C++/MFC: Handling multiple CListCtrl's headers HDN_ITEMCLICK events - c++

I'm coding an MFC application in which i have a dialog box with multiple CListCtrls in report view. I want one of them to be sortable.
So i handled the HDM_ITEMCLICK event, and everything works just fine .. Except that if i click on the headers of another CListCtrl, it does sort the OTHER CListCtrl, which does look kind of dumb.
This is apparently due to the fact that headers have an ID of 0, which make the entry in the message map look like this :
ON_NOTIFY(HDN_ITEMCLICK, 0, &Ccreationprogramme::OnHdnItemclickList5)
But since all the headers have an id of zero, apparently every header of my dialog sends the message.
Is there an easy way around this problem ?
EDIT: Maybe i wasn't clear, but i did check the values inside the NMHDR structure. The HwndFrom pointer is different depending on which header is clicked, which doesn't help me a lot since it's value is obviously different at each runtime. The idFrom value is 0, for the very reasons i explained above, because that's the id of every header. Thanks
EDIT2: The hwnd pointer values do also not correspond to the CListCtrl, probably because it's coming from a different object entirely.

Check the values of the NMHDR structure.
http://msdn.microsoft.com/en-us/library/bb775514%28VS.85%29.aspx

Ok i found a solution, though i find it a bit dirty but it works, so i'll post it for future reference.
You can get the Header through the GetHeaderCtrl member function of CListCtrl. You can then get it's handler thru m_hWnd. So all you got to do is to test if that handler is the same as the one in the NMHDR structure, so the code looks like this :
void Ccreationprogramme::OnHdnItemclickList5(NMHDR *pNMHDR, LRESULT *pResult)
{
if (pNMHDR->hwndFrom == LC_gen_schedules.GetHeaderCtrl()->mhWnd)
{
// Code goes here
}
*pResult = 0;
}
Thanks all for the help

The LPARAM passed to your message handler is actually a pointer to an NMHEADER structure, which contains an NMHDR structure, which in turn contains the HWND and control ID of the control which sent the message. You may be able to compare that to your list controls' HWNDs to determine which window's header control was clicked.
Alternatively, you could derive a class from CListCtrl and reflect the HDN_ITEMCLICK messages back to the list control. That way, each list control object handles its own header's notifications.

Related

(WinAPI) Simulating item selection in ComboBox

I am currently writing a wrapper for an existing application that has its own GUI. I don't have access to original application's source code (unfortunately). The program that I am writing is in C++ and I am making use of WinAPI. I am manipulating target application by simulating button-clocks, ticking checkboxes etc.
The problem I am facing at the moment is following:
I need to make a selection in droplist implemented as WinAPI ComboBox. I am doing it by using macro ComboBox_SetCurSel. The selection in the droplist changes correctly. However in the original application there is a read-only textbox that changes the value depending on the selection in combobox. And this one does not change when I execute ComboBox_SetCurSel.
The assumption I made is that CBN_SELENDOK and/or CBN_SELCHANGE are sent when selecting an entry in ComboBox manually and this is the bit I am not doing when setting the selection with ComboBox_SetCurSel macro.
However due to lack of experience I cannot figure out how to resolve the problem. Who is normally listening for CBN_SELENDOK and CBN_SELCHANGE. Is it main application window, parent element of the combobox or main application thread? How do I find out.
Is there a macro that would do the whole thing? Like changing the selected item in ComboBox and sending all necessary notifications? Is there some smart workaround?
Any help on the subject, or any additional questions that would help to make situation more clear are welcome.
UPDATE: thanks for comment by Jonathan Potter. I am now attempting to send messages explicitly. Here is the part of the code where I am doing it:
int res = ComboBox_SetCurSel(this->handle, index);
if (res == CB_ERR)
{
return false;
}
PostMessage(GetParent(this->handle),WM_COMMAND, MAKEWPARAM(0,CBN_SELENDOK),0);
PostMessage(GetParent(this->handle),WM_COMMAND, MAKEWPARAM(0,CBN_SELCHANGE),0);
Note this->handle is just a handle to ComboBox itself as I have packed it into the structure for convenience. GetParent(this->handle) Should get immediate parent of ComboBox
Still no result. Does the order of messages matter? Also how do I obtain the identifier that needs to go into LOWORD of WPARAM sent along with WM_COMMAND?
ANSWER:
Thanks to AlwaysLearningNewStuff I have found and an answer. I have been sending messages with 0 as LPARAM. Apparently a handle to ComboBox itself neets to be sent as LPARAM in order for solution to work. This would take me ages to figure it out.
#AlwaysLearningNewStuff, you should have posted this as an answer, not a comment.
Also the bit about using GetDlgCtrlID() to get ControlID of the ComboBox is very useful. This makes code more reliable.
Thank you, everyone who participated.
Here is my final code:
if (this->handle == NULL)
{
return false;
}
int res = ComboBox_SetCurSel(this->handle, index);
if (res == CB_ERR)
{
return false;
}
PostMessage(GetParent(this->handle), WM_COMMAND, MAKEWPARAM(GetDlgCtrlID( this->handle ),CBN_SELENDOK),
(LPARAM)(this->handle));
PostMessage(GetParent(this->handle), WM_COMMAND, MAKEWPARAM(GetDlgCtrlID( this->handle ),CBN_SELCHANGE),
(LPARAM)(this->handle));
return true;
You are correct that CBN_SELCHANGE is not sent when using ComboBox_SetCurSel(), and the documentation says as much:
The CBN_SELCHANGE notification code is not sent when the current selection is set using the CB_SETCURSEL message.
So you have to send the notifications manually. However, you are missing key elements in your messages - the ComboBox's Control ID and HWND. The parent window uses those to identify which child control is sending messages to it so it can then act accordingly.
Try this instead:
int res = ComboBox_SetCurSel(this->handle, index);
if (res == CB_ERR)
{
return false;
}
HWND hParent = GetParent(this->handle);
int iCtrlId = GetDlgCtrlID(this->handle);
if (GetWindowLong(this->handle, GWL_STYLE) & CBS_SIMPLE)
PostMessage(hParent, WM_COMMAND, MAKEWPARAM(iCtrlId,CBN_SELENDOK), LPARAM(this->handle));
PostMessage(hParent, WM_COMMAND, MAKEWPARAM(iCtrlId,CBN_SELCHANGE), LPARAM(this->handle));

