PocketPC c++ windows message processing recursion problem - c++

I am having a problem in a large scale application that seems related to windows messaging on the Pocket PC. What I have is a PocketPC application written in c++. It has only one standard message loop.
while (GetMessage (&msg, NULL, 0, 0))
{
{ TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
We also have standard dlgProc's. In the switch of the dlgProc, we will call a proprietary 3rd party API. This API uses a socket connection to communicate with another process. The problem I am seeing is this: whenever two of the same messages come in quickly (from the user clicking the screen twice too fast and shouldn't be) it seems as though recursion is created. Windows begins processing the first message, gets the api into a thread safe state, and then jumps to process the next (identical ui) message. Well since the second message also makes the API call, the call fails because it is locked. Because of the design of this legacy system, the API will be locked until the recursion comes back out (which also is triggered by the user; so it could be locked the entire working day). I am struggling to figure out exactly why this is happening and what I can do about it. Is this because windows recognizes the socket communication will take time and preempts it? Is there a way I can force this API call to complete before preemption? Is there a way I can slow down the message processing or re-queue the message to ensure the first will execute (capturing it and doing a PostMessage back to itself didnt work). We don't want to lock the ui down while the first call completes.
Any insight is greatly appreciated! Thanks!!

You could synchronize the access to the API through e.g. a mutex and hold incoming jobs in a local container until the current job finished working with it.

Related

How to properly use the asynchronous libusb?

I worked on the synchronous libusb in my Qt project with good results and now I need the asynchronous features of this library. I understood reading here, here and here that, after I've registered my callback function using the libusb_fill_control_transfer and submitted a transfer with libusb_submit_transfer , I need to "keep live" the libusb_handle_events_completed inside a while loop to get the transfer related events since the libusb doesn't have its own thread. for example you can read a code like this
libusb_fill_control_transfer(transfer, dev, buffer, cb, &completed, 1000);
libusb_submit_transfer(transfer);
while (!completed) {
libusb_handle_events_completed(ctx, &completed);
}
Now if I want read a packet that I don't know when it occurs, I think that goes against the asynchronous nature submit a read and wait in the while with libusb_handle_events_completed until the event is triggered.
Then, do I need to create a separate thread within the libusb_handle_events_completed in an infinite while loop?
Can anyone, with experience in the asynchronous features of libusb library, give some suggestions on the right approach to handle the transfer events?

Is there any way to find out, which thread received the last input?

I'm currently diagnosing an issue with window activation, where a call to SetForegroundWindow is failing, even though I believe it is being called from the foreground thread. The issue is reproducible when input comes from a touch digitizer.
Is there any way to find out, which thread received the last input? I tried calling GetWindowThreadProcessId on the handle returned from GetForegroundWindow. However, that appears to return outdated information, just after input activation of a window1).
Since this is only for diagnosing an issue, I'm happy with a solution using undocumented interfaces, if public interfaces aren't available. In case this matters, the target platform is Windows 7 64 bit.
1) GetForegroundWindow returns the same handle, irrespective of whether input comes from a touch digitizer or a pointing device. A subsequent call to SetForegroundWindow succeeds, when input comes from a pointing device, but fails for touch input.
Since this is only for diagnosing an issue, I'm happy with a solution using undocumented interfaces, if public interfaces aren't available.
You can try installing system wide hook for WH_GETMESSAGE with SetWindowsHookEx, and monitor interesting messages like WM_SETFOREGROUND. Ie. log interesting stuff before calling original version.
Another idea is to hook SetForegroundWindow API, with MHOOK or Detours. As you can see here https://superuser.com/questions/18383/preventing-applications-from-stealing-focus, using mhook looks preety simple.
GetWindowThreadProcessId does not return which thread last received input for a window. It tells you which tread created the window and therefore should be processing the input.
You have to know that Windows input works via messages. These messages are delivered to a thread message queue. This explains directly why each window has an associated thread: that's the thread to which the message is delivered.
In a normal application, all windows are created by a single "foreground" or "UI" thread. Therefore, the question "which thread recevied the last input" is always "the foreground thread". Background threads simply do not receive window messages.
Very few applications create multiple windows on multiple threads, even though this is allowed. In those cases, two threads can simultaneously receive messages, which makes the notion of "last input" invalid. Each thread has its own "last input" in these cases.
Getting back to your stated problem, SetForegroundWindow has no documented thread restrictions. In particular, there is no restriction that it has to be called from the foreground thread. In fact, the documentation states that it can be another process altogether (which certainly means another thread).
You specially mention "last input", but the restrictions only mention that in process context: "A process can set the foreground window only if ... the process received the last input event".
This does not answer the question that was asked, but addresses the root issue that led to this question:
The SetForegroundWindow API imposes several restrictions on which thread can successfully call it. One of the prerequisites is that the calling thread's
process received the last input event.
Unfortunately, on Windows 7 this does not include touch input. A process is not eligible to call SetForegroundWindow in response to WM_TOUCH. It is not until the system has synthesized a respective compatibility mouse input event, that the process finally gets foreground activation rights.
This has since changed, starting with Windows 8, where touch input counts as first-class input, and calling SetForegroundWindow succeeds in response to a WM_TOUCH message.

