Cannot Convert from int[][] to int* - c++

I have a 3x3 array that I'm trying to create a pointer to and I keep getting this array, what gives?
How do I have to define the pointer? I've tried every combination of [] and *.
Is it possible to do this?
int tempSec[3][3];
int* pTemp = tempSec;

You can do int *pTemp = &tempSec[0][0];
If you want to treat a 3x3 array as an int*, you should probably declare it as an int[9], and use tempSec[3*x+y] instead of tempSec[x][y].
Alternatively, perhaps what you wanted was int (*pTemp)[3] = tempSec? That would then be a pointer to the first element of tempSec, that first element itself being an array.
You can in fact take a pointer to a 2D array:
int (*pTemp)[3][3] = &tempSex;
You'd then use it like this:
(*pTemp)[1][2] = 12;
That's almost certainly not what you want, but in your comment you did ask for it...

Its easyier to use a typedef
typedef int ThreeArray[3];
typedef int ThreeByThree[3][3];
int main(int argc, char* argv[])
{
int data[3][3];
ThreeArray* dPoint = data;
dPoint[0][2] = 5;
dPoint[2][1] = 6;
// Doing it without the typedef makes the syntax very hard to read.
//
int(*xxPointer)[3] = data;
xxPointer[0][1] = 7;
// Building a pointer to a three by Three array directly.
//
ThreeByThree* p1 = &data;
(*p1)[1][2] = 10;
// Building a pointer to a three by Three array directly (without typedef)
//
int(*p2)[3][3] = &data;
(*p2)[1][2] = 11;
// Building a reference to a 3 by 3 array.
//
ThreeByThree& ref1 = data;
ref1[0][0] = 8;
// Building a reference to a 3 by 3 array (Without the typedef)
//
int(&ref2)[3][3] = data;
ref2[1][1] = 9;
return 0;
}

Oh. That's easy!
int aai[3][3];
int* pi = reinterpret_cast<int*>(aai);
You can actually use this awesome technique to cast it into other wonderful types. For example:
int aai[3][3];
int (__stdcall *pfi_lds)(long, double, char*) = reinterpret_cast<int (__stdcall *)(long, double, char*)>(aai);
Isn't that just swell? The question is whether it's meaningful.
You're asking how to lie to your compiler. So the first thing to know is: Why do you want to lie?

int a[20][30];
int* b=&a[0][0];

As Steve pointed out, the proper form is int *pTemp = &tempSec[0][0];. int** pTemp2 = tempSec; does not work. The error given is:
cannot convert 'int (*)[3]' to 'int**' in initialization
It's not stored as an array of pointers to arrays. It's stored as one big vector, and the compiler hides the [a][b] = [a*rowLength+b] from you.
#include <iostream>
using namespace std;
int main()
{
// Allocate on stack and initialize.
int tempSec[3][3];
int n = 0;
for(int x = 0; x < 3; ++x)
for(int y = 0; y < 3; ++y)
tempSec[x][y] = n++;
// Print some addresses.
cout << "Array base: " << size_t(tempSec) << endl;
for(int x = 0; x < 3; ++x)
cout << "Row " << x << " base: " << size_t(tempSec[x]) << endl;
// Print contents.
cout << "As a 1-D vector:" << endl;
int *pTemp = &tempSec[0][0];
for(int k = 0; k < 9; ++k)
cout << "pTemp[" << k << "] = " << pTemp[k] << endl;
return 0;
}
Output:
Array base: 140734799802384
Row 0 base: 140734799802384
Row 1 base: 140734799802396
Row 2 base: 140734799802408
As a 1-D vector:
pTemp[0] = 0
pTemp[1] = 1
pTemp[2] = 2
pTemp[3] = 3
pTemp[4] = 4
pTemp[5] = 5
pTemp[6] = 6
pTemp[7] = 7
pTemp[8] = 8
Note that the Row 0 address is the same as the full array address, and consecutive rows are offset by sizeof(int) * 3 = 12.

Another way to go about doing this, is to first create an array of pointers:
int* pa[3] = { temp[0], temp[1], temp[2] };
Then create a pointer pointer to point to that:
int** pp = pa;
You can then use normal array syntax on that pointer pointer to get the element you're looking for:
int x = pp[1][0]; // gets the first element of the second array
Also, if the only reason you're trying to convert it to a pointer is so you can pass it to a function, you can do this:
void f(int v[3][3]);
As long as the size of the arrays are fixed, you can pass a two-dimensional array to a function like this. It's much more specific than passing a pointer.

