How to initialise memory with new operator in C++? - c++

I'm just beginning to get into C++ and I want to pick up some good habits. If I have just allocated an array of type int with the new operator, how can I initialise them all to 0 without looping through them all myself? Should I just use memset? Is there a “C++” way to do it?

It's a surprisingly little-known feature of C++ (as evidenced by the fact that no-one has given this as an answer yet), but it actually has special syntax for value-initializing an array:
new int[10]();
Note that you must use the empty parentheses — you cannot, for example, use (0) or anything else (which is why this is only useful for value initialization).
This is explicitly permitted by ISO C++03 5.3.4[expr.new]/15, which says:
A new-expression that creates an object of type T initializes that object as follows:
...
If the new-initializer is of the form (), the item is value-initialized (8.5);
and does not restrict the types for which this is allowed, whereas the (expression-list) form is explicitly restricted by further rules in the same section such that it does not allow array types.

There is number of methods to allocate an array of intrinsic type and all of these method are correct, though which one to choose, depends...
Manual initialisation of all elements in loop
int* p = new int[10];
for (int i = 0; i < 10; i++)
p[i] = 0;
Using std::memset function from <cstring>
int* p = new int[10];
std::memset(p, 0, sizeof *p * 10);
Using std::fill_n algorithm from <algorithm>
int* p = new int[10];
std::fill_n(p, 10, 0);
Using std::vector container
std::vector<int> v(10); // elements zero'ed
If C++11 is available, using initializer list features
int a[] = { 1, 2, 3 }; // 3-element static size array
vector<int> v = { 1, 2, 3 }; // 3-element array but vector is resizeable in runtime

Assuming that you really do want an array and not a std::vector, the "C++ way" would be this
#include <algorithm>
int* array = new int[n]; // Assuming "n" is a pre-existing variable
std::fill_n(array, n, 0);
But be aware that under the hood this is still actually just a loop that assigns each element to 0 (there's really not another way to do it, barring a special architecture with hardware-level support).

Possible ways of initializing the plain dyanmic array. Choose the one as per your requirement.
int* x = new int[5]; // gv gv gv gv gv (gv - garbage value)
int* x = new int[5](); // 0 0 0 0 0
int* x = new int[5]{}; // 0 0 0 0 0 (Modern C++)
int* x = new int[5]{1,2,3}; // 1 2 3 0 0 (Modern C++)

If the memory you are allocating is a class with a constructor that does something useful, the operator new will call that constructor and leave your object initialized.
But if you're allocating a POD or something that doesn't have a constructor that initializes the object's state, then you cannot allocate memory and initialize that memory with operator new in one operation. However, you have several options:
Use a stack variable instead. You can allocate and default-initialize in one step, like this:
int vals[100] = {0}; // first element is a matter of style
use memset(). Note that if the object you are allocating is not a POD, memsetting it is a bad idea. One specific example is if you memset a class that has virtual functions, you will blow away the vtable and leave your object in an unusable state.
Many operating systems have calls that do what you want - allocate on a heap and initialize the data to something. A Windows example would be VirtualAlloc().
This is usually the best option. Avoid having to manage the memory yourself at all. You can use STL containers to do just about anything you would do with raw memory, including allocating and initializing all in one fell swoop:
std::vector<int> myInts(100, 0); // creates a vector of 100 ints, all set to zero

Yes there is:
std::vector<int> vec(SIZE, 0);
Use a vector instead of a dynamically allocated array. Benefits include not having to bother with explicitely deleting the array (it is deleted when the vector goes out of scope) and also that the memory is automatically deleted even if there is an exception thrown.
Edit: To avoid further drive-by downvotes from people that do not bother to read the comments below, I should make it more clear that this answer does not say that vector is always the right answer. But it sure is a more C++ way than "manually" making sure to delete an array.
Now with C++11, there is also std::array that models a constant size array (vs vector that is able to grow). There is also std::unique_ptr that manages a dynamically allocated array (that can be combined with initialization as answered in other answers to this question). Any of those are a more C++ way than manually handling the pointer to the array, IMHO.

