C++: Is there a way to define a static array inline? - c++

I would like to define a simple template function which takes a runtime value and determines if it is a member of some set of possible values.
Usage:
int x; // <- pretend this came from elsewhere...
if (isoneof(x, {5,3,9,25}) ...
Something like:
template <typename T, size_t size>
bool isoneof(T value, T (&arr)[size])
{
for (size_t i = 0; i < size; ++i)
if (value == arr[i])
return true;
return false;
}
I assume that this is doomed to failure, as I don't see how one can create a static array inline.
I can use:
int kPossibilities[] = {5,3,9,25};
if (isoneodf(6, kPossibilities)) ...
With a minor change to isoneof:
template <typename T1, typename T2, size_t size>
bool isoneof(T1 value, const T2 (&arr)[size])
{
for (size_t i = 0; i < size; ++i)
if (value == arr[i])
return true;
return false;
}
Which also makes it a tad more flexible.
Does anyone have an improvement to offer? A better way to define a "set of static values inline"?

If you like such things, then you will be a very happy user of Boost.Assign.
Boost.Assign actually proves that such semantics are possible, however one look at the source of assign will convince you that you don't want to do that by yourself :)
You will be able to create something like this however:
if (isoneof(x, list_of(2)(3)(5)(7)(11)) { ...
... the downside being you'd have to use boost::array as the parameter instead of a built-in array (thanks, Manuel) -- however, that's a nice moment to actually start using them :>

It's possible in the next C++ standard.
Up till then, you can work around it by e.g. overloading operator, for a static object that starts a static array.
Note: this implementation is O(n^2) and may be optimized - it's just to get the idea.
using namespace std;
template< typename T, size_t N >
struct CHead {
T values[N];
template< typename T > CHead<T,N+1> operator,( T t ) {
CHead<T,N+1> newhead;
copy( values, values+N, newhead.values);
newhead.values[N]=t;
return newhead;
}
bool contains( T t ) const {
return find( values, values+N, t ) != values+N;
}
};
struct CHeadProto {
template< typename T >
CHead<T,1> operator,( T t ) {
CHead<T,1> h = {t};
return h;
}
} head;
int main()
{
assert( (head, 1,2,3,4).contains(1) );
return 0;
}

For the sake of completeness, I'll post a solution that uses Boost.MPL. The following works, but I think Kornel's solution is best.
#include <iostream>
#include <boost/mpl/for_each.hpp>
#include <boost/mpl/vector_c.hpp>
struct Contains
{
Contains(int value, bool& result) : value(value), result(result)
{
result = false;
}
template< typename T > void operator()(T x)
{
result = result || (x == value);
}
int value;
bool& result;
};
template <class IntList>
bool isoneof(int val)
{
namespace mpl = boost::mpl;
bool result;
mpl::for_each<IntList>(Contains(val, result));
return result;
}
int main()
{
namespace mpl = boost::mpl;
std::cout << isoneof< mpl::vector_c<int, 1,2,3,5,7,11> >(4) << "\n";
std::cout << isoneof< mpl::vector_c<int, 1,2,3,5,7,11> >(5) << "\n";
}
As you can see, the compile-time array is passed inline as a template argument to isoneof.

This one?
int ints[] = {2,3,5,7,11};
#define ARRAY_SIZE(Array) (sizeof(Array)/sizeof((Array)[0]))
#define INLIST(x,array) isoneof(x,array,ARRAY_SIZE(array))
ADDITION:
template <typename T>
bool isoneof(const T& x, T *array, int n)
{
for(int i=0; i<n; ++i)
if(x==array[i])
return true;
return false;
}

Using C++11, this would be written like this:
template <typename T>
bool isoneof(T value, std::initializer_list<T> arr)
{
using namespace std;
return any_of(begin(arr), end(arr), [&](const T& x) { return x == value; });
}

Just FYI - I solved my particular problem using vararg templates and initializer lists now that I have access to C++14:
template <typename T, typename U>
bool isoneof(T v, U v1) { return v == v1; }
template <typename T, typename U, typename... Args>
bool isoneof(T v, U v1, Args ... others) { return isoneof(v, v1) || isoneof(v, others...); }
template <typename T, typename U>
bool isoneof(T value, std::initializer_list<U> values)
{
for (const auto & e : values)
if (value == e)
return true;
return false;
}

Related

C++ variadic template empty argument specialization

What's the correct way to write a specialization for an empty argument variadic template. Take bellow code as an example:
#include <iostream>
#include <memory>
#include <tuple>
#include <functional>
#include <cassert>
using namespace std;
struct message {
int type;
};
struct X: message {
int payload;
X(): message{1} {
}
};
struct Y: message {
int payload;
Y(): message{2} {
}
};
struct Z: message {
int payload;
Z(): message{3} {
}
};
template<typename T>
constexpr int message_type = -1;
template<>
constexpr int message_type<X> = 1;
template<>
constexpr int message_type<Y> = 2;
template<>
constexpr int message_type<Z> = 3;
struct M {
int payload;
M(int payload): payload{ payload } {
}
};
template<typename P, typename T1, typename... Ts>
tuple<int, unique_ptr<M>> helper(unique_ptr<message> &msg, function<int(unique_ptr<T1>&)> fn1, function<int(unique_ptr<Ts>&)>... fn) {
if (msg->type == message_type<T1>) {
unique_ptr<T1> m(static_cast<T1*>(msg.release()));
auto result = fn1(m);
return {result, make_unique<M>(m->payload)};
} else {
return helper<void, Ts...>(msg, fn...);
}
}
template<typename P>
tuple<int, unique_ptr<M>> helper(unique_ptr<message> &msg) {
assert(false);
return {0, unique_ptr<M>()};
}
template<typename... Ts>
tuple<int, unique_ptr<M>> dispatch_msg(unique_ptr<message> &msg, function<int(unique_ptr<Ts>&)> ...fn) {
return helper<void, Ts...>(msg, fn...);
}
int main() {
auto *real_message = new Z;
real_message->payload = 101;
unique_ptr<message> msg(real_message);
auto [result, m] = dispatch_msg<X, Y, Z>(msg, [](auto &x) {
return x->payload + 1;
}, [](auto &y) {
return y->payload + 2;
}, [](auto &z) {
return z->payload + 3;
});
cout << result << '\n' << m->payload << endl;
return 0;
}
The helper function takes variadic template arguments. If it checked all given type arguments and failed. e.g. run to the empty arguments. I want to assert and stop the process.
The current code works but I'm wondering is there any straightforward way to write a specialization.
I simplified the core requirements into the code below:
template<typename T, typename... Ts>
void func(int val, T arg, Ts... args) {
if (condition_hold<T>(val)) {
return;
} else {
return func<Ts...>(val, args...);
}
}
template<>
void func(int val) {
assert(false);
}
int main() {
func<int, double, float>(100);
return 0;
}
Basically the func is checking against every given type whether a condition hold for the input val. If all check failed I want to do something, like the assert here. So I wrote a specialization takes empty argument, but this can't compile.
In C++17, you don't need to split parameter packs into head and tail in most cases. Thanks to fold expressions, many operations on packs become much easier.
// Some generic predicate.
template <typename T>
bool condition_hold(T) {
return true;
}
// Make this whatever you want.
void do_something_with(int);
template<typename... Ts>
auto func(int val, Ts... args) {
// Fold expression checks whether the condition is true for all
// elements of the parameter pack.
// Will be true if the parameter pack is empty.
if ((condition_hold(args) && ...))
do_something_with(val);
}
int main() {
// Ts type parameters are deduced to <float, float>.
func(100, 1.f, 2.f);
return 0;
}
To check whether the pack was empty and handle this case specially, you can do:
template<typename... Ts>
auto func(int val, Ts... args) {
if constexpr (sizeof...(Ts) == 0) {
// handle empty pack
}
else {
// handle non-empty pack
}
}
Your specialization couldn't have worked because func<> needs to take at least one parameter. A specialization such as
template<typename T>
void func<T>(int val);
Wouldn't be valid either, because it wold be a partial specialization which is only allowed for classes.
However, if the base template only takes a pack, we can fully specialize it:
template<typename... Ts>
void func(int val, Ts... args);
template<>
void func<>(int val);

