I'm using C++ Builder 5. Is there a way to group a disparate set of controls so that by simply calling, for instance, myGroup.Enabled = false; will set all group of controls enabled property to false? I can't use a GroupBox since the controls (labels, checkboxes, etc) are on different TabPages.
The reason I ask is so I don't have to call each control's enabled property explicitly and can do it with one simple call.
If not, how can I create a custom Control class to do this?
Since the controls you want to group are not in the same container, then I suggest using a TAction (look at the TActionList component). All TControl descendants have a public (sometimes even published) Action property. You can have the same TAction object assigned to multiple controls at the same time. Enabling/disabling the TAction (or updating any of its other properties) will automatically update all associated controls accordingly.
You could use the Tag property of the controls and create your own grouping.
void TForm1::SetControlState(TWinControl *WinCtrl, const bool IsEnabled, const int TagValue)
{
// set the enabled property for each control with matching TagValue
for (int Index = 0; Index < WinCtrl->ControlCount; ++Index)
{
if (WinCtrl->Controls[Index]->Tag == TagValue)
{
WinCtrl->Controls[Index]->Enabled = IsEnabled;
}
// set child controls
if (WinCtrl->Controls[Index]->InheritsFrom(__classid(TWinControl)))
{
TWinControl *TempWinCtrl;
TempWinCtrl = static_cast<TWinControl *>(WinCtrl->Controls[Index]);
SetControlState(TempWinCtrl, IsEnabled, TagValue);
}
} // end for
}
Alternatively, If you want to enable/disable all controls in one go.
void TForm1::SetControlState(TWinControl *WinCtrl, const bool IsEnabled)
{
// set the enabled property for each control with parent TabSheet
for (int Index = 0; Index < WinCtrl->ControlCount; ++Index)
{
WinCtrl->Controls[Index]->Enabled = IsEnabled;
// disable child controls
if (WinCtrl->Controls[Index]->InheritsFrom(__classid(TWinControl)))
{
TWinControl *TempWinCtrl;
TempWinCtrl = static_cast<TWinControl *>(WinCtrl->Controls[Index]);
SetControlState(TempWinCtrl, IsEnabled);
}
} // end for
}
Examples:
// disable all controls on the form
SetControlState(Form1, false);
// disable all controls on a tabsheet
SetControlState(TabSheet1, false);
NOTE: The above code has been tested with C++Builder 2007
Related
I have 4 buttons that have no direct application to my program. I would like to hide or remove them. I've searched to find out what they are called...they look like navigation, left/right arrows, next/previous. I can't seem to find what they are called. I have looked on the Microsoft site and looking at the CTabView members doesn't seem to jump out and say "hey, these are what you're looking for"....
I'm hoping it is a relatively easy task. Anyone know how to just "turn them off"?
Thanks.
UPDATE:
I was able to resolve the C4430 mentioned by moving the new function before the existing in OutputWnd.h and that solved the issue in the output pane area where the arrows are now gone. What I forgot to mention is that I have another mechanism AddView that is creating 2 runtime classes and putting those into a tabbed document view. This time, I've been using GetTabControl() to make it pretty, but this also suffers from the same issue, the scroll arrows are now present.
This is what the code looks like that creates the 2 new tabs:
Above this code is the constructor/destructor/headers, nothing else.
IMPLEMENT_DYNCREATE(CTrackView, CTabView)
void CTrackView::OnInitialUpdate()
{
// add document views
AddView(RUNTIME_CLASS(CTrainView), AfxStringID(IDS_TRAIN));
AddView(RUNTIME_CLASS(CStationView), AfxStringID(IDS_STATION));
GetTabControl().EnableTabSwap(TRUE);
GetTabControl().SetLocation(CMFCBaseTabCtrl::Location::LOCATION_BOTTOM);
GetTabControl().ModifyTabStyle(CMFCTabCtrl::STYLE_3D);
GetTabControl().SetActiveTabBoldFont(TRUE);
CTabView::OnInitialUpdate();
}
I have tried to comment out CTabView::OnInitialUpdate(); but I know it won't and didn't affect the arrows. I done some searching on the control and I don't see any examples to remove the arrows, I assume another override is in order. I will follow the method shown in the other example, I am looking to see if it can be fixed similar to what has been shown.
