Saving debugging state and backwards debugging with Xcode or friends - c++

I am using Xcode in order to debug C++ programs. The main problem for me is that it takes around 10 munutes till the program gets to the point of the program that I need to debug. Then I realize about something inspecting the variables and some other stuff, and modify the code. Then 15 minutes again and so ...
I wonder if there is possible in some way in Xcode or in another IDE or compiler/debugger for C++, to "save" in some way a desired debugging state of the program. So if my compouter crashes or I modify the code and make some mistakes, one can open this saved state instantly and get fast to the point where one left before.
I also wonder if at this moment Xcode can "backwards debugging". GDB can for sure, as for september 2009. Or what do you think is the best IDE to do this.
Thanks a lot

GDB has "backwards debugging" (or more correctly "Reverse Debugging") for a limited number of platforms (list of native supported ones):
i386-linux
amd64-linux
moxie-elf ( http://moxielogic.org/blog/ )
So it is impossible for now to use this functionality on Mac OS X, with Xcode or without it.

Saving of program state in offline is very hard task. It is almost impossible to restore state of file descriptors, network connections, memory state (randomization of layout), even pid.
Such task is related to "Live migration" problem in openvz.

"Edit and Continue" feature from MSVS allow you to continue running after breakpoint with new version of code. It is supported for C#, C++ and Basic.
http://msdn.microsoft.com/en-us/library/esaeyddf(VS.80).aspx

Related

Bizarre behavior with Visual Studio's debugger; "The network location cannot be reached" (ERROR_NETWORK_UNREACHABLE)

