Predict C++ program running time - c++

How to predict C++ program running time, if program executes different functions (working with database, reading files, parsing xml and others)? How installers do it?

They do not predict the time. They calculate the number of operations to be done on a total of operations.

You can predict the time by using measurement and estimation. Of course the quality of the predictions will differ. And BTW: The word "predict" is correct.
You split the workload into small tasks, and create an estimation rule for each task, e.g.: if copying files one to ten took 10s, then the remaining 90 files may take another 90s. Measure the time that these tasks take at runtime, and update your estimations.
Each new measurement will make the prediction a bit more precise.

There really is no way to do this in any sort of reliable way, since it depends on thousands of factors.
Progress bars typically measure this in one of two ways:
Overall progress - I have n number of bytes/files/whatever to transfer, and so far I have done m.
Overall work divided by current speed - I have n bytes to transfer, and so far I have done m and it took t seconds, so if things continue at this rate it will take u seconds to complete.

Short answer:
No you can't. For progress bars and such, most applications simply increase the bar length with a percentage based on the overall tasks done. Some psuedo-code:
for(int i=0; i<num_files_to_load; ++i){
files.push_back(File(filepath[i]));
SetProgressBarLength((float)i/((float)num_files_to_load) - 1.0f);
}
This is a very simplified example. Making a for-loop like this would surely block the window system's event/message queue. You would probably add a timed event or something similar instead.
Longer answer:
Given N known parameters, the problem finding whether a program completes at all is undecidable. This is called the Halting problem. You can however, find the time it takes to execute a single instruction. Some very old games actually depended on exact cycle timings, and failed to execute correctly on newer computers due to race conditions that occur because of subtle differences in runtime. Also, on architectures with data and instruction caches, the cycles the instructions consume is not constant anymore. So cache makes cycle-counting unpredictable.

Raymond Chen discussed this issue in his blog.
Why does the copy dialog give such
horrible estimates?
Because the copy dialog is just
guessing. It can't predict the future,
but it is forced to try. And at the
very beginning of the copy, when there
is very little history to go by, the
prediction can be really bad.

In general it is impossible to predict the running time of a program. It is even impossible to predict whether a program will even halt at all. This is undecidable.
http://en.wikipedia.org/wiki/Halting_problem

As others have said, you can't predict the time. Approaches suggested by Partial and rmn are valid solutions.
What you can do more is assign weights to certain operations (for instance, if you know a db call takes roughly twice as long as some processing step, you can adjust accordingly).

A cool installer compiler would execute a faux install, time each op, then save this to disk for the future.
I used such a technique for a 3D application once, which had a pretty dead-on progress bar for loading and mashing data, after you've run it a few times. It wasn't that hard, and it made development much nicer. (Since we had to see that bar 10-15 times/day, startup was 10-20 secs)

You can't predict it entirely.
What you can do is wait until a fraction of the work is done, say 1%, and estimate the remaining time by that - just time how long it takes for 1% and multiply by 100, for example. That is easily done if you can enumerate all that you have to do in advance, or have some kind of a loop going on..

As I mentioned in a previous answer, it is impossible in general to predict the running time.
However, empirically it may be possible to predict with good accuracy.
Typically all of these programs are approximatelyh linear in some input.
But if you wanted a more sophisticated approach, you could define a large number of features (database size, file size, OS, etc. etc.) and input those feature values + running time into a neural network. If you had millions of examples (obviously you would have an automated method for gathering data, e.g. some discovery programs) you might come up with a very flexible and intelligent prediction algorithm.
Of course this would only be worth doing for fun, as I'm sure the value to your company over some crude guessing algorithm will probably be nil :)

You should make estimation of time needed for different phases of the program. For example: reading files - 50, working with database - 30, working with network - 20. In ideal it would be good if you make some progress callback during all of those phases, but it requires coding the progress calculation into the iterations of algorithm.