Nested Dialog Procedures

I'm not sure how to call Dialog Procedures of certain classes and was looking for some help.
I'm aware for a normal Message Procedure you can do this in the MessageProc:
case WM_CREATE:
{
CREATESTRUCT* cs = (CREATESTRUCT*)_lParam;
pApplication = (CApplication*)cs->lpCreateParams;
return pApplication->MessageProc(_Msg, _wParam, _lParam);
}
which will allow you to create a Message Proc independent to the class.
However due to the fact I don't know exactly how the first two lines work (just the definition that they return the 'this' pointer of the application), I can't work out what to do to get my Dialog Procedures to do a similar thing
case WM_INITDIALOG:
{
//How can I get the pointer to the inspector that
//I want to call the dialog proc on?
return pInspector->DlgProc(_hWndDlg, _Msg, _wParam, _lParam);
}
Any help to both get the pointer to the inspector working and also clarify exactly what the other two lines are doing in WM_CREATE would be appreciated
When a window is created, it receives a WM_CREATE message with a pointer to a CREATESTRUCT structure, and in there is a pointer-sized userdata field (lpCreateParams). This value comes from the lpParam argument passed to the CreateWindowEx() function.
This is the general mechanism which lets you associate your own class or data structure with an instance of a window.
This pointer generally needs to be saved somewhere in order to use it later on. One common way of doing this is to store it in a window property:
case WM_CREATE:
{
CREATESTRUCT* cs = (CREATESTRUCT*)_lParam;
pApplication = (CApplication*)cs->lpCreateParams;
SetProp(hWnd, L"my.property", (HANDLE)pApplication);
}
Then to retrieve the value when handling other messages:
pApplication = (CApplication*)GetProp(hWnd, L"my.property");
Dialogs are not exactly like normal windows, so although a similar mechanism exists, it is implemented differently. When a dialog procedure receives the WM_INITDIALOG message, the lParam value is equivalent to the lpCreateParams value in a WM_CREATE message.
In order to save your pInspector value it would need to have been provided as the dwInitParam value when the dialog was created, but assuming that it was, you can handle this in a similar way:
case WM_INITDIALOG:
{
pInspector = (CInspector*)lParam;
SetProp(hWnd, L"my.property", (HANDLE)pInspector);
}
And to retrieve the value when handling other messages:
pInspector = (CInspector*)GetProp(hWnd, L"my.property");

What is the `uIdSubclass` in the third `SetWindowSubclass` Parameter?