Do these share the same CMFCTabCtrl mechanism or is this something different?
Update 2:
The OutputWnd.cpp that the MFC wizard creates has the same issue now that I've modified the tab control, I can't find the right pointer to fix the issue where &tabCtrl()is an unknown identifier. EDIT: This was the issue, I found the fix, see update 3 to see the resolution.
int COutputWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDockablePane::OnCreate(lpCreateStruct) == -1)
return -1;
CRect rectDummy;
rectDummy.SetRectEmpty();
// Create User Define tab style:
int UserTabStyle = AfxGetApp()->GetProfileInt(_T("Settings"), _T("UserTabStyle"), 0); //Get value from registry
// If the key doesn't exist, UserTableStyle will be 0 or FALSE;
if (UserTabStyle != FALSE && UserTabStyle <= 8) { // User selected tab style type
int EnumUserTabStyle = UserTabStyle - 1; // Fix enum if key doesn't exist.
if (!m_wndTabs.Create(static_cast<CMFCTabCtrl::Style>(EnumUserTabStyle), rectDummy, this, 1))
{
TRACE0("Failed to create output tab window\n");
return -1; // fail to create
}
}
else { // Default tabs style if Reg key does not exist i.e. new install/program reset
if (!m_wndTabs.Create(CMFCTabCtrl::STYLE_FLAT, rectDummy, this, 1))
{
TRACE0("Failed to create output tab window\n");
return -1; // fail to create
}
}
// Nicely hack to access protected member
class CMFCTabCtrlEx : public CMFCTabCtrl
{
public:
void SetDisableScroll() { m_bScroll = FALSE; }
};
// One-Liner to Disable navigation control
((CMFCTabCtrlEx*)&tabCtrl())->SetDisableScroll();
// Create output panes:
const DWORD dwStyle = LBS_NOINTEGRALHEIGHT | WS_CHILD | WS_VISIBLE | WS_HSCROLL | WS_VSCROLL | WS_BORDER;
if (!m_wndOutputBuild.Create(dwStyle, rectDummy, &m_wndTabs, 2) ||
!m_wndOutputDebug.Create(dwStyle, rectDummy, &m_wndTabs, 3))
{
TRACE0("Failed to create output windows\n");
return -1; // fail to create
}
UpdateFonts();
CString strTabName;
BOOL bNameValid;
//Attach list windows to tab:
bNameValid = strTabName.LoadString(IDS_STATUS_TAB);
ASSERT(bNameValid);
m_wndTabs.AddTab(&m_wndOutputBuild, strTabName, (UINT)0);
bNameValid = strTabName.LoadString(IDS_DEBUG_TAB);
ASSERT(bNameValid);
m_wndTabs.AddTab(&m_wndOutputDebug, strTabName, (UINT)1);
int EnableDebugTab = AfxGetApp()->GetProfileInt(_T("Settings"), _T("EnableDebugTab"), 0); //Get value from registry
if (EnableDebugTab == FALSE)
{
OnOutputtabsDebug(); //Check to see if it should be enabled
}
return 0;
}
Update 3:
I found the answer to my unknown identifier, I was trying to call a function that didn't exist. Reformed as such and it works as expected:
// Nicely hack to access protected member
class CMFCTabCtrlEx : public CMFCTabCtrl
{
public:
void SetDisableScroll() { m_bScroll = FALSE; }
};
// One-Liner to Disable navigation control
((CMFCTabCtrlEx*)&m_wndTabs)->SetDisableScroll();
There is no public, documented API to hide those navigation buttons. However, digging into the MFC sources finds that:
the arrows are CMFCTabButton m_btnScrollLeft, m_btnScrollRight, m_btnScrollFirst, m_btnScrollLast; in CMFCTabCtrl;
they are created in CMFCTabCtrl::OnCreate whenever CMFCTabCtrl::m_bScroll is TRUE;
CMFCTabCtrl::m_bScroll is set to TRUE in CMFCTabCtrl::Create if any of the styles STYLE_FLAT, STYLE_FLAT_SHARED_HORZ_SCROLL, STYLE_3D_SCROLLED, STYLE_3D_ONENOTE, STYLE_3D_VS2005, or STYLE_3D_ROUNDED_SCROLL is used.