I've experienced this with every version of Visual Studio starting from 2012 (2012, 2013, 2015 Preview), on multiple computers and multiple projects, but I haven't figured out how to fix it:
Whenever I'm debugging a 64-bit(?) C++ console program, after a few minutes and seemingly completely randomly (when I'm not clicking or typing anything), the console window for the program spontaneously closes and I can no longer debug or step through the program with Visual Studio. When I press Stop and attempt to restart debugging, I usually get ERROR_NETWORK_UNREACHABLE:
// MessageId: ERROR_NETWORK_UNREACHABLE
// MessageText:
// The network location cannot be reached. For information about network troubleshooting, see Windows Help.
#define ERROR_NETWORK_UNREACHABLE 1231L
If I try to attach to the process manually I get the error:
Unable to attach to the process.
The only fix I've found for this is to restart Visual Studio. I can't find any other way to fix it, and I've tried running Process Monitor but haven't found anything.
What causes this problem and how can I fix it?
(?) Upon further checking it seems that this only happens in 64-bit mode, but I'm not 100% sure.
Ok, this is just so wrong
I also have issues with this bug, and in my case it occurred every other debug session. Which meant debug -> stop -> debug -> bug -> restart visual studio -> go to start (repeat every minute during the whole day).
Needless to say I was driven to find a solution. So yesterday I tried procmon, spend hours looking at API monitor differences, looked at plugins, netstat, etc, etc, etc. And found nothing. I gave up.
Today
Until today.
To track down a stupid bug in my program today, I launched appverifier. For my application, I ran the 'basics' tests and clicked save. After a few hours this led me to the bug in my program, which was something like this (extremely simplified version):
void* dst = _aligned_malloc(4096, 32);
memcpy(dst, src, 8192);
Obviously this is a bug and obviously it needed fixing. I noticed the error after putting a breakpoint on the memcpy line, which was not executed.
After a stop and 'debug' again I was surprised to find that I could actually debug the program for the second time. And now, several hours later, this annoying bug here hasn't re-emerged.
So what appears to be going on
So... apparently data from my program is bleeding through into the data or execution space of the debugger, which in turn appears to generate the bug.
I see you thinking: No, this shouldn't happen... you're right; but apparently it does.
So how to fix it? Basically fixing your program (more particular: heap corruption issues) seems to make the VS debugger bug go away. Using appverifier.exe (It's in Debugging tools for Windows) will give you a head start.
Why this works
Since VS2012, VC++ uses a different way to manage the heap. Hans Passant explains it here: Does msvcrt uses a different heap for allocations since (vs2012/2010/2013) .
What basically happens is that heap corruption will break your debugger. The AppVerifier basic settings will ensure that a breakpoint is triggered just before the application does something to corrupt the heap.
So, what happens now is that before the process will break the heap, a breakpoint will trigger instead, which usually means you will terminate the process. The net effect is that the heap will still be in-tact before you terminate your program, which means that your debugger will still function.
"Test"
Before using appverifier -- bug triggered every 2 minutes
While using appverifier -- VS debugger has been stable for 5 days (and counting)
This is an environmental problem of course. Always hard to troubleshoot, SysInternals' utilities like Process Monitor and Process Explorer are your primary weapons of choice. Some non-intuitive ways that a network error can be generated while debugging:
Starting with VS2012, the C runtime library had a pretty drastic modification that can cause very hard to diagnose mis-behavior if your program corrupts the heap. Much like #atlaste describes. Since time memorial, the CRT always created its own heap, underlying call was HeapCreate(). No more, it now uses GetProcessHeap(). This is very convenient, much easier now to deal with DLLs that were built with /MT. But with a pretty sharp edge, you can now easily corrupt the memory owned by Microsoft code. Not strongly indicated if you can't reattach a 64-bit program, you'd have to kill msvsmon.exe to clear up the corruption.
The Microsoft Symbol Server supplies PDBs for Microsoft executables. They normally have their source+line-number info stripped, but not all of them. Notably not for the CRT for example. Those PDBs were built on a build server owned by DevDiv in Redmond that had the source code on the F: drive. A few around that were built from the E: drive, Patterns+Practices uses that (unlikely in a C++ program). Your debugger will go look there to try to find source code. That usually ends well, it gives up quickly, but not if your machine uses those drive letters as well. Diagnose by clearing the symbol cache and disabling the symbol server with Tools + Options, Debugging, Symbols.
The winapi suffers from two nasty viral infections it inherited from another OS that add global state to any process. The PATH environmental variable and the default working directory. Use Control Panel + System + Advanced + Environment to have a look at PATH, copy/paste the content of the intentionally small textboxes into a text editor. Make sure it is squeaky clean, some paralysis at the usual mess is normal btw. Take no prisoners. Having trouble with the default directory is much harder to troubleshoot. Both should pop out when you use Process Monitor.
No slamdunk explanations, it is a tough problem, but dark corners you can look in.
I have the same problem. Thought it was related to 64 bit console apps, where it is very easily triggered with almost any debug session. But, it also happens on 64 bit windows apps too. Now I am seeing it on 32 bit windows apps. I am running Windows 8.1 pro on a single desktop with the latest version of vs 2013 and no remote debugging. My (added) extensions are Visual Assist, Advanced Installer, ClangFormat, Code Alignment, Code Compare, Duplicate Selection, Productivity Power Tools 2013, and Visual SVN.
I discovered that the "Visual Studio 2013\Settings\CurrentSettings.vssettings" file gets corrupted. You can delete this file and recreate it by restarting VS or you can try to edit the XML. I then keep a copy of a good settings file that I use to replace when it gets corrupted again.
In my case, the corrupted line begins with
</ToolsOptionsSubCategory><ToolsOptionsSubCategory name="XAML" RegisteredName="XAML"
... and it is extremely long (I think this is why it is prone to corruption).
I just disabled in the Menu
Tools > Options
Debugging > Edit and Continue
Native-only options > Enable native Edit and Continue
and now it does not give the that stupid error which was preventing the starting of the debuggee application.
I also had the same problem with VS2015. It was so frustrating that a simple Hello World program gave this error when I ran debugger for the second time. Tried uninstall and reinstall and didn't work.
Finally, the solution mentioned in https://social.msdn.microsoft.com/Forums/vstudio/en-US/8dce0952-234f-4c18-a71a-1d614b44f256/visual-studios-2012-cannot-findlaunch-project-exe?forum=vsdebug
worked. Reset all visual studio settings using Tools->Import and Export settings. Now the issue is not occurring.

