Smart pointers and polymorphism - c++

I implemented reference counting pointers (called SP in the example) and I'm having problems with polymorphism which I think I shouldn't have.
In the following code:
SP<BaseClass> foo()
{
// Some logic...
SP<DerivedClass> retPtr = new DerivedClass();
return retPtr;
}
DerivedClass inherits from BaseClass. With normal pointers this should have worked, but with the smart pointers it says "cannot convert from 'SP<T>' to 'const SP<T>&" and I think it refers to the copy constructor of the smart pointer.
How do I allow this kind of polymorphism with reference counting pointer?
I'd appreciate code samples cause obviously im doing something wrong here if I'm having this problem.
PS: Please don't tell me to use standard library with smart pointers because that's impossible at this moment.

Fairly obvious:
SP<DerivedClass> retPtr = new DerivedClass();
should be:
SP<BaseClass> retPtr = new DerivedClass();

You should add implicit converting constructor for SP<T>:
template<class T>
struct SP {
/// ......
template<class Y>
SP( SP <Y> const & r )
: px( r.px ) // ...
{
}
//....
private:
T * px;
}

Why not add a template assignment operator:
template <class Base>
class SP
{
...
template<class Derived>
operator = (SP<Derived>& rhs)
{
...
(and maybe copy constructor, too)?

In addition to the copy constructor:
SP(const SP<T>& ref);
you need a conversion constructor:
template<typename T2>
SP(const SP<T2>& ref);
Otherwise, the compiler will not know how to construct SP<BaseClass> from a SP<DerivedClass>; for him, they are unrelated.
The conversion constructor is fairly trivial, since internally you can convert *DerivedClass to *BaseClass automatically. Code may be very similar to that for the copy constructor.

Related

how do I tell an array pointer from a regular pointer

I'm writing a smart pointer like std::shared_ptr since my compiler does not support c++17 and later versions, and I want to support array pointer like:
myptr<char []>(new char[10]);
well, it went actually well, until I got the same problem as old-version std::shared_ptr got:
myptr<char []>(new char);
yeah, it can't tell whether it's a regular pointer or an array pointer, and since my deleter is kind of like:
deleter = [](T *p) {delete[] p;}
which means it just meets the same problem that the old-version std::shared_ptr has.
my array-pointer partial specialization is like:
template <typename T, typename DeleterType>
class myptr<T[], DeleterType> { // DeleterType has a default param in main specialization
// as std::function<void(T*)>
private:
my_ptr_cnt<T, DeleterType> *p; // this is the actual pointer and count maintain class
public:
// constructor
/// \bug here:
my_ptr(T *p, DeleterType deleter=[](T *p) {delete []p;}) :
p(new my_ptr_cnt<T, DeleterType>(p, deleter)) { }
}
You can't. This is one of the many reasons that raw arrays are bad.
What you can do is forbid construction from raw pointer, and rely on make_shared-like construction.

Is std::optional<std::shared_ptr<MyClass>> good for avoiding null point deference?