With that insight, the navigation buttons can be turned off in a couple of ways.
By the book: create the CMFCTabCtrl without any of the styles that enable those buttons, which leaves only STYLE_3D available. That loses the navigation buttons, indeed, but the styling of the tab control also becomes different, and the tabs themselves display as small rectangles rather than trapezoids.
Undocumented: override the CMFCTabCtrl::m_bScroll and set it to FALSE before the tab window gets created. For example, derive a class CMyTabCtrl to clear m_bScroll.
class CMyTabCtrl : public CMFCTabCtrl
{
protected:
BOOL PreCreateWindow(CREATESTRUCT &cs) override
{
m_bScroll = FALSE;
return CMFCTabCtrl::PreCreateWindow(cs);
}
};
Then instantiate the control as CMyTabCtrl m_wndTabs; instead of CMFCTabCtrl m_wndTabs;.
I remembered I solved this in the past with an One-liner.
Here a solution (hack) to direct access the m_bScroll Variable in your CTrackView::::OnCreate() function. OnInitialUpdate() comes too late as dxiv explained.
int void CTrackView::::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CTabView::OnCreate(lpCreateStruct) == -1)
return -1;
// add document views
AddView(RUNTIME_CLASS(CTrainView), AfxStringID(IDS_TRAIN));
AddView(RUNTIME_CLASS(CStationView), AfxStringID(IDS_STATION));
:
:
// Nicely hack to access protected member
class CMFCTabCtrlEx : public CMFCTabCtrl
{
public:
void SetDisableScroll() { m_bScroll = FALSE; }
};
// One-Liner to Disable navigation control
((CMFCTabCtrlEx*)&GetTabControl())->SetDisableScroll();
}
I've just added an Item-Filter-Feature to a CComboBox derived class called
ComboBoxFbp in an old MFC application.
BOOL CComboBoxFbp::OnEditChange()
{
CString csText;
if (m_wFbpMode & _FbpMode_UserTextFiltersList) {
GetWindowText(csText);
// This makes the DropDown "flicker"
// ShowDropDown(false);
// Just insert items that match
FilterItems(csText);
// Open DropDown (does nothing if already open)
ShowDropDown(true);
}
return FALSE; // Notification weiterleiten
}
void CComboBoxFbp::FilterItems(CString csFilterText)
{
CString csCurText;
int nCurItem;
DWORD wCurCursor;
// Text/selection/cursos restore
GetWindowText(csCurText);
nCurItem = GetCurSel();
if (nCurItem != CB_ERR && nCurItem >= 0 && nCurItem < GetCount()) {
CString csCurItemText;
GetLBText(nCurItem, csCurItemText);
if (csCurItemText == csCurText) csCurText = csCurItemText;
else nCurItem = CB_ERR;
} else {
nCurItem = CB_ERR;
}
wCurCursor = GetEditSel();
// Delete all items
ResetContent();
csFilterText.MakeLower();
// Add just the items (from the vector of all possibles) that fit
for (auto item : m_vItems)
{
CString csItemText = item.first;
csItemText.MakeLower();
if (!csFilterText.IsEmpty() && csItemText.Find(csFilterText) < 0)
continue;
const int i = AddString(item.first);
SetItemData(i, item.second);
}
// Text/selection/cursos restore
if (nCurItem != CB_ERR) SelectString(-1, csCurText);
else SetWindowText(csCurText);
SetEditSel(LOWORD(wCurCursor), HIWORD(wCurCursor));
}
So when the user types, the long list of items in the DropDown gets filtered accordingly. Everything's fine so far.
The size/height of the ListBox/DropDown doesn't change once its open. It does change accordingly when die DropDown opens. Meaning if there are only 2 items the DropDown is only 2 items high.