Original post follows - please disregard, it is misinformed. Leaving it for posterity's sake ;)
However, here is a link I found regarding memory allocation of 2-dimensional arrays in c++. Perhaps it may be of more value.
Not sure it's what you want, and it's been a while since I've written c++, but the reason your cast fails is because you are going from an array of arrays to a pointer of ints. If, on the other hand, you tried from array to array to a pointer of pointers, it would likely work
int tempSec[3][3];
int** pTemp = tempSec;
remember, your array of arrays is really a contiguous block of memory holding pointers to other contiguous blocks of memory - which is why casting an array of arrays to an array of ints will get you an array of what looks like garbage [that garbage is really memory addresses!].
Again, depends on what you want. If you want it in pointer format, pointer of pointers is the way to go. If you want all 9 elements as one contiguous array, you will have to perform a linearization of your double array.

Let's ask cdecl.org to translate your declaration for us:
int tempSec[3][3]
returns
declare tempSec as array 3 of array 3 of int
Ok, so how do we create a pointer to that? Let's ask cdecl again:
declare pTemp as pointer to array 3 of array 3 of int
returns
int (*pTemp)[3][3]
Since we already have the array 3 of array 3 of int, we can just do:
int (*pTemp)[3][3] = &tempSec;

int tempSec[3][3];
int* pTemp = tempSec[0];

Related

What is the type of a pointer to a 2D array?