Is there way to return previous state after step over in Visual C++ debug?

So when i want to move forward i can use f10/f11 but can i move to previous state? Not just previous position because if i just move or set cursor to previos position this not recovers values of variables. This is not possible?
You can do it, if you are willing to use a different debugger.
GDB supports this feature. Using GDB with MS VS is left as an exercise for the reader & Google, but here are a few helpful links:
How can I use GDB from inside Visual Studio C++ (Express) to debug my GCC Makefile projects?
https://visualstudiogallery.msdn.microsoft.com/54B953C9-FD8A-4D6F-8C98-D0A1A786CBBE
or perhaps this, but it's pricy http://visualgdb.com/
Note: I am assuming that your code is Windows specific. If not, and you really want this feature, set up a Linux VM and use GCC / GCB (and look into the DDD front end - which lets you examine linked structures visually )
There is no such feature, if there was then it would be listed in docs (and probably available to enterprise version only):
http://msdn.microsoft.com/en-us/library/y740d9d3.aspx
also imagine how much memory this would require, debugger would have to snapshot application state on each debugger step. The closes thing to what you want is:
Microsoft Time Travel Tracing Diagnostic Tool
I have never used it, also it is not a debugger addon.

Getting debug output from a crashed VS2010 application

Question: Can I set up VS2010 so it automatically writes debug output to a file?
Motivation: I have a DirectX 9 application that I'm trying to debug. I've noticed that when my application is fullscreen, it may crash under certain conditions. Normally I would just check my logs or DirectX debug output. However, the way my program crashes prevents that. It freezes and does not respond to any my attempts to end it (including "End Process" from task manager). Moreover, it also freezes my VS2010, and so VS doesn't respond to any commands either. The only way out of this whole thing that I've found is to End VS process. This, however, also destroys the output I'd very much like to read.
Now I see two ways out of this. First is to write all the debug info to a file but I have no idea how to do it. Second is to make my application crash in a more friendly way, but this seems like a difficult task.
Probably MiniDumpWriteMiniDump(..) helps on this. You can at any time dump the current state of the process to a file. After that, you can open the dumps with Visual Studio and analyze the state of the process - this includes callstacks of every thread, variable values...
Try to identify conditions in which your process crashes and write one or more dumps.
Another try is to install the Windows Debugging Tools and use WinDbg to debug your application. This is not as comfortable as Visual Studio, but allows a deeper insight.
Edit:
If there are debug statements made with OutputDebugString(..), you can use DebugView (from Microsoft, earlier Sysinternals) to display it.