Related

How to organize data (writing your own profiler)

I was thinking about using reflection to generate a profiler. Lets say I am generating code without a problem; how do I properly measure or organize the results? I'm mostly concerned about CPU time but memory suggestions are welcome
There are lots of bad ways to write profilers.
I wrote what I thought was a pretty good one over 20 years ago.
That is, it made a decent demo, but when it came down to serious performance tuning I concluded there really is nothing that works better, and gives better results, than the dumb old manual method, and here's why.
Anyway, if you're writing a profiler, here's what I think it should do:
It should sample the stack at unpredictable times, and each stack sample should contain line number information, not just functions, in the code being tuned. It's not so important to have that in system functions you can't edit.
It should be able to sample during blocked time like I/O, sleeps, and locking, because those are just as likely to result in slowness as CPU operations.
It should have a hot-key that the user can use, to enable the sampling during the times they actually care about (like not when waiting for the user to do something).
Do not assume it is necessary to get measurement precision, necessitating a large number of frequent samples. This is incredibly basic, and it is a major reversal of common wisdom. The reason is simple - it doesn't do any good to measure problems if the price you pay is failure to find them.
That's what happens with profilers - speedups hide from them, so the user is content with finding maybe one or two small speedups while giant ones get away.
Giant speedups are the ones that take a large percentage of time, and the number of stack samples it takes to find them is inversely proportional to the time they take. If the program spends 30% of its time doing something avoidable, it takes (on average) 2/0.3 = 6.67 samples before it is seen twice, and that's enough to pinpoint it.
To answer your question, if the number of samples is small, it really doesn't matter how you store them. Print them to a file if you like - whatever.
It doesn't have to be fast, because you don't sample while you're saving a sample.
What does allow those speedups to be found is when the user actually looks at and understands individual samples. Profilers have all kinds of UI - hot spots, call counts, hot paths, call graphs, call trees, flame graphs, phony 3-digit "statistics", blah, blah.
Even if it's well done, that's only timing information.
It doesn't tell you why the time is spent, and that's what you need to know.
Make eye candy if you want, but let the user see the actual samples.
... and good luck.
ADDED: A sample looks something like this:
main:27, myFunc:16, otherFunc:9, ..., someFunc;132
That means main is at line 27, calling myFunc. myFunc is at line 16, calling otherFunc, and so on. At the end, it's in someFunc at line 132, not calling anything (or calling something you can't identify).
No need for line ranges.
(If you're tempted to worry about recursion - don't. If the same function shows up more than once in a sample, that's recursion. It doesn't affect anything.)
You don't need a lot of samples.
When I did it, sampling was not automatic at all.
I would just have the user press both shift keys simultaneously, and that would trigger a sample.
So the user would grab like 10 or 20 samples, but it is crucial that the user take the samples during the phase of the program's execution that annoys the user with its slowness,
like between the time some button is clicked and the time the UI responds.
Another way is to have a hot-key that runs sampling on a timer while it is pressed.
If the program is just a command-line app with no user input, it can just sample all the time while it executes.
The frequency of sampling does not have to be fast.
The goal is to get a moderate number of samples during the program phase that is subjectively slow.
If you take too many samples to look at, then when you look at them you need to select some at random.
The thing to do when examining a sample is to look at each line of code in the sample so you can fully understand why the program was spending that instant of time.
If it is doing something that might be avoided,
and if you see a similar thing on another sample, you've found a speedup.
How much of a speedup? This much (the math is here):
For example, if you look at three samples, and on two of them you see avoidable code, fixing it will give you a speedup - maybe less, maybe more, but on average 4x.
(That's what I mean by giant speedup. The way you get it is by studying individual samples, not by measuring anything.)
There's a video here.

