Where is cmcfg32.lib? - c++

I found a source code on MSDN about how to enable/disable privileges in C++
According to the source code, the linker must include cmcfg32.lib, but it can't be found...
I tried to compile without including that lib, it compiles without any error, but when I launch my program, it crashes with a fatal error.
So please, if you know which SDK contains cmcfg32.lib, let me know ;)
Thanks!

It looks (to me) like a minor error in the code. Delete the line:
#pragma comment(lib, "cmcfg32.lib")
Of, if you want the correct library linked automatically, change it to:
#pragma comment(lib, "advapi32.lib")

This code links for me without trouble, using the 6.0a version of the SDK. "cmcfg" googles as Connection Manager Configuration, no idea what that is or why it would be needed here.
Just delete the #pragma.

Related

How to use jsoncpp without jsoncpp.dll?

strcpy(this->encoding, jsonvalue.get("encoding", "").asCString());
I need to work with json data in my program, yesterday i downloaded it using nuGet, coded all i needed, commented path to jsoncpp.lib but system doesnt allow me to start the program due to missing jsoncpp.dll. Does this mean i need to take the dll everywhere with my program? If so, im not happy with that so can i solve this? Or if its impossible, which json libraries that doesnt require dll can i use ?
download amalgamation (all source is in one file)
add jsoncpp.cpp to your project
uncomment #define JSON_IS_AMALGAMATION in json.h
add #include "json/json.h" at the beginning of your source code
Please use the latest source-code. The project has moved to GitHub. cmake would probably solve your problem.

d3dx11.lib not found?

I'm using Windows 8 / Visual Studio 2012, C++11 and Direct3D 11 for development.
I include the Direct3D libraries like this
#pragma comment(lib, "dxgi.lib")
#pragma comment(lib, "d3d11.lib")
#pragma comment(lib, "d3dx11.lib") // <-- error LNK1104: cannot open file 'd3dx11.lib'
#pragma comment(lib, "d3dx10.lib")
However, the linker can't seem to find the d3dx11.lib. After adding the path where the library is located to the 'Library directories' of the project, the linker still can't find those files. Even after I copied the lib files into the project directory itself, it doesn't work.
I installed the Windows 8 SDK as well as the DirectX SDK from June 2010. Am I missing anything?
When dealing with this myself, I started here:
Where is the DirectX SDK?
then - in about the middle of that page, reading about DirectXMath:
DirectXMath
It's pretty much just including the right header files and changing "D3DX" prefixes to "XM". Not quite that simple, but that's the general idea.
Your first program will probably have inclusions/usings like this:
#include <d3d11.h>
#include “DirectXMath.h”
#include “DirectXPackedVector.h”
using namespace DirectX;
using namespace DirectX::PackedVector;
struct mystruct
{
DirectX::XMFLOAT3 position;
DirectX::PackedVector::HALF packedValue;
};
Of course, it's not considered best practice to have "using namespace", but in this one instance I found that "DirectX::" on every line of my program was making my program almost impossible (for me) to read - so I went with the "using".
Good luck!
Probably you included bad path in properties, Instead "*DirectxSDK/Lib/x86", you included ""*DirectxSDK/Lib".
I was running into this issue as well using VS2010, but I just found the solution. You need to provider the Linker with the library file that you are having trouble with.
Project->Properties->Configuration Properties->Linker->Additional Library Directories
Then add the library file that you want into there. Worked for me, hopefully works for you too, and then you don't have to mess with DirectXMath and finding new tutorials for it.

__declspec(dllimport) causes compiler crash on MSVC 2010

In a *.cpp file, trying to use a third party lib:
#define DLL_IMPORT
#include <thirdParty.h>
// Third party header has code like:
// #ifdef DLL_IMPORT
// #define DLL_DECL __declspec(dllimport)
// fatal error C1001: An internal error has occurred in the compiler.
Alternative:
#define NO_DLL
#include <thirdParty.h>
// Third party header has code like:
// #elif defined(NO_DLL)
// #define DLL_DECL
// Compiles fine, but linker errors as can't find DLL functions
I can reproduce results by remove macros and #define all together and manually editing the third party files to have __declspec(dllimport) or not - so the preprocessor stuff above is just to show what's going on, it's not copy-paste.
Has anyone come across anything similar, or can hint at the cause? (which is created using CMake). Above is actual example of 2 line *.cpp that crashes so it's narrowed down to something in the #include.
The following also work fine:
Compile the examples provided by the third party (they provide a *.sln) that use dllimport/export so it doesn't appear to be the fault of the library
Compile the third party lib as part of the production project (so dllexport works fine)
I've trawled the project settings pages of the two projects to try and spot differences, but have come up blank. Of course, it's possible I'm missing something as those settings pages are not the easiest to navigate. I'll get access to VS2008 in a day or so, so can compare with that. The third party library is MySql++.
A compiler crash is definitely a bug in the compiler, so you're best off submitting an error report to the Microsoft Visual C++ team.
As for the error
#define DLL_DECL __declspec(dllimport)
is the wrong way to go about things. There should be some project setting you need to set, a pre-processing directive you can define instead if DLL_DECL, or simply including a different file.
Turns out it was because precompiled headers was turned on for the project trying to use the DLL.

