I'm looking for some easy to use cross-platform threading library written in C++.
What's your opinion on boost::thread or Pthreads?
Does Pthreads run only on POSIX compliant systems?
What about the threading support in the Qt library?
Boost.Thread is the draft for the coming standard threading library of the C++ language. Knowing that, I prefer to use it as it provide some strong guarantees (because it becomes standard).
Update: Now that we have the standard threading libraries, some more precisions. Some boost constructs, like boost::shared_mutex, have not been standardised (but might be later). However the standard library exploit the move semantic better. Good to know before choosing a library. Also, using C++11 threading library requires a compiler that provides it. It's not the case for all compilers today.
Update:
Now [Nov2012] most of the Standard compilers provide C++11 threading library. VS2012, GCC4.8 and Clang3.1 have support for threads and synchronization primitives and atomic operations.
For complete implementation you can also use just thread by Anthony Williams. It is C++11 compliant library supported on Windows/Mac and Linux.
Links for status of C++11 features with various compilers:
GCC 4.8 - http://gcc.gnu.org/gcc-4.8/cxx0x_status.html
Clang3.1 - http://clang.llvm.org/cxx_status.html
VS2012 - http://msdn.microsoft.com/en-us/library/vstudio/hh567368.aspx
There is a threading library coming with C++11. It's built upon the boost threading library. Unfortunately, I seem to remember that there are non-trivial differences between Boost.Threads and what C++11 comes with. Still, if you plan to switch to the C++ standard threading library, I believe Boost.Threads is the closest you can get to now.
I suppose that, under the hood, these libraries will use Pthreads on POSIX systems and whatever native threading support is available elsewhere.
Disclaimer: I haven't worked with either of the two.
Pthreads are running only on POSIX systems. QThread from Qt is a way to go. It is available on platforms: Linux, Mac OS X, Windows, Embedded Linux, Windows CE, Symbian, Maemo.
Also have a look at OpenMP, it's a set of (somewhat standard) pragmas specifications that is supported by most major compilers. The good of OpenMP is that it's simple and that your code can be easily compiled in both single and multi-threaded versions.
Just a simple example:
std::vector<double> a, b;
...
double sum = 0.0;
...
#pragma omp parallel for reduction(+:sum)
for (i=0; i < n; i++)
sum = sum + (a[i] * b[i]);
It's obviously possible to do also more complex things.
I am surprised that nobody mentioned the Intel TBB library (linked to an another answer of mine). Also, a task-based implementation should be preferred over a thread-based.
Qt has pretty good thread support. If you just need to create a thread and run some code in it, QThread is all you need. There are many other high-level classes that can help you with thread pools or even abstract the concurrent execution (the QtConcurrent framework).
List the concerning platforms. If you're only using say, Linux/Mac/Windows, then boost::thread will likely do you fine until C++0x (harhar) provides std::thread.
I have used pthreads for code that work on multiple platforms. To get around the Windows lack of pthreads, I have used the following open source library with great success: POSIX Threads for Windows
wxWidgets has thread classes, and as wxWidgets is platform independent, it might just be the best thing for u.
Boost.Threads is built on top of PThreads on UNIX systems and Win32 Threads on Windows.
The boost library is syntactically simple and all of the hairy business of properly interfacing C++ code with C libraries is taken care of behind the scenes. If you're not very comfortable with C++, however, PThreads might seem more straight-forward with its simple C API.
Qt Threads is also a good library, but because I use several other boost libraries, I'll compile and link against Boost no matter what. I might not always link against Qt. And, well, I just don't want to remember how to use two different libraries.
SDL is simple, cross-platform and has threading support.
Pthread is part of Posix, but not every posix systems will have threads. pthreads is most portable.
What platforms will you support?
Related
I've decided to make a game in C++ recently and I figured out that there isn't multi-threading support in C++ :( There are libraries but they are platform dependent and that's not really good. Is there any way to do this platform-independent in C++?
