Xcode cannot find #Include<> header - c++

I'm trying to get Xcode to import the header file for Irrlicht.
#include <irrlicht.h>
It says "Irrlicht.h. No such file or directory". Yes Irrlicht.h with a capital I, even though the #include is lowercase.
Anyway I added "/lib/irrlicht-1.6/include" in the header search paths for the Xcode project, yet it still doesn't find it.
The only thing I've tried that does work is:
#include "/lib/irrlicht-1.6/include/irrlicht.h"
This is a bit ridiculous though, #include should work, I don't understand why it isn't working.
Update (here are more details on the error):
/lib/PAL/pal_benchmark/palBenchmark/main.h:31:0
/lib/PAL/pal_benchmark/palBenchmark/main.h:31:22: error: irrlicht.h: No such file or directory

I figured this out. Perhaps someone can comment as to why this is the case.
The Header was located in this directory:
/lib/irrlicht-1.6/include/
If I added that path to: "Header Search Paths" Xcode still wouldn't find the path when I built the project.
Solution: Add the header path to: "User Header Search Paths" instead.
It boggles me why I had to do this, as I frequently add my header paths to "Header Search Paths" and then #includes just work. Hopefully this can help someone else who gets this same issue.

Both
#include <irrlicht.h>
#include "irrlicht.h"
should work as long as the "-I" argument to gcc includes the path of the directory enclosing the header file. If irrlicht.h is part of /usr/include the "-I" option is no longer required.

Rather than explicitly adding include paths to your project settings, an easier and more convenient solution for this kind of situation is to just drag the directory containing your .h files (/lib/irrlicht-1.6/include in this case) into the project files pane. This adds the headers to your project of course, and makes it easy to browse them and search for symbols, etc, and it also adds the directory path to gcc compiles, so that you don't have to manage include paths explicitly.

and furthermore, a flat file hierarchy isn't what you want. Dragging files into Xcode flattens your hierarchy. What about for example when you want to have multiple Targets, with a "TargetName/settings.h" file for that target. you'll have many settings.h files that you need to keep unique via its folder name.

I understand that this is an old post, but it does rank quite high on Google, so I thought I would add some information
Under XCode 3.2.6, I had an issue where XCode could not find a header file. It turns out that one of the filepaths included a space in it, and XCode interpreted it improperly.
For example: With a path like "Users/Username/Desktop/Project/Some Headers"
Here was the excerpt from the GCC Commandline: "-I/Users/Username/Desktop/Project/Some" "-I/Headers"
To see your build log provided by XCode, there is a good tutorial here: How do you show Xcode's build log? (Trying to verify if iPhone distribution build zip was created correctly.)

Related

FlexLexer.h: No such file or directory flex++

I'm trying to write a program using flex++, however everytime I try to compile I receive the error message:
FlexLexer.h: No such file or directory
However that header is found on the include folder of flex. I don't have problems compiling lex programs for c, however for c++ with flex++ I can't seem to find a way.
I already downloaded flex various times and I don't know if there is a problem with my OS or something like that. My OS is Windows 10.
Thank you
Including should be pretty straightforward once you understand how it works.
Let's look at some different ways you can include a file:
#include "FlexLexer.h"
The quotes tell the compiler to look for the file FlexLexer.h in the same folder as the file being compiled. That is it, it won't look anywhere else.
Now if we change the quotes to brackets:
#include <FlexLexer.h>
This tells the compiler to look for FlexLexer.h in the same folder first, but then if it isn't found it will go through the list of include paths looking for it there, too.
Assuming you are using VisualStudio, there is both a system list of include paths (see Tools > Options > Projects and Solutions > VC++ Directories) and a project list of include paths (right click on the Project in the Solution Explorer, Properties > VC++ Directories). Both of these lists are traversed.
Finally, you can also add subdirectory qualifies to the include, e.g.:
#include "Win\FlexLexer.h"
or
#include <Win\FlexLexer.h>
As you might guess, it looks for the path under either the current directory in the both examples and also under the include path list in the later example. Regardless, the first time the file is found the search will stop and the compiler will use it. So be careful if there are headers will duplicate names in different libraries!