std::tie for less comparison and char arrays

I've always known that to implement in a fast way a operator< for a class, the fastest way that always works is to use std::tie.
E.g.
struct TestInt
{
int a = 0;
int b = 0;
};
TestInt first;
TestInt second(first);
bool aLess = std::tie( first.a, first.b)
< std::tie(second.a, second.b);
bool bLess = std::tie( first.a, first.b)
> std::tie(second.a, second.b);
EXPECT_EQ(aLess, false);
EXPECT_EQ(bLess, false);
EXPECT_EQ(aLess, bLess);
The same does not work if you use another struct containing members with array of chars
like:
struct TieTestChar
{
char a[10];
int b=0;
TieTestChar() {strcpy(a, "test");}
};
TieTestChar first;
TieTestChar second(first);
bool aLess = std::tie( first.a, first.b)
< std::tie(second.a, second.b);
bool bLess = std::tie( first.a, first.b)
> std::tie(second.a, second.b);
EXPECT_EQ(aLess, false);
EXPECT_EQ(bLess, false);
EXPECT_EQ(aLess, bLess);
What am I missing?
[test case edited]
You might mimic std::tie with special case for C-arrays, something along
template <typename T>
struct my_ref
{
using type = T&;
};
template <typename T, std::size_t N>
struct my_ref<T[N]>
{
using type = my_span<T/*, N*/>; // std::span doesn't provide comparison operators
};
template <typename T>
using my_ref_t = typename my_ref<T>::type;
template <typename ... Ts>
std::tuple<my_ref_t<Ts>...> my_tie(const Ts&... args) { return {args...}; }

Implementing lexicographic comparison for std::tuple in C++11

I'm trying to implement lexicographic comparison for std::tuple. I know the standard provides this. I'm doing it as a TMP exercise. I can't see why the code below doesn't work. Can anyone point me in the right direction?
I know the code below assumes operands of the same type. I am happy making this as a simplifying assumption.
I've looked at the VC++ 2013 and GCC 4.7 implementations. They both use non-standard helper classes to get the tail (i.e. all but the left-most element) from a tuple. I'd like to solve the problem with as little scaffolding as possible. Is it possible to do tuple comparison without something like get_tail?
#include <iostream>
#include <string>
#include <tuple>
// Pseudo-recursion.
template<class tupleT,std::size_t N>
struct tuple_ops {
static bool less(const tupleT& x,const tupleT& y) {
return std::get<N-1>(x) < std::get<N-1>(y) ||
( !(std::get<N-1>(y) < std::get<N-1>(x)) &&
tuple_ops<tupleT,N-1>::less(x,y) );
}
};
// Base Case.
template<class tupleT>
struct tuple_ops<tupleT,1> {
static bool less(const tupleT& x,const tupleT& y) {
return std::get<0>(x) < std::get<0>(y);
}
};
// Convenience wrapper.
template<class... T>
bool operator<(const std::tuple<T...>& x,const std::tuple<T...>& y) {
return tuple_ops<decltype(x),sizeof...(T)>::less(x,y);
}
int main() {
using namespace std;
auto tup0 = make_tuple(3.14,string("foo"),2.71);
auto tup1 = make_tuple(4.01,string("foo"),2.01);
auto tup2 = make_tuple(1,string("bar"),5);
auto tup3 = make_tuple(1,string("foo"),5);
cout << (::operator<(tup0,tup1)) << ' '
<< (::operator<(tup2,tup3)) << ' '
<< !(::operator<(tup1,tup0)) << ' '
<< !(::operator<(tup3,tup2)) << ' ';
return 0;
}
Output: 0 1 0 1
Correct output would be: 1 1 1 1
Thanks in advance.
The reason your code doesn't work is that your comparisons are backwards. Your first call is:
return tuple_ops<decltype(x),sizeof...(T)>::less(x,y);
which will call tuple_ops<Type, 3>::less(), the first operation of which compares std::get<2>(x) and std::get<2>(y). So you're comparing the last elements first.
You have to start at 0 and go up to N, so you'd have to rewrite your first-level call to be:
return tuple_ops<decltype(x),0,sizeof...(T)>::less(x,y);
with the terminating case now being:
template <typename Tuple, size_t N>
struct tuple_ops<Tuple, N, N> {
static bool less(const Tuple&, const Tuple&) { return false; }
};
A simpler way to avoid specializations would be to use an index sequence (and borrowing from Yakk's now-deleted answer to add more functionality):
template <class X, class Y>
bool operator<(const X& x, const Y& y) {
return is_less(x, y,
std::make_index_sequence<std::min(std::tuple_size<X>{},
std::tuple_size<Y>{})>{});
}
Have an overload for the empty case:
template <typename X, typename Y>
bool is_less(X const&, Y const&, std::index_sequence<> ) {
return std::tuple_size<X>{} < std::tuple_size<Y>{};
}
and an overload for the recursive case:
template <typename X, typenmae Y, size_t I, size_t... Is>
bool is_less(X const& x, Y const& y, std::index_sequence<I, Is...> ) {
if (std::get<I>(x) < std::get<I>(y)) {
return true;
}
else if (std::get<I>(y) < std::get<I>(x)) {
return false;
}
else {
return is_less(x, y, std::index_sequence<Is...>{});
}
}
Working like a charm. Here's a version of the test program, incorporating Barry's tips.
#include <iostream>
#include <string>
#include <tuple>
// Pseudo-recursion.
template<class tupleT,std::size_t J,std::size_t N>
struct tuple_ops {
static bool less(const tupleT& x,const tupleT& y) {
return std::get<J>(x) < std::get<J>(y) ||
( !(std::get<J>(y) < std::get<J>(x)) &&
tuple_ops<tupleT,J+1,N>::less(x,y) );
}
};
// Base Case.
template <typename Tuple, size_t N>
struct tuple_ops<Tuple,N,N> {
static bool less(const Tuple&, const Tuple&) {return false;}
};
// Convenience wrapper.
template<class... T>
bool operator<(const std::tuple<T...>& x,const std::tuple<T...>& y) {
return tuple_ops<decltype(x),0,sizeof...(T)>::less(x,y);
}
int main() {
using namespace std;
auto tup0 = make_tuple(3.14,string("foo"),2.71);
auto tup1 = make_tuple(4.01,string("foo"),2.01);
auto tup2 = make_tuple(1,string("bar"),5);
auto tup3 = make_tuple(1,string("foo"),5);
cout << (::operator<(tup0,tup1)) << ' '
<< (::operator<(tup2,tup3)) << ' '
<< !(::operator<(tup1,tup0)) << ' '
<< !(::operator<(tup3,tup2)) << ' ';
return 0;
}
Thanks again.

