I have created a global Keyboard hook.
Hook is created in a DLL.
#pragma comment(linker, "/SECTION:.SHARED,RWS")
#pragma data_seg(".SHARED")
static HHOOK hkb=NULL;
static CMyFile *pLF;
#pragma data_seg()
HINSTANCE hins = NULL;
extern "C"
LRESULT __declspec(dllexport) __stdcall CALLBACK KeyBoardHookProc(
int nCode,
WPARAM wParam,
LPARAM lParam)
{
if (nCode < 0) {
return CallNextHookEx(0, nCode, wParam, lParam);
}
return CallNextHookEx(hkb, nCode, wParam, lParam);
}
extern "C"
LRESULT __declspec(dllexport) __stdcall CALLBACK Install()
{
pLF = new CMyFile(L"c:\\1.txt");
hkb = SetWindowsHookEx(WH_KEYBOARD,(HOOKPROC)KeyBoardHookProc,hins,0);
return 0;
}
extern "C"
BOOL __declspec(dllexport) __stdcall CALLBACK UnInstall()
{
return UnhookWindowsHookEx(hkb);
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch(ul_reason_for_call)
{
case DLL_PROCESS_ATTACH :
hins = (HINSTANCE) hModule;
break;
case DLL_THREAD_ATTACH :
break;
case DLL_THREAD_DETACH :
break;
case DLL_PROCESS_DETACH :
break;
}
return TRUE;
}
I have craeted one EXe that loads this dll and calls install function of the hook dll.
HMODULE hMod = LoadLibrary(L"hk.dll");
if(hMod!=NULL)
{
typedef LRESULT (__stdcall CALLBACK *_installhk)() ;
_installhk installProc;
installProc = (_installhk) GetProcAddress(hMod,"Install");
if(installProc!=NULL)
{
installProc();
}
}
While debugging breakpoint on KeyBoardHookProc is being hit only once when I launch the exe.
The exe keeps on running unless I close it but if I enter anything else from keyboard the hook procedure not getting called.
What could be the reason for this?
Is this not the right way to setup global keyboard hook?
How did you test that the hook procedure is not called ? If you tried to check it with a breakpoint, you have to take care that your hook dll is loaded in every process but your breakpoint is only put in your current process.
If you have any window in your application, focus on it before hitting keys or debug it using logs.
Another solution is to hook with WH_KEYBOARD_LL which does not require an extra DLL. You can hook directly from your process.
Have a look at the late Paul DiLascia's code which installs a global keyboard hook to trap the Ctrl+Alt+Del, Task Manager. MSDN September 2002 'Disabling keys in XP with TrapKeys'
Hope this helps,
Best regards,
Tom.
This may not be directly related to your main problem, but your use of the CMyFile object has several issues:
The CMyFile object is allocated dynamically using new CMyFile(...). This will create it only in the memory space of one process.
The pLF pointer is uninitialized. This means it will be placed in the BSS segment instead of the shared data segment. To fix this, declare it with CMyFile *pLF = NULL;.
CMyFile itself probably has members containing file handles and/or pointers which won't work properly in other processes.
Regarding your main question:
You seem to be creating the hook correctly as far as I can see.
There is no need to cast to HOOKPROC in the call to SetWindowsHookEx. If you get a warning without it, there is a problem with your function type.
There's no need for the if statement in the hook proc - the first parameter to CallNextHookEx is ignored anyway on modern Windows, so both branches effectively do the same thing.
I don't know if I'd trust debugger breakpoints on a hook procedure called from different processes - it's possible that the procedure is called but the debugger isn't catching it.
extern "C" is good it will get rid of the name mangling mentioned above but __stdcall will conflict with this.
You should use the RegisterHoyKey API call instead - it's much less hassle (as I found out myself recently when I replaced a similar keyboard hook DLL!).
Check your export section for DLL and see what name linker exported your "Install" function. C++ mangles with export function names. I bet you anything it is not "Install" but rather _Install#12 or something like that.
