Is there some common way to write and read config files? - c++

I need my program to create and edit a config file, which would contain information about set of objects, and than read it at every execution. Is there some sort of guideline for config style that i can use?
I'm using C++ on windows.

I recommend checking out boost::property_tree.
The Property Tree library provides a data structure that stores an arbitrarily deeply nested tree of values, indexed at each level by some key. Each node of the tree stores its own value, plus an ordered list of its subnodes and their keys. The tree allows easy access to any of its nodes by means of a path, which is a concatenation of multiple keys.
Additionally, it contains parsers and generators for XML, INI, and JSON, so you can save/load in the format of your choice.

It largely depends on the language, platform and the scope of your config files. There's for example the properties files in Java world for configuration, and others already mentioned here such as YAML.
XML is generally frowned upon for configuration, since it's very verbose. You still find it in many applications, Web frameworks, etc.
I think the best practice would be to choose the right configuration format for the job at hand. You can evaluate and try them for yourself, while considering these pointers:
What's the standard? (e.g. ini files in Windows, properties files in Java)
Is there native support in my language, or do I have to roll my own implementation?
Can my configuration format easily describe what I want to store as configuration?
I'm sure you could think of other considerations. If you update your question to clarify the scope, you'll get more useful answers.

YAML is a very popular solution for creating configuration files. It is used prominently by Ruby on Rails and Google AppEngine, for instance. YAML libraries are available for many if not most languages.

If you're working with Qt (based on your other questions),
look at the QSettings class. I've been using these to set a lot of persistent info, such as last visited directory, and which options were last used.

boost::program_options has some capacity to read ini files.
What is nice is that is allow to unify reading ini file and command line options. As Windows program goes, that may not be seen as such an interresting future, but for my unix app it was a killer feature.
However, boost::po does not allow editing or writing of ini files, hence you'll probably be better off with boost::property_tree.

The most common format is the INI File format. Most mdoern languages should have something built in to handle these, otherwise I'm sure you'd be able to find a third-party library.
Failing this, you could use XML, and if your language supports it, serializing to and deserializing from these XML files. If you don't want to/can't use XML, most languages will have a default format they use, such as a pure binary dump of the data in an object.

There is a free, cross-platform library for configuration file management, called libconfig. It supports very nice Yaml-based grammar, and supports user-defined grammar too. It also has many other computing language bindings. See it's homepage: http://www.hyperrealm.com/libconfig/ .

In the Java world, a properties file is pretty easy to use:
http://java.sun.com/j2se/1.5.0/docs/api/java/util/Properties.html
The Properties class represents a persistent set of properties. The Properties can be saved to a stream or loaded from a stream. Each key and its corresponding value in the property list is a string.
As the others have said, you would need to describe your environment to get the best recommendation.

Related

c++: program settings - boost.PropertyTree or boost.program_options?

I was looking for a solution to store program settings or options or configuration in C++. These could be settings that are exposed in a GUI and need to be saved between runs of my code.
In my search I came across boost.PropertyTree which seemed to be a good choice. I know boost is well respected code so I'm comfortable using it and so I started developing using this. Then I come across boost.program_options which seems to allow you to do the same thing but also looks more specialized for the specific use-case of program settings.
Now I'm wondering which is the most appropriate for the job? (or is there a 3rd option that is better than both)
EDIT:
fyi this is for a plugin so it will not use command line options (as in, it's not even possible).
UPDATE
I ended up sticking with boost.PropertyTree. I needed to be able to save changed options back to the INI, and I didn't see a way of doing that with boost.program_options.
Use boost::program_options. It's exactly what it's for. In one library you get command line options, environment variables options and an INI-like configuration file parser. And they're all integrated together in the Right way, so when then the user specifies the same option in more than one of these sources the library knows the Right priority order to consider.
boost::property_tree on the other hand is a more generalized library. The library parses the text stream into a uniform data model. But You need to do the real parsing -- that of making sense of the blob of data for your needs. The library doesn't know when to expect a parameter when it sees a particular option string, or to disallow specific values or types of values for a particular option.
After some digging around I think boost.PropertyTree is still the best solution because it gives me the capability to save the options after changing them from within the program which is a requirement.
There is a non-Boost possibility too. Config4Cpp is a robust, simple-to-use and comprehensively documented configuration-file parser library that I wrote. It is available at www.config4star.org.
I suggest you read Chapter 3 (Preferences for a GUI Application) of the Practical Usage Guide manual to read an overview of how Config4Cpp can do what you want. Then open the Getting Started Guide manual, and skim-read Chapters 2 and 3, and Section 7.4 (you might prefer to read the PDF version of that manual). Doing that should give you sufficient details to help you decide if Config4Cpp suits your needs better or worse than Boost.
By the way, the indicated chapters and sections of documentation are short, so they shouldn't take long to read.