C++11 has built-in threading support (as part of the language as well as the standard library).
http://en.wikipedia.org/wiki/C%2B%2B11#Multithreading_memory_model
http://en.wikipedia.org/wiki/C%2B%2B11#Threading_facilities
Also, boost::thread (boost::asio I believe) does offer (more or less) platform independent threading support (and it's not the only library that offers this).
I'm writing a library in C++ language that uses multithreading. Since I'm developing it in windows, I'm using the method and the data structures in "Windows.h" (like CreateThread, HANDLE WINAPI, etc).
Now I would like to make this code executable both in Windows and in Linux; can you suggest to me some threading implementations to do that?
The main requirement of this application is execution speed, so I need some implementation that is fast.
Thank in advance.
Your best bet by far is to use the new std::threads library, this is portable and standardised and written in a modern style.
std::thread my_thread(my_func, my_param);
http://en.cppreference.com/w/cpp/thread
If you don't have access to C++11 (VC10 and >gcc 4.4 should be fine), then the std::threads are more or less a developement of the great boost::threads, the boost library is cross platform and portable (at least it will support major OS include Win32 & linux).
http://www.boost.org/doc/libs/1_49_0/doc/html/thread.html
Finally if you are looking for parallelising algorithms it might be worth your while checking out intel's TBB, that is a modern C++ thread library that provides parallel constructs similar to the std:: algorithms
tbb::for_each(my_contaier.begin(), my_container.end(), my_func);
http://threadingbuildingblocks.org/
As an alternative, a quite portable (*) and relatively non-intrusive library, well supported on g++ and (with an old version) on MSVC is OpenMP.
It is not standard C++, but OpenMP itself is a standard. It let's you paralllelize loops easily:
#pragma omp parallel for
for (int i=0; i!=x; ++i) {
}
It has also tasks and timing capabilities (and more), but in my opinion it's king discipline is above exampled parallel for.
(*) If you stay with the pragmas, it isn't unportable at all.
boost::thread is the solution also std::thread in the new standard C++11.
Boost.Thread
http://www.boost.org/libs/thread
I am trying to declare a binary semaphore in C++.
Is there a way to do it by using Semaphore X; ?
What is the header you need to include?
Sorry ... I am using unix g++
The C++ language and standard libraries do not have any concept of semaphores, or even threads. The answer depends entirely on what platform you're working on; for instance, the Windows and Linux system APIs have support for semaphores.
Since C++2003 will be around for a while have a look at Boost.Thread. You won't find a semaphore in there, but that is probably too low level for what you are trying to do anyway.
If the compiler you're using implements (at least the threading part of) the C++11 standard library, you'd use std::mutex X;, or possibly std::recursive_mutex X;, std::timed_mutex X; or std::recursive_timed_mutex X;, depending on what capabilities you want (lacking a statement to the indicate otherwise, I'd guess you want std::mutex).
With an older library, you'd probably want to use the pthreads equivalent. If you need to support Windows (which doesn't include pthreads natively), you could use Anthony Williams's pthreads-win32 package. This has two good points: first, it's native to Posix and Posix-like systems (e.g., Linux), and second, although it uses slightly different names, the basic idea is almost like what's in the C++11 standard library, it should be pretty easy to change to that when your compiler supports it.
Since C++20 this is now possible in standard C++. See https://en.cppreference.com/w/cpp/thread/counting_semaphore for reference and an example. It is supported by compilers: g++ 11, clang 11, msvc standard library 19.28
I have seen tutorials on the internet for making multithreaded applications in C++ on Windows, and other tutorials for doing the same on Linux, but not for both at the same time. Are there functions that would work even if they were compiled on either Linux or Windows?
You would need to use a library which contains an implementation for both pthread on Linux and the Win32 threading library on Windows (CreateThread and friends).
Boost thread is a popular choice which abstracts the system away.
You can use POSIX threads and use this library to get pthreads on Windows.
http://sourceware.org/pthreads-win32/
(This is probably only a good option if you're already very used to doing threading on a POSIX system...)
You can start with boost::thread. The library provides an abstraction layer and works internally against native threading APIs of each supported platform.
