I would like to check the type of a superclass A against the type of a subclass B (with a method inside the superclass A, so that B will inherit it).
Here's what I thought did the trick (that is, the use of forward declaration):
#include <iostream>
#include <typeinfo>
using namespace std;
class B;
class A {
public:
int i_;
void Check () {
if (typeid (*this) == typeid (B))
cout << "True: Same type as B." << endl;
else
cout << "False: Not the same type as B." << endl;
}
};
class B : public A {
public:
double d_;
};
int main () {
A a;
B b;
a.Check (); // should be false
b.Check (); // should be true
return 0;
}
However this code does not compile. The error I get is:
main.cc: In member function ‘void A::Check()’:
main.cc:12: error: invalid use of incomplete type ‘struct B’
main.cc:6: error: forward declaration of ‘struct B’
How could I solve this problem?
I think that the problem you are trying to solve is much better handled by a virtual method:
class A
{
public:
virtual bool Check() { return false; };
}
class B : public A
{
public:
// override A::Check()
virtual bool Check() { return true; };
}
Methods in the base class A should not need to know whether the object is "really" an A or a B. That's a violation of basic object-oriented design principles. If the behavior needs to change when the object is a B, then that behavior should be defined in B and handled by virtual method calls.
Just move the definition of Check() out of the body of A:
#include <iostream>
#include <typeinfo>
using namespace std;
class B;
class A {
public:
int i_;
void Check ();
};
class B : public A {
public:
double d_;
};
void A::Check () {
if (typeid (*this) == typeid (B))
cout << "True: Same type as B." << endl;
else
cout << "False: Not the same type as B." << endl;
}
int main () {
A a;
B b;
a.Check (); // should be false
b.Check (); // should be true
return 0;
}
One way would be to pull the definition of Check out of the class definition, so that B is defined when the compiler gets to the function definition.
class A {
//...
void Check();
//...
};
class B { /* ... */ };
void A::Check() {
//...
}
Move your definition of the Check below your declaration of class B.
Just move the function body after the declaration of B.
#include <iostream>
#include <typeinfo>
struct A
{
int i_;
void Check();
};
struct B : A
{
double d_;
};
void A::Check()
{
using namespace std;
if (typeid (*this) == typeid (B))
{
cout << "True: Same type as B." << endl;
}
else
{
cout << "False: Not the same type as B." << endl;
}
}
int main()
{
A a;
B b;
a.Check(); // should be false
b.Check(); // should be true
return 0;
}
Hi,
even if you put the definition of A::Check outside the class the result won't be what you expect. This is because the B object this convert to an A object in the method so this points on a A object thus the typeids are always different. To solve this declare the method virtual.
However, I still don't understand why you want to perform such a test O_o ?? And as CAdaker said this is not good practice
Related
I have two class, class A, Class B, in class B has a static function like below:
class A {
public:
void method(){ B::method(); }
};
class B {
public:
static int method() {
cout << "method of b" << endl;
}
};
int main()
{
class A a;
a.method();
}
this code build error, because in class A, B is not be declared, but I want class A be defined earlier than class B, how should i do? I was thought it may need forward declaration, but it seems not this reason...
Take a look at the modified code. Inline comments explain the changes:
class A {
public:
// only declare the method
void method();
// Do NOT define it here:
// { B::method(); }
};
class B {
public:
static int method() {
std::cout << "method of b" << std::endl;
return 0;
}
};
// and now, as B implementation is visible, you can use it.
// To do this, you can define the previously declared method:
void A::method() { B::method(); }
int main()
{
class A a;
a.method();
}
Hint: Please never use using namespace std
I have a program:
#include <iostream>
using namespace std;
class A {
public:
virtual void Output() {
cout << "A";
}
};
class B :public A {
public:
A::Output();
void Output() {
cout << " B ";
}
};
int main() {
A* a = new B;
a->Output();
return 0;
}
I don't understand why the line "A::outPut()" has an error. Please help me with this question.
When used in a method of a subclass of A, the A::Output() is an expression calling the Output method from the A class. As any other executable expression, it can only be use inside a method and not in the class body. Because the class body should only contain declarations (and definitions). For example, you cannot call functions at a class body level.
If I have a pure virtual function can it be overriden with a function pointer? Scenario below (I'm aware that it's not 100% syntactically correct):
#include<iostream>
using namespace std;
class A {
public:
virtual void foo() = 0;
};
class B : public A {
public:
B() { foo = &B::caseOne; }
void caseOne() { cout << "Hello One" << endl; }
void caseTwo() { cout << "Hello Two" << endl; }
void (B::*foo)();
void chooseOne() { foo = &B::caseOne; }
void chooseTwo() { foo = &B::caseTwo; }
};
int main() {
B b;
b.(*foo)();
}
EDIT: In case anyone's interested, here's how I accomplished what I wanted to do:
#include<iostream>
using namespace std;
class A {
public:
virtual void foo() = 0;
};
class B : public A {
public:
B() { f = &B::caseOne; }
void caseOne() { cout << "Hello One" << endl; }
void caseTwo() { cout << "Hello Two" << endl; }
void (B::*f)();
void chooseOne() { f = &B::caseOne; }
void chooseTwo() { f = &B::caseTwo; }
void foo() { (this->*f)(); }
};
int main() {
B b;
b.foo();
b.chooseTwo();
b.foo();
}
The output is:
Hello One
Hello Two
No. And you use this wrong. In your code you are trying to assign member-function pointer to function-pointer - it's cannot be compiled.