I know that the following is not correct:
int arr[2][3] = {}; //some array initialization here
int** ptr;
ptr = arr;
But I am quite surprised that the following lines actually work
int arr[2][3] = {}; //some array initialization here
auto ptr = arr;
int another_arr[2][3] = {}; //some array initialization here
ptr = another_arr;
Can anyone possibly explain what is the type assigned to ptr in the second block of code, and what happened underneath?
Well, arrays decay to pointers when used practically everywhere. So naturally there's decay going on in your code snippet too.
But it's only the "outer-most" array dimension that decays to a pointer. Since arrays are row-major, you end up with int (*)[3] as the pointer type, which is a pointer to a one-dimensional array, not a two dimensional array. It points to the first "row".
If you want ptr's deduction to be a pointer to the array instead, then use the address-of operator:
auto ptr = &arr;
Now ptr is int(*)[2][3].
In
auto ptr = arr;
arr decays into a pointer to its first element in the normal way; it's equivalent to
auto ptr = &arr[0];
Since arr[0] is an array of three ints, that makes ptr a int (*)[3] - a pointer to int[3].
another_arr decays in exactly the same way, so in
ptr = another_arr;
both sides of the assignment have the type int (*)[3], and you can assign a T* to a T* for any type T.
A pointer to arr itself has type int(*)[2][3].
If you want a pointer to the array rather than a pointer to the array's first element, you need to use &:
auto ptr = &arr;
First, let's look at why you can't assign int arr[2][3] to int **. To make it easier to visualise, we'll initialise your array with a sequence, and consider what it looks like in memory:
int arr[2][3] = {{1,2,3},{4,5,6}};
In memory, the array data is stored as a single block, just like a regular, 1D array:
arr: [ 1, 2, 3, 4, 5, 6 ]
The variable arr contains the address of the start of this block, and from its type (int[2][3]) the compiler knows to interpret an index like arr[1][0] as meaning "take the value that is at position (1*2 + 0) in the array".
However for a pointer-to-pointer (int**), it is expected that the pointer-to-pointer contains either a single memory address or an array of memory addresses, and this/these adress(es) point to (an)other single int value or array of ints. Let's say we copied the array arr into int **ptrptr. In memory, it would look like this:
ptrptr: [0x203F0B20, 0x203F17D4]
0x203F0B20: [ 1, 2, 3 ]
0x203F17D4: [ 4, 5, 6 ]
So in addition to the actual int data, an extra pointer must be stored for each row of the array. Rather than converting the two indexes into a single array lookup, access must be performed by making a first array lookup ("take the second value in ptrptr to get an int*"), then nother array lookup ("take the first value in the array at the address held by the previously obtained int*").
Here's a program that illustrates this:
#include <iostream>
int main()
{
int arr[2][3] = {{1,2,3},{4,5,6}};
std::cout << "Memory addresses for int arr[2][3]:" << std::endl;
for (int i=0; i<2; i++)
{
for (int j=0; j<3; j++)
{
std::cout << reinterpret_cast<void*>(&arr[i][j]) << ": " << arr[i][j] << std::endl;
}
}
std::cout << std::endl << "Memory addresses for int **ptrptr:" << std::endl;
int **ptrptr = new int*[2];
for (int i=0; i<2; i++)
{
ptrptr[i] = new int[3];
for (int j=0; j<3; j++)
{
ptrptr[i][j] = arr[i][j];
std::cout << reinterpret_cast<void*>(&ptrptr[i][j]) << ": " << ptrptr[i][j] << std::endl;
}
}
// Cleanup
for (int i=0; i<2; i++)
{
delete[] ptrptr[i];
ptrptr[i] = nullptr;
}
delete[] ptrptr;
ptrptr = nullptr;
return 0;
}
Output:
Memory addresses for int arr[2][3]:
0x7ecd3ccc0260: 1
0x7ecd3ccc0264: 2
0x7ecd3ccc0268: 3
0x7ecd3ccc026c: 4
0x7ecd3ccc0270: 5
0x7ecd3ccc0274: 6
Memory addresses for int **ptrptr:
0x38a1a70: 1
0x38a1a74: 2
0x38a1a78: 3
0x38a1a90: 4
0x38a1a94: 5
0x38a1a98: 6
Notice how the memory addresses always increase by 4 bytes for arr, but for ptrptr there is a jump of 24 bytes between values 3 and 4.
A simple assignment can't create the pointer-to-pointer structure needed for type int **, which is why the loops were necessary in the above program. The best it can do is to decay the int[2][3] type into a pointer to a row of that array, i.e. int (*)[3]. That's what your auto ptr = arr; ends up as.
What is the type of [...]
Did you already try to ask the compiler to tell you the type of an expression?
int main()
{
int arr[2][3] = {{0,1,2}, {3,4,5}}; // <-- direct complete initialized here
auto ptr = arr; // <-- address assignment only
cout << "arr: " << typeid(arr).name() << endl;
cout << "ptr: " << typeid(ptr).name() << endl;
return 0;
}
I've to confess that the output
arr: A2_A3_i
ptr: PA3_i
seems to be not very readable at first glance (compared to some other languages), but when in doubt it may help. It's very compact, but one may get used to it soon. The encoding is compiler-dependent, in case you are using gcc, you may read Chapter 29. Demangling to understand how.
Edit:
some experimentation with some simple_cpp_name function like this rudimentary hack
#include <typeinfo>
#include <cxxabi.h>
#include <stdlib.h>
#include <string>
std::string simple_cpp_name(const std::type_info& ti)
{
/// simplified code extracted from "Chapter 29. Demangling"
/// https://gcc.gnu.org/onlinedocs/libstdc++/manual/ext_demangling.html
char* realname = abi::__cxa_demangle(ti.name(), 0, 0, 0);
std::string name = realname;
free(realname);
return name;
}
will show you that auto &rfa = arr; makes rfa having the same type as arr which is int [2][3].