std::fill is one way. Takes two iterators and a value to fill the region with. That, or the for loop, would (I suppose) be the more C++ way.
For setting an array of primitive integer types to 0 specifically, memset is fine, though it may raise eyebrows. Consider also calloc, though it's a bit inconvenient to use from C++ because of the cast.
For my part, I pretty much always use a loop.
(I don't like to second-guess people's intentions, but it is true that std::vector is, all things being equal, preferable to using new[].)

you can always use memset:
int myArray[10];
memset( myArray, 0, 10 * sizeof( int ));

For c++ use std::array<int/*type*/, 10/*size*/> instead of c-style array. This is available with c++11 standard, and which is a good practice. See it here for standard and examples. If you want to stick to old c-style arrays for reasons, there two possible ways:
int *a = new int[5]();
Here leave the parenthesis empty, otherwise it will give compile error. This will initialize all the elements in the allocated array. Here if you don't use the parenthesis, it will still initialize the integer values with zeros because new will call the constructor, which is in this case int().
int *a = new int[5] {0, 0, 0};
This is allowed in c++11 standard. Here you can initialize array elements with any value you want. Here make sure your initializer list(values in {}) size should not be greater than your array size. Initializer list size less than array size is fine. Remaining values in array will be initialized with 0.

Typically for dynamic lists of items, you use a std::vector.
Generally I use memset or a loop for raw memory dynamic allocation, depending on how variable I anticipate that area of code to be in the future.

Related

How new int[n]() works?

I am curious about new int[n]() operator, as per my knowledge it uses to initialize the array values to zero which is created using the new operator. But I can't use some value in parenthesis like new int[n](x) to initialize values to x, why I can't do that, What happens at the compiler level when I use new int[n]()?
int is a POD and per C++11 you value initialize the array. In the case of int it is 0.
The reason it doesn't work with value in parantheses is because it is not defined. If you insist (for educational reason) you can overload the new operator to do what you want.
You can initialize the array with initializer list though:
int* a = new int[10]{10, 6};
However it will initialize the first two elements in this example.
new invokes a constructor call on int[n](), which is what is setting it to 0. When you call it as new int[n], you are simply default initializing the array. Meaning the memory is only allocated, and not set.
new int[n]() is value-initializing your array, both allocating space and initializing each int, like int(). This is why it is set to 0, and cannot be set to anything else by invoking int(x); there is no int constructor that can use x in that way. Calling int(x) would be read as a functional style cast, and not a constructor of type int.

C++ - Cannot 'new' an array on unknown size in spite of Braced-List initialization?

Preface:
I've found nothing around about this issue. The only thing I've found is people dynamically allocating an array without providing any information about the size of said array, like this int* p = new int[];
My issue is different:
float arr[]{ 1,2,3 };
float* p = new float[]{1, 2, 3};
The first line compiles fine, the second one doesn't:
Error C3078 Array size must be specified in new expressions
I wonder: why didn't the compiler evaluate the array size from the list-initialization like it did in the first case?
void* operator new[] (std::size_t size);
requires the size explicitly. You can define your own operator to take the initialiser list.
As a commentator said, std::vector is normally the preferred approach but I guess you are interested in the technicalities of the language, which is why you asked.
I think its a perfectly reasonable question, and it just so happens that due to the nature of how the new operator is defined this is a limitation on it.
What follows is really contrived, but could work for you if you really wanted to avoid explicitly stating the size of dynamically allocated arrays:
template<typename T, T ... args>
T* createArray()
{
return new T[sizeof...(args)]{args...};
}
Then:
int* arr = createArray<int, 1, 2, 3>();
I'm reading Bjarne Stroustrup book "Programming...."
in the Chapter 17, page 597 Bjarne explicitly says:
double* p5 = new double[] {0,1,2,3,4}
and in paragraph beneath: "... the number of elements can be left out when a set of elements is provided."
So to me seems that this issue is because of bad implementation of compiler, isn't it?
It just… doesn't. There isn't syntax for it.
You could find a rationale in there somewhere, that dynamic memory is usually populated by dynamic data of a dynamic length (otherwise, unless only because it's huge, why are you using dynamic allocation?) and that static deduction of the size of the requested space is therefore likely to be an edge case seldom used.