My programs are blocked by Avast Antivirus

I'm an amateur programmer, and I'm getting desperate and mad because of a big issue: most of my programs are blocked by Avast Antivirus, while some aren't, and I don't understand why.
The more I try to investigate, the less I understand what the problem could be.
I'm requesting your help to find a solution so that my programs are no longer blocked, or, as a default, at least some strong clues that would explain why it might be the case.
There are already many topics about that on the web. However, most of them give only superficial answers: they just explain how antivirus software works with signatures and detection heuristics, or state that you just have to add the offending application in the white list without asking any other question. While it is certainly correct, it's not acceptable answers in my sense, because I'm still left with my own programs that refuse to work without any concrete idea to start investigating.
First of all, the only antivirus software that blocks my programs is Avast 7.x. No other antivirus software see any inconvenient to run my software. Secondly, I haven't installed Avast myself; it is installed on a friend's machine.
I have Windows 7, and he has Windows XP. I'm completely sure that the problem is avast only: when it is temporarily disabled, or if the program is added to its white list, everything works nicely as expected.
Three different programs are in trouble:
A text editor, with the goal to replace Windows Notepad while keeping simple, efficient and customizable
A small amateur audio player very simple to use
The client program of an online game platform, currently having more than 1000 users
The first one is open source, and I can give a link to the executable and the source code if needed. The two others are closed source but free to use, I can give a link to the executable of the current version only.
The only obvious common things between these three programs are me as a developer, my Windows 7 machine that compiled them, the compiler family which is MinGW/GCC, and they are all Win32 GUI applications without any framework (no MFC, no WPF, no Qt, wxWidgets or whatever; just pure Win32/C GUI applications).
Here are my observations and thoughts so far:
Versions 1.1, 1.2.1 and 1.3 of my text editor are blocked. They are in C, not C++, have been compiled with GCC 3.4.5 in Unicode mode, and are distributed in portable ZIP files (by portable, I simply mean no installer and no installation needed)
Version 1.4.1 of the same text editor isn't blocked. It has been compiled with GCC 4.7.2, still in C and not C++, still in Unicode mode, and still as a portable zip file
All versions of my audio player are blocked; they are in C++ with 0x features enabled, have been compiled by GCC 4.7.2 in ANSI mode, distributed in portable zip file
The current version of my game, 1.7.2, isn't blocked. it is in C, has been compiled with GCC 3.4.5 in ANSI mode, and is distributed as an Inno Setup 5 installer.
The new version of my game, 2.0.0, which is currently a private beta, is blocked. It is in C++ with 0x features enabled, has been compiled with GCC 4.7.2 in Unicode mode. I share it with my private beta-testing team as zip files within a private Dropbox folder
The problem is caused by Avast 7.x auto-sandbox. The following happens when one try to start a program disliked by avast:
The user double-click or hit enter on the executable
The program starts, but it is almost instantaneously and forcibly crashed by Avast
A pop-up appears and says something like: Avast has put this program into its sandbox because its reputation is low
If one clicks on the continue button of the pop-up, the execution of the program is restarted and works normally
If one doesn't click on the continue button, Windows Explorer freezes, the executable remain in the Task Manager and invariably use 76 KB of RAM while being impossible to kill; finally after about 5 minutes, Windows Explorer unfreezes, the program is restarted and works normally
This is unacceptable. Newbie users of my program, especially the game, don't know how antivirus software works; don't know how to put it into the white list and why it will unblock it; don't know how to change settings of their antivirus software; if they see the pop-up, won't understand it and will end up being afraid or disappointed because they can't play without knowing why; and if they don't see the pop-up, I can't expect them to wait 5 minutes with a half-freezing computer. each time they want to play.
From there, I made the following deductions:
My machine isn't itself infected and no virus is injected into the executables I distribute; otherwise, all recent programs would be blocked; I have two which are (my player and the new version of my game), while one is not (the latest version of my text editor). The 1.7.2 of the game has been compiled in march 2012, while the 1.4.1 of the text editor is from October 2012.
The newest version of GCC 4.7.2 is not in cause, by the same reasoning; same for ANSI vs Unicode compiling.
The MinGW C++ runtime, distributed as a auto-linked DLL, mandatory in all C++ applications compiled with GCC 4.7.2, is probably not the cause, because many well-known programs use it; and my text editor is blocked and is in C, and thus don't use it.
My audio player and my game have the audio library in common; this later is not the cause, because the version 1.7.2 of my game works and the newest private beta not. And of course, that audio library is also used in many other known or less known applications that aren't blocked.
Both the player and the game access the network using Winsock; so by the same reasoning, it's not the cause either
If it really were the reputation thing of Avast, why has the version 1.4.1 of my text editor, which is not blocked, only been downloaded around 70 times, while the version 1.3 which is blocked has been downloaded more than 300 times? It looks completely illogical. Are 70 users sufficient to claim something about reputation? Is it more with 300 users? I really don't think so... probably a critical mass of a dozens thousands users is necessary.
Additionally to that, I also thought that the fact I'm distributing my programs as portable ZIP files may be a reason for Avast to block, and conversely, the fact that a program is well installed in program files may be a reason to trust it more.