Eclipse-PDT: change the include folders

I'm using Eclipse-PDT with a kind of cross-gcc(gcc customized to compile the program) in Linux. The problem is, when I included a header file in the source code, e.g. #include <stdbool.h>, Eclipse would try to find the file under the folder /usr/lib/gcc/x86_64-linux-gnu/4.9/include, but I hope Eclipse to find the customized header file, which is under another foler: /home/user/crossgcc/lib/gcc/i686-elf/4.9.2/include. I've tried to change a lot of settings, but it didn't work still. How to do the trick?
I found it. Right click the project and select Properties, delete the original ones and add yours.

glm/glm.hpp file not found in Xcode 5

Other answers seem to have some relevant information, but nothing that fixes the problem I'm having.
From my project in Xcode, I chose 'add files to project' and selected the entire glm sub-folder (which I have been told is all you need to use glm). Then, in my main.cpp file, I wrote #include glm.hpp to receive the error glm/glm.hpp file not found from the glm.cpp file.
Has anyone else had this problem? It is supposedly a header-only library, which means I dont have to add any include paths, right?
Update "Header Search Path" in xcode to include your "glm-0.9.5" directory.
Project->Build Settings->Search Paths->Header Search Paths
( In my case, I have added "/Users/me/work/glm-0.9.5" )

No such file (header file) error

I want to include a header file. I am working in a C++ environment, (C++11, Windows OS, Netbeans 7.3.1 IDE, Cygwin_4.x tool collection). I do not know how I setup the environment/IDE (I did it 6 months ago). I do not understand the fundamentals of the C++ build process or Cygwin related issues either, so I might have to fill in the gaps with some other references/documentation (on what specifically, I'm not sure).
My ultimate objective is to be able to include header files using a syntax that does not require the full file path. I want to write something terse, like:
#include "src\stuff\blah.h" //or even better: #include "blah.h"
The only way I can get my program to compile at all is by using the full file path, like this:
#include "C:\NetBeansProjects\Project1\src\stuff\blah.h"
And, I can only compile once using the full path. If I try to rebuild, it will bomb with the *** multiple target patterns. Stop. error. There are workarounds for this error; those being either 1) deleting the build and dist folders between each rebuild (yikes?), or 2) following this 16 step setup process.
I do not want to follow either of those workarounds because they do not appear to deliver what I want. How can I setup my environment to achieve what I want...of being able to include header files without using full paths?
Thanks to DanielKO for this answer.
In my case, I was able to include with the syntax:
#include "../stuff/blah.h"
I did not have to configure anything under the "Code Assistance" section for the C++ compiler.
All of my code is under "src" as the parent directory in my NetBeans project. It seems that the full path of the file is not required, and the only directory that must be referenced is the lowest level subdirectory (in my case, "stuff").
In NetBeans I've added the path to the list of libraries:
Go to Properties->Select C++->Select 'include libraries'->'Add'
Now: Add the path of the project folder with option "absolute"
Go to Properties->Select C++->Select 'Additional library directories'->'Add'
Now: Add the path of the project folder with option "absolute"
It's very obscure to me why the project doesn't recognize "own" header files.

Error can not open source file "..."

I'm using VS2010 (downloaded via dreamspark) and although I can open the #include file by right clicking on it and pressing on Open Document, it complains "Error can not open source file "..."" which seems rather absurd. I'm using Qwt with Qt this time around and I'm specifically having the problem for:
#include <qwt_counter.h>
#include <qwt_plot.h>
(And I am using the "<>"); not sure how to make those appear properly in the code above.
Thanks in advance.
As Neil indicated, try using quotes instead of the <> characters around the filename. When using the quotes, MSVC will look in the same directory as the file the #include is in for the specified file, then if it's not found there will look in the directories specified by the include path. When the filename is surrounded by <> characters, the current file's directory isn't looked at - the compiler goes right to the include path.
See http://msdn.microsoft.com/en-us/library/36k2cdd4.aspx for details.
Note that this is an implementation dependent behavior - it might not apply to other compilers.
If that doesn't help, make sure that your include path contains the directory that the file is located in by setting the "Include Directories" property appropriately:
http://msdn.microsoft.com/en-us/library/t9az1d21.aspx
Finally, you might be using a makefile project (I'm not sure how common it is for Qt projects to continue to use qmake when built from VS) , in which case you'll need to perform whatever configuration is necessary in the make file(s) or parameters passed on the command line that invokes the makefiles.
Is the path where these files are located either the same as that of this source file, or included in the "additional include directories" in your project settings?
Project -> properties -> c/c++ section -> additional include directories.
If they are located in a subdirectory of the source file you're editing or of one of the additional include directories (I think) you can also include them with:
#include <path_to_file_1/qwt_counter.h>
#include <path_to_file_2/qwt_plot.h>
[edit]
or of course what neil says
[/edit]
It turned out there was a circular linking happening and I had all my code in a .h file. I split it up and added the corresponding .cpp file, now everything works fine.