Methods of storing application data/settings without the registry?

I need some methods of storing and getting data from a file (in WIN32 api c++ application, not MFC or .NET)
e.g. saving the x, y, width and height of the window when you close it, and loading the data when you open the window.
I have tried .ini files, with the functions -- WritePrivateProfileString and ReadPrivateProfileString/Int, but on MSDN it says
"This function is provided only for compatibility with 16-bit Windows-based applications. Applications should store initialization information in the registry."
and when i tried on my Windows7 64bit machine to read a ini file, i got blue screen! (in debug mode with visual studio) O.O
I notice that most other application use XML to store data, but I don't have a clue how to read/write xml data in c++, are there any libraries or windows functions which will allow me to use xml data?
Any other suggestions would be good too, thanks.
There is nothing wrong with .ini files, the only problem with them is where to write them. CIniFile from CodeProject is good enough class. Ini file should be placed in %APPDATA%/<Name Of Your Application> (or %LOCALAPPDATA%\<Same Name Here>, as described below).
EDIT: If we are talking about Windows family of operating systems from Windows 2000 onward then function SHGetFolderPath is portable way to retrieve user specific folder where application configuration files should be stored. To store data in romaing folder use CSIDL_APPDATA with SHGetFolderPath. To store data to local folder use CSIDL_LOCAL_APPDATA.
The difference between local and roaming folder is in the nature of the data to be stored. If data is too large or machine specific then store it in local folder. Your data (coordinates and size of the window) are local in nature (on other machine you may have different resolution), so you should actually use CSIDL_LOCAL_APPDATA.
Windows Vista and later have extended function SHGetKnownFolderPath with its own set of constants, but if you seek compatibility stick to the former SHGetFolderPath.
TinyXML is a popular and simple XML parser for C++.
Apart from that, you can really use any format you want to store your settings, though it's considered good practice to keep settings in text format so that they can be hand-edited if necessary.
It's fairly simple to write your own functions for reading/writing a file in INI or similar format. The format is entirely up to you, as long as it's easily comprehensible to humans. Some possibilities are:
; Comment
# Comment
Key = Value (standard INI format)
Key Value
Key: Value
You could use Boost.PropertyTree for this.
Property trees are versatile data
structures, but are particularly
suited for holding configuration data.
The tree provides its own,
tree-specific interface, and each node
is also an STL-compatible Sequence for
its child nodes.
It supports serialization, and so is well-suited to managing and persisting changeable configuration data. There is an example here on how to load and save using the XML data format that this library supports.
The library uses RapidXML internally but hides the parsing and encoding details, which would save you some implementation time (XML libraries all have their idiosyncracies), while still allowing you to use XML as the data representation on disk.
libxml2. I have seen quite a lot places where it is used. Easy to use and loads of examples to get you started and not a vast library as such. And in C, take it wherever you want.
pugixml is another good (and well documented) XML parser library. And If you like portability XML is a better option.
While INI files may not be the best format, I think you can safely ignore the warning MSDN puts on WritePrivateProfileString and ReadPrivateProfileString.
Those two functions are NEVER going away. It would break THOUSANDS of applications.
That warning has been there for years and I suspect was added when the registry was all the rage and someone naively thought it would one day completely replace INI files.
I might be wrong but it would be very unlike Microsoft to break so many existing apps like this for no good reasons. (Not that they do not occasionally break backwards compatibility, but this would cause huge problems for zero benefit.)
Ohhh My GOD? Have you ever thought of stright-forward solution rather then thinking of Super-Duper-all-can-do framework way?
Sorry...
You want to store two numbers between restarts???
Save: Open a file, write these two numbers, close the file:
std::ifstream out(file_name);
out << x << ' ' << y;
out.close();
Load: Open a file, read these two numbers, close the file:
std::ifstream in(file_name);
if(!in) return error...
in >> x >> y;
if(!in) return error...
in.close();
Libconfig is the best solution in C++ as far as I have tried.
Works multi platform with minimum coding.
You must try that!
I like the TinyXML solution suggested.
But for Windows, I like .ini even more.
So I'll suggest the inih library, free and open source on GitHub here. Very simple and easy to use - 1 header file library iirc.