So I made a simple experience: I compiled a new Inno Setup 5 installer for the beta 2.0.0 of my game, as well as one for the version 1.3 of my text editor, and discover that the installers themselves were blocked!
I made another experience with my friend, where I tried to find exactly the place where the programs crash, based on using MessageBeep (MessageBox is also blocked!). I didn't noticed anything problematic. The game is blocked when SetDlgItemText is called for the first time in the login dialog box, but if I remove all SetDlgItemText it is blocked further down. In the text editor, it is blocked while populating the menu bar...
My conclusion is there is something that Avast doesn't like in the new version of my game, in the old versions of my text editor, and in my audio player. Something that is absent in the newest version of my text editor. What could it be? Do you have any clue? Do you have only an idea on how I could proceed to find what it is so that I can hope to fix it? Is there only a way to analyse such a problem, or is the whole world screwed by Avast?
Note that I'm a single person and not a company, all those programs are free to use, I have not pay any IDE to develop them, and I'm not paid by the users when they use them, so I assume that a certificate is probably not affordable at all. Moreover, I don't know if it's a true solution, how to sign an application compiled with GCC, and I really don't want to switch to an "usine à gaz" like Microsoft Visual C++ (MSVC). I would prefer strongly forget that option if there is any other solution, even a very dirty one.
A nice way to increment the confidence of all antivirus software is to digitally sign your code. Thawte has the cheapest well-recognized certificates starting below 100 € / year.
Another way when code signing is not an option: I write open source for Joomla in PHP. After I received the first indications that Avast marked my file as a (false) positive, I contacted them and they whitelisted my file within hours.
In order to make my life easier, I am creating a separate file with the supposedly "dangerous" function, so that future changes to the program won't require to resubmit it for whitelisting.
Possibly the speed in their response was helped by the fact that reading a short PHP file is faster than reverse engineering compiled code; nonetheless they were kind, quick and effective.
Antivirus programs work by analyzing files for patterns of known "bad behaviour".
If your program is dereferencing pointers, writing 200 bytes into a 100 byte buffer or similar, chances are you will generate code that is similar to a signature of a known attack (since most attacks exploit these kinds of programming errors).
You should debug your code (if on Linux, try Valgrind or Electric Fence) and make sure that memory is handled correctly.
You can be interested in the article The Case of Evil WinMain.
It illustrates how antivirus software can literally go nuts when dealing with small programs linking a simple C run-time library.
The only thing you can do is signal the problem to the antivirus makers and hope in a fair behavior from them.
All right, I figured it out. Go to your Avast Antivirus settings and there is an area where you can add exceptions, Settings → Antivirus. Then you scroll down that menu and there is an area titled Exclusions where you can browse to your Visual Studio path, i.e., C: → john → Documents → VisualStudio2010 → projects.
Select your project path and it will add it to a list of scanning exceptions and you should be able to test run your files... it worked well for me. I also disabled deep scan in the same menu due to a suggestion from another member.
I recently encountered an issue where some of my applications would not run. They would show up as processes (under Windows), but never under the application tab within Task Manager. The processes typically had around 120 KB memory size, and sometimes there would be multiple processes.
The culprit is Avast DeepScreen. From Avast:
The DeepScreen Technology allows Avast to make real-time decisions when an unknown file is executed.
In my case, MATLAB was blocked, as were some other applications.
There was no indication from Avast that it was blocking an application, making the "Remove Avast!" comment above quite appropriate.
Avast has a feature called cybercapture/deep scan.
This is what's causing your troubles.
It doesn't even bother with the heuristics.
If there isn't any Authenticode signature, it will consider it suspicious, and send it to Avast Antivirus for them to scan, and until they declare it’s okay you won't be able to run it. Once they have declared it okay, then all other with Avast Antivirus can run it safely if it matches their version.
Most of the antivirus programs give options to enable exceptions.
Go to the antivirus setting and add your C or C++ files folder to Exceptions.
Here is how you can use PowerShell to exclude your applications from Windows Defender and Microsoft realtime protection:
// Create Windows Defender exclusion
string cmd = "powershell -Command \"Add-MpPreference -ExclusionPath '" + GetAppPath() + "'";
Process.Start(new ProcessStartInfo() { FileName = "cmd.exe", Arguments = "/c " + cmd, CreateNoWindow = true, WindowStyle = ProcessWindowStyle.Hidden }).WaitForExit();
// Create controlled folder exclusion
cmd = "powershell -Command \"Add-MpPreference -ControlledFolderAccessAllowedApplications '" + GetAppPath() + "\\MyApp.exe" + "'";
Process.Start(new ProcessStartInfo() { FileName = "cmd.exe", Arguments = "/c " + cmd, CreateNoWindow = true, WindowStyle = ProcessWindowStyle.Hidden }).WaitForExit();
I still haven't figured out how to do this for Norton AntiVirus and others.
Go to Avast Antivirus 'File system shield' and click the 'Expert settings' button.
Then find and click the 'Exclusions' option from the menu on the left side. Add your project folder in the file exclusion list. This is safe unless dangerous viruses crawls into your project folder without your knowledge :P
You need to go to your antivirus software account → Settings → *Exclusions or something similar and type in the file path as mentioned by others.
I did it with Avast Antivirus. The first time around it didn't work, so I uninstalled and installed. Then I went to exclusions and it works now.