According to: http://msdn.microsoft.com/en-us/library/windows/desktop/bb762102(v=vs.85).aspx
the SetWindowSubclass prototype is:
BOOL SetWindowSubclass(
__in HWND hWnd,
__in SUBCLASSPROC pfnSubclass,
__in UINT_PTR uIdSubclass,
__in DWORD_PTR dwRefData
);
Ok, I understand hWnd, pfnSubclass, and dwRefData.
What I can not find good information on is, what do I set uIdSubclass to?
MSDN says:
The subclass ID. This ID together with the subclass procedure uniquely identify
a subclass. To remove a subclass, pass the subclass procedure and this value to the
RemoveWindowSubclass function. This value is passed to the subclass procedure in the
uIdSubclass parameter.
Ok, understood, but still, where do I get this ID? Is it something I create or do I get it someplace? If it something I create, what should it look like?
I am doing this in C++ and Win32 API, nothing else.
Thanks.
Karl E. Peterson writes about the purpose of the uIdSubclass parameter in Visual Studio Magazine 07/16/2009 Subclassing the XP Way and provides an example named HookXP
Topics discussed in Karl E. Peterson's article:
Use uIdSubclass to store a this pointer [or HWND].
Use dwRefData to pass optional data, e.g. pointer to create data.
It is important to handle WM_NCDESTROY in pfnSubclass and call
RemoveWindowSubclass() passing uIdSubclass used in call to SetWindowSubclass().
Quotes from Karl E. Peterson's article
Each subclass is identified two pieces of data along with the window's hWnd -- those being a pointer to the new message-handling procedure and a unique ID that's up to you to generate. You may also select to pass one Long value along as an extra parameter to each callback, for whatever purpose you may desire. The thought that immediately struck me was to use an ObjPtr() as the unique ID for each subclass. What object? The one that will be handling the callback!
About the only undocumented caveat I've run into is that you must be sure to unhook your subclass before a window is destroyed. If you use my technique of embedding the handler in a form or class that's destroyed during the Form_Unload method, this should never be a problem. If you really don't want to take any chances, you can insert a simple branch in your handling routine:
Select Case uiMsg
Case WM_THIS
'
Case WM_THAT
'
Case WM_NCDESTROY
Call Unhook ' !!!
End Select
The Explorer Browser Search Sample also has a example of using uIdSubclass to store a pointer to this.
void CExplorerBrowserSearchApp::_OnInitializeDialog()
{
...
// Register the searchbox icon to receive hover and mouseclick events
SetWindowSubclass(GetDlgItem(_hdlg, IDC_SEARCHIMG), s_SearchIconProc, (UINT_PTR)this, 0);
...
}
Raymond Chen's blog "The Old New Thing" article Safer subclassing also mentions the importance handling WM_NCDESTROY in pfnSubclass for the purpose of calling RemoveWindowSubclass().
Quote from Raymond Chen's article
One gotcha that isn’t explained clearly in the documentation is that you must remove your window subclass before the window being subclassed is destroyed. This is typically done either by removing the subclass once your temporary need has passed, or if you are installing a permanent subclass, by inserting a call to RemoveWindowSubclass inside the subclass procedure itself:
case WM_NCDESTROY:
RemoveWindowSubclass(hwnd, thisfunctionname, uIdSubclass);
return DefSubclassProc(...);
As a side note the Microsoft SetWindowSubclass documentation has the caveat of SetWindowSubclass() being limited to a per thread basis.
Warning You cannot use the subclassing helper functions to subclass a window across threads.

Wrapping a PropertySheet; how to handle callbacks?

I'm writing an (unmanaged) C++ class to wrap the Windows PropertySheet. Essentially, something like this:
class PropSheet {
PROPSHEETHEADER d_header;
public:
PropSheet(/* parameters */);
INT_PTR show();
private:
static int CALLBACK *propSheetProc(HWND hwnd, UINT msg, LPARAM lParam);
};
The constructor just initializes the d_header member:
PropSheet::PropSheet(/* parameters */) {
d_header.dwSize = sizeof(PROPSHEETHEADER);
d_header.dwFlags = PSH_USECALLBACK;
// ...
d_header.pfnCallback = &propSheetProc;
// ...
}
After which I can show it, modally, with:
INT_PTR PropSheet::show() {
return PropertySheet(&d_header);
}
Now the problem is, because the callback is static, that it cannot access the wrapper class. If this were a normal window, with a WindowProc instead of a PropSheetProc, I could attach some extra data to the window using cbWndExtra in WNDCLASS, in which I could store a pointer back to the wrapper, like in this article. But property sheets do not offer this functionality.
Furthermore, because the property sheet is shown modally, I can execute no code between the creation and destruction of the actual window, except when that code is executed through the callback or one of the sheets's window procedures.
The best solution I've come up with so far is to, right before showing the property sheet, store a pointer to the wrapper class inside a global variable. But this assumes that I'll only be showing one property sheet at a time, and is quite ugly anyway.
Does anyone have a better idea how to work around this?
As you are showing the property sheet modally, you should be able to use the parent window (i.e. its handle) of the property sheet to map to an instance, using ::GetParent() on the hwndDlg parameter of PropSheetProc().
Awesome, yet another Win32 API that uses callbacks without a user-defined context parameter. It is not the only one, alas. e.g. CreateWindow is bad (it gives you user-defined context, but that context isn't available for the first few window messages), SetWindowsHookEx is even worse (no context at all).
The only "solution" that is general-purpose and effective is to emit a small piece of executable code with a 'this' pointer hardcoded. Something like this: http://episteme.arstechnica.com/eve/forums/a/tpc/f/6330927813/m/848000817831?r=848000817831#848000817831
It's horrible.
The PROPSHEETPAGE structure has an lParam field available for callbacks. In your PROPSHEETHEADER, you can include the PSH_PROPSHEETPAGE flag to pass an array of PROPSHEETPAGE items describing your pages, or omit the flag to pass an array of preallocated HPROPSHEETPAGE handles instead (which means using CreatePropertySheetPage(), and thus using PROPSHEETPAGE anyway).
You've already admitted "I can execute no code between the creation and destruction of the actual window". It seems that a global variable wouldn't be a terrible hack.
I've found another option: using SetProp to add a property that stores the pointer to the wrapper. Only requires the global variable once, to be able call SetProp from the property sheet callback.