C++ array sizes without constant expressions

I'm reading Stroustrup's A Tour of C++. On page 9, he states:
"The size of an array must be a constant expression."
Yet later, on pg. 16, he uses the following code sample:
void vector vector_init(Vector& v, int s)
{
v.elem = new double[s]; // Allocate an array of s doubles
v.sz = s;
}
Here s is not a constant expression, so how is initializing v.elem to new double[s] legal?
There is a differentiation between allocated arrays (i.e. those created with a new[] expression, like new double[s]), whose lifetimes must be managed by the code (via delete[]) and declared arrays, whose lifetimes are managed by their scope alone:
int* p = new int[s]; // allocated array, p has type int*
int q[10]; // declared array, q has type int[10]
std::vector<int> u; // has member allocated array
std::array<int, 5> v; // has member declared array
The differentiation is not based on stack/heap. A declared array can be heap allocated (e.g. new array<int,5>) or not on the stack (e.g. static double x[100];)
With an allocated array, the size does not have to be a constant expression. The size will simply be encoded into the block of memory yielded by the allocator somehow (for instance the four leading bytes before the actual data starts) so that the corresponding delete[] knows how many elements to delete.
With a declared array (or non-allocated array, no new/malloc/etc.), the size must† be coded into the type, so that the destructor knows what to do. The only allowed, standard array declaration is:
T D[constant-expression_opt];
(where D is a declarator that could be a name or another array declaration, etc.) Declared arrays are not limited to the stack. Note that, for added confusion, the constant-expression is optional.
Arrays offer many sources of confusion in C++. Allocated and declared arrays have different size rules, different management practices, but you can assign a T* to either and they're equivalently indexed. An allocated array is a pointer (that's all you get), but a declared array decays to a pointer (but is an array!).
†Note that there is a concept of a Variable Length Array (VLA). gcc, for instance, supports them as an extension, but they are non-standard C++. It gets periodically proposed though, and you can see this question for more information about them.
When creating an array whose memory is managed by compiler, its size must be (compile time) constant. For ex:
int a[5];
const int sz = 7;
int b[sz] = {0};
(Some languages for ex: C (C99 onwards) support dynamic array size)
If you want a dynamically sized array (Example snippet given by you), you need to allocate memory for it by yourself you'll also need to free it with delete when you're done. Size of such arrays can be non-const also. Moreover you need to manage the memory by yourself, allocation may fail and operators (for example sizeof) would operate on the pointer rather than array.
In modern C++ (C++11 onwards), even stl container std::array must have a constant size.
The quote
The size of an array must be a constant expression.
is talking about an array declaration, such as
double a[EXPR];
where EXPR must indeed be a constant or constexpr (C has variable-length arrays, but they're not part of standard C++).
The expression you mention as a counter-example,
new double[s]
is not an array, despite the []. It is a new-expression, and yields a pointer, not an array. You didn't show the definition of v.elem, but I can tell it's a pointer-to-double.
Note from the linked discussion on new expressions that
If type is an array type, all dimensions other than the first must be specified as positive {something like an integral constant - detail elided}.
So the type referred to above is double[s], which is explicitly allowed.
Admittedly the difference between an array, and the array type passed to a new expression is a little subtle, but you can't conflate them just because of the [], any more than you can claim that
map["key"]
violates something by declaring an array with length "key".