Having difficulty working with pointers

I having some issue when it comes to initializing pointers.
void findMM (int *PMM, int *theG)
{
// code I haven't written yet. It will essentially take two variables from //theG and store it in MM
}
int main()
{
int size;
int MM [2] = {1000, 0};
int *theG = NULL;
cout << "\nPlease insert size of array:" << endl;
cin >> size;
theG = new int [size];
findMM(&MM, &theG); //Get error with &MM
delete [] theG;
return 0;
}
The complier says that argument of type int (*)[2] is incompatible with parameter of type int ** So obviously that I have issue with the code in particular my (reference?) of array MM. Or perhaps there is other obvious faults that I am missing?
Edit attempt 2
void findMM (int *PMM, int *theG)
{
PMM [1] = 5;
theG [0] = 7;
}
int main()
{
int size;
int MM [2] = {1000, 0};
int *theG = NULL;
cout << "\nPlease insert size of array:" << endl;
cin >> size;
theG = new int [size];
findMM(MM, theG);
cout << MM [1] << endl << theG[0];
delete [] theG;
return 0;
}
The output would be 5 and 7 correct?
Since MM is an array, &MM is a pointer to an array (that's the type int (*)[2] that you see in the error). Instead, you seem to want to pass a pointer to the first element of the array. There are two ways to do that. Firstly, you can explicitly get the first element and then take the address of it: &MM[0]. Secondly, you can rely on array-to-pointer conversion to do it for you and just pass MM. Array-to-pointer conversion converts an array to a pointer to its first element.
I know this question has already been answered but I believe I can contribute to the asker's understanding.
Let's start with the basics:
void main()
{
int a = 2; // a is an int
cout << a << endl; // print 2
int *b; // b is a pointer-to-int
b = &a; // store the address of a in b
cout << *b << endl;// print the value that b points to, which is 2
int my_array = new int[3]; // allocate an array with 3 integers
my_array[0] = 50; // store 50 in the first element of the array
my_array[1] = 51; // store 51 in the second element of the array
my_array[2] = 52; // store 52 in the third element of the array
cout << c[0] << endl; // print 50
some_function(my_array, 3); // explained below
}
Now let's see how to pass arrays into functions. Assume we want to have a function called some_function that receives an array.
void some_function(int *some_array, int size_of_the_array)
{
// use the array however you like here
}
The function some_function receives a pointer to an int (also known as "pointer-to-int"). The name of an array is always the address of its first element, so if a function expects a pointer to an int and you give it the name of an array of ints, you are actually giving it the address of the first element in the array (this is just C++ syntax rules). So the function now has the address of the first element in the array, it can do stuff like *some_array to access the first element in the array, but what if it wants to access the other elements? It adds 1 to the pointer it already has and then applies the * operator to it: *(some_array + 1). Let's say an int is 4 bytes, if you add 1 to a pointer-to-int, the result of this addition is a new pointer that points to a location in memory 4 bytes ahead, so *(some_array + 93) is the value in the 94th element of the array some_array (array elements are stored sequentially in memory). A shorthand notation for this is some_array[93]. So if you have int *some_array = new int[100];, then some_array is a pointer and some_array[93] is the same as *(some_array + 93), which is the 94th element in the array.