Related
I am trying to load a DLL from Console Application. The simple console application is shown below:
#include <iostream>
#include <windows.h>
int main(){
HMODULE handleDll = LoadLibraryA("C:\\Tools\\TestDLL.dll");
if (handleDll)
{
std::cout << "DLL Loaded at Address: " << handleDll << std::endl;
}
FreeLibrary(handleDll);
}
The DLL is supposed to a POP a MessageBox which it does but just flashes on the screen instead of waiting for user input. The DLL code is below:
// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
#include <Windows.h>
DWORD WINAPI ThreadProc( __in LPVOID lpParameter )
{
MessageBox(NULL, L"Hi From The Thread!", L"Pop a Box!", MB_OK);
return 0;
}
extern "C" __declspec(dllexport)
VOID PopMessageBox()
{
DWORD ThreadID;
HANDLE handleThread;
handleThread = CreateThread(NULL, 0, ThreadProc, 0, 0, &ThreadID);
CloseHandle(handleThread);
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
PopMessageBox();
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
My question is..how do I make the code in the thread function fully execute without prematurely terminating or causing painful deadlocks? Apologies for my imperfect English and inexperience.
The reason is that you are doing something unsafe in your DllMain: you are calling CreateThread.
You are very limited in what you can do from within DllMain in response to a process attach, a fact that the documentation calls out:
There are significant limits on what you can safely do in a DLL entry point. See General Best Practices for specific Windows APIs that are unsafe to call in DllMain. If you need anything but the simplest initialization then do that in an initialization function for the DLL. You can require applications to call the initialization function after DllMain has run and before they call any other functions in the DLL.
The warning links you to "General Best Pratices" which, among other things, says to "[c]all CreateThread. Creating a thread can work if you do not synchronize with other threads, but it is risky."
Even without the risks associated with synchronizing with other threads, this code is flakey in other ways: for example, your main simply calls FreeLibrary and exits. The thread you had spawned in the DLL, which may literally be mid-execution, will have the code it's supposed to run unmapped. You're literally pulling the rug out from under it!
I've been racking my brain on this for days, and could use some help! I'm able to detect a CBT hook using SetWindowsHookEx when it is hooked to the thread ID of my WPF application, but I'm not able to get it to hook to the Thread ID of another process window when that window becomes the foreground app.
Image 1: Shows that I CAN get the CBT hook for detecting window maximize on the main app's Thread ID
Image 2: Shows that I CANNOT get the CBT hook when listening to another app's Thread ID, and it will crash the app!
I want to avoid sending ThreadId=0 and making it a complete global hook, because I know that I only want to listen to the foreground app, not all apps on the desktop. I want to be able to listen to a few window events before they happen (WH_CBT does this from what I understand) for any window that currently has the foreground focus.
Again, the following code works when the current WPF app becomes the foreground app, but it fails when another app's window becomes the foreground (e.g. Notepad, Internet Explorer, File Explorer, Chrome, etc.).
Full Code: (link to github zip file)
Here are some snippets of the code to show what I did:
DLL that defines the callback (inject.dll):
inject.h: Snippet
typedef void(__stdcall* MYFUNCPTR)(int code, WPARAM wparam, LPARAM lparam);
extern "C" __declspec(dllexport) void Init(MYFUNCPTR funcPtr);
extern "C" __declspec(dllexport) LRESULT CALLBACK CbtProcCallback(int code, WPARAM wparam, LPARAM lparam);
WPARAM wparam, LPARAM lparam);
MYFUNCPTR _handler = 0;
inject.cpp: Snippet
void Init(MYFUNCPTR funcPtr)
{
_handler = funcPtr;
}
LRESULT CALLBACK CbtProcCallback(int code, WPARAM wparam, LPARAM lparam)
{
if (code >= 0)
{
// Only send the code if you are about to MAXIMIZE
if (code == HCBT_MINMAX)
{
if (lparam == SW_MAXIMIZE)
{
_handler(0, wparam, lparam);
}
}
}
return CallNextHookEx(NULL, code, wparam, lparam);
}
DLL that sets the CBT hook (dllwrapper.dll):
dllwrapper.cpp: Snippet
// Load library in which we'll be hooking our functions.
HMODULE dll = LoadLibrary(L"inject.dll");
if (dll == NULL) {
char errorMessage[100];
sprintf_s(errorMessage, "ERR-LoadLibrary failed! ErrorCode=%d", GetLastError());
SendManagedMessage(errorMessage);
return false;
}
SendManagedMessage("LoadLibrary passed!");
// Get the address of the function inside the DLL.
MYPROC iaddr = (MYPROC)GetProcAddress(dll, "Init");
if (iaddr == NULL) {
char errorMessage[100];
sprintf_s(errorMessage, "ERR-GetProcAddress for Init failed! ErrorCode=%d", GetLastError());
SendManagedMessage(errorMessage);
return false;
}
SendManagedMessage("GetProcAddress for Init passed!");
iaddr(OnInjectionCallback);
// Get the address of the function inside the DLL.
