I'm trying to learn how to make games with DarkGDK. But I have to write in Visual Studio.
I don't like Visual Studio. Its suggestions (Ctrl-Space for Completion) are bad (in my opinion) and the compiler is broken (See my previous questions).
So I want to migrate to Netbeans, with MSys and MinGW. But I'm not able to use the DarkGDK
library in Netbeans. I added two include folders:
C:\Program Files\The Game Creators\Dark GDK\Include
C:\Program Files\Microsoft DirectX SDK (August 2007)\Include
After adding this include directories, I can #include <DarkGDK.h>.
But he shows a warning: "There are unresolved includes inside <DarkGDK.h>"
And when I try to compile: main.cpp:9:21: warning: DarkGDK.h: No such file or directory
In Visual Studio are Include files and Library files. And in Netbeans, there is only Include Directories when I go to Tools -> Options -> C/C++ -> Code Assistance.
So, my question is: "How can I add the Library files in Netbeans"?
Or does any-one did this yet and knows how to do this.
Personally I found the include directories in Tools -> Options don't work. You need to right click on your project and go to properties -> C++ Compiler and add your include directories. Then from properties -> Linker to add your library directories and libraries.
Related
I checked out a copy of a C++ application from SourceForge (HoboCopy, if you're curious) and tried to compile it.
Visual Studio tells me that it can't find a particular header file. I found the file in the source tree, but where do I need to put it, so that it will be found when compiling?
Are there special directories?
Visual Studio looks for headers in this order:
In the current source directory.
In the Additional Include Directories in the project properties (Project -> [project name] Properties, under C/C++ | General).
In the Visual Studio C++ Include directories under Tools → Options → Projects and Solutions → VC++ Directories.
In new versions of Visual Studio (2015+) the above option is deprecated and a list of default include directories is available at Project Properties → Configuration → VC++ Directories
In your case, add the directory that the header is to the project properties (Project Properties → Configuration → C/C++ → General → Additional Include Directories).
Actually, on my windows 10 with visual studio 2017 community, the path of the C++ header are:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\include
C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\ucrt
The 1st contains standard C++ headers such as <iostream>, <algorithm>. The 2nd contains old C headers such as <stdio.h>, <string.h>. The version number can be different based on your software.
If the project came with a Visual Studio project file, then that should already be configured to find the headers for you. If not, you'll have to add the include file directory to the project settings by right-clicking the project and selecting Properties, clicking on "C/C++", and adding the directory containing the include files to the "Additional Include Directories" edit box.
There seems to be a bug in Visual Studio 2015 community. For a 64-bit project, the include folder isn't found unless it's in the win32 bit configuration Additional Include Folders list.
There exists a newer question what is hitting the problem better asking How do include paths work in Visual Studio?
There is getting revealed the way to do it in the newer versions of VisualStudio
in the current project only (as the question is set here too) as well as
for every new project as default
The second is the what the answer of Steve Wilkinson above explains, what is, as he supposed himself, not the what Microsoft would recommend.
To say it the shortway here: do it, but do it in the User-Directory at
C:\Users\UserName\AppData\Local\Microsoft\MSBuild\v4.0
in the XML-file
Microsoft.Cpp.Win32.user.props
and/or
Microsoft.Cpp.x64.user.props
and not in the C:\program files - directory, where the unmodified Factory-File of Microsoft is expected to reside.
Then you do it the way as VisualStudio is doing it too and everything is regular.
For more info why to do it alike, see my answer there.
Tried to add this as a comment to Rob Prouse's posting, but the lack of formatting made it unintelligible.
In Visual Studio 2010, the "Tools | Options | Projects and Solutions | VC++ Directories" dialog reports that "VC++ Directories editing in Tools > Options has been deprecated", proposing that you use the rather counter-intuitive Property Manager.
If you really, really want to update the default $(IncludePath), you have to hack the appropriate entry in one of the XML files:
\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\PlatformToolsets\v100\Microsoft.Cpp.Win32.v100.props
or
\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\x64\PlatformToolsets\v100\Microsoft.Cpp.X64.v100.props
(Probably not Microsoft-recommended.)
It looks for files in the directory mentioned in options" cwd, you can include all sub directory under a path as shown below.
it will create a single output file.
it will compile all files together in the directory specified in cwd
project Structure:
moduelTest
-header_files
- util.h
-source_files
- util.c
- main.c
Having installed VS 2019 on my PC, and opening up a new project, i get 408 errors that all say it cannot open various source .h files, such as errno.h, float.h, corecrt.h, etc. or 'the global scope has no "acosf" 'I had just installed visual studio and have no clue how it works, and have not done anything other than install it and open up a new project.
Possibly useful information:
It was not installed in the default location, but on the D: drive
visual studio works fine when I open it with unity to edit scripts for my unity projects, but when opening it from its desktop icon or from the start menu, i get the errors
Unity was installed before i installed Visual studio and appears to be using a different version of visual studio somewhere else on my PC, but i cant find where it is, hence me installing it myself
The project is a C++ project
I have already tried repairing visual studio and reinstalling it, but it did not work.
I had the same issue (here), the problem is that for some reason, MSVS is not adding the Windows Universal CRT SDK to the include and library paths (this SDK has the header files for things like "float.h" and so on).
To add it to your project, you need to add the include and lib paths in the Project settings.