The address itself though is not enough, you also need to know the number of entries in the array so that you don't try to access an element past the end of the array. In this example, assume that some_function simply prints the contents of the array, so if you don't provide 3 as the second argument to the function then it will have no way of knowing when to stop adding 1 to the pointer it received in the first argument. Beware, however, that by passing an array to a function this way, you are not passing the function a copy of the array, you are simply telling it where to find its contents in memory.

Pointing to a 2-dimensional array

I'm trying to write code that has a pointer point to a 2-dimensional array.
My main purpose is for not just one asd array, like I would like to point 5 array each of which is 2 dimensional.
int asd1[2][2];
int asd2[2][2];
int *se;
se[0] = asd1;
se[1] = asd2;
Use se = asd[0];
The reason is that the symbol asd yields not a pointer to an int but rather a pointer to a one-dimensional array of ints.
#Mig's solution may be good, too. It depends on what you want. In my experience, it tends to work better when you treat a two-dimensional array of a basic type like int as though it were a one-dimensional of length n*n. (This is expecially true in numerical work, where you are likely to call BLAS and LAPACK, but may be true elsewhere, as well. You probably aren't doing numerical work here, but, well, try #Mig's and mine both, and see which you don't prefer. Good luck.)
You can do this:
#include<stdio.h>
int main()
{
int asd[2][2] = {{0,1},{2,3}};
int (*se)[2]; // a pointer (*se) to an array (2-element array, but only you know it, not the compiler) of array-of-two-integers [2]
se = asd;
printf("%d %d\n%d %d\n", se[0][0], se[0][1], se[1][0], se[1][1]);
return 0;
}
or:
#include<stdio.h>
int main()
{
int asd[2][2] = {{0,1},{2,3}};
int (*se)[2][2]; // a pointer (*se) to a 2-element array (first [2]) of two element array (second [2]) of ints
se = &asd;
printf("%d %d\n%d %d\n", (*se)[0][0], (*se)[0][1], (*se)[1][0], (*se)[1][1]);
return 0;
}
You want something like this:
int asd[2][2];
int (*se)[2] = asd;
This is equivalent to
int (*se)[2] = &asd[0];
because asd decays to a pointer to its first element in this context.
The key thing to bear in mind is that the type of asd[0] is int[2], not int*, so you need a pointer to an int[2] (i.e. int (*)[2]) and not a pointer to an int* (i.e. int**).
Incidentally, you can make an int* point to the first element of the asd[0] if you like:
int *p = &asd[0][0]; // or just = asd[0];, because it decays to &asd[0][0];
but accessing the other elements of the 2D array as if it were a 1D array, e.g. p[2], would be undefined behaviour.
As a more general point, it's often better to eschew using raw C-style arrays altogether if you can help it. You might want to investigate std::array or std::vector, depending on your needs.
If you were allocating that array dynamically, you could do something like this:
#include <stdio.h>
#include <stdlib.h>
#define SIZE 10
int main() {
int i;
int **asd;
asd = (int **)malloc(sizeof(int *) * SIZE);
for (i = 0; i < SIZE; i++) {
asd[i] = (int*)malloc(sizeof(int) * SIZE);
}
int **se;
se = asd;
se[0][1] = 10;
printf("%d %d\n", se[0][1], asd[0][1]);
for (i = 0; i < SIZE; i++) {
free(asd[i]);
}
free(asd);
return 0;
}
EDIT: My first answer was wrong, here's what I had said:
You need a pointer to a pointer, since your array is 2-dimensional:
int asd[2][2];
int **se;
se = asd;
Now you should be able to:
se[0][1] = 10;