I want to write safe C++ programs, therefore:
I wanted to avoid memory leaks, so I started using std::shared_ptr.
However, I still had some null pointer deferences some times. I've come up with the idea of using using MyClassSafe = std::optional<std::shared_ptr<MyClass>>.
Then I avoid both memory leaks and null pointer deference. Well, kind of. For example:
MyClassSafe myClassSafe = std::make_shared<MyClass>();
//Then everytime I want to use myClassSafe:
if (myClassSafe) {
//use it here
} else {
//do something in case no value
}
//However, this situation can be possible:
MyClassSafe notVerySafe = std::make_shared<MyClass>(nullptr); // or = std::shared_ptr(nullptr);
if (myClassSafe) {
//use it here, for example:
//this deferences a nullptr
myClassSafe.value()->someFunction();
} else {
//do something in case no value
}
so this is not much safer. It's better but I still can make mistakes.
I can imagine a safe_shared_ptr<T> class that instead of calling the object's functions on operator->, it could return std::optional<T&> (much like Rust) for which we can then safely call or deal with the std::nullopt case. Isn't there something already in C++? Or can it be implemented easily?
You haven't shown need for either pointers or optionals here.
MyClass myClassSafe;
myClassSafe.someFunction();
No possibility of null pointers or empty optionals in sight.
optional<T> allows you to handle the "no T available" case, which shared_ptr<T> already handles. Therefore optional<shared_ptr<T>> is redundant, just like optional<optional<T>> is.
There is a case to be made for shared_ptr<optional<T>> - if one owner creates the T object, the other owner can see the new object, so that isn't really redundant.
Your use of std::optional here is the cause of the problem. std::shared_ptr defines operator bool as a null pointer check, but because you have wrapped it in std::optional this never gets called
If instead you try:
MyClass myClass = std::make_shared<MyClass>(nullptr); // or = std::shared_ptr(nullptr);
if (myClass) {
// std::shared_ptr implements operator bool as a null pointer check
myClass->someFunction();
} else {
//do something in case no value
}
Isn't there something already in C++?
There is nothing in std to handle non null smart pointer.
As Caleth shows in his answer, you can use object directly and avoid (smart) pointer and std::optional.
Or can it be implemented easily?
Non null smart pointer (a "smart reference" :) ) should be non default constructible, and "non-movable" (I mean move should not invalidate the reference).
You could implement it with existing smart pointer, something like:
template <typename T>
class unique_ref
{
public:
// Avoid variadic constructor which might take precedence over regular copy/move constructor
// so I use tag std::in_place_t here.
template <typename ... Ts>
unique_ref(std::in_place_t, Ts&&... args) : std::make_unique<T>(std::forward<Ts>(args)...) {}
unique_ref(const unique_ref&) = delete;
unique_ref(unique_ref&&) = delete;
unique_ref& operator=(const unique_ref&) = delete;
unique_ref& operator=(unique_ref&&) = delete;
const T& operator*() const { return *ptr; }
T& operator*() { return *ptr; }
const T* operator ->() const { return ptr.get(); }
T* operator*() { return ptr.get(); }
private:
std::unique_ptr<T> ptr;
};
template <typename T, typename ... Ts>
unique_ref<T> make_unique_ref(Ts&&... args)
{
return {std::in_place, std::forward<Ts>(args)...};
}
unique version is not much useful, as non-copyable, non-movable. using directly T seems simpler.
shared version is copyable (its move should do identical to the copy)
A weak version might return an std::optional<shared_ref<T>>.