You should be looking at the boost library.
Or you can use ZThread, its pretty lightweight as opposed to boost::thread
You can also look at QThread from Nokia's Qt
A portable option is also present in TBB's threads. Of course, TBB encourages you to use the concept of tasks rather than threads, but if you ever need just threads, then this example could help (you'll have to convert the deprecated headers and thread declarations to the new ones).
I suggest TinyThread++ or TinyCThread.
I started using TinyCThread, I found it amazingly simple and it supports many systems including Windows and Linux.
Been doing mostly Java and smattering of .NET for last five years and haven't written any significant C or C++ during that time. So have been away from that scene for a while.
If I want to write a C or C++ program today that does some multi-threading and is source code portable across Windows, Mac OS X, and Linux/Unix - is PThread a good choice?
The C or C++ code won't be doing any GUI, so won't need to worry with any of that.
For the Windows platform, I don't want to bring a lot of Unix baggage, though, in terms of unix emulation runtime libraries. Would prefer a PThread API for Windows that is a thin-as-possible wrapper over existing Windows threading APIs.
ADDENDUM EDIT:
Am leaning toward going with
boost:thread - I also want to be able
to use C++ try/catch exception
handling too. And even though my
program will be rather minimal and not
particularly OOPish, I like to
encapsulate using class and namespace
- as opposed to C disembodied functions.
Well, pthreads is the old posix standard for writing threaded programs. Its the lowest level threading routines, so its a good choice for cross-platform threading.
However, there are alternatives:
boost::thread - an STL style
threading library
Intel's Thread
Building Blocks
OpenMP -
both these are a higher-level way of
writing threaded apps without needing
to do any threading calls.
As the latter are all fully supported on all platforms, (pthreads requires a bit of compiler settings as its only part of Windows posix subsystem, unless you want to use Pthreads-w32), then perhaps the latter ones are a better choice. boost::threads are more like a threading library, the other 2 are high-level ways of achieving parallelism without needing to code 'threads', they allow you to write loops that run concurrently automatically (subject to common-sense conditions)
Boost::thread is not a C compatible library though.
edit: cross-platform abilities of the above:
Intel TBB is cross-platform (Windows*,
Linux*, and Mac OS* X), supports
32-bit and 64-bit applications and
works with Intel, Microsoft and GNU
compilers.
OpenMP depends on the compiler you want to use, but GCC and/or Intel compilers have supported OpenMP Windows, Linux and MacOS.
If you need your code to be truly portable then it may be best to stay away from the various libraries that scatter the internet. At some point you'll find a platform they don't support and will then have to create your own branch.
This is also not a hard problem to solve and can be a good exercise for creating cross-platform code.
I'd suggest you create a class, e.g. CThread, that has separate .cpp implementations for each platform and a pure-virtual execute() function that is called after your thread is constructed/run.
That allows all of your thread-creation and sleep/shutdown/priority code to be implemented using the most appropriate API for the platform. You may also need a header (e.g. ThreadTypes.h) that contains defines/typedefs for each platform.
E.g.
// ThreadTypes.h
#if defined(PLATFORM_WIN) || defined(PLATFORM_XBOX)
typedef DWORD ThreadID
#elif defined(PLATFORM_PS3)
// etc etc
#endif
This is how I have written all my cross-platform threading code for platforms such as PC/PS2/PS3/360/Wii. It is also a good pattern to follow for things like mutex's and semaphores, which if you have threads you're certain to need at some point :)
Nope, pthreads aren't normally available on Windows. (There are a few attempts at implementing it, but it's not supported by the OS directly, at least.)
If you're writing C++, Boost is, as usual, the answer. Boost.Thread has a portable (and safer) threading library.
In C, the simplest solution is probably to wrap write a common wrapper for both pthreads and the Windows threading API.
I will bet on ZThread
Simple API, easier to use than PThreads and FREE
Have a look at ting also:
http://code.google.com/p/ting/
It is cross platform between Windows and Linux. No Mac OS support yet.