What does "#pragma comment" mean?

What does #pragma comment mean in the following?
#pragma comment(lib, "kernel32")
#pragma comment(lib, "user32")
#pragma comment is a compiler directive which indicates Visual C++ to leave a comment in the generated object file. The comment can then be read by the linker when it processes object files.
#pragma comment(lib, libname) tells the linker to add the 'libname' library to the list of library dependencies, as if you had added it in the project properties at Linker->Input->Additional dependencies
See #pragma comment on microsoft.com
I've always called them "compiler directives." They direct the compiler to do things, branching, including libs like shown above, disabling specific errors etc., during the compilation phase.
Compiler companies usually create their own extensions to facilitate their features. For example, (I believe) Microsoft started the "#pragma once" deal and it was only in MS products, now I'm not so sure.
Pragma Directives It includes "#pragma comment" in the table you'll see.
HTH
I suspect GCC, for example, has their own set of #pragma's.
The answers and the documentation provided by MSDN is the best, but I would like to add one typical case that I use a lot which requires the use of #pragma comment to send a command to the linker at link time for example
#pragma comment(linker,"/ENTRY:Entry")
tell the linker to change the entry point form WinMain() to Entry() after that the CRTStartup going to transfer controll to Entry()
These link in the libraries selected in MSVC++.
Pragma directives specify operating system or machine specific (x86 or x64 etc) compiler options. There are several options available. Details can be found in https://msdn.microsoft.com/en-us/library/d9x1s805.aspx
#pragma comment( comment-type [,"commentstring"] ) has this format.
Refer https://msdn.microsoft.com/en-us/library/7f0aews7.aspx for details about different comment-type.
#pragma comment(lib, "kernel32")
#pragma comment(lib, "user32")
The above lines of code includes the library names (or path) that need to be searched by the linker. These details are included as part of the library-search record in the object
file.
So, in this case kernel.lib and user32.lib are searched by the linker and included in the final executable.

Specify the name of compiled binary (*.exe) within source code in Visual Studio 2008

From this thread
http://www.codeguru.com/forum/showthread.php?p=1863547
It seems this cannot be done with:
#pragma comment(linker, "/out:mycool.exe")
Is there some simple way this can be done without having to use project settings, make files etc?
Added:
Why do I want to do this.
Well this gets into another subject which is probably my next question - working with the IDE.
I have to provide many examples in one project. They are simple single files that demonstrate different ways of doing things and each one should really be a different executable EXample1.exe, Example2.exe.
I only want to paste the source code or hand someone a SINGLE file with everything needed to make the example executable (on a web forum for example. I do not want to attach a 3.6MB project folder just to get a different executable name!
Compiling transcends source code. Source code only exists, and something has to take it and make something of it. Anything you do in source code is really just going to be a directive to the compiler. You might as well use project settings. This stuff isn't standard, because the standard only covers behavior and definitions of source code, not compilers.
g++ takes the output file as a parameter: g++ -o myexe.exe main.cpp. What should it do if it comes across a "output should be this!" directive in the source code?
Same with cl (Visual Studio), it passes the output setting into the command line.
Not to say it's impossible, but I doubt it's worth it to try and come up with a way to do it, let alone make it standard.
To use the linker pragma comment, the output file must NOT be specified in the linker section of the project properties:
project -> properties -> Linker -> General -> Output File
Delete the entry: $(OutDir)\$(ProjectName).exe
then the prama statement will work:
pragma comment(linker, "/out:mycool.exe")
Thanks to JC for the walkthrough
Specifying a complete path is not possible
http://social.msdn.microsoft.com/forums/en-US/vcgeneral/thread/11a06ecd-dcca-4d81-8626-ba0c5a1835c1/
but the work around is:
What I do is have a header file loacated somewhere near the library file, this header will include the pragma line.
pragma comment(lib, FILE "../libs/mylibary.lib")
if FILE is "C:\Project\SharedLibs\Xvid\latest.h"
then the pragma will include
"C:\Project\SharedLibs\Xvid\libs/mylibary.lib" once it has normalized the uri to remove the ..'s
this will always cause the pragma to include the library with an absolute path created from the path of the accompanying header.
I use this system to include a single header in a project and regardless of the relative paths between the lib and project the lib will always be included cleanly.
Added:
The full path can be specified as long as it is 8.3 format. This can present problems for a path like:
C:\Program Files\Abyss Web Server\htdocs\
Program files is commonly Progra~1
but a folder name with a space is more tricky. In this case it becomes AbyssW~1
The \ must be escaped resulting in \ producing a working pragma of:
#pragma comment(linker, "/out:C:\\Progra~1\\AbyssW~1\\htdocs\\MyApp.exe")
as kibibu showed:
#pragma comment(linker, "/out:\"C:\\Program Files\\Abyss Web Server\\htdocs\\MyApp.exe\"")
also works
If you don't want to stray too far from a stock Visual C++ installation, you should consider using NMake. It can integrate with the IDE using project files, but it can also simply be run from the command-line very easily. It's also far more lightweight than project files for generating an arbitrary number of simple and similar executables.