C++ std::move a pointer

I have a C++ framework which I provide to my users, who should use a templated wrapper I wrote with their own implementation as the templated type.
The wrapper acts as an RAII class and it holds a pointer to an implementation of the user's class.
To make the user's code clean and neat (in my opinion) I provide a cast operator which converts my wrapper to the pointer it holds. This way (along with some other overloads) the user can use my wrapper as if it is a pointer (much like a shared_ptr).
I came across a corner case where a user calls a function, which takes a pointer to his implementation class, using std::move on my wrapper. Here's an example of what it looks like:
#include <iostream>
using namespace std;
struct my_interface {
virtual int bar() = 0;
};
template <typename T>
struct my_base : public my_interface {
int bar() { return 4; }
};
struct my_impl : public my_base<int> {};
template <typename T>
struct my_wrapper {
my_wrapper(T* t) {
m_ptr = t;
}
operator T*() {
return m_ptr;
}
private:
T* m_ptr;
};
void foo(my_interface* a) {
std::cout << a->bar() << std::endl;
}
int main()
{
my_impl* impl = new my_impl();
my_wrapper<my_impl> wrapper(impl);
foo(std::move(wrapper));
//foo(wrapper);
return 0;
}
[This is ofcourse just an example of the case, and there are more methods in the wrapper, but I'm pretty sure that don't play a role here in this case]
The user, as would I, expect that if std::move was called on the wrapper, then after the call to foo the wrapper will be empty (or at least modified as if it was moved), but in reality the only method being invoked before foo is the cast operator.
Is there a way to make the call to foo distinguishable between the two calls to foo i.e when calling with and without std::move?
EDIT
Thanks to the Mooing Duck's comment I found a way that my_wrapper knows which call is required, but I'm really not sure this is the best method to go with and will appreciate comments on this as well:
Instead of the previous cast operator use the following two:
operator T*() & {
return m_ptr;
}
operator T*() &&{
//Do something
return m_ptr;
}
now operator T*() && is called when calling with std::move and operator T*() & is called when calling without it.
The user, as would I, expect that if std::move was called on the wrapper, then after the call to foo the wrapper will be empty (or at least modified as if it was moved)
Your expectation is wrong. It will only be modified if a move happens, i.e. if ownership of some kind of resource is transferred. But calling foo doesn't do anything like that, because it just gets access to the pointer held inside the wrapper. Calling std::move doesn't do anything except cast its argument to an rvalue, which doesn't alter it. Some function which accepts an rvalue by reference might modify it, so std::move enables that, but it doesn't do that itself. If you don't pass the rvalue to such a function then no modification takes place.
If you really want to make it empty you can add an overload to do that:
template<typename T>
void foo(my_wrapper<T>&& w) {
foo(static_cast<my_interface*>(w));
w = my_wrapper<T>{}; // leave it empty
}
But ... why? Why should it do that?
The wrapper isn't left empty if you do:
my_wrapper<my_impl> w(new my_impl);
my_wrapper<my_impl> w2 = std::move(w);
And isn't left empty by:
my_wrapper<my_impl> w(new my_impl);
my_wrapper<my_impl> w2;
w2 = std::move(w);
If copying an rvalue wrapper doesn't leave it empty, why should simply accessing its member leave it empty? That makes no sense.
Even if your wrapper has a move constructor and move assignment operator so that the examples above do leave w empty, that still doesn't mean that accessing the member of an rvalue object should modify the object. Why does it make any logical difference whether the operator T* conversion is done to an lvalue or an rvalue?
(Also, are you really sure that having implicit conversions both to and from the wrapped pointer type is a good idea? Hint: it's not a good idea. In general prefer to make your conversions explicit, especially if you're dealing with pointers to dynamically-allocated objects.)

Is there any reason why the `explicit` keyword is used in the constructor of std::auto_ptr?

This is the ctor used to construct a std::auto_ptr object from a standard pointer, in VS2008 compiler.
template<class _Ty>
class auto_ptr
{
public:
explicit auto_ptr(_Ty *_Ptr = 0) _THROW0() : _Myptr(_Ptr) {}
private:
_Ty *_Myptr;
};
Is there any particular reason why the explicit keyword is used above ?
In other words, why can't I initialize an auto_ptr with
std::auto_ptr<Class A> ptr = new Class A; ?
Becasue you could otherwise unintentionally do something like:
void foo(std::auto_ptr<int> p)
{
}
void boo()
{
int* p = new int();
foo(p);
delete p; // oops a bug, p was implicitly converted into auto_ptr and deleted in foo.... confusing
}
In contrast with where you are actually explicitly aware of what is happening:
void boo()
{
int* p = new int();
foo(std::auto_ptr<int>(p)); // aha, p will be destroyed once foo is done.
}
Constructing a std::auto_ptr is a transfer in ownership. It is best for everyone involved that transfers of ownership be kept explicit. For instance:
void frobnicate(const std::auto_ptr<Class> & ptr);
Class *instance = new Class();
frobnicate(instance);
delete instance;
If the constructor was implicit, then this code would compile, and it would be nearly impossible to notice that it was wrong without checking the definition of frobnicate. Besides, while using = for initialization is now harder, you can still use the other initialization syntax:
std::auto_ptr<Class> instance(new Class);
frobnicate(instance);
First, solving the immediate issue, you can initialize it like this:
std::auto_ptr<Class A> ptr(new A);
Second, implicit conversions can cause more harm than good, so it's a good reflex to make constructors callable with a single parameter explicit to start with and then ponder if implicitness could be valuable.
What's wrong with just using:
std::auto_ptr<T> ptr(new T());
If you allow implicit conversion then you can run into all sorts of issues with implicit casts being inserted where they are least expected.