In C++, is it possible to get the type of one element of a tuple when the element index is known at runtime?

typedef std::tuple< int, double > Tuple;
Tuple t;
int a = std::get<0>(t);
double b = std::get<1>(t);
for( size_t i = 0; i < std::tuple_size<Tuple>::value; i++ ) {
std::tuple_element<i,Tuple>::type v = std::get<i>(t);// will not compile because i must be known at compile time
}
I know it is possible to write code for get std::get working (see for example iterate over tuple ), is it possible to get std::tuple_element working too?
Some constraints (they can be relaxed):
no variadic templates, no Boost
C++ is a compile-time typed language. You cannot have a type that the C++ compiler cannot determine at compile-time.
You can use polymorphism of various forms to work around that. But at the end of the day, every variable must have a well-defined type. So while you can use Boost.Fusion algorithms to iterate over variables in a tuple, you cannot have a loop where each execution of the loop may use a different type than the last.
The only reason Boost.Fusion can get away with it is because it doesn't use a loop. It uses template recursion to "iterate" over each element and call your user-provided function.
If you want to do without boost, the answers to iterate over tuple already tell you everything you need to know. You have to write a compile-time for_each loop (untested).
template<class Tuple, class Func, size_t i>
void foreach(Tuple& t, Func fn) {
// i is defined at compile-time, so you can write:
std::tuple_element<i, Tuple> te = std::get<i>(t);
fn(te);
foreach<i-1>(t, fn);
}
template<class Tuple, class Func>
void foreach<0>(Tuple& t, Func fn) { // template specialization
fn(std::get<0>(t)); // no further recursion
}
and use it like that:
struct SomeFunctionObject {
void operator()( int i ) const {}
void operator()( double f ) const {}
};
foreach<std::tuple_size<Tuple>::value>(t, SomeFunctionObject());
However, if you want to iterate over members of a tuple, Boost.Fusion really is the way to go.
#include <boost/fusion/algorithm/iteration/for_each.hpp>
#include <boost/fusion/adapted/boost_tuple.hpp>
and in your code write:
boost::for_each(t, SomeFunctionObject());
This an example for boost::tuple. There is an adapter for boost::fusion to work with the std::tuple here: http://groups.google.com/group/boost-list/browse_thread/thread/77622e41af1366af/
No, this is not possible the way you describe it. Basically, you'd have to write your code for every possible runtime-value of i and then use some dispatching-logic (e.g. switch(i)) to run the correct code based on the actual runtime-value of i.
In practice, it might be possible to generate the code for the different values of i with templates, but I am not really sure how to do this, and whether it would be practical. What you are describing sounds like a flawed design.
Here is my tuple foreach/transformation function:
#include <cstddef>
#include <tuple>
#include <type_traits>
template<size_t N>
struct tuple_foreach_impl {
template<typename T, typename C>
static inline auto call(T&& t, C&& c)
-> decltype(::std::tuple_cat(
tuple_foreach_impl<N-1>::call(
::std::forward<T>(t), ::std::forward<C>(c)
),
::std::make_tuple(c(::std::get<N-1>(::std::forward<T>(t))))
))
{
return ::std::tuple_cat(
tuple_foreach_impl<N-1>::call(
::std::forward<T>(t), ::std::forward<C>(c)
),
::std::make_tuple(c(::std::get<N-1>(::std::forward<T>(t))))
);
}
};
template<>
struct tuple_foreach_impl<0> {
template<typename T, typename C>
static inline ::std::tuple<> call(T&&, C&&) { return ::std::tuple<>(); }
};
template<typename T, typename C>
auto tuple_foreach(T&& t, C&& c)
-> decltype(tuple_foreach_impl<
::std::tuple_size<typename ::std::decay<T>::type
>::value>::call(std::forward<T>(t), ::std::forward<C>(c)))
{
return tuple_foreach_impl<
::std::tuple_size<typename ::std::decay<T>::type>::value
>::call(::std::forward<T>(t), ::std::forward<C>(c));
}
The example usage uses the following utility to allow printing tuples to ostreams:
#include <cstddef>
#include <ostream>
#include <tuple>
#include <type_traits>
template<size_t N>
struct tuple_print_impl {
template<typename S, typename T>
static inline void print(S& s, T&& t) {
tuple_print_impl<N-1>::print(s, ::std::forward<T>(t));
if (N > 1) { s << ',' << ' '; }
s << ::std::get<N-1>(::std::forward<T>(t));
}
};
template<>
struct tuple_print_impl<0> {
template<typename S, typename T>
static inline void print(S&, T&&) {}
};
template<typename S, typename T>
void tuple_print(S& s, T&& t) {
s << '(';
tuple_print_impl<
::std::tuple_size<typename ::std::decay<T>::type>::value
>::print(s, ::std::forward<T>(t));
s << ')';
}
template<typename C, typename... T>
::std::basic_ostream<C>& operator<<(
::std::basic_ostream<C>& s, ::std::tuple<T...> const& t
) {
tuple_print(s, t);
return s;
}
And finally, here is the example usage:
#include <iostream>
using namespace std;
struct inc {
template<typename T>
T operator()(T const& val) { return val+1; }
};
int main() {
// will print out "(7, 4.2, z)"
cout << tuple_foreach(make_tuple(6, 3.2, 'y'), inc()) << endl;
return 0;
}
Note that the callable object is constructed so that it can hold state if needed. For example, you could use the following to find the last object in the tuple that can be dynamic casted to T:
template<typename T>
struct find_by_type {
find() : result(nullptr) {}
T* result;
template<typename U>
bool operator()(U& val) {
auto tmp = dynamic_cast<T*>(&val);
auto ret = tmp != nullptr;
if (ret) { result = tmp; }
return ret;
}
};
Note that one shortcoming of this is that it requires that the callable returns a value. However, it wouldn't be that hard to rewrite it to detect whether the return type is void for a give input type, and then skip that element of the resulting tuple. Even easier, you could just remove the return value aggregation stuff altogether and simply use the foreach call as a tuple modifier.
Edit:
I just realized that the tuple writter could trivially be written using the foreach function (I have had the tuple printing code for much longer than the foreach code).
template<typename T>
struct tuple_print {
print(T& s) : _first(true), _s(&s) {}
template<typename U>
bool operator()(U const& val) {
if (_first) { _first = false; } else { (*_s) << ',' << ' '; }
(*_s) << val;
return false;
}
private:
bool _first;
T* _s;
};
template<typename C, typename... T>
::std::basic_ostream<C> & operator<<(
::std::basic_ostream<C>& s, ::std::tuple<T...> const& t
) {
s << '(';
tuple_foreach(t, tuple_print< ::std::basic_ostream<C>>(s));
s << ')';
return s;
}

Which C++ Standard Library wrapper functions do you use?