win32 SetTimer waitfor TIMERPROC [duplicate]

In this thread (posted about a year ago) there is a discussion of problems that can come with running Word in a non-interactive session. The (quite strong) advice given there is not to do so. In one post it is stated "The Office APIs all assume you are running Office in an interactive session on a desktop, with a monitor, keyboard and mouse and, most importantly, a message pump." I'm not sure what that is. (I've been programming in C# for only about a year; my other programming experience has primarily been with ColdFusion.)
Update:
My program runs through a large number of RTF files to extract two pieces of information used to construct a medical report number. Rather than try and figure out how the formatting instructions in RTF work, I decided to just open them in Word and pull the text out from there (without actually starting the GUI). Occasionally, the program hiccuped in the middle of processing one file, and left a Word thread open attached to that document (I still have to figure out how to shut that one down). When I re-ran the program, of course I got a notification that there was a thread using that file, and did I want to open a read-only copy? When I said Yes, the Word GUI suddenly popped up from nowhere and started processing the files. I was wondering why that happened; but it looks like maybe once the dialog box popped up the message pump started pushing the main GUI to Windows as well?
A message loop is a small piece of code that exists in any native Windows program. It roughly looks like this:
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
The GetMessage() Win32 API retrieves a message from Windows. Your program typically spends 99.9% of its time there, waiting for Windows to tell it something interesting happened. TranslateMessage() is a helper function that translates keyboard messages. DispatchMessage() ensures that the window procedure is called with the message.
Every GUI enabled .NET program has a message loop, it is started by Application.Run().
The relevance of a message loop to Office is related to COM. Office programs are COM-enabled programs, that's how the Microsoft.Office.Interop classes work. COM takes care of threading on behalf of a COM coclass, it ensures that calls made on a COM interface are always made from the correct thread. Most COM classes have a registry key in the registry that declares their ThreadingModel, by far the most common ones (including Office) use "Apartment". Which means that the only safe way to call an interface method is by making the call from the same thread that created the class object. Or to put it another way: by far most COM classes are not thread-safe.
Every COM enabled thread belongs to a COM apartment. There are two kinds, Single Threaded Apartments (STA) and a Multi Thread Apartment (MTA). An apartment threaded COM class must be created on an STA thread. You can see this back in .NET programs, the entry point of the UI thread of a Windows Forms or WPF program has the [STAThread] attribute. The apartment model for other threads is set by the Thread.SetApartmentState() method.
Large parts of Windows plumbing won't work correctly if the UI thread is not STA. Notably Drag+Drop, the clipboard, Windows dialogs like OpenFileDialog, controls like WebBrowser, UI Automation apps like screen readers. And many COM servers, like Office.
A hard requirement for an STA thread is that it should never block and must pump a message loop. The message loop is important because that's what COM uses to marshal an interface method call from one thread to another. Although .NET makes marshaling calls easy (Control.BeginInvoke or Dispatcher.BeginInvoke for example), it is actually a very tricky thing to do. The thread that executes the call must be in a well-known state. You can't just arbitrarily interrupt a thread and force it to make a method call, that would cause horrible re-entrancy problems. A thread should be "idle", not busy executing any code that is mutating the state of the program.