3D array C++ using int [] operator

I'm new to C/C++ and I've been cracking my head but still got no idea how to make an "structure" like this
It's supposed to be a 3D dynamic array using pointers.
I started like this, but got stuck there
int x=5,y=4,z=3;
int ***sec=new int **[x];
It would be enough to know how to make it for a static size of y and z;
Please, I'd appreciate that you help me.
Thanks in advance.
To create dynamically 3D array of integers, it's better you understand 1D and 2D array first.
1D array: You can do this very easily by
const int MAX_SIZE=128;
int *arr1D = new int[MAX_SIZE];
Here, we are creating an int-pointer which will point to a chunk of memory where integers can be stored.
2D array: You may use the solution of above 1D array to create a 2D array. First, create a pointer which should point to a memory block where only other integer pointers are held which ultimately point to actual data. Since our first pointer points to an array of pointers so this will be called as pointer-to-pointer (double pointer).
const int HEIGHT=20;
const int WIDTH=20;
int **arr2D = new int*[WIDTH]; //create an array of int pointers (int*), that will point to
//data as described in 1D array.
for(int i = 0;i < WIDTH; i++){
arr2D[i] = new int[HEIGHT];
}
3D Array: This is what you want to do. Here you may try both the scheme used in above two cases. Apply the same logic as 2D array. Diagram in question explains all. The first array will be pointer-to-pointer-to-pointer (int*** - since it points to double pointers). The solution is as below:
const int X=20;
const int Y=20;
const int z=20;
int ***arr3D = new int**[X];
for(int i =0; i<X; i++){
arr3D[i] = new int*[Y];
for(int j =0; j<Y; j++){
arr3D[i][j] = new int[Z];
for(int k = 0; k<Z;k++){
arr3D[i][j][k] = 0;
}
}
}
// one-liner
typedef std::vector<std::vector<std::vector<int> > > ThreeDimensions;
// expanded
typedef std::vector<int> OneDimension;
typedef std::vector<OneDimension> TwoDimensions;
typedef std::vector<TwoDimension> ThreeDimensions;
(this is tagged c++, after all)
EDIT in response to Joe's question
hello again Joe =) sure. here's the example:
#include <vector>
#include <iostream>
int main(int argc, char* const argv[]) {
/* one-liner */
typedef std::vector<std::vector<std::vector<int> > >ThreeDimensions;
/* expanded */
typedef std::vector<int>OneDimension;
typedef std::vector<OneDimension>TwoDimensions;
typedef std::vector<TwoDimensions>ThreeDimensions;
/*
create 3 * 10 * 25 array filled with '12'
*/
const size_t NElements1(25);
const size_t NElements2(10);
const size_t NElements3(3);
const int InitialValueForAllEntries(12);
ThreeDimensions three_dim(NElements3, TwoDimensions(NElements2, OneDimension(NElements1, InitialValueForAllEntries)));
/* the easiest way to assign a value is to use the subscript operator */
three_dim[0][0][0] = 11;
/* now read the value: */
std::cout << "It should be 11: " << three_dim[0][0][0] << "\n";
/* every other value should be 12: */
std::cout << "It should be 12: " << three_dim[0][1][0] << "\n";
/* get a reference to a 2d vector: */
TwoDimensions& two_dim(three_dim[1]);
/* assignment */
two_dim[2][4] = -1;
/* read it: */
std::cout << "It should be -1: " << two_dim[2][4] << "\n";
/* get a reference to a 1d vector: */
OneDimension& one_dim(two_dim[2]);
/* read it (this is two_dim[2][4], aka three_dim[1][2][4]): */
std::cout << "It should be -1: " << one_dim[4] << "\n";
/* you can also use at(size_t): */
std::cout << "It should be 12: " << one_dim.at(5) << "\n";
return 0;
}
You can try:
for(int i=0;i<x;i++) {
sec[i] = new int *[y];
for(int j=0;j<y;j++) {
sec[i][j] = new int [z];
}
}
And once you are done using this memory you can deallocate it as:
for(int i=0;i<x;i++) {
for(int j=0;j<y;j++) {
delete [] sec[i][j];
}
delete [] sec[i];
}
delete [] sec;
Comprehensive answers.
If you are really writing this in C++ (not rough C) I think you should take another look at this complicated data structure. IMO redesign while keeping in mind what you are trying to do would be better.
What you're trying to do is not idiomatic in C++. Of course, you can use a int***pointer for this, but this is strongly discouraged. In C++ we have better ways to get there.
vector<vector<vector<int> > > foo (5,vector<vector<int> >(4, vector<int>(3)));
This will result in something with the memory layout similar to what you asked for. It supports dynamic resizing and inner vectors to have different sizes just like in your picture. In addition, you don't have to worry about manual allocation / deletion of any of it. Also, the vectors know their size so you don't have to remember it somewhere.
But if you just want a "rectangular" 3D array where all the elements are consecutivly stored in the same memory block, you could use a boost::multiarray.
OK let us take your beginnings
int ***sec = new int**[x];
sec is now an array of int**s of length x, so now I am just going to focus on making the zeroeth element be what you want
sec[0] = new int*[y];
Now sec[0] points to array of int*s of length y, now just need to get the last bit of the tree done, so
sec[0][0] = new int[z];
And finally to get it to the form in your diagram
sec[0][0][z-1] = 0;
This does seem a little like a homework question, make sure you actually understand the answer and why it works.
If it's the actual arrays you'r having problems with look here: Declaring a pointer to multidimensional array and allocating the array
Not sure exactly what you want but you might want to read up on about linked lists.