This question, asked this morning, made me wonder which features you think are missing from the C++ Standard Library, and how you have gone about filling the gaps with wrapper functions. For example, my own utility library has this function for vector append:
template <class T>
std::vector<T> & operator += ( std::vector<T> & v1,
const std::vector <T> & v2 ) {
v1.insert( v1.end(), v2.begin(), v2.end() );
return v1;
}
and this one for clearing (more or less) any type - particularly useful for things like std::stack:
template <class C>
void Clear( C & c ) {
c = C();
}
I have a few more, but I'm interested in which ones you use? Please limit answers to wrapper functions - i.e. no more than a couple of lines of code.
Quite often I'd use vector as a set of items in no particular order (and, obviously, when I don't need fast is-this-element-in-the-set checks). In these cases, calling erase() is a waste of time since it will reorder the elements and I don't care about order. That's when the O(1) function below comes in handy - just move the last element at the position of the one you'd want to delete:
template<typename T>
void erase_unordered(std::vector<T>& v, size_t index)
{
v[index] = v.back();
v.pop_back();
}
boost::array
contains(container, val) (quite simple, but convenient).
template<typename C, typename T>
bool contains(const C& container, const T& val) {
return std::find(std::begin(container), std::end(container), val) != std::end(container);
}
remove_unstable(begin, end, value)
A faster version of std::remove with the exception that it doesn't preserve the order of the remaining objects.
template <typename T>
T remove_unstable(T start, T stop, const typename T::value_type& val){
while(start != stop) {
if (*start == val) {
--stop;
::std::iter_swap(start, stop);
} else {
++start;
}
}
return stop;
}
(in the case of a vector of pod types (int, float etc) and almost all objects are removed, std::remove might be faster).
template < class T >
class temp_value {
public :
temp_value(T& var) : _var(var), _original(var) {}
~temp_value() { _var = _original; }
private :
T& _var;
T _original;
temp_value(const temp_value&);
temp_value& operator=(const temp_value&);
};
Ok, since it seems this isn't as straight-forward as I thought, here's an explanation:
In its constructor temp_value stores a reference to a variable and a copy of the variable's original value. In its destructor it restores the referenced variable to its original value. So, no matter what you did to the variable between construction and destruction, it will be reset when the temp_value object goes out of scope.
Use it like this:
void f(some_type& var)
{
temp_value<some_type> restorer(var); // remembers var's value
// change var as you like
g(var);
// upon destruction restorer will restore var to its original value
}
Here's another approach that uses the scope-guard trick:
namespace detail
{
// use scope-guard trick
class restorer_base
{
public:
// call to flag the value shouldn't
// be restored at destruction
void dismiss(void) const
{
mDismissed = true;
}
protected:
// creation
restorer_base(void) :
mDismissed(false)
{}
restorer_base(const restorer_base& pOther) :
mDismissed(pOther.is_dismissed())
{
// take "ownership"
pOther.dismiss();
}
~restorer_base(void) {} // non-virtual
// query
bool is_dismissed(void) const
{
return mDismissed;
}
private:
// not copy-assignable, copy-constructibility is ok
restorer_base& operator=(const restorer_base&);
mutable bool mDismissed;
};
// generic single-value restorer, could be made
// variadic to store and restore several variables
template <typename T>
class restorer_holder : public restorer_base
{
public:
restorer_holder(T& pX) :
mX(pX),
mValue(pX)
{}
~restorer_holder(void)
{
if (!is_dismissed())
mX = mValue;
}
private:
// not copy-assignable, copy-constructibility is ok
restorer_holder& operator=(const restorer_holder&);
T& mX;
T mValue;
};
}
// store references to generated holders
typedef const detail::restorer_base& restorer;
// generator (could also be made variadic)
template <typename T>
detail::restorer_holder<T> store(T& pX)
{
return detail::restorer_holder<T>(pX);
}
It's just a bit more boiler-plate code, but allows a cleaner usage:
#include <iostream>
template <typename T>
void print(const T& pX)
{
std::cout << pX << std::endl;
}
void foo(void)
{
double d = 10.0;
double e = 12.0;
print(d); print(e);
{
restorer f = store(d);
restorer g = store(e);
d = -5.0;
e = 3.1337;
print(d); print(e);
g.dismiss();
}
print(d); print(e);
}
int main(void)
{
foo();
int i = 5;
print(i);
{
restorer r = store(i);
i *= 123;
print(i);
}
print(i);
}
It removes its ability to be used in a class, though.
Here's a third way to achieve the same effect (which doesn't suffer from the problems of potentially throwing destructors):
Implementation:
//none -- it is built into the language
Usage:
#include <iostream>
template <typename T>
void print(const T& pX)
{
std::cout << pX << std::endl;
}
void foo(void)
{
double d = 10.0;
double e = 12.0;
print(d); print(e);
{
double f(d);
double g(e);
f = -5.0;
g = 3.1337;
print(f); print(g);
e = std::move(g);
}
print(d); print(e);
}
int main(void)
{
foo();
int i = 5;
print(i);
{
int r(i);
r *= 123;
print(r);
}
print(i);
}
Not really a wrapper, but the infamous missing copy_if. From here
template<typename In, typename Out, typename Pred>
Out copy_if(In first, In last, Out res, Pred Pr)
{
while (first != last) {
if (Pr(*first)) {
*res++ = *first;
}
++first;
}
return res;
}
template< typename T, std::size_t sz >
inline T* begin(T (&array)[sz]) {return array;}
template< typename T, std::size_t sz >
inline T* end (T (&array)[sz]) {return array + sz;}
Sometimes I feel like I'm in begin() and end() hell. I'd like to have some functions like:
template<typename T>
void sort(T& x)
{
std::sort(x.begin(), x.end());
}
and other similar ones for std::find, std::for_each, and basically all the STL algorithms.
I feel that sort(x) is much quicker to read/understand than sort(x.begin(), x.end()).
I don't use this one nearly as much anymore, but it used to be a staple:
template<typename T>
std::string make_string(const T& data) {
std::ostringstream stream;
stream << data;
return stream.str();
}
Will update with more as I remember them. :P
The utility function in everyones toolbox is of course copy_if. Not really a wrapper though.
Another helper I commonly use is deleter, a functor I use with std::for_each to delete all pointers in a container.
[edit]
Digging through my "sth.h" I also found vector<wstring> StringSplit(wstring const&, wchar_t);
I have a header which puts the following in the "util" namespace:
// does a string contain another string
inline bool contains(const std::string &s1, const std::string &s2) {
return s1.find(s2) != std::string::npos;
}
// remove trailing whitespace
inline std::string &rtrim(std::string &s) {
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::ptr_fun<int, int>(std::isspace))).base(), s.end());
return s;
}
// remove leading whitespace
inline std::string &ltrim(std::string &s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun<int, int>(std::isspace))));