C++03 standard 10.3/2
If a virtual member function vf is declared in a class Base and in a class Derived, derived directly or
indirectly from Base, a member function vf with the same name and same parameter list as Base::vf is
declared, then Derived::vf is also virtual (whether or not it is so declared) and it overrides
Base::vf.
As #ForEveR said, your code cannot compile. However, since what you actually need is the ability of switching B's implementation of foo in the runtime, we do have workaround:
#include <iostream>
using namespace std;
class A {
public:
virtual void foo() = 0;
};
class B : public A {
private:
void (B::*_f)();
public:
B() { chooseOne(); }
void caseOne() {
cout << "case one" << endl;
}
void caseTwo() {
cout << "case two" << endl;
}
void chooseOne() { _f = &B::caseOne; }
void chooseTwo() { _f = &B::caseTwo; }
void foo() {
(this->*_f)();
}
};
int main(int argc, const char *argv[])
{
A* b = new B();
b->foo();
((B*)b)->chooseTwo();
b->foo();
return 0;
}
UPDATE:
Just found the OP added his answer in the question, which is almost the same as mine. But I think calling foo through pointer instead of instance object is better, for that can exhibit the effect of polymorphism. Besides, it's better to hide f as a private member function.
I think when compile time, the syntax can NOT be compiled. You should provide an override function with the certain name and same args list.
I have multiple classes that need to share a single instance of another class. Publicly it should be unknown that this class exists. Is it appropriate to do something like the following? (Was tested as written)
#include <iostream>
class hideme
{
private:
int a;
public:
void set(int b) { a = b; }
void add(int b) { a += b; }
int get() { return a; }
hideme() : a(0) { }
};
class HiddenWrapper
{
protected:
static hideme A;
};
hideme HiddenWrapper::A;
class addOne : public HiddenWrapper
{
public:
void add() { A.add(1); }
int get() { return A.get(); }
};
class addTwo : public HiddenWrapper
{
public:
void add() { A.add(2); }
int get() { return A.get(); }
};
int main()
{
addOne a;
addTwo b;
std::cout << "Initialized: " << a.get() << std::endl;
a.add();
std::cout << "Added one: " << a.get() << std::endl;
b.add();
std::cout << "Added two: " << b.get() << std::endl;
return 0;
}
For what it's worth, hideme is part of a library I'm attempting to design a facade around, and the other classes have members from the library that interact with the static hideme.
Additionally, if the header file written for HiddenWrapper has no corresponding source file, is that the best place to define its static member? With an include guard.
Is there any other method to solve this problem? As far as I could imagine (not terribly far) I could only solve it otherwise with friendship, which I am wary of.
You can prevent access to a class by not making it accessible outside the translation unit that uses it.
// public_header.h
class A {
void bar();
};
class B {
void foo();
}
// private_implementation.cpp
#include "public_header.h"
namespace {
class hidden { void baz() {} };
hidden h;
}
void A::bar() {
h.baz();
}
void B::foo() {
h.baz();
}
This class will be usable only by A::bar and B::foo. The type hidden and the variable h still technically have external linkage, but no other translation unit can say their names.
Sometimes it is a better idea to inject shared ressources (by reference or pointer) through the constructor (also known as composition instead of inheritance). This way gives you the ability to share or not (e.g. to have a thread-safe variant of your code which is not). See http://de.wikipedia.org/wiki/Inversion_of_Control principle for more info.
This implements a singleton around some other class and hides it from
users:
class hideme {};
// fwd declarations
class x;
// library internal
class S
{
S() = delete;
S(S const&) = delete;
void operator=(S const&) = delete;
private:
static hideme& getInstance()
{
static hideme instance;
return instance;
}
friend x;
};
// library classes
class x {
hideme& s;
public:
x() : s(S::getInstance()) {}
};
int main()
{
x x;
return 0;
}
This does not handle cases where you actually want the hideme
instance to be destroyed when no other object is using it anymore. For
that you need to get a little bit more inventive using reference
counting.
I also should say that I think this is a bad idea. Singletons almost
always are.
Generally, the best approach, if you have a variable in the main part, and want to share it with all classes.