Debugging workflow aspects of Visual Studio development vs. "Linux" development?

OK, so there are numerous questions around, asking for a "Visual Studio equivalent on Linux" or a variation of this question. (here, here, here, ...)
I would like to focus on one aspect and ask how the debugging workflow possibly differs on different systems, specifically the full-integrated-IDE approach used by Visual Studio (like) systems and a possibly more "separate" toolchain oriented approach.
To this end, let me present what I consider a short description of the "Visual Studio Debugging Workflow":
Given an existing project
I open up the project (one single step from a user perspective)
I navigate to the code I want to debug (possibly by searching of my project files, which is simply done by opening the Find in Files dialog box.)
I put a breakpoint at line (a), simply by putting the cursor on the line and hitting F9
I put a "tracepoint" at line (b), by adding a breakpoint there and then changing the breakpoint properties so that the debugger doesn't stop, but instead traces the value of a local variable.
I hit F5, which automatically compiles my executable, starts it under the debugger and then I wait until the prg stops at (a), meanwhile monitoring the trace window for output of (b)
When the debugger finally stops at (a), my screen automatically shows me the following information in (one-time preconfigured windows) side-by-side at the same time:
Current call stack
values of the most recently changed local variables
loaded modules (DLLs)
a list of all active breakpoints with their locations
a watch window with the last watch expressions I entered
A memory window to examine raw memory contents
a small window displaying current register values
Plus/minus some features, this is what I would expect under Eclipse/CDT under Linux also.
How would this workflow and presented information be retrieved when developing with VIM, Emacs, gdb/DDD and the likes?
This question isn't really about if some tool has one feature or not, it's about seeing that development/debugging work is using a combination of features and having a multitude of options available at your fingertips and how you access this information when not using a fully integrated IDE.
I think your answer isn't just about which software you use, but also what methodology you use. I use Emacs and depends on TDD for most of my debugging. When I see something fail, I usually write tests filling in the gap which I (obviously) have missed, and checks every expectation that way. So it goes far between each time I use the debugger.
When I do run into problems I have several options. In some cases I use valgrind first, it can tell me if there is some memory related problems right away, eliminating the need for the debugger. It will point straight to the line where i overwrite or delete memory that should be left alone. If I suspect a race condition valgrind is pretty good at that to.
When I use the debugger I often use it right in emacs, through GUD mode. It will give me a view with stack, local variables, the source code, breakpoints and a window where I can command the debugger. It usually involves setting a couple of breakpoints, watching some memory or some evaluation, and stepping through the code. It is pretty much like using the debugger in an IDE. The GDB debugger is a powerful beast, but my problems has never been large enough to need to invoke its power.