library for doing diffs

I've been tasked with creating a tool that can diff and merge the configuration files for my company's product. The configurations are stored as either XML or URL-encoded strings. I'm looking for a library, preferably open source with a license compatible with commercial software, that can do these diffs. Our app is written in C++, so C++ libraries would be best, but I'm willing to look at libraries that are C#-specific since I can write a wrapper that exposes it to C++ via COM. Three-way diffs would be ideal, but two-way is acceptable. If it has an understanding of XML, that would also be a plus (since XML nodes can be reordered without changing the document, etc). Any library suggestions? Should I even consider writing my own diff tools in the hopes of giving it semantic knowledge of our formats?
Thanks to this similar question, I've already discovered this google library, which seems really great, but I'm still looking for other options. It also seems to be able to output the diffs in HTML format (using the <ins> and <del> tags that I didn't know existed before I discovered it), which could be really handy, but it seems to be a unified diff only. I'm going to need to display the results in a web browser, and probably have to build an interface for doing the merges in the browser as well. I don't expect a library to be able to help with these tasks, but it must produce output in a format that is amenable to me building this on top of it. I'm currently envisioning something along the lines of TortoiseMerge (side-by-side diffs, not unified), except browser-based. Any tips/tricks/design ideas on how to present this would be appreciated too.
Subversion comes with libsvn_diff and libsvn_delta licensed under Apache Software License.
Here is a C++ library that can diff what the author calls semistructured data. It deals nicely with HTML and XML. Since your data is XML it would make a lot of sense to use this instead of plain text diff. This is especially the case when the files are machine generated.
I am currently trying to use this library to build a tool that diffs Visual Studio project files. These are basically XML files and using a plain diff tool like Winmerge is too painful because Visual Studio pretty much mucks up the whole file by crazy reordering. The idea is to do some kind of a structured diff to address the problem.
For diffing the XML I would propose that you normalize it first: sort all the elements in alphabetic order, then generate a stream of tokens/xml that represents the original document but is independent of the original formatting. After running the diff, parse the result to get a tree containing what was added / removed.