return s;
}
// remove whitespace from both ends
inline std::string &trim(std::string &s) {
return ltrim(rtrim(s));
}
// split a string based on a delimeter and return the result (you pass an existing vector for the results)
inline std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) {
std::stringstream ss(s);
std::string item;
while(std::getline(ss, item, delim)) {
elems.push_back(item);
}
return elems;
}
// same as above, but returns a vector for you
inline std::vector<std::string> split(const std::string &s, char delim) {
std::vector<std::string> elems;
return split(s, delim, elems);
}
// does a string end with another string
inline bool endswith(const std::string &s, const std::string &ending) {
return ending.length() <= s.length() && s.substr(s.length() - ending.length()) == ending;
}
// does a string begin with another string
inline bool beginswith(const std::string &s, const std::string &start) {
return s.compare(0, start.length(), start) == 0;
}
The infamously missing erase algorithm:
template <
class Container,
class Value
>
void erase(Container& ioContainer, Value const& iValue)
{
ioContainer.erase(
std::remove(ioContainer.begin(),
ioContainer.end(),
iValue),
ioContainer.end());
} // erase
template <
class Container,
class Pred
>
void erase_if(Container& ioContainer, Pred iPred)
{
ioContainer.erase(
std::remove_if(ioContainer.begin(),
ioContainer.end(),
iPred),
ioContainer.end());
} // erase_if
Wrapping sprintf
string example = function("<li value='%d'>Buffer at: 0x%08X</li>", 42, &some_obj);
// 'function' is one of the functions below: Format or stringf
The goal is decoupling formatting from output without getting into trouble with sprintf and its ilk. It's not pretty, but it's very useful, especially if your coding guidelines ban iostreams.
Here is a version which allocates as needed, from Neil Butterworth. [View revision history for Mike's version, which I removed as a subset of the remaining two. It is similar to Neil's, except the latter is exception-safe by using vector instead of delete[]: string's ctor will throw on allocation failure. Mike's also uses the same technique shown later to determine size up front. –RP]
string Format( const char * fmt, ... ) {
const int BUFSIZE = 1024;
int size = BUFSIZE, rv = -1;
vector <char> buf;
do {
buf.resize( size );
va_list valist;
va_start( valist, fmt );
// if _vsnprintf() returns < 0, the buffer wasn't big enough
// so increase buffer size and try again
// NOTE: MSFT's _vsnprintf is different from C99's vsnprintf,
// which returns non-negative on truncation
// http://msdn.microsoft.com/en-us/library/1kt27hek.aspx
rv = _vsnprintf( &buf[0], size, fmt, valist );
va_end( valist );
size *= 2;
}
while( rv < 0 );
return string( &buf[0] );
}
Here is a version which determines the needed size up front, from Roger Pate. This requires writable std::strings, which are provided by popular implementations, but are explicitly required by C++0x. [View revision history for Marcus' version, which I removed as it is slightly different but essentially a subset of the below. –RP]
Implementation
void vinsertf(std::string& s, std::string::iterator it,
char const* fmt, int const chars_needed, va_list args
) {
using namespace std;
int err; // local error code
if (chars_needed < 0) err = errno;
else {
string::size_type const off = it - s.begin(); // save iterator offset
if (it == s.end()) { // append to the end
s.resize(s.size() + chars_needed + 1); // resize, allow snprintf's null
it = s.begin() + off; // iterator was invalidated
err = vsnprintf(&*it, chars_needed + 1, fmt, args);
s.resize(s.size() - 1); // remove snprintf's null
}
else {
char saved = *it; // save char overwritten by snprintf's null
s.insert(it, chars_needed, '\0'); // insert needed space
it = s.begin() + off; // iterator was invalidated
err = vsnprintf(&*it, chars_needed + 1, fmt, args);
*(it + chars_needed) = saved; // restore saved char
}
if (err >= 0) { // success
return;
}
err = errno;
it = s.begin() + off; // above resize might have invalidated 'it'
// (invalidation is unlikely, but allowed)
s.erase(it, it + chars_needed);
}
string what = stringf("vsnprintf: [%d] ", err);
what += strerror(err);
throw runtime_error(what);
}
Public interface
std::string stringf(char const* fmt, ...) {
using namespace std;
string s;
va_list args;
va_start(args, fmt);
int chars_needed = vsnprintf(0, 0, fmt, args);
va_end(args);
va_start(args, fmt);
try {
vinsertf(s, s.end(), fmt, chars_needed, args);
}
catch (...) {
va_end(args);
throw;
}
va_end(args);
return s;
}
// these have nearly identical implementations to stringf above:
std::string& appendf(std::string& s, char const* fmt, ...);
std::string& insertf(std::string& s, std::string::iterator it,
char const* fmt, ...);
The is_sorted utility, to test containers before applying algorithms like include which expect a sorted entry:
template <
class FwdIt
>
bool is_sorted(FwdIt iBegin, FwdIt iEnd)
{
typedef typename std::iterator_traits<FwdIt>::value_type value_type;
return adjacent_find(iBegin, iEnd, std::greater<value_type>()) == iEnd;
} // is_sorted
template <
class FwdIt,
class Pred
>
bool is_sorted_if(FwdIt iBegin, FwdIt iEnd, Pred iPred)
{
if (iBegin == iEnd) return true;
FwdIt aIt = iBegin;
for (++aIt; aIt != iEnd; ++iBegin, ++aIt)
{
if (!iPred(*iBegin, *aIt)) return false;
}
return true;
} // is_sorted_if
Yeah, I know, would be better to negate the predicate and use the predicate version of adjacent_find :)
Definitely boost::addressof
//! \brief Fills reverse_map from map, so that all keys of map
// become values of reverse_map and all values become keys.
//! \note This presumes that there is a one-to-one mapping in map!
template< typename T1, typename T2, class TP1, class TA1, class TP2, class TA2 >
inline void build_reverse_map( const std::map<T1,T2,TP1,TA1>& map
, std::map<T2,T1,TP2,TA2>& reverse_map)
{
typedef std::map<T1,T2,TP1,TA1> map_type;
typedef std::map<T2,T1,TP2,TA2> r_map_type;
typedef typename r_map_type::value_type r_value_type;
for( typename map_type::const_iterator it=map.begin(),
end=map.end(); it!=end; ++it ) {
const r_value_type v(it->second,it->first);
const bool was_new = reverse_map.insert(v).second;
assert(was_new);
}
}
Looking at my stl_util.h, many of the classics (deleter functions, copy_if), and also this one (probably also quite common, but I don't see it given in the responses so far) for searching through a map and returning either the found value or a default, ala get in Python's dict:
template<typename K, typename V>
inline V search_map(const std::map<K, V>& mapping,
const K& key,
const V& null_result = V())
{
typename std::map<K, V>::const_iterator i = mapping.find(key);
if(i == mapping.end())
return null_result;
return i->second;
}
Using the default null_result of a default-constructed V is much as same as the behavior of std::map's operator[], but this is useful when the map is const (common for me), or if the default-constructed V isn't the right thing to use.