profiler for c++ code, very sleepy

I'm a newbie with profiling. I'd like to optimize my code to satisfy timing constraints. I use Visual C++ 08 Express and thus had to download a profiler, for me it's Very Sleepy. I did some search but found no decent tutorial on Sleepy, and here my question:
How to use it properly? I grasped the general idea of profiling, so I sorted according to %exclusive to find my bottlenecks. Firstly, on the top of this list I have ZwWaitForSingleObject, RtlEnterCriticalSection, operator new, RtlLeaveCriticalSection, printf, some iterators ... and after they take some like 60% there comes my first function, first position with Child Calls. Can someone explain me why above mentioned come out, what do they mean and how can I optimize my code if I have no access to this critical 60%? (for "source file": unknown...).
Also, for my function I'd think I get time for each line, but it's not the case, e.g. arithmetics or some functions have no timing (not nested in unused "if" clauses).
AND last thing: how to find out that some line can execute superfast, but is called thousands times, being the actual bottleneck?
Finally, is Sleepy good? Or some free alternative for my platform?
Help very appreciated!
cheers!
UPDATE - - - - -
I have found another version of profiler, called plain Sleepy. It shows how many times some snippet was called plus the number of line (I guess it points to the critical one). So in my case.. KiFastSystemCallRet takes 50%! It means that it waits for some data right? How to improve that matter, is there maybe a decent approach to trace what causes these multiple calls and eventually remove/change it?
I'd like to optimize my code to satisfy timing constraints
You're running smack into a persistent issue in this business.
You want to find ways to make your code take less time, and you (and many people) assume (and have been taught) the only way to do that is by taking various sorts of measurements.
There's a minority view, and the only thing it has to recommend it is actual significant results (plus an ironclad theory behind it).
If you've got a "bottleneck" (and you do, probably several), it's taking some fraction of time, like 30%.
Just treat it as a bug to be found.
Randomly halt the program with the pause button, and look carefully to see what the program is doing and why it's doing it.
Ask if it's something that could be gotten rid of.
Do this 10 times. On average you will see the problem on 3 of the pauses.
Any activity you see more than once, if it's not truly necessary, is a speed bug.
This does not tell you precisely how much the problem costs, but it does tell you precisely what the problem is, and that it's worth fixing.
You'll see things this way that no profiler can find, because profilers
are only programs, and cannot be broad-minded about what constitutes an opportunity.
Some folks are risk-averse, thinking it might not give enough speedup to be worth it.
Granted, there is a small chance of a low payoff, but it's like investing.
The theory says on average it will be worthwhile, and there's also a small chance of a high payoff.
In any case, if you're worried about the risks, a few more samples will settle your fears.
After you fix the problem, the remaining bottlenecks each take a larger percent, because they didn't get smaller but the overall program did.
So they will be easier to find when you repeat the whole process.
There's lots of literature about profiling, but very little that actually says how much speedup it achieves in practice.
Here's a concrete example with almost 3 orders of magnitude speedup.
I've used GlowCode (commercial product, similar to Sleepy) for profiling native C++ code. You run the instrumenting process, then execute your program, then look at the data produced by the tool. The instrumenting step injects a little trace function at every methods' entrypoints and exitpoints, and simply measures how much time it takes for each function to run through to completion.
Using the call graph profiling tool, I listed the methods sorted from "most time used" to "least time used", and the tool also displays a call count. Simply drilling into the highest percentage routine showed me which methods were using the most time. I could see that some methods were very slow, but drilling into them I discovered they were waiting for user input, or for a service to respond. And some took a long time because they were calling some internal routines thousands of times each invocation. We found someone made a coding error and was walking a large linked list repeatedly for each item in the list, when they really only needed to walk it once.
If you sort by "most frequently called" to "least called", you can see some of the tiny functions that get called from everywhere (iterator methods like next(), etc.) Something to check for is to make sure the functions that are called the most often are really clean. Saving a millisecond in a routine called 500 times to paint a screen will speed that screen up by half a second. This helps you decide which are the most important places to spend your efforts.
I've seen two common approaches to using profiling. One is to do some "general" profiling, running through a suite of "normal" operations, and discovering which methods are slowing the app down the most. The other is to do specific profiling, focusing on specific user complaints about performance, and running through those functions to reveal their issues.
One thing I would caution you about is to limit your changes to those that will measurably impact the users' experience or system throughput. Shaving one millisecond off a mouse click won't make a difference to the average user, because human reaction time simply isn't that fast. Race car drivers have reaction times in the 8 millisecond range, some elite twitch gamers are even faster, but normal users like bank tellers will have reaction times in the 20-30 millisecond range. The benefits would be negligible.
Making twenty 1-millisecond improvements or one 20-millisecond change will make the system a lot more responsive. It's cheaper and better if you can do the single big improvement over the many small improvements.
Similarly, shaving one millisecond off a service that handles 100 users per second will make a 10% improvement, meaning you could improve the service to handle 110 users per second.
The reason for concern is that coding changes strictly to improve performance often negatively impact your code's structure by adding complexity. Let's say you decided to improve a call to a database by caching results. How do you know when the cache goes invalid? Do you add a cache cleaning mechanism? Consider a financial transaction where looping through all the line items to produce a running total is slow, so you decide to keep a runningTotal accumulator to answer faster. You now have to modify the runningTotal for all kinds of situations like line voids, reversals, deletions, modifications, quantity changes, etc. It makes the code more complex and more error-prone.