Perhaps you can see where that leads: yes, when a program is executing the message loop, it is idle. The actual marshaling takes place through a hidden window that COM creates, it uses PostMessage to have the window procedure of that window execute code. On the STA thread. The message loop ensures that this code runs.
The "message pump" is a core part of any Windows program that is responsible for dispatching windowing messages to the various parts of the application. This is the core of Win32 UI programming. Because of its ubiquity, many applications use the message pump to pass messages between different modules, which is why Office applications will break if they are run without any UI.
Wikipedia has a basic description.
John is talking about how the Windows system (and other window based systems - X Window, original Mac OS....) implement asynchronous user interfaces using events via a message system.
Behind the scenes for each application there is a messaging system where each window can send events to other windows or event listeners -- this is implemented by adding a message to the message queue. There is a main loop which always runs looking at this message queue and then dispatching the messages (or events) to the listeners.
The Wikipedia article Message loop in Microsoft Windows shows example code of a basic Windows program -- and as you can see at the most basic level a Windows program is just the "message pump".
So, to pull it all together. The reason a windows program designed to support a UI can't act as a service is because it needs the message loop running all the time to enable UI support. If you implement it as a service as described, it won't be able to process the internal asynchronous event handling.
In COM, a message pump serialises and de-serialises messages sent between apartments. An apartment is a mini process in which COM components can be run. Apartments come in single threaded and free threaded modes. Single threaded apartments are mainly a legacy system for applications of COM components that don't support multi-threading. They were typically used with Visual BASIC (as this did not support multi-threaded code) and legacy applications.
I guess that the message pump requirement for Word stems from either the COM API or parts of the application not being thread safe. Bear in mind that the .NET threading and garbage collection models don't play nicely with COM out of the box. COM has a very simplistic garbage collection mechanism and threading model that requires you to do things the COM way. Using the standard Office PIAs still requires you to explicitly shut down COM object references, so you need to keep track of every COM handle created. The PIAs will also create stuff behind the scenes if you're not careful.
.NET-COM integration is a whole topic all by itself, and there are even books written on the subject. Even using COM APIs for Office from an interactive desktop application requires you to jump through hoops and make sure that references are explicitly released.
Office can be assumed to be thread-unsafe, so you will need a separate instance of Word, Excel or other Office applications for each thread. You would have to incur the starting overhead or maintain a thread pool. A thread pool would have to be meticulously tested to make sure all COM references were correctly released. Even starting and shutting down instances requires you to make sure all references are released correctly. Failure to dot your i's and cross your t's here will result in large numbers of dead COM objects and even whole running instances of Word being leaked.
Wikipedia suggests it means the program's main Event Loop.
I think that this Channel 9 discussion has a nice succinct explanation:
This process of window communication is made possible by the so-called Windows Message Pump. Think of the Message Pump as an entity that enables cooperation between application windows and the desktop.