HOOKPROC cbtProcAddress = (HOOKPROC)GetProcAddress(dll, "CbtProcCallback");
if (cbtProcAddress == NULL) {
char errorMessage[100];
sprintf_s(errorMessage, "ERR-GetProcAddress for CbtProcCallback failed! ErrorCode=%d", GetLastError());
SendManagedMessage(errorMessage);
return false;
}
SendManagedMessage("GetProcAddress for CbtProcCallback passed!");
// Hook the function
cbtProcHook = SetWindowsHookEx(WH_CBT, cbtProcAddress, dll, _threadId);
if (cbtProcHook == NULL) {
char errorMessage[100];
sprintf_s(errorMessage, "ERR-SetWindowsHookEx cbtProcAddress failed! ErrorCode=%d", GetLastError());
SendManagedMessage(errorMessage);
return false;
}
SendManagedMessage("SetWindowsHookEx for cbtProcAddress passed!");
Snippet exporting to C#
typedef void(__stdcall* CodeCallback)(int code, WPARAM wparam, LPARAM lparam);
typedef void(__stdcall* MessageCallback)(const char* message);
#ifdef __cplusplus
extern "C" { // only need to export C interface if
// used by C++ source code
#endif
__declspec(dllexport) bool StartHooks(unsigned int threadId, MessageCallback messageCallback, CodeCallback codeCallback);
__declspec(dllexport) void StopHooks();
#ifdef __cplusplus
}
#endif
NativeMethods.cs: Snippet of C# dll imports to the WPF app
public delegate void MessageCallback(string message);
public delegate void CodeCallback(int code, IntPtr wParam, IntPtr lParam);
[DllImport("dllwrapper.dll")]
public extern static bool StartHooks(uint threadId, MessageCallback messageHandler, CodeCallback codeHandler);
[DllImport("dllwrapper.dll")]
public extern static void StopHooks();
I can see from the messages in the WPF app window that the hook is passing and not returning any Win32 errors, but it's just not executing the callback when another window has focus (even when using the debugger).
Any help would be greatly appreciated!
Development Environment:
Windows 10 1909
VS2019 16.7.4
C# .NET Framework 4.7.2, C++
When the main app calls Init(), it is calling into its own instance of the DLL, and so is setting its own copy of _handler.
When your hook DLL is injected into another process, that process will get its own copy of the DLL, and thus its own copy of _handler. But Init() is never called on that DLL instance, so its copy of _handler is still 0 when your hook function is invoked inside that process. That is why the process crashes, since the hook is not checking for that condition.
Your DLL in another process can't call a function in your main app across process boundaries. You are going to have to change your hook function to instead use an IPC mechanism of your choosing to communicate with the main app process when _handler is 0. Window messages, pipes, mailslots, sockets, etc can be used for that communication.
I am trying to hook StartDocW to intercept printing via mhook. I use AppInit_DLLs to load my library.
DLL code is simple:
#include <windows.h>
#include "mhook/mhook-lib/mhook.h"
using StartDocPtr = int(*)(HDC, const DOCINFO*);
StartDocPtr orig;
int HookedStartDocW(HDC hdc, const DOCINFO* lpdi) {
return orig(hdc, lpdi);
}
BOOL WINAPI DllMain(__in HINSTANCE, __in DWORD Reason, __in LPVOID) {
orig = (StartDocPtr)GetProcAddress(GetModuleHandle("gdi32"), "StartDocW");
switch (Reason)
{
case DLL_PROCESS_ATTACH:
Mhook_SetHook((PVOID*)&orig, &HookedStartDocW);
break;
case DLL_PROCESS_DETACH:
Mhook_Unhook((PVOID*)&orig);
break;
}
}
Hook is working and printing is done OK. But If I change HookStartDocW to following:
int HookedStartDocW(HDC hdc, const DOCINFO* lpdi) {
char buf[40];
GetModuleFileName(NULL, buf, 40);
return orig(hdc, lpdi);
}
Programs on printing will crash immediately. Even if I just leave char buf[40] and comment GetModuleHandle - program will hang. Why is this happening?
Moreover, if program crashes\hangs on printing (if I add anything besides return orig(hdc, lpdi)) - PC starts to behave very weirdly, refusing to run programs, etc. If I reboot it - Windows just endlessly spins on boot screen, the only way to bring it back to live - is to boot via liveCD and rename\delete my hook DLL.