Caching in a high-performance financial application

I am writing an application whose purpose is to optimize a trading strategy. For the sake of simplicity, assume only that we have a trading strategy that says "enter here", then another that says "exit here if in a trade" and then lets have two models: one says how much risk we should take (how much we lose if we're on the wrong side of the market) and the other says how much profit we should take (i.e. how much profit we will take if the market agrees).
For simplicity sake, I will refer to historical realized trades as ticks. That means if I "enter on tick 28" this means I would have entered a trade in the time of 28th trade in my dataset at the price of this trade. Ticks are stored chronologically in my dataset.
Now, imagine the entry strategy on the whole dataset comes up with 500 entries. For each entry, I can precalculate the exact entry tick. I can also calculate the exit points determined by the exit strategy for each entry point (again as tick numbers). For each entry, I can also precalculate the modeled loss and profit and the ticks where these losses or profits would have been hit. The last thing that remains to be done is calculating what would have happenned first, i.e. exit on strategy, exit on a loss or exit on a profit.
Hence, I iterate through the array of trades and calculate exitTick[i] = min(exitTickByStrat[i], exitTickByLoss[i], exitTickByProfit[i]). And the whole process is bloody slow (let's say I do this 100M times). I suspect cache misses are the main culprit. And the question is: can this be made faster somehow? I have to iterate through 4 arrays of some non-trivial length. One suggestion I have come up with would be to group data in tuples of four, i.e. have one array of structures like (entryTick, exitOnStrat, exitOnLoss, exitOnProfit). This might be faster due to better cache predictability, but I cannot say for sure. Why I haven't tested it so far is that instrumenting profilers somehow don't work for release binaries of my app while sampling profilers seem to me to be unreliable (I have tried Intel's profiler).
So the final questions are: can this problem be made faster? What is the best profiler to use for mem profiling with release binaries? I work on Win7, VS2010.
Edit:
Many thanks to all. I tried to simplify my original question as much as possible, hence the confusion. Just to make sure it's readable - target means an envisaged/realized profit, stop means an envisaged/realized loss.
The optimizer is a brute-force one. So, i have some strat settings (e.g. indicator periods, whatever), then min/max breakEvenAfter/breakEvenBy and then formulas to give you stop/target values in ticks. These formulas are also objects of optimization. Hence, I have a structure of optimization like
for each in params
{
calculateEntries()
for each in beSettings
{
precalculateBeData()
for each in targetFormulaSettings
{
precalculateTargetsAndRespectiveExitTicks
for each in stopFormulaSettings
{
precalulcateStopsAndRespectiveExitsTicks
evaluateExitsAndDetermineImprovement()
}
}
}
}
So I precalculate stuff as much as possible and only calculate something when I need it. And out of 30 seconds, the calculation spends 25 seconds in the evaluateExitsAndDetermineImprovement() function which does just what I described in the original question, i.e. picks min(exitOnPattern, exitOnStop, exitOnTarget). The reason why I need to call the function 100M times is because I have 100M combinations of all params combined. But within the last for cycle only the exitOnStops array changes. I can post some code if that helps. Im grateful for all the comments!
I don't know much about trading strategies, but i usually do some optimisation.
Well, there are many optimisation methods.
Like, type of container, using a different min function(i think boost has a somewhat faster function than in stl library), try reducing same calculations,etc.
Also you can optimise by using faster functions to gain speed, or by redesinging your algorithm.
For profiling I use GlowCode under Win7 x64, and it's ok for release builds too.
Maybe I misunderstand your system completely, but:
what is it that you "pre-calculate" and when and WHY 100M times???
I don't know if it will help you but it may simplify your system significantly - there are 2 common trading strategies: (descriptions are my and not official)
1) "fixed point exit" - when the trade happens all exit points are calculated once and they are checked against market conditions/price periodically.
2) "variable point exit" - when the market moves the exit points are recalculated (usually to lock in more profit/reduce loss).
In case 1) the actual calculation happens only once so it should be VERY fast
In case 2) the calculations will happen every time, but it can be optimised in many different ways - one of them being that you may store your trades indexed by exit points and only get and re-calculate those close to the actual market situation.
I am not sure which cache misses you are referring to? You data cache? CPU cache?
So, after some work, I understood the advice by Alexandre C. When I ran cache-miss profiling, I found that out of 15M calls of the evaluateExits() function I have only 30K cache misses hence the performance of this function cannot be hindered by cache. Hence, I had to "start believing" that VTune is actually producing valid results, albeit weird. Since the analysis of VTune output does not match the current thread's name, I decided to start a new thread. Thank you all for opinions and recommendations.