Change GUI in thread

I have an operation which ends in about 20 seconds. To avoid freezing, I want to create a thread and update a label text in it every second. I searched a lot, since everyone has different opinion, I couldn't decide which method to use.
I tried SendMessage and it works but some people believe that using SendMessage is not safe and I should use PostMessage instead. But PostMessage fails with ERROR_MESSAGE_SYNC_ONLY (1159).
char text[20] = "test text";
SendMessage(label_hwnd, WM_SETTEXT, NULL, text);
I searched about this and I think it's because of using pointers in PostMessage which is not allowed. That's why it fails.
So, what should I do? I'm confused. What do you suggest? Is this method is good for change UI elements in other thread?
Thanks
The documentation for ERROR_MESSAGE_SYNC_ONLY says:
The message can be used only with synchronous operations.
This means that you can use synchronous message delivery, i.e. SendMessage and similar, but you cannot use asynchronous message delivery, i.e. PostMessage.
The reason is that WM_SETTEXT is a message whose parameters include a reference. The parameters cannot be copied by value. If you could deliver WM_SETTEXT asynchronously then how would the system guarantee that the pointer that the recipient window received was still valid?
So the system simply rejects your attempt to send this message, and indeed any other message that has parameters that are references.
It is reasonable for you to use SendMessage here. That will certainly work.
However, you are forcing your worker thread to block on the UI. It may take the UI some time to update the caption's text. The alternative is to post a custom message to the UI thread that instructs the UI thread to update the UI. Then your worker thread thread can continue its tasks and let the UI thread update in parallel, without blocking the worker thread.
In order for that to work you need a way for the UI thread to get the progress information from the worker thread. If the progress is as simple as a percentage then all you need to do is have the worker thread write to, and the UI thread read from, a shared variable.
Well, the error says it all. The message cannot be sent asynchronously. The thing about PostMessage is that it posts the message to the listening thread's queue and returns immediately, without waiting for the result of message processing. SendMessage on the other hand, waits until the window procedure finishes processing the message and only then it returns.
The risk of using PostMessage in your case is that before window procedure processes the message you may have deallocated the string buffer. So it is safer to use SendMessage in this instance and that's what MS developers probably thought about when they decided not to allow asynchronous posting of this particular message.
EDIT: Just to be clear, of course this doesn't eliminate the risk of passing a naked pointer totally.
From MSDN
If you send a message in the range below WM_USER to the asynchronous message functions (PostMessage, SendNotifyMessage, and SendMessageCallback), its message parameters cannot include pointers. Otherwise, the operation will fail.
The asynch PostMessage() alternative requires that the lifetime of the data passed in the parameters is extended beyond the message originator function. The 'classic' way of doing that is to heap-allocate the data, PostMessage a pointer to it, handle the data in the message-handler in the usual way and then delete it, (or handle it in some other way such that it does not leak). In other words, 'fire and forget' - you must not touch the data in the originating thread after the PostMessage has been issued.
The upside is that PostMessage() allows the originating thread to run on 'immediately' and so do further work, (maybe posting more messages). SendMessage() and such synchronous comms can get held up if the GUI is busy, imacting overall throughput.
The downside is that a thread may generate mesages faster than the GUI can process them. This usually manifests to the by laggy GUI responses, especially when performing GUI-intenisve work like moving/resizing windows and updating TreeViews. Eventually, the PostMessage call will fail when 10,000+ messages are queued up. If this is found to be a problem, additional flow-control may have to be added, so further complicating the comms, ( I usually do that by using a fixed-size object pool to block/throttle the originating thread if all available objects are stuck 'in transit' in posted, but unhandled, messages.
I think you can use SendMessage safely here. Then you don't need to worry about memory persistence for your string and other issues.
SendMessage is not safe when you send messages from another message handler or send message to blocked GUI thread, but if in your case you know it is safe - just use it
This is not a problem with the PostMessagebut a problem with the message you are sending - WM_SETTEXT. First a common misconception is that if you SendMessage() to a control from a thread, it is different from calling GUI API, it is in fact NOT. When you call a GUI API (from anywhere) for example to set text, windows implement this in the form of SendMessage() call. So when you are sending the same message, it is essentially same as calling the API. Although directly GUI access like this works in many ways it is not recommended. For this reason, I would beg to disagree with the accepted answer by #David.
The correct way is (code on the fly)
char* text = new char[20]
strcpy_s(text, "test text");
PostMessage(label_hwnd, IDM_MY_MSG_UPDATE_TEXT, NULL, text);
you will updated the text in your own message IDM_MY_MSG_UPDATE_TEXT handler function and delete the memory.

Working with a shut-down state of a user session on Windows?

Say, if I open a Notepad, type something in it and don't save it, then call the following API from the same user session:
ExitWindowsEx(EWX_LOGOFF, SHTDN_REASON_MAJOR_OTHER | SHTDN_REASON_MINOR_OTHER | SHTDN_REASON_FLAG_PLANNED);
That user session will enter a "shut-down state", where OS will show an overlay window displaying a message that Notepad prevents system from logging off a user. This overlay will not go away until a user clicks "Cancel" or "Force Quit" buttons.
So two part question:
Is there any way to know which processes blocked logging-off/shut-down process?
Is there any way to cancel this user-session "shut-down state" programmatically?
PS. This state can be detected by calling GetSystemMetrics(SM_SHUTTINGDOWN);
EDIT: Contrary to the answer below, I am not trying to stop system from shutting down, nor that any user-mode process is "hung."
EDIT2: Here's a screenshot of the overlay I'm trying to cancel/close:
Question 2: "Is there any way to cancel this shut-down state programmatically?"
The short is answer is not really. And neither should you want to really stop shutdown programatically UNLESS: shutting down will result in serious data loss or significