Can you create a start-up window in console program? - c++

I want to a create dialog box like window before displaying the console window. I haven't actually tried anything yet but was just wondering if it can be displayed as a start-up window.

If you compile your win32 application as a console app, the console window will appear before you get a chance to do anything else.
To get around this, you need to use a windows application - this won't display a console window at all by default. Some time after startup you can then call AllocConsole to create a console window.

I'm not sure, but if it's a windowed application already, it might be worth making your own console window to redirect standard IO. It'll certainly look nicer. If you want the exact behavior of the regular console, such as the same copy/paste, you'd have to reimplement it.

Related

Prevent a Windows app from stealing the focus

I have created a windows application in C++ and I want to make so whenever I run it, it doesn't steal focus from whichever window is currently focused(or maybe steal the focus and give it back right away). I'm not creating any window so i'm not sure how to change the window style, my program runs in the background.
I couldn't find any answer that worked for C++, is there any way I can do this?
When you start your application by clicking on the EXE or shortcut, Windows Explorer takes focus, not your app. The only way to start your app and not let Windows Explorer take focus is to start your program when Windows starts, via registry key.
Make sure you use the extended style WS_EX_NOACTIVATE when using CreateWindowEx().
See the Microsoft Docs for CreateWindowEx.

How to get the window state of a C++ console application

I'm writing a console app in C++ but can't seem to find how to figure out the console window state (i.e. normal, minimized, etc.). Any idea on how to do this?
For Windows use GetConsoleWindow to get a handle to the window, then e.g. GetWindowPlacement.
But what on Earth are you planning to use this information for?

Is it possible to embed a command prompt in a win32 app?

In linux and when installing packages etc. There are some installers that have a progress bar and a dos window which shows the files being extracted etc. How can i add this window to my C++ Win32 programs so that i can have it showing the tasks im doing? I cannot find any documentation on MSDN.
Question: How can i add a console window (if that's what its called, sure looks like one) in my program to show the details of the task at hand being done?
Here is a window with what i am asking.. (personal info so I erased the details. :]
You cannot embed a real console window inside another window (although a windowed process can have a separate console window). While it looks like a console window / command prompt, it is just a matter of appearances. What you want to do is create a sub-window/control with similar characteristics as a console window and then redirect the console output from the application(s) being run to append to that sub-window. For more information on how to do redirect the console output in Windows, see http://support.microsoft.com/kb/190351.
That "dos window" is a regular edit control: CreateWindow(ES_MULTILINE, EDIT, ...
However, it has the font set to a fixed-width one (Looks like courier). This is done by sending WM_SETFONT to the edit control.
#user995048 says "You cannot embed a real console window inside another window". But "cannot" is a strong word! I can run an entire virtualized computer in a window if I wish. :) So one can quite reasonably intuit that there are ways of doing what you say.
Sure, it is true that what you've seen are almost certainly cases of output redirection into a custom widget, designed to mimic the simple appearance of a terminal. However...if you want to embed one application's window inside another, there are things you can look into which might fit. Cooperative methods exist like GtkPlug, for instance:
http://developer.gnome.org/gtk/2.24/GtkPlug.html
To actually capture a not-designed-to-cooperate app's window and throw it in your app would be trickier. But possible, just as screen captures and virtual machines are possible. Probably best to avoid that sort of thing unless there's really a cause for it, though...
Try this
http://www.codeguru.com/cpp/misc/misc/article.php/c277/
link. I think the solution provided is what you need.
I tried it many years ago and it worked. I have not tried it in newer versions of windows though.

Portable way to hide console window in GLUT application?

Hey, I'm creating a little GLUT application and need help with hiding/removing the console window.
I am developing on windows and I already know of the various methods to hide the console window on a windows system, however is there no portable method of hiding it?
Thanks...
You don't really want to "hide" the console window. What you want is to configure your compiler to generate a "Windows application" instead of a "Console application". That will tell windows to never create a console for your application. You'll need to consult your compiler's documentation to figure out how to do that. For Visual Studio, it is a step on one of the wizards.
There isn't really a good way to control the console inside of a console application. The console is designed so that the application knows nothing about it. While it is possible, as you said, it's not very portable or clean.
The correct approach if you need fine-grained control over the "console" is to implement your own window which provides a text output area where you can print things. Then you can do pretty much anything with your "console" because it isn't really a console, it's just another window owned and operated by your application.

Console App Whereabouts c++

How would you set the initial position of a Console App on your Screen?
It's a console app, so it has no concept of where its window is, as it doesn't know what a window is.
For Windows, you could use the GetConsoleWindow function followed by SetWindowPos with the SWP_NOSIZE and SWP_NOZORDER flags set.
I think that you're going to be more specific. With a console app, the output goes to stdout without any real control over how the console deals with it. The console deals with displaying it and normally just prints it out.
If you want more control over the console like being able to reposition the cursor or being able to erase or redraw portions of the console, then you'll likely need to look into a library like ncurses.
You can't. Put simply. If you use non-standard extensions, for example, if you made your own console via WinAPI, you might be able to make such an effect. However, within terms of just cin/cout, then you can't.
If you're in windows, then you have to set the position of the final executable. If you click the application icon and then click "Defaults" on the resulting menu, one of the options is for position.
Unfortunately, no idea how to do that on other platforms.