Here's my set of extra-utils, built on top of a boost.range'ish std-algo wrapper that you might need for some functions. (that's trivial to write, this is the interesting stuff)
#pragma once
/** #file
#brief Defines various utility classes/functions for handling ranges/function objects
in addition to bsRange (which is a ranged version of the \<algorithm\> header)
Items here uses a STL/boost-style naming due to their 'templatised' nature.
If template variable is R, anything matching range_concept can be used.
If template variable is C, it must be a container object (supporting C::erase())
*/
#include <boost/range/begin.hpp>
#include <boost/range/end.hpp>
#include <boost/smart_ptr.hpp>
namespace boost
{
struct use_default;
template<class T>
class iterator_range;
#pragma warning(disable: 4348) // redeclaration of template default parameters (this clashes with fwd-decl in boost/transform_iterator.hpp)
template <
class UnaryFunction
, class Iterator
, class Reference = use_default
, class Value = use_default
>
class transform_iterator;
template <
class Iterator
, class Value = use_default
, class Category = use_default
, class Reference = use_default
, class difference = use_default
>
class indirect_iterator;
template<class T>
struct range_iterator;
template <
class Incrementable
, class CategoryOrTraversal = use_default
, class difference = use_default
>
class counting_iterator;
template <class Predicate, class Iterator>
class filter_iterator;
}
namespace orz
{
/// determines if any value that compares equal exists in container
template<class R, class T>
inline bool contains(const R& r, const T& v)
{
return std::find(boost::begin(r), boost::end(r), v) != boost::end(r);
}
/// determines if predicate evaluates to true for any value in container
template<class R, class F>
inline bool contains_if(const R& r, const F& f)
{
return std::find_if(boost::begin(r), boost::end(r), f) != boost::end(r);
}
/// insert elements in range r at end of container c
template<class R, class C>
inline void insert(C& c, const R& r)
{
c.insert(c.end(), boost::begin(r), boost::end(r));
}
/// copy elements that match predicate
template<class I, class O, class P>
inline void copy_if(I i, I end, O& o, const P& p)
{
for (; i != end; ++i) {
if (p(*i)) {
*o = *i;
++o;
}
}
}
/// copy elements that match predicate
template<class R, class O, class P>
inline void copy_if(R& r, O& o, const P& p)
{
copy_if(boost::begin(r), boost::end(r), o, p);
}
/// erases first element that compare equal
template<class C, class T>
inline bool erase_first(C& c, const T& v)
{
typename C::iterator end = boost::end(c);
typename C::iterator i = std::find(boost::begin(c), end, v);
return i != c.end() ? c.erase(i), true : false;
}
/// erases first elements that match predicate
template<class C, class F>
inline bool erase_first_if(C& c, const F& f)
{
typename C::iterator end = boost::end(c);
typename C::iterator i = std::find_if(boost::begin(c), end, f);
return i != end ? c.erase(i), true : false;
}
/// erase all elements (doesn't deallocate memory for std::vector)
template<class C>
inline void erase_all(C& c)
{
c.erase(c.begin(), c.end());
}
/// erase all elements that compare equal
template<typename C, typename T>
int erase(C& c, const T& value)
{
int n = 0;
for (boost::range_iterator<C>::type i = boost::begin(c); i != boost::end(c);) {
if (*i == value) {
i = c.erase(i);
++n;
} else {
++i;
}
}
return n;
}
/// erase all elements that match predicate
template<typename C, typename F>
int erase_if(C& c, const F& f)
{
int n = 0;
for (boost::range_iterator<C>::type i = boost::begin(c); i != boost::end(c);) {
if (f(*i)) {
i = c.erase(i);
++n;
} else {
++i;
}
}
return n;
}
/// erases all consecutive duplicates from container (sort container first to get all)
template<class C>
inline int erase_duplicates(C& c)
{
boost::range_iterator<C>::type i = std::unique(c.begin(), c.end());
typename C::size_type n = std::distance(i, c.end());
c.erase(i, c.end());
return n;
}
/// erases all consecutive duplicates, according to predicate, from container (sort container first to get all)
template<class C, class F>
inline int erase_duplicates_if(C& c, const F& f)
{
boost::range_iterator<C>::type i = std::unique(c.begin(), c.end(), f);
typename C::size_type n = std::distance(i, c.end());
c.erase(i, c.end());
return n;
}
/// fill but for the second value in each pair in range
template<typename R, typename V>
inline void fill_second(R& r, const V& v)
{
boost::range_iterator<R>::type i(boost::begin(r)), end(boost::end(r));
for (; i != end; ++i) {
i->second = v;
}
}
/// applying function to corresponding pair through both ranges, min(r1.size(), r2,size()) applications
template<typename R1, typename R2, typename F>
void for_each2(R1& r1, R2& r2, const F& f)
{
boost::range_iterator<R1>::type i(boost::begin(r1)), i_end(boost::end(r1));
boost::range_iterator<R2>::type j(boost::begin(r2)), j_end(boost::end(r2));
for(;i != i_end && j != j_end; ++i, ++j) {
f(*i, *j);
}
}
/// applying function to corresponding pair through both ranges, min(r1.size(), r2,size()) applications
template<typename R1, typename R2, typename R3, typename F>
void for_each3(R1& r1, R2& r2, R3& r3, const F& f)
{
boost::range_iterator<R1>::type i(boost::begin(r1)), i_end(boost::end(r1));
boost::range_iterator<R2>::type j(boost::begin(r2)), j_end(boost::end(r2));
boost::range_iterator<R3>::type k(boost::begin(r3)), k_end(boost::end(r3));
for(;i != i_end && j != j_end && k != k_end; ++i, ++j, ++k) {
f(*i, *j, *k);
}
}
/// applying function to each possible permutation of objects, r1.size() * r2.size() applications
template<class R1, class R2, class F>
void for_each_permutation(R1 & r1, R2& r2, const F& f)
{
typedef boost::range_iterator<R1>::type R1_iterator;
typedef boost::range_iterator<R2>::type R2_iterator;
R1_iterator end_1 = boost::end(r1);
R2_iterator begin_2 = boost::begin(r2);
R2_iterator end_2 = boost::end(r2);
for(R1_iterator i = boost::begin(r1); i != end_1; ++i) {
for(R2_iterator j = begin_2; j != end_2; ++j) {
f(*i, *j);
}
}
}
template <class R>
inline boost::iterator_range<boost::indirect_iterator<typename boost::range_iterator<R>::type > >
make_indirect_range(R& r)
{
return boost::iterator_range<boost::indirect_iterator<typename boost::range_iterator<R>::type > > (r);
}
template <class R, class F>
inline boost::iterator_range<boost::transform_iterator<F, typename boost::range_iterator<R>::type> >
make_transform_range(R& r, const F& f)
{
return boost::iterator_range<boost::transform_iterator<F, typename boost::range_iterator<R>::type> >(
boost::make_transform_iterator(boost::begin(r), f),
boost::make_transform_iterator(boost::end(r), f));
}
template <class T>
inline boost::iterator_range<boost::counting_iterator<T> >
make_counting_range(T begin, T end)
{
return boost::iterator_range<boost::counting_iterator<T> >(
boost::counting_iterator<T>(begin), boost::counting_iterator<T>(end));
}
template <class R, class F>
inline boost::iterator_range<boost::filter_iterator<F, typename boost::range_iterator<R>::type> >
make_filter_range(R& r, const F& f)
{
return boost::iterator_range<boost::filter_iterator<F, typename boost::range_iterator<R>::type> >(
boost::make_filter_iterator(f, boost::begin(r), boost::end(r)),
boost::make_filter_iterator(f, boost::end(r), boost::end(r)));
}
namespace detail {
template<class T>
T* get_pointer(T& p) {
return &p;
}
}
/// compare member function/variable equal to value. Create using #ref mem_eq() to avoid specfying types
template<class P, class V>
struct mem_eq_type
{
mem_eq_type(const P& p, const V& v) : m_p(p), m_v(v) { }
template<class T>
bool operator()(const T& a) const {
using boost::get_pointer;
using orz::detail::get_pointer;
return (get_pointer(a)->*m_p) == m_v;
}
P m_p;
V m_v;
};
template<class P, class V>
mem_eq_type<P,V> mem_eq(const P& p, const V& v)
{
return mem_eq_type<P,V>(p, v);
}
/// helper macro to define function objects that compare member variables of a class
#define ORZ_COMPARE_MEMBER(NAME, OP) \
template <class P> \
struct NAME##_type \
{ \
NAME##_type(const P&p) : m_p(p) {} \
template<class T> \
bool operator()(const T& a, const T& b) const { \
return (a.*m_p) OP (b.*m_p); \
} \
P m_p; \
}; \
template <class P> \
NAME##_type<P> NAME(const P& p) { return NAME##_type<P>(p); }
#define ORZ_COMPARE_MEMBER_FN(NAME, OP) \
template <class P> \
struct NAME##_type \
{ \
NAME##_type(const P&p) : m_p(p) {} \
template<class T> \
bool operator()(const T& a, const T& b) const { \
return (a.*m_p)() OP (b.*m_p)(); \
} \
P m_p; \
}; \
template <class P> \
NAME##_type<P> NAME(const P& p) { return NAME##_type<P>(p); }
/// helper macro to wrap range functions as function objects (value return)
#define ORZ_RANGE_WRAP_VALUE_2(FUNC, RESULT) \
struct FUNC##_ \
{ \
typedef RESULT result_type; \
template<typename R, typename F> \
inline RESULT operator() (R& r, const F& f) const \
{ \
return FUNC(r, f); \
} \
};
/// helper macro to wrap range functions as function objects (void return)
#define ORZ_RANGE_WRAP_VOID_2(FUNC) \
struct FUNC##_ \
{ \
typedef void result_type; \
template<typename R, typename F> \
inline void operator() (R& r, const F& f) const \
{ \
FUNC(r, f); \
} \
};
/// helper macro to wrap range functions as function objects (void return, one argument)
#define ORZ_RANGE_WRAP_VOID_1(FUNC) \
struct FUNC##_ \
{ \
typedef void result_type; \
template<typename R> \
inline void operator() (R& r) const \
{ \
FUNC(r); \
} \
};
ORZ_RANGE_WRAP_VOID_2(for_each);
ORZ_RANGE_WRAP_VOID_1(erase_all);
ORZ_RANGE_WRAP_VALUE_2(contains, bool);
ORZ_RANGE_WRAP_VALUE_2(contains_if, bool);
ORZ_COMPARE_MEMBER(mem_equal, ==)
ORZ_COMPARE_MEMBER(mem_not_equal, !=)
ORZ_COMPARE_MEMBER(mem_less, <)
ORZ_COMPARE_MEMBER(mem_greater, >)
ORZ_COMPARE_MEMBER(mem_lessequal, <=)
ORZ_COMPARE_MEMBER(mem_greaterequal, >=)
ORZ_COMPARE_MEMBER_FN(mem_equal_fn, ==)
ORZ_COMPARE_MEMBER_FN(mem_not_equal_fn, !=)
ORZ_COMPARE_MEMBER_FN(mem_less_fn, <)
ORZ_COMPARE_MEMBER_FN(mem_greater_fn, >)
ORZ_COMPARE_MEMBER_FN(mem_lessequal_fn, <=)
ORZ_COMPARE_MEMBER_FN(mem_greaterequal_fn, >=)
#undef ORZ_COMPARE_MEMBER
#undef ORZ_RANGE_WRAP_VALUE_2
#undef ORZ_RANGE_WRAP_VOID_1
#undef ORZ_RANGE_WRAP_VOID_2
}
I seem to need a Cartesian product, for example {A, B}, {1, 2} -> {(A,1), (A,2), (B,1), (B,2)}
// OutIt needs to be an iterator to a container of std::pair<Type1, Type2>
template <typename InIt1, typename InIt2, typename OutIt>
OutIt
cartesian_product(InIt1 first1, InIt1 last1, InIt2 first2, InIt2 last2, OutIt out)
{
for (; first1 != last1; ++first1)
for (InIt2 it = first2; it != last2; ++it)
*out++ = std::make_pair(*first1, *it);
return out;
}
I would call such an append function by its name and would use operator+= , operator*= and so on for element-wise operations, such as:
template<typename X> inline void operator+= (std::vector<X>& vec1, const X& value)
{
std::transform( vec1.begin(), vec1.end(), vec1.begin(), std::bind2nd(std::plus<X>(),value) );
}
template<typename X> inline void operator+= (std::vector<X>& vec1, const std::vector<X>& vec2)
{
std::transform( vec1.begin(), vec1.end(), vec2.begin(), vec1.begin(), std::plus<X>() );
}
some other simple and obvious wrappers as implied before:
template<typename X> inline void sort_and_unique(std::vector<X> &vec)
{
std::sort( vec.begin(), vec.end() );
vec.erase( std::unique( vec.begin(), vec.end() ), vec.end() );
}
template<typename X> inline void clear_vec(std::vector<X> &vec)
{
std::vector<X>().swap(vec);
}
template<typename X> inline void trim_vec(std::vector<X> &vec, std::size_t new_size)
{
if (new_size<vec.size())
std::vector<X>(vec.begin(),vec.begin() + new_size).swap(vec);
else
std::vector<X>(vec).swap(vec);
}
Insert a new item and return it, useful for simple move semantics like push_back(c).swap(value) and related cases.
template<class C>
typename C::value_type& push_front(C& container) {
container.push_front(typename C::value_type());
return container.front();
}
template<class C>
typename C::value_type& push_back(C& container) {
container.push_back(typename C::value_type());
return container.back();
}
template<class C>
typename C::value_type& push_top(C& container) {
container.push(typename C::value_type());
return container.top();
}
Pop and return an item:
template<class C>
typename C::value_type pop_front(C& container) {
typename C::value_type copy (container.front());
container.pop_front();
return copy;
}
template<class C>
typename C::value_type pop_back(C& container) {
typename C::value_type copy (container.back());
container.pop_back();
return copy;
}
template<class C>
typename C::value_type pop_top(C& container) {
typename C::value_type copy (container.top());
container.pop();
return copy;
}
IMO there needs to be more functionality for pair:
#ifndef pair_iterator_h_
#define pair_iterator_h_
#include <boost/iterator/transform_iterator.hpp>
#include <functional>
#include <utility>
// pair<T1, T2> -> T1
template <typename PairType>
struct PairGetFirst : public std::unary_function<PairType, typename PairType::first_type>
{
typename typename PairType::first_type& operator()(PairType& arg) const
{ return arg.first; }
const typename PairType::first_type& operator()(const PairType& arg) const
{ return arg.first; }
};
// pair<T1, T2> -> T2
template <typename PairType>
struct PairGetSecond : public std::unary_function<PairType, typename PairType::second_type>
{
typename PairType::second_type& operator()(PairType& arg) const
{ return arg.second; }
const typename PairType::second_type& operator()(const PairType& arg) const
{ return arg.second; }
};
// iterator over pair<T1, T2> -> iterator over T1
template <typename Iter>
boost::transform_iterator<PairGetFirst<typename std::iterator_traits<Iter>::value_type>, Iter>
make_first_iterator(Iter i)
{
return boost::make_transform_iterator(i,
PairGetFirst<typename std::iterator_traits<Iter>::value_type>());
}
// iterator over pair<T1, T2> -> iterator over T2
template <typename Iter>
boost::transform_iterator<PairGetSecond<typename std::iterator_traits<Iter>::value_type>, Iter>
make_second_iterator(Iter i)
{
return boost::make_transform_iterator(i,
PairGetSecond<typename std::iterator_traits<Iter>::value_type>());
}
// T1 -> pair<T1, T2>
template <typename FirstType, typename SecondType>
class InsertIntoPair1st : public std::unary_function<FirstType, std::pair<FirstType, SecondType> >
{
public:
InsertIntoPair1st(const SecondType& second_element) : second_(second_element) {}
result_type operator()(const FirstType& first_element)
{
return result_type(first_element, second_);
}
private:
SecondType second_;
};
// T2 -> pair<T1, T2>
template <typename FirstType, typename SecondType>
class InsertIntoPair2nd : public std::unary_function<SecondType, std::pair<FirstType, SecondType> >
{
public:
InsertIntoPair2nd(const FirstType& first_element) : first_(first_element) {}
result_type operator()(const SecondType& second_element)
{
return result_type(first_, second_element);
}
private:
FirstType first_;
};
#endif // pair_iterator_h_
template <typename T> size_t bytesize(std::vector<T> const& v) { return sizeof(T) * v.size(); }
If you need to use a lot of functions that take pointer + number of bytes, it's always just
fun(vec.data(), bytesize(vec));
Duplicate a string with *:
std::string operator*(std::string s, size_t n)
{
std::stringstream ss;
for (size_t i=0; i<n; i++) ss << s;
return ss.str();
}
One of my favorite is the Transposer that finds a transpose of a tuple of containers of the same size. That is, if you have a tuple<vector<int>,vector<float>>, it converts it into a vector<tuple<int, float>>. Comes handy in XML programming. Here is how I did it.
#include <iostream>
#include <iterator>
#include <vector>
#include <list>
#include <algorithm>
#include <stdexcept>
#include <boost/tuple/tuple.hpp>
#include <boost/tuple/tuple_io.hpp>
#include <boost/type_traits.hpp>
using namespace boost;
template <class TupleOfVectors>
struct GetTransposeTuple;
template <>
struct GetTransposeTuple<tuples::null_type>
{
typedef tuples::null_type type;
};
template <class TupleOfVectors>
struct GetTransposeTuple
{
typedef typename TupleOfVectors::head_type Head;
typedef typename TupleOfVectors::tail_type Tail;
typedef typename
tuples::cons<typename remove_reference<Head>::type::value_type,
typename GetTransposeTuple<Tail>::type> type;
};
template <class TupleOfVectors,
class ValueTypeTuple =
typename GetTransposeTuple<TupleOfVectors>::type,
unsigned int TUPLE_INDEX = 0>
struct Transposer
: Transposer <typename TupleOfVectors::tail_type,
ValueTypeTuple,
TUPLE_INDEX + 1>
{
typedef typename remove_reference<typename TupleOfVectors::head_type>::type
HeadContainer;
typedef typename TupleOfVectors::tail_type Tail;
typedef Transposer<Tail, ValueTypeTuple, TUPLE_INDEX + 1> super;
typedef std::vector<ValueTypeTuple> Transpose;
Transposer(TupleOfVectors const & tuple)
: super(tuple.get_tail()),
head_container_(tuple.get_head()),
head_iter_(head_container_.begin())
{}
Transpose get_transpose ()
{
Transpose tran;
tran.reserve(head_container_.size());
for(typename HeadContainer::const_iterator iter = head_container_.begin();
iter != head_container_.end();
++iter)
{
ValueTypeTuple vtuple;
this->populate_tuple(vtuple);
tran.push_back(vtuple);
}
return tran;
}
private:
HeadContainer const & head_container_;
typename HeadContainer::const_iterator head_iter_;
protected:
void populate_tuple(ValueTypeTuple & vtuple)
{
if(head_iter_ == head_container_.end())
throw std::runtime_error("Container bound exceeded.");
else
{
vtuple.get<TUPLE_INDEX>() = *head_iter_++;
super::populate_tuple (vtuple);
}
}
};
template <class ValueTypeTuple,
unsigned int INDEX>
struct Transposer <tuples::null_type, ValueTypeTuple, INDEX>
{
void populate_tuple(ValueTypeTuple &) {}
Transposer (tuples::null_type const &) {}
};
template <class TupleOfVectors>
typename Transposer<TupleOfVectors>::Transpose
transpose (TupleOfVectors const & tupleofv)
{
return Transposer<TupleOfVectors>(tupleofv).get_transpose();
}
int main (void)
{
typedef std::vector<int> Vint;
typedef std::list<float> Lfloat;
typedef std::vector<long> Vlong;
Vint vint;
Lfloat lfloat;
Vlong vlong;
std::generate_n(std::back_inserter(vint), 10, rand);
std::generate_n(std::back_inserter(lfloat), 10, rand);
std::generate_n(std::back_inserter(vlong), 10, rand);
typedef tuples::tuple<Vint, Lfloat, Vlong> TupleOfV;
typedef GetTransposeTuple<TupleOfV>::type TransposeTuple;
Transposer<TupleOfV>::Transpose tran =
transpose(make_tuple(vint, lfloat, vlong));
// Or alternatively to avoid copying
// transpose(make_tuple(ref(vint), ref(lfloat), ref(vlong)));
std::copy(tran.begin(), tran.end(),
std::ostream_iterator<TransposeTuple>(std::cout, "\n"));
return 0;
}
Not sure if these qualify as std wrappers, but my commonly used helper functions are:
void split(string s, vector<string> parts, string delims);
string join(vector<string>& parts, string delim);
int find(T& array, const V& value);
void assert(bool condition, string message);
V clamp(V value, V minvalue, V maxvalue);
string replace(string s, string from, string to);
const char* stristr(const char* a,const char*b);
string trim(string str);
T::value_type& dyn(T& array,int index);
T and V here are template arguments. The last function works the same way as []-operator, but with automating resizing to fit needed index.
Similar to what people posted before, I have convenience overloads of algorithms for simplifying passing iterator arguments. I call algorithms like this:
for_each(iseq(vec), do_it());
I overloaded all the algorithms such that they take a single parameter of type input_sequence_range<> instead of the two input iterators (input as in anything that isn't mere output).
template<typename In>
struct input_sequence_range
: public std::pair<In,In>
{
input_sequence_range(In first, In last)
: std::pair<In,In>(first, last)
{ }
};
And this is how iseq() works:
template<typename C>
input_sequence_range<typename C::const_iterator> iseq(const C& c)
{
return input_sequence_range<typename C::const_iterator>(c.begin(),
c.end());
}
Similarly, I have specializations for
const_iterators
pointers (primitive arrays)
stream iterators
any range [begin,end) just for a uniform use: use iseq() for everything
Unordered erase for std::vector. The most efficient way to erase an element from a vector but it does not preserve the order of elements. I didn't see the point of extending it to other containers since most don't have the same penalty for removing items from the middle. It's similar to some other templates already posted but it uses std::swap to move items instead of copying.
template<typename T>
void unordered_erase(std::vector<T>& vec, const typename std::vector<T>::iterator& it)
{
if (it != vec.end()) // if vec is empty, begin() == end()
{
std::swap(vec.back(), *it);
vec.pop_back();
}
}
Signum returns the sign of a type. Returns -1 for negative, 0 for zero and 1 for positive.
template <typename T>
int signum(T val)
{
return (val > T(0)) - (val < T(0));
}
Clamp is pretty self explanatory, it clamps a value so that it lies within the given range. It boggles my mind that the Standard Library includes min and max but not clamp
template<typename T>
T clamp(const T& value, const T& lower, const T& upper)
{
return value < lower ? lower : (value > upper ? upper : value);
}