Copy data from a pointer or chain of pointers (Object pointer, templates)

How the push_back of stl::vector is implemented so it can make copy of any datatype .. may be pointer, double pointer and so on ...
I'm implementing a template class having a function push_back almost similar to vector. Within this method a copy of argument should be inserted in internal allocated memory.
In case the argument is a pointer or a chain of pointers (an object pointer); the copy should be made of actual data pointed. [updated as per comment]
Can you pls tell how to create copy from pointer. so that if i delete the pointer in caller still the copy exists in my template class?
Code base is as follows:
template<typename T>
class Vector
{
public:
void push_back(const T& val_in)
{
T a (val_in); // It copies pointer, NOT data.
m_pData[SIZE++] = a;
}
}
Caller:
// Initialize my custom Vector class.
Vector<MyClass*> v(3);
MyClass* a = new MyClass();
a->a = 0;
a->b = .5;
// push MyClass object pointer
// now push_back method should create a copy of data
// pointed by 'a' and insert it to internal allocated memory.
// 'a' can be a chain of pointers also.
// how to achieve this functionality?
v.push_back(a);
delete a;
I can simply use STL vector to accomplish the tasks but for experiment purposes i'm writing a template class which does exactly the same.
Thanks.
if you have polymorphic object ( the pointed object may be more specialized than the variable ), I suggest you creating a virtual method called clone() that allocate a new pointer with a copy of your object:
Base* A::clone() {
A* toReturn = new A();
//copy stuff
return toReturn;
}
If you can't modify your Base class, you can use RTTI, but I will not approach this solution in this answer. ( If you want more details in this solution, please make a question regarding polymorphic cloning with RTTI).
If you have not a polymorphic object, you may allocate a new object by calling the copy constructor.
void YourVector::push_back(Base* obj) {
Base* copy = new Base(obj);
}
But it smells that what you are really needing is shared_ptr, avaliable in <tr1/memory> ( or <memory> if you use C++0x ).
Update based on comments
You may also have a two template parameters list:
template <typename T>
struct CopyConstructorCloner {
T* operator()(const T& t) {
return new T(t);
}
}
template <typename T, typename CLONER=CopyConstructorCloner<T> >
class MyList {
CLONER cloneObj;
public:
// ...
void push_back(const T& t) {
T* newElement = cloneObj(t);
// save newElemenet somewhere, dont forget to delete it later
}
}
With this approach it is possible to define new cloning politics for things like pointers.
Still, I recommend you to use shared_ptrs.
I think for this kind of problems it is better to use smart pointers ex: boost::shared_ptr or any other equivalent implementation.
There is no need to call new for the given datatype T. The push_back implementation should (must) call the copy-constructor or the assignment operator. The memory should have been allocated to hold those elemnets that are being pushed. The intial memory allocation should not call CTOR of type T. Something like:
T* pArray;
pArray = (T*) new BYTE[sizeof(T) * INITIAL_SIZE);
And then just put new object into pArray, calling the assignment operator.
One solution is to make a copy construction:
MyClass *p = new MyClass();
MyVector<MyClass*> v;
v.push_back(new MyClass(*p));
Update: From you updated question, you can definitely override push_back
template<typename T>
class MyVector {
public:
void push_back (T obj); // general push_back
template<typename TYPE> // T can already be a pointer, so declare TYPE again
void push_back (TYPE *pFrom)
{
TYPE *pNew = new TYPE(*pFrom);
// use pNew in your logic...
}
};
Something like this:
template<typename T>
class MyVector
{
T* data; // Pointer to internal memory
size_t count; // Number of items of T stored in data
size_t allocated; // Total space that is available in data
// (available space is => allocated - count)
void push_back(std::auto_ptr<T> item) // Use auto pointer to indicate transfer of ownership
/*void push_back(T* item) The dangerous version of the interface */
{
if ((allocated - count) == 0)
{ reallocateSomeMemory();
}
T* dest = &data[count]; // location to store item
new (dest) T(*item); // Use placement new and copy constructor.
++count;
}
// All the other stuff you will need.
};
Edit based on comments:
To call it you need to do this:
MyVector<Plop> data;
std::auto_ptr<Plop> item(new Plop()); // ALWAYS put dynamically allocated objects
// into a smart pointer. Not doing this is bad
// practice.
data.push_back(item);
I use auto_ptr because RAW pointers are bad (ie in real C++ code (unlike C) you rarely see pointers, they are hidden inside smart pointers).