Inaccuracy in gprof output

I am trying to profile a c++ function using gprof, I am intrested in the %time taken. I did more than one run and for some reason I got a large difference in the results. I don't know what is causing this, I am assuming the sampling rate or I read in other posts that I/O has something to do with it. So is there a way to make it more accurate and generate somehow almost constant results?
I was thinking of the following:
increase the sampling rate
flush the caches before executing anything
use another profiler but I want it to generate results in a similar format to grof as function time% function name, I tried Valgrind but it gave me a massive file in size. So maybe I am generating the file with the wrong command.
Waiting for your input
Regards
I recommend printing a copy of the gprof paper and reading it carefully.
According to the paper, here's how gprof measures time. It samples the PC, and it counts how many samples land in each routine. Multiplied by the time between samples, that is each routine's total self time.
It also records in a table, by call site, how many times routine A calls routine B, assuming routine B is instrumented by the -pg option. By summing those up, it can tell how many times routine B was called.
Starting from the bottom of the call tree (where total time = self time), it assumes the average time per call of each routine is its total time divided by the number of calls.
Then it works back up to each caller of those routines. The time of each routine is its average self time plus the average number of calls to each subordinate routine times the average time of the subordinate routine.
You can see, even if recursions (cycles in the call graph) are not present, how this is fraught with possibilities for errors, such as assumptions about average times and average numbers of calls, and assumptions about subroutines being instrumented, which the authors point out. If there are recursions, they basically say "forget it".
All of this technology, even if it weren't problematic, begs the question - What is it's purpose? Usually, the purpose is "find bottlenecks". According to the paper, it can help people evaluate alternative implementations. That's not finding bottlenecks. They do recommend looking at routines that seem to be called a lot of times, or that have high average times. Certainly routines with low average cumulative time should be ignored, but that doesn't localize the problem very much. And, it completely ignores I/O, as if all I/O that is done is unquestionably necessary.
So, to try to answer your question, try Zoom, for one, and don't expect to eliminate statistical noise in measurements.
gprof is a venerable tool, simple and rugged, but the problems it had in the beginning are still there, and far better tools have come along in the intervening decades.
Here's a list of the issues.
gprof is not very accurate, particularly for small functions, see http://www.cs.utah.edu/dept/old/texinfo/as/gprof.html#SEC11
If this is Linux then I recommend a profiler that doesn't require the code to be instrumented, e.g. Zoom - you can get a free 30 day evaluation license, after that it costs money.
All sampling profilers suffer form statistical inaccuracies - if the error is too large then you need to sample for longer and/or with a smaller sampling interval.