Printing programs: Excel 2016, notepad.
Compiler - MSVC 2015, x64 release DLL compilation, using MBCS instead of unicode.
Your hook is declared wrong.
Look at the actual declaration of StartDocW() in Wingdi.h:
__gdi_entry WINGDIAPI int WINAPI StartDocW(__in HDC hdc, __in CONST DOCINFOW *lpdi);
You can ignore __gdi_entry. WINGDIAPI simply resolves to __declspec(dllimport). What is important in this declaration is the WINAPI.
Like almost all Win32 API functions, StartDocW() uses the __stdcall calling convention. The WINAPI macro resolves to __stdcall.
Your code does not specify any calling convention at all, so it uses your compiler's default, which is usually __cdecl instead. So you are mismanaging the call stack. That is why your code crashes.
You are also using DOCINFO when you should be using DOCINFOW instead. It is clear in your code that you are compiling for MBCS and not for UNICODE, so DOCINFO maps to DOCINFOA. You can't pass a DOCINFOA to StartDocW(), it expects a DOCINFOW instead.
You need to fix your declarations, eg:
#include <windows.h>
#include "mhook/mhook-lib/mhook.h"
using StartDocPtr = int (WINAPI *)(HDC, const DOCINFOW*);
StartDocPtr orig = nullptr;
int WINAPI HookedStartDocW(HDC hdc, const DOCINFOW* lpdi) {
//...
return orig(hdc, lpdi);
}
BOOL WINAPI DllMain(__in HINSTANCE, __in DWORD Reason, __in LPVOID) {
orig = (StartDocPtr) GetProcAddress(GetModuleHandle(TEXT("gdi32")), "StartDocW");
switch (Reason)
{
case DLL_PROCESS_ATTACH:
Mhook_SetHook((PVOID*)&orig, &HookedStartDocW);
break;
case DLL_PROCESS_DETACH:
Mhook_Unhook((PVOID*)&orig);
break;
}
}
Good day, everyone!
I wrote some dll, which I use in my project. In constuctor of class I load library lib = LoadLibrary(L"library.dll");, in destructor I free it using
if (lib)
FreeLibrary(lib);
Some times applications blocks when FreeLibrary is called, what I am doing wrong?
I implement dllMain but this is not solve my problem =(
in .h file
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved );
extern "C" {
static projector::CProjCorrectionsClient* corrections;
void DLLPROJECTOR_EXPORT CorrectionsInit (const char* configFile);
void DLLPROJECTOR_EXPORT CorrectionsApply ();
}
in cpp file
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved )
{
switch( fdwReason )
{
case DLL_PROCESS_ATTACH:
qDebug() << "DLL_PROCESS_ATTACH";
corrections = new projector::CProjCorrectionsClient();
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
qDebug() << "DLL_PROCESS_DEATTACH";
delete corrections;
qDebug() << "Corrections delete success";
break;
}
qDebug() << "Out side dllmain switch";
return TRUE;
}
On console I see this messages:
DLL_PROCESS_ATTACH
Out side dllmain switch
<...>
Try to release library
DLL_PROCESS_DEATTACH
Corrections delete success
Out side dllmain switch
There is no message after FreeLibrary call and applications freeze.
Make sure you are not waiting for some thread inside DLL_PROCESS_DETACH.
When DllMain is called, system aquires internal critical section, which can cause deadlock if your code inside DllMain waits for some thread T to finish, this thread when finishing will also want to do DLL_PROCESS_DETACH, but since system critical section is aquired it will wait infinitelly causing deadlock.
The question should maybe be - 'what is the dll doing wrong?'. If the library is going to be unloaded because its ref count has reached zero then FreeLibrary will give the dll a chance to clean up, and will call DllMain with DLL_PROCESS_DETACH. Perhaps try debugging the dll to see whats going on when this event occurs.
Also if there is any static data in the DLL that could run destructors then perhaps the issue lies there.
If I have a dll called "foo.dll" and the end user renames it to "bar.dll". After calling to a LoadLibrary, how can I get the name "bar.dll" from inside my dll?
Is it GetModuleFileName(hModule, buffer); ?
yes, you need to store hModule in DllMain
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
hModule = hinstDLL;
break;
}
}
You need to provide DllMain function, store the module handle you get passed in a static variable, and then use that variable to call GetModuleFilename. You should avoid calling GetModuleFilename (or any other function) in DllMain itself, as Windows is very picky about what you can and can't do in there.