Passing a variable of type int[5][5] to a function that requires int**

I'd like to test a function that takes runtime-allocated multidimensional arrays, by passing it a hardcoded array.
The function has a signature of void generate_all_paths(int** maze, int size) and the array is defined as int arr[5][5] = {REMOVED}.
I'm not exactly sure how to properly coerce the array for the function (or if that is impossible).
This multi dimensional array topic unfortunately confuses so many C++ programmers. Well, here is the solution:
void generate_all_paths(int (*maze)[5], int size);
That is what the function declaration has to look like. An alternative, but fully equivalent is
void generate_all_paths(int maze[][5], int size);
Both are creating a parameter that is a pointer to an array of 5 integers. You can then pass your array of arrays of 5 integers to that function:
generate_all_paths(arr, 5);
Because your array's first element is an array of 5 integers, it will be converted automatically (implicitly) to a pointer to that first element when passed to that function.
In the comments, you have shown you are bound to an int**, because both your inner and outer dimension must have runtime values. A multi-dimensional array can not be used anymore. What you can do for testing purposes then is to create an array of pointers like this:
int store[5 * 5] = { ..... };
int *arr[5] = { store, store + 5, store + 10, store + 15, store + 20 };
Then, actually, you can have your function accept a int**. As the first element of you array then is a int*, it will be converted to a int** automatically. Another way of doing this is keeping the data in the 2 dimensional array, but just creating a "view" structured of pointers to that array:
int *arr[5] = { store[0], store[1], store[2], store[3], store[4] };
Where store is your int[5][5] array. Since store[n] accesses the n'th sub-array of that two-dimensional array and the element type of it is int, the pointer-converted type of it is int*, which will be compatible again.
You can write:
void display(char **a)
And then use a[i][j] to refer to elements in it.
The declaration char ** means "pointer to pointer to integer". To break it down into steps:
char *b = a[i];
That gets you a pointer to the first element of the i'th array in the array-of-arrays.
char c = b[j];
That gets you the j'th element in the array b.
The next problem you'll have is of allocating such an array-of-arrays.
char **arrayOfArrays = new char *[10];
for (int n = 0; n < 10; n++)
arrayOfArrays[n] = new char[20];
That allocates an array of 10 arrays, each "child" array having 20 characters.
In C/C++, array access syntax is just a way of retrieving a value some distance away from a pointer.
char *p = "Hello";
char *pl = p + 2; // get pointer to middle 'l'
char l = *pl; // fetch
char o = p[4]; // use array syntax instead
void display(char ** array)
should work. Also I don't think that it is a reserved word in standard C/C++.
And also, why is array a reserved word?
It isn't. You are probably using Visual Studio where it's displayed as a keyword due to its use in C++/CLI as a native managed type. However, this is irrelevant for C++ and Visual Studio is misleading in that regard.
As to your problem: You can simply pass a pointer-to-pointers-to-char and then pass your nested array directly (provided you are working with a dynamically allocated array):
void display(char** array) …
That said, your function assumes a fixed, known array length and some other details. Better would be to use a nested std::vector, or std::string (for instance). Using such existing data types makes your life much easier.
void display(std::vector<std::string> const& array) {
for (size_t i = 0; i < array.length(); ++i)
cout << array[i] << endl;
}
To take advantage of this, your calling code needs to be changed as well to use these data structures instead of plain C arrays on chars.
The Earwicker's answer is missing an important fact. What he is proposing is an array of arrays. For the first this wastes memory for the array of pointers ("char **arrayOfArrays = new char *[10]" is the creation point of this). For the second the array of chars may then not be a continuous block of memory, which is often a problem.
The only workaround in C++ is to create a one dimensional array and calculate the indexes when you need them.
char *b = new char[width*height];
then you can refer to element x,y (x is along width, y along height) like this
char c=b[width*y+x];
This may be however a bit slower than the solution above (measured on GCC 3.4.5), so if you are not interested in continuous memory (for example you always access the elements with [][], never by adding integer to a pointer and dereferencing it), then you should use the array af arrays. However, if you are interested in having the continuous memory, e.g. to pass it as initializer to an std::string object or to send it as a whole through a network, you should use the second one.
The best is to use pointers, but Borland C++ admits passing arrays as parameters for functions. Look at this code (includes: iostream and conio):
////////////////////////////////////////////
void ReceivedArray(char x[5]){
for (int i=0; i<5; i++ )
cout << x[i];
}
void main(){
char *x = new char[5];
for (int i=0; i<5; i++ )
x[i]='o';
ReceivedArray(x);
getchar();
}
///////////////////////////////////////////////////////////////
For passing 2D arrays (oops! some lines in spanish, sorry!):
(includes: iostream, stdlb, stdio and math)
/////////////////////////////////////////////////
using namespace std;
void ver(int x[][20]){
for(int i=0; i<15; i++) {
for(int j=0; j<20; j++) {
cout<< x[i][j] <<" "; }
cout << "\n"; }
}
void cambiar0(int x[][20]){ int n[255];
for (int i=255; i>=0; i--)
n[255-i]=i;
for(int i=0; i<15; i++)
for(int j=0; j<20; j++)
for(int k=0; k<255; k++)
if(x[i][j]==n[k]) {
x[i][j]=k; break; }
}
int main(int argc, char* argv[]){
int x[15][20]; char a;
for(int i=0; i<15; i++)
for(int j=0; j<20; j++)
x[i][j]=rand()%255;
cout << "¿desea ver la matriz? s/n ";
cin >> a;
if(a=='s') ver(x);
cambiar0(x);
cout << "\n\n";
cout << "¿desea ver la matriz? s/n ";
cin >> a;
if(a=='s') ver(x);
system("PAUSE"); return 0;
}
///////////////////////////////////
Hope this is what you meant.
arr is a pointer to the multi-dimesional array you have and is actually a pointer to an int. Now since your function accepts a pointer to an int pointer, you need to get the address of arr using: &arr and pass that to the function so that you will have this code:
To coerce the array: Pass &arr to the function.
To reference the array inside the func: *maze[x][y]