Tools to evaluate callgrind's call profiles?

Somehow related to this question, which tool would you recommend to evaluate the profiling data created with callgrind?
It does not have to have a graphical interface, but it should prepare the results in a concise, clear and easy-to-interpret way. I know about e.g. kcachegrind, but this program is missing some features such as data export of the tables shown or simply copying lines from the display.
Years ago I wrote a profiler to run under DOS.
If you are using KCacheGrind here's what I would have it do. It might not be too difficult to write it, or you can just do it by hand.
KCacheGrind has a toolbar button "Force Dump", with which you can trigger a dump manually at a random time. The capture of stack traces at random or pseudo-random times, in the interval when you are waiting for the program, is the heart of the technique.
Not many samples are needed - 20 is usually more than enough. If a bottleneck costs a large amount, like more than 50%, 5 samples may be quite enough.
The processing of the samples is very simple. Each stack trace consists of a series of lines of code (actually addresses), where all but the last are function/method calls.
Collect a list of all the lines of code that appear on the samples, and eliminate duplicates.
For each line of code, count what fraction of samples it appears on. For example, if you take 20 samples, and the line of code appears on 3 of them, even if it appears more than once in some sample (due to recursion) the count is 3/20 or 15%. That is a direct measure of the cost of each statement.
Display the most costly 100 or so lines of code. Your bottlenecks are in that list.
What I typically do with this information is choose a line with high cost, and then manually take stack samples until it appears (or look at the ones I've already got), and ask myself "Why is it doing that line of code, not just in a local sense, but in a global sense." Another way to put it is "What in a global sense was the program trying to accomplish at the time slice when that sample was taken". The reason I ask this is because that tells me if it was really necessary to be spending what that line is costing.
I don't want to be critical of all the great work people do developing profilers, but sadly there is a lot of firmly entrenched myth on the subject, including:
that precise measuring, with lots of samples, is important. Rather the emphasis should be on finding the bottlenecks. Precise measurement is not a prerequisite for that. For typical bottlenecks, costing between 10% and 90%, the measurement can be quite coarse.
that functions matter more than lines of code. If you find a costly function, you still have to search within it for the lines that are the bottleneck. That information is right there, in the stack traces - no need to hunt for it.
that you need to distinguish CPU from wall-clock time. If you're waiting for it, it's wall clock time (wrist-watch time?). If you have a bottleneck consisting of extraneous I/O, for example, do you want to ignore that because it's not CPU time?
that the distinction between exclusive time and inclusive time is useful. That only makes sense if you're timing functions and you want some clue whether the time is spent not in callees. If you look at lines of code, the only thing that matters is inclusive time. Another way to put it is, every instruction is a call instruction, even if it only calls microcode.
that recursion matters. It is irrelevant, because it doesn't affect the fraction of samples a line is on and is therefore responsible for.
that the invocation count of a line or function matters. Whether it's fast and is called too many times, or slow and called once, the cost is the percent of time it uses, and that's what the stack samples estimate.
that performance of sampling matters. I don't mind taking a stack sample and looking at it for several minutes before continuing, assuming that doesn't make the bottlenecks move.
Here's a more complete explanation.
There are some CLI tools for working with callgrind data:
callgrind_annotate
and cachegrind tool which can show some information from callgrind.out
cg_annotate