Best way to store data in C++

I'm just learning C++, just started to mess around with QT, and I am sitting here wondering how most applications save data? Is there an industry standard? Do they store it in a XML file, text file, SQLite? What about sensitive data that say accounting software would need to save? I'm just interested in learning what the best practices for this are.
Thanks
This question is way too broad. The only answer is it depends on the nature of the particular application and the data, and whether or not it is written in C++ has very little to do with it.
For example, user-configurable application settings are often stored in text files, but on Windows they are typically stored in the Registry. Accounting applications typically keep their data in a database of some sort.
There are many good ways to store application data (call it serialization).
Personally, I think for larger datasets, using an open format is much, much easier for debugging. If you go with XML, for example, you can store your data in an open form so that if you have file corruption issues (i.e. a client can't open your file for some reason), it's easier to find. If you have sensitive data in there, you can always encrypt it before writing it to file using key encryption. Microsoft, for instance, has gone from using a proprietary format to open xml in their office docs. They use .*x extension (.docx, .xlsx, etc). It's really just a compressed folder with xml files.
Using binary serialization is, of course, the industry standard at the moment for most standalone applications. Most likely that is because of the application framework they are using (such as MFC, which is old). If you take a look at most of the serialization techniques in modern application frameworks, XML serialization is very well supported.
First you need to clarify what kind of data you would like to save.
If you just want to save some application settings, use QSettings to save your settings to an INI file or registry.
If it is much more than just some application settings, go for XML files or SQL.
There is no standard practice, however if you want to use complex structured data, consider using an embedded database engine such as SQLite or Metakit, or Berkeley DB files. XML files would also do the job and be human readable/writable. Preferences can use INI files or the Windows registry, and so on. In short, it really depends on your usage pattern.
This is a general question. Like many things, the right answer depends on your application and its needs.
Most desktop applications save end-user data to a file (think Word and Excel). The format is up to you, XML, binary, etc. And if you can serialize/deserialize objects to file it will probably make your life easier.
Internal application data such as configuration files or temporary data might be saved to an XML file or an lightweight, local database such as SQLite
Often, "enterprise" applications used internally by a business will save their data to a back-end database such as SQL Server or Oracle. This is so all of the enterprise's data is saved to a single central location. And then it is available for reporting, etc.
For accounting software, you would need to consider the business domain and end users. For example, if the software is to be sold to large businesses you would probably use some form of a database to save data. Otherwise a binary file would be fine, perhaps with some form of encryption if you are really paranoid.
When you say "the best way", then you have to define what you mean by "good".
The problem is that various requirements conflict with each other, therefore so you can't satisfy all of them simultaneously.
For example, if one requirement is "concurrent multi-user access to the data" then this suggests using a database engine, but that conflicts with "as small as possible" and "minimize dependencies on 3rd-party software".
If a requirement is "portable data format" then this suggests XML, but that conflicts with "compact" and "indexed".
Do they store it in a XML file, text file, SQLite?
Yes.
Also, Binary files and relational databases.
Anything else?

How do I deal with "Project Files" in my Qt application?

My Qt application should be able to create/open/save a single "Project" at once. What is the painless way to store project's settings in a file? Should it be XML or something less horrible?
Of course data to be stored in a file is a subject to change over time.
What I need is something like QSettings but bounded to a project in my application rather than to the whole application.
You can use QSettings to store data in a specific .ini file.
From the docs:
Sometimes you do want to access settings stored in a specific file or registry path. On all platforms, if you want to read an INI file directly, you can use the QSettings constructor that takes a file name as first argument and pass QSettings::IniFormat as second argument. For example:
QSettings settings("/home/petra/misc/myapp.ini",
QSettings::IniFormat);
I order to make it user editable, I would stick to plain text with one key = values by line, like in most of the Linux apps.
However this is only for the settings, not for the complete project's data which I suppose requires more complex structures.
So maybe JSON ?
Pro XML:
You can have a look at it in an editor
You can store any kind of string in any language in it (unicode support)
It's simple to learn
More than one program can read the same XML
It's easy to structure your data with XML. When you use key/value lists, for example, you'll run into problems when you need to save tree-like structures.
Contra XML
The result is somewhat bloated
Most programming languages (especially old ones like C++) have no good support for XML. The old XML APIs were designed in such a way that they could be implemented in any language (smallest common denominator). 'nuff said.
You need to understand the concept of "encoding" (or "charset"). While this may look trivial at first glance, there are some hidden issues which can bite you. So always test your code with some umlauts and even kanji (Japanese characters) to make sure you got it right.