in the button handler to test it and the settings button works fine.
This is the button handler that the code needs to go into.
void PvSimpleUISampleDlg::OnBnClickedSettings()
{
}
This is the dialog box in the resource file that I want to connect the button to. It is called IDD_SETTINGS. The actual button is called IDB_SETTINGS, not sure if that's relevant.
IDD_SETTINGS DIALOGEX 0, 0, 506, 300
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Settings"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,449,279,50,14
END
I am not sure what other code to add, but I am completely new so any help/advice you can give no matter how small would be greatly appreciated.
If you are using the MFC framework (the CDialog class), then you can create a new CDialog object using the settings-dialog resource you've created.
The CDialog::DoModal() function is what you want, if you want a simple popup box that grabs your attention until it is dismissed with OK or Cancel.
In your source file:
void PvSimpleUISampleDlg::OnBnClickedSettings()
{
CDialog mySettings( IDD_SETTINGS );
INT_PTR returnCode = -1;
returnCode = mySettings.DoModal();
switch( returnCode ) {
case IDOK :
//gather your input fields here
break;
case IDCANCEL :
//do something
break;
case -1:
default:
//error creating box
}
}
Here is a link for using the CDialog class as a starting point for extracting information from the box once OK is clicked:
https://msdn.microsoft.com/en-us/library/619z63f5.aspx

How to recreate style used by resource editor when creating MFC controls dynamically?

I need to create some controls in a MFC dialog dynamically. The creation works fine so far, but the controls created dynamically are looking different from controls created with the resource editor. Some controls even behave different. I think, that I'm missing some initializations the generated code does.
Currently I only create CStatic and CEdit controls. Both don't use the standard windows font when I create them dynamically (the font looks more like the default font used prior to Windows 95, if I remember correctly).
Also, the CEdit control behaves different from when I create it with the resource editor. The dynamically created control seems to limit the text length to the visible size. I can set a longer text with SetWindowText() and read the full text back in with GetWindowText(), but the user can't enter a text longer than the size displayed. The CEdit control created by the resource editor behaves different: If the user enters a text longer than what can be displayed, the entered text ist "scrolled" inside the control (no scrollbars, as its only a single line control).
I tried fixing that problem by calling SetLimitText() on the control, but that didn't change the behavior.
The controls are saved to arrays defined in the dialog-class:
CStatic** m_pLabels;
CEdit** m_pEdits;
The creation of the controls happens in the OnInitDialog() method of the dialog-class:
for (int i = 0; i < max; i++)
{
m_pLabels[i] = new CStatic();
m_pLabels[i]->Create("key", WS_CHILD | WS_VISIBLE | SS_RIGHT,
CRect(10, 10 + i * 30, 130, 35 + i * 30), this);
m_pEdits[i] = new CEdit();
m_pEdits[i]->CreateEx(WS_EX_CLIENTEDGE, "EDIT", "",
WS_CHILD | WS_TABSTOP | WS_VISIBLE | WS_BORDER,
CRect(133, 10 + i * 30, 350, 35 + i * 30), this, i + 100);
m_pEdits[i]->SetLimitText(499);
m_pEdits[i]->SetWindowText("value to be edited");
}
Thanks for your help!
Dynamically created controls always get the stock font initially: the usual approach is to just set the control's font to the parent dialog's font: something like
pEdits[i]->SetFont(GetFont());
I think the best way to do is to put a control through dialog editor on a dialog, set it's visual styles to the ones of your choice and then open the .rc file in a text editor and copy the styles of that control from there. This way you will be able to create controls that are far more closer to the ones you add through dialog editor.
e.g., after putting a simple button on a dialog having OK/Cancel buttons and a text control, my dialog looks like this in the .rc file:
IDD_MFCAPP_DIALOG DIALOGEX 0, 0, 320, 200
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "MFCApp"
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,263,7,50,16
PUSHBUTTON "Cancel",IDCANCEL,263,25,50,16
CTEXT "TODO: Place dialog controls here.",IDC_STATIC,10,96,300,8
PUSHBUTTON "Button1",IDC_BUTTON1,43,17,50,14
END
Now, since I have all the information about how the dialog was created at the back-end, I can simply replicate this behviour through code.
P.S. Off course, you would do this in a separate test project.
You need to add the ES_AUTOHSCROLL style to the editbox. This style is responsible for scrolling the text leftwards when you enter more text than the box can display.
Opening .rc files in text editor and looking up the styles of controls can help you find out such points.