My issue
When the user enters a text where just one item fits the DropDown is only 1 item in height (this happens with some user workflows, i.e. user manually closes & opens the DropDown).
Now when the user now changes the text so multiple items are fitting the height stays 1 item and it looks weird as even the scrollbar doesn't look correct as it doesn't fit.
What I've tried so far
I cannot use CComboBox::SetMinVisibleItems (or the MSG behind it) as it only works in a Unicode CharacterSet (which I'm not able to change in this old application) and from WinVista onwards (app runs on WinXP).
The only other option is to close and open the DropDown so it gets redrawn correctly with the correct height (see // This makes the DropDown "flicker" in Source Code above).
Now going with option 2 I don't want the user to see the closing and opening ("flicker") of the DropDown after every key he is pressing.
To prevent this I've tried a couple of solutions I've found but none works in my case with a ComboBox-DropDown. Here's a list of methods I've put just before the ShowDropDown(false) and just after the ShowDropDown(true).
EnableWindow(false/true);
(Un)LockWindowUpdate();
SendMessage(WM_SETREDRAW, FALSE/TRUE, 0)
With all three calls I still see the DropDown closing/opening.
Do you guys have other ideas how I can prevent this flicker?
Thanks in advance
Soko
This is an XY question.
It should be easier to use the following approach to adjust the height of the ComboBox
Use GetComboBoxInfo to get the handle of the list control.
Use OnChildNotify or ON_CONTROL_REFLECT and capture CBN_DROPDOWN.
In the handler of the message resize the window as needed Use SetWindowPos and just change the size.
VS2010 with an MDI document layout using tabs along the top to switch between documents. Each document is a "live" view into a database, where the persistent data per document is a group of configuration settings.
We would like to allow the user to rearrange the tabs (this functionality is built in), but need to persist this new order. Right now it appears the document z-order is not affected by moving the tabs around. when closing the app, the documents close in the order they were opened so this is not helpful in determining the final tab order on close.
We are using the EnableMDITabbedGroups(TRUE, mdiTabParams) with m_bEnableTabSwap = TRUE which is the default.
Thanks! Ended up with the following solution in the MainFrame::OnClose() method.
Note that this code example uses two custom classes of 1) CSpectraAnalysisUtilityView which inherits from CView and 2) CReviewDataFolder which is our object that we needed to update the recent Tab Order.
This code solution also implements the GetMDITabGroups in case there are multiple group windows open.
void CMainFrame::OnClose()
{
iReviewDataFolderOrder = 1;
const CObList& tabGroups =m_wndClientArea.GetMDITabGroups();
if (0 < tabGroups.GetCount())
{
POSITION pos = tabGroups.GetHeadPosition();
CMFCTabCtrl* pCrtTabCtrl;
while(pos != NULL)
{
pCrtTabCtrl=DYNAMIC_DOWNCAST(CMFCTabCtrl, tabGroups.GetNext(pos));
int count = pCrtTabCtrl->GetTabsNum();
for(int i = 0; i < count; i++)
{
CWnd* pWnd = pCrtTabCtrl->GetTabWndNoWrapper(i);
CMDIChildWnd *pChild = ((CMDIChildWnd*)(pWnd));
if (pChild)
{
CView *pView = pChild->GetActiveView();
if (pView)
{
if (pView->IsKindOf(RUNTIME_CLASS(CSpectraAnalysisUtilityView)))
{
CSpectraAnalysisUtilityView* specUtilView;
specUtilView = (CSpectraAnalysisUtilityView*)pView;
CReviewDataFolder* pDataFolder = specUtilView->GetSpecReviewDataFolder();
if(pDataFolder)
{
pDataFolder->SetRecentOrder(iReviewDataFolderOrder);
iReviewDataFolderOrder++;
}
}
}
}
}
}
}
CMDIFrameWnd::OnClose();
}
Upon destruction of the outer main frame (OnDestroy) you can access the the CMFCTabCtrl members and can loop over each tab and determine the current sequence stored in the tab. GetTabWnd will allow you to access each tab by its index.