How to handle messages from dynamically created controls in an MFC app?

Imagine I have a CDialog which creates controls dynamically when the user clicks a button. It could be like this:
// We don't know which is the first id for the new buttons until runtime (!)
MyDialog::MyDialog(/*whatever parameters needed*/, first_id)
: next_id_(first_id)
{ /*...*/ }
BOOL MyDialog::OnSomeButtonClicked()
{
CButton* new_button = new CButton;
new_button->Create("Caption", WS_CHILD | WS_VISIBLE, this->new_button_rect_,
this, this->next_id_++);
}
Then my question would be: How could I handle messages from this button? Is it possible to use the MFC message map facility?
The solution should work in both vs6 and vs2005.
Thank you!
These are the solutions I've found so far in order of relevance:
Use ON_COMMAND_RANGE if you can define the range of the control IDs you want to handle.
Overload CWnd::PreTranslateMessage() and do whatever stuff you want with the messages received. NOTE: When dealing with buttons, take into account that the BN_CLICKED event is NOT sent to PreTranslateMessage but directly sent to the window procedure.
Overload CWnd::WindowProc() and do whatever stuff you want with the messages received. NOTE that when dealing with buttons this is the ONLY WAY I've found to handle the BN_CLICKED event.
Interesting links:
Please help with PreTranslateMessage and user defined messages handling.
TN006: Message Maps
I hope this helps... thank you all for your contributions.
Eventhough you dont know the exact values of the id, if you know the possible range of IDs then the following macro can be used.
BEGIN_MESSAGE_MAP(MyDialog, CDialog)
...
...
ON_COMMAND_RANGE(1000, 5000, OnButtonDynamic)
END_MESSAGE_MAP()
void MyDialog::OnButtonDynamic(UINT nID)
{
}
This will work for ids in the range 1000 - 5000.
I'm a few years late to this party, but the solution to this is to assign the same control id to each button (no need to 'reserve' id's in resource.h, and no artificial restrictions on the amount of controls that can be created), to save the window handle and to use GetCurrentMessage() in the handler for that button:
// resource.h
#define IDC_DYNAMIC_BUTTON 123
// In message map
ON_BN_CLICKED(IDC_DYNAMIC_BUTTON, OnDynamicButtonClicked)
// Store the window handles when creating them in a member:
std::map<HWND, SomeStruct> m_Buttons;
... fill this map when creating the buttons, presumably in OnInitDialog()
// Actual handler
void MyDialog::OnDynamicButtonClicked()
{
const MSG* message = GetCurrentMessage();
if (m_Buttons.find((HWND)message->lParam) != m_Buttons.end()) {
// Do something with m_Buttons[(HWND)message->lParam]
}
}
I believe this article explains it pretty well and has source code. I have not tried this so I can't guarantee it works, but in the time I have thought it might help.
Article
You can find details (+ a lot more) on modeless dialogs there.
insert the entry of ID of the handler in Resouce.h
Then insert the entry in the message map of the handler like ON_BN_CLICKED(IDC_BTNCREATE, OnBnClickedrunCreated)
or you can directly use the integer ID like ON_BN_CLICKED(1200, OnBnClickedrunCreated). If you use 2nd version then there is
no need to insert entry in resource.h. Give defination and declaration of the handler in .h and .cpp file. you will get your answer.
Use this way: ON_CONTROL_RANGE(wNotifyCode, id1, id2, memberFxn ).
for example:
ON_CONTROL_RANGE(EN_UPDATE, IDC_EDIT_START, IDC_EDIT_END, OnEnUpdateEditParams)