Creating a user-inputted sized Array using new operator

I have a few array-related questions. I've studied that array-size must be constant on declaration/compiler must know its value. But using the GNU GCC compiler (C++11 standard filter) and I am able to perfectly compile and run a program using a variable as array size, when declaring said array dynamically (using new)
int num;
cout << "How big an array? ";
cin >> num;
int *arr = new int [num];
Ques1) Is this considered standard? My profs are contradictory.
Ques2) If it is standard, in that case, is it possible to extend the size of the array (or any array) after creation?
Ques3) Again, if this expression is standard, then is it possible to use it within a function - eg. using a function to create such an array? (if so, how?)
(PS: Hi, I'm new here and also still a novice in C++)
Ques1) Is this considered standard? My profs are contradictory.
Yes, this is completely valid. Note that you need to explicitly delete the memory pointed by arr using operator delete[]. It is much better to use a std::vector<int> which will perform the memory management for you.
You might be mistaken with variable length arrays(VLAs), which are not allowed in C++:
// same num as the one in your example
int arr[num]; // ERROR
This is valid in C but invalid in C++(C++14 will include VLAs, although they will have some differences with C VLAs).
Ques2) If it is standard, in that case, is it possible to extend the
size of the array (or any array) after creation?
No, you can't extend it. You can allocate a bigger array, copy the elements and delete the previous one. Again, this is done automatically if you're using std::vector<int>.
Ques3) Again, if this expression is standard, then is it possible to
use it within a function - eg. using a function to create such an
array? (if so, how?)
Yes, of course:
int *allocate(size_t size) {
return new int[size];
}
But again use std::vector:
int num;
cout << "How big an array? ";
cin >> num;
std::vector<int> arr(num); // num elements, all of them initialized to 0
// insert 42 at the end. reallocations(if any) are done automatically
arr.push_back(42);
I've studied that array-size must be constant on declaration/compiler must know its value.
Well, that's true, but only for static or automatic arrays. You are allocating a dynamic array on the heap, which is different.
Static array
An array declared at global scope must have a constant size.
int arr[5];
Automatic array
An array allocated automatically within a function must have constant size (with exception, see below).
void f() {
int arr[5];
}
Dynamic array
A dynamic array allocated on the heap with new can have any size, constant or variable.
new int[5];
new int[n * 4];
GCC extension
The exception is that GCC allows one to use a variable to declare the size of an automatic array:
void f(int n) {
int arr[n];
}
However, this usage is not standard.
Question 1 - operator 'new' is used to make dynamic allocation, I mean, when you don't know previously what is the size of the array, so, there is no problem, you can do it! I think your profs are confusing with C sintax, where new neither exists and is not allowed to make things like: int p[n]; for instance.
Question 2 - No, it is not possible increase the size of an array created using operator new. You have to alocate another array and copy the data. You can consider use vector in order to do it easily.
Question 3 - I don't see why to do it, but it is possible..
int* createarray(int size)
{
return new int[size];
}
int main()
{
int *p = createarray(10);
}
Q1:Is this considered standard?
Given the definition int n = 42, new float[n][5]
is well-formed (because n is the expression of a
noptr-new-declarator), but new float[5][n] is ill-formed (because n is
not a constant expression).
--5.3.4.6,N3242
If the allocated type is an array type, the allocation function’s
name is operator new[] and the deallocation function’s name is
operator delete[].
--5.3.4.8,N3242
new T[5] results in a call of operator new[](sizeof(T)*5+x)
Here, x and y are non-negative unspecified values representing array allocation overhead;
--5.3.4.12,N3242
Q2:If it is standard, in that case, is it possible to extend the size of the array (or any array) after creation?
Partially no, or not recommended.
when the allocation function returns a value other than null, it must be a pointer to a block of storage
in which space for the object has been reserved. Mostly allocation happened in heap, and there may not have more contiguous memory left which is important for array.
If you have to do this and have a memory poll, use placement new operator you can do this partially, but what you do now is what the designer of allocator do, and have risk ruin the inner memory storage.
Q3: using a function to create such an array? (if so, how?)
Entities created by a new-expression have dynamic storage duration
(3.7.4). [Note: the lifetime of such an entity is not necessarily
restricted to the scope in which it is created. — end note ]
--5.3.4.1,N3242
The rest of things are how to design such function to meet your need, even use template.
1 template<typename T>T* foo(std::size_t size){
2 return new T[size] ;
3 }
As a complement to other answers :
Vectors
(Agreed with vector for dynamic resize) :
std::vector<int> v;
v.push_back(1);
v.push_back(1);
v.resize(v.size()+10, 5); // Greater resized
v.resize(v.size()-1); // Lower resized
If the new size is greater than the old one, additional elements will be initialized to 5 (or 0 in case of int, if the second parameter is not used) and ancient elements remain unchanged.
If the new size is lower than the old one, it is truncated.
Arrays
Side note : (about stack and heap allocation)
The way an array is handled can lead to significantly different results (See this very interesting discussion):
// Create 500 bytes on the heap
char *pBuffer = new char[500]; // or malloc in C
// Create 500 bytes on the stack
char buffer[500];