To access the tab control use CMDIClientAreaWnd::GetMDITab.
Is it possible to set the number of components in placeholder?
We can add as many as components in placeholder by using "Add to here" in gray box even the component has been already added.
I'd like to say that
In plcaceholder named 'bodyArea', you can set only one component in 'bodyArea' placeholder and you will not add any other component additionally.
Is there anyway how to do this??
There could be many ways, but this is what I used before.
// Check the number of renderings in placeholder
public static bool numberOfRenderings(string placeholderName)
{
bool rendering = true;
var renderingReferences = Sitecore.Context.Item.Visualization.GetRenderings(Sitecore.Context.Device, true);
int renderingsInPlaceholder = renderingReferences.Where(r => r.Placeholder.EndsWith('/' + placeholderName, StringComparison.OrdinalIgnoreCase)).Count();
if (renderingsInPlaceholder > 1)
{
return rendering = false;
}
return rendering;
}
In View.cshtml
if (#yourObject.numberOfRenderings("your-placeholder-key")) {
#Html.Sitecore().Placeholder("your-placeholder-key")
}
else
{
#Html.Raw("<div>Only one rendering item is available in this placeholder.</div>")
}
here is a blog where is describing how to restrict number of allowed controls :
http://www.newguid.net/sitecore/2014/restricting-the-number-of-components-in-the-sitecore-page-editor/
Other solution is using rules :
http://dotnetmafia.com/blogs/kevin/archive/2013/07/10/placeholder-settings-rules.aspx
I have a CListCtrl with checkboxes that I need to enable or disable based on some external factor. However, when I have more items in the list that can be displayed I cannot use EnableWindow(FALSE) on the control as it also disables the scrollbar.
So, I have searched and came up with the following code in the message map:
ON_NOTIFY(LVN_ITEMCHANGED, IDC_CHECKBOX_LIST, OnCheckboxChanged)
The callback function is implemented as:
void CUserPropertiesDialog::OnCheckboxChanged(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_LISTVIEW* pNMListView = (NM_LISTVIEW*) pNMHDR;
LVHITTESTINFO hitInfo;
hitInfo.pt = pNMListView->ptAction;
int nItem = m_checkBoxList.HitTest(&hitInfo);
if (hitInfo.flags != LVHT_ONITEMSTATEICON) return;
std::string groupName = static_cast<LPCTSTR>(m_checkBoxList.GetItemText(nItem, 0));
if (!CCharmUserAdminGUIApp::getTheCharmUserAdminGUIApp().isAdministrator())
{
if (pNMListView->uChanged & LVIF_STATE)
{
if (((pNMListView->uNewState & INDEXTOSTATEIMAGEMASK(2)) != 0) && ((pNMListView->uOldState & INDEXTOSTATEIMAGEMASK(1)) != 0))
{
CH_INFO1("CUserPropertiesDialog::OnCheckboxChanged - CheckBox Now Selected", groupName);
}
else if (((pNMListView->uNewState & INDEXTOSTATEIMAGEMASK(1)) != 0) && ((pNMListView->uOldState & INDEXTOSTATEIMAGEMASK(2)) != 0))
{
CH_INFO1("CUserPropertiesDialog::OnCheckboxChanged - CheckBox Now Unselected", groupName);
}
}
}
}
The problem is that this function is called when a user clicks the checkbox (good!) but also when the SetChecked() function is called from code.
I had hoped the check on hitInfo.flags would enable me to tell the click and the function apart but this is not the case.
Is there, besides setting some global flag before/after the function call and use that in the callback, any other way to tell whether the click or the function call is used?
I use the same inmy program and I used a flag.
But I use LVN_ITEMCHANGING. With this message I can prevent any change.
I overwrote SetCheck (even it is not virtual) and set a flag before I Change the Status of a list box item. The internal OnItemChanging Routine sees the flag set and allows the Change. The flag is directly cleared after the return.
So if the same Action is done with the mouse the flag is not set and you Need to check in a different way.
Same when I am loading the box. I set the flag, so that all changes can pass through...