For example, if class X makes a change on this var, the change happened to the var in the main as well: you can use EXTEND
************************ The main *********************
#include <iostream>
using namespace std;
#include "Game.hpp"
//0: not specified yet; 1:singlemode; 2:multiplayerMode
int playingMode = 0;
int main()
{
Game game;
game.Run();
std::cout<< playingMode << std::endl;
return 0;
}
*********************** Class X *****************
#include <iostream>
using namespace std;
extern int playingMode;
....
....
if(m_isSinglePressed)
{
playingMode = 1;
...
}
else if(m_isMultiPressed)
{
playingMode = 2;
...
}
Please see the example code below:
class A
{
private:
class B
{
public:
foobar();
};
public:
foo();
bar();
};
Within class A & B implementation:
A::foo()
{
//do something
}
A::bar()
{
//some code
foo();
//more code
}
A::B::foobar()
{
//some code
foo(); //<<compiler doesn't like this
}
The compiler flags the call to foo() within the method foobar(). Earlier, I had foo() as private member function of class A but changed to public assuming that B's function can't see it. Of course, it didn't help. I am trying to re-use the functionality provided by A's method. Why doesn't the compiler allow this function call? As I see it, they are part of same enclosing class (A). I thought the accessibility issue for nested class meebers for enclosing class in C++ standards was resolved.
How can I achieve what I am trying to do without re-writing the same method (foo()) for B, which keeping B nested within A?
I am using VC++ compiler ver-9 (Visual Studio 2008). Thank you for your help.
foo() is a non-static member function of A and you are trying to call it without an instance.
The nested class B is a seperate class that only has some access privileges and doesn't have any special knowledge about existing instances of A.
If B needs access to an A you have to give it a reference to it, e.g.:
class A {
class B {
A& parent_;
public:
B(A& parent) : parent_(parent) {}
void foobar() { parent_.foo(); }
};
B b_;
public:
A() : b_(*this) {}
};
This is an automagic, albeit possibly nonportable trick (worked on VC++ since 6.0 though). Class B has to be a member of class A for this to work.
#ifndef OUTERCLASS
#define OUTERCLASS(className, memberName) \
reinterpret_cast<className*>(reinterpret_cast<unsigned char*>(this) - offsetof(className, memberName))
#endif
class A
{
private:
class B
{
public:
void foobar() {
A* pA = OUTERCLASS(A, m_classB);
pA->foo();
}
} m_classB;
public:
foo();
bar();
};
Basically what Georg Fritzsche said
#include <iostream>
#include <cstring>
using namespace std;
class A
{
private:
class B
{
A& parent_;
public:
//B(); //uncommenting gives error
~B();
B(A& parent) : parent_(parent) {}
void foobar()
{
parent_.foo();
cout << "A::B::foo()" <<endl;
}
const std::string& foobarstring(const std::string& test) const
{
parent_.foostring(test); cout << "A::B::foostring()" <<endl;
}
};
public:
void foo();
void bar();
const std::string& foostring(const std::string& test) const;
A();
~A(){};
B b_;
};
//A::B::B() {}; //uncommenting gives error
A::B::~B(){};
A::A():b_(*this) {}
void A::foo()
{
cout << "A::foo()" <<endl;
}
const std::string& A::foostring(const std::string& test) const
{
cout << test <<endl;
return test;
}
void A::bar()
{
//some code
cout << "A::bar()" <<endl;
foo();
//more code
}
int main(int argc, char* argv[])
{
A a;
a.b_.foobar();
a.b_.foobarstring("hello");
return 0;
}
If you uncomment the default B constructor you would get an error
If you want to reuse functionality from A then you should inherit from A not nest B inside it.
Combining Igor Zevaka's and enthusiasticgeek's answers. Also, using reinterpret_cast for calculating offset (If you create class member variable using new keyword):
#include <iostream>
#include <cstring>
using namespace std;
template < typename T, typename U > constexpr size_t offsetOf(U T:: *member)
{
return (char*) &((T*) nullptr->*member) - (char*) nullptr;
}
class A
{
private:
class B
{
public:
B(string message);
~B();
void foobar()
{
A *pA = reinterpret_cast<A*> (reinterpret_cast< unsigned char*> (this) - offsetOf(&A::b_));
pA->foo();
pA->bar();
std::cout << "DONE!";
}
};
public:
void foo();
void bar();
A();
~A() {};
B* b_ = new B("Hello World!");
};
A::A()
{
cout << "A constructor\n";
};
A::B::B(string message) {
cout << "B constructor\n";
cout << "Message = " << message << "\n";
};
A::B::~B() {};
void A::foo()
{
cout << "A::foo()" << endl;
}
void A::bar()
{
cout << "A::bar()" << endl;
foo();
}
int main(int argc, char *argv[])
{
A* a = new A();
a->b_->foobar();
return 0;
}
Output:
B constructor
Message = Hello World!
A constructor
A::foo()
A::bar()
A::foo()
DONE!
References:
https://stackoverflow.com/a/10607424/9524565
https://stackoverflow.com/a/3058382/9524565
https://stackoverflow.com/a/20141143/9524565