How to get the size of an Array? [duplicate]

This question already has answers here:
How do I use arrays in C++?
(5 answers)
Closed 8 years ago.
In C# I use the Length property embedded to the array I'd like to get the size of.
How to do that in C++?
It really depends what you mean by "array". Arrays in C++ will have a size (meaning the "raw" byte-size now) that equals to N times the size of one item. By that one can easily get the number of items using the sizeof operator. But this requires that you still have access to the type of that array. Once you pass it to functions, it will be converted to pointers, and then you are lost. No size can be determined anymore. You will have to construct some other way that relies on the value of the elements to calculate the size.
Here are some examples:
int a[5];
size_t size = (sizeof a / sizeof a[0]); // size == 5
int *pa = a;
If we now lose the name "a" (and therefor its type), for example by passing "pa" to a function where that function only then has the value of that pointer, then we are out of luck. We then cannot receive the size anymore. We would need to pass the size along with the pointer to that function.
The same restrictions apply when we get an array by using new. It returns a pointer pointing to that array's elements, and thus the size will be lost.
int *p = new int[5];
// can't get the size of the array p points to.
delete[] p;
It can't return a pointer that has the type of the array incorporated, because the size of the array created with new can be calculated at runtime. But types in C++ must be set at compile-time. Thus, new erases that array part, and returns a pointer to the elements instead. Note that you don't need to mess with new in C++. You can use the std::vector template, as recommended by another answer.
Arrays in C/C++ do not store their lengths in memory, so it is impossible to find their size purely given a pointer to an array. Any code using arrays in those languages relies on a constant known size, or a separate variable being passed around that specifies their size.
A common solution to this, if it does present a problem, is to use the std::vector class from the standard library, which is much closer to a managed (C#) array, i.e. stores its length and additionally has a few useful member functions (for searching and manipulation).
Using std::vector, you can simply call vector.size() to get its size/length.
To count the number of elements in a static array, you can create a template function:
template < typename T, size_t N >
size_t countof( T const (&array)[ N ] )
{
return N;
}
For standard containers such as std::vector, the size() function is used. This pattern is also used with boost arrays, which are fixed size arrays and claim no worse performance to static arrays. The code you have in a comment above should be:
for ( std::vector::size_type i(0); i < entries.size(); ++i )
( assuming the size changes in the loop, otherwise hoist it, ) rather than treating size as a member variable.
In C/C++, arrays are simply pointers to the first element in the array, so there is no way to keep track of the size or # of elements. You will have to pass an integer indicating the size of the array if you need to use it.
Strings may have their length determined, assuming they are null terminated, by using the strlen() function, but that simply counts until the \0 character.
Als Nolrodin pointed out above, it is pretty much impossible to get the size of an plain array in C++ if you only have a pointer to its first element. However if you have a fixed-size array there is a well-known C trick to work out the number of elements in the array at compile time, namely by doing:
GrmblFx loadsOfElements[1027];
GrmblFx_length = sizeof(loadsOfElements)/sizeof(GrmblFx);