In my case they were:
C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\ucrt <- header path
C:\Program Files (x86)\Windows Kits\10\Lib\10.0.18362.0\ucrt\x64 <- library path
(you can find it by searching for "float.h", and "ucrtd.lib", but be careful not to use the path for Linux headers).
You can add these paths at: Project Properties -> C/C++ -> General -> Additional Include Directories (add header path here)
and then Project Properties -> Linker -> General -> Additional Library directories (add library path here).
I suggest you could to check the version of Windows SDK in visual studio installer. And then set the appropriate version of windows sdk in the property -> General -> windows SDK version.
I already did a search, but I just couldn't find what I searched for.
I want to create a Python Module using C++ and Visual C++ Express 2010.
Now, I need to include Python.h, but when I compile it says it couldn't find Python.h. How do I give my VC the Python header file ?
Tell IDE where header is located:
Project -> Properties -> C/C++ -> Additional Include Directories
You either have to set the path to to the python include files in your IDE. Navigate to Tools | Options | Projects and Solutions | VC++ Directories and add the path under Include Directories.
I tried adding the include directories in the VC++ Directories -> Include Directories option in Tools -> Options but when compiling I get error - "Can't find file or directory" . Once I add to the Project properties -> Configuration properties -> C++ -> General -> Additional include directories , I could compile successfully.
So why does Visual Studio have a Include Directories option. Why is it used for ?
(I'm using Visual studio 2010 Beta 1 )
Visual Studio team recently explained differences of VS 2010 regarding include directories to earlier versions in their blog.
You should find your answer here: http://blogs.msdn.com/vsproject/archive/2009/07/07/vc-directories.aspx
Include directory under tools is common for all projects. This is where your includes for the Windows SDK is listed which is almost used by all the projects. The include directory under C++ tab is specific to that project. This is where you list all your custom project include files.
I think you mean "VC++ Directories" in Tools->Options->Projects.
The directories listed here are visible in the entire VS environment (common to all projects). That is it consists of the path to use when searching for executable files while building a VC++ project.
So ,
you cannot specify paths relative to
the location of project files. One
should avoid this option IMHO.
Listing the paths in project setting
also makes it more configurable as
these directiories are considered
when compiling through command-line
also. Most major projects have
automated builds through command-line,
so they would fail to build if the
directories are not listed in the
project properties.
http://msdn.microsoft.com/en-us/library/t8096eby(VS.100).aspx
Please refer to this document.
I checked out a copy of a C++ application from SourceForge (HoboCopy, if you're curious) and tried to compile it.
Visual Studio tells me that it can't find a particular header file. I found the file in the source tree, but where do I need to put it, so that it will be found when compiling?
Are there special directories?
Visual Studio looks for headers in this order:
In the current source directory.
In the Additional Include Directories in the project properties (Project -> [project name] Properties, under C/C++ | General).
In the Visual Studio C++ Include directories under Tools → Options → Projects and Solutions → VC++ Directories.
In new versions of Visual Studio (2015+) the above option is deprecated and a list of default include directories is available at Project Properties → Configuration → VC++ Directories
In your case, add the directory that the header is to the project properties (Project Properties → Configuration → C/C++ → General → Additional Include Directories).
Actually, on my windows 10 with visual studio 2017 community, the path of the C++ header are:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\include
C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\ucrt
The 1st contains standard C++ headers such as <iostream>, <algorithm>. The 2nd contains old C headers such as <stdio.h>, <string.h>. The version number can be different based on your software.
If the project came with a Visual Studio project file, then that should already be configured to find the headers for you. If not, you'll have to add the include file directory to the project settings by right-clicking the project and selecting Properties, clicking on "C/C++", and adding the directory containing the include files to the "Additional Include Directories" edit box.
There seems to be a bug in Visual Studio 2015 community. For a 64-bit project, the include folder isn't found unless it's in the win32 bit configuration Additional Include Folders list.
There exists a newer question what is hitting the problem better asking How do include paths work in Visual Studio?
There is getting revealed the way to do it in the newer versions of VisualStudio
in the current project only (as the question is set here too) as well as
for every new project as default
The second is the what the answer of Steve Wilkinson above explains, what is, as he supposed himself, not the what Microsoft would recommend.
To say it the shortway here: do it, but do it in the User-Directory at
C:\Users\UserName\AppData\Local\Microsoft\MSBuild\v4.0
in the XML-file
Microsoft.Cpp.Win32.user.props
and/or
Microsoft.Cpp.x64.user.props
and not in the C:\program files - directory, where the unmodified Factory-File of Microsoft is expected to reside.
Then you do it the way as VisualStudio is doing it too and everything is regular.
For more info why to do it alike, see my answer there.
Tried to add this as a comment to Rob Prouse's posting, but the lack of formatting made it unintelligible.
In Visual Studio 2010, the "Tools | Options | Projects and Solutions | VC++ Directories" dialog reports that "VC++ Directories editing in Tools > Options has been deprecated", proposing that you use the rather counter-intuitive Property Manager.
If you really, really want to update the default $(IncludePath), you have to hack the appropriate entry in one of the XML files:
\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\PlatformToolsets\v100\Microsoft.Cpp.Win32.v100.props
or
\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\x64\PlatformToolsets\v100\Microsoft.Cpp.X64.v100.props
(Probably not Microsoft-recommended.)
It looks for files in the directory mentioned in options" cwd, you can include all sub directory under a path as shown below.
it will create a single output file.
it will compile all files together in the directory specified in cwd
project Structure:
moduelTest
-header_files
- util.h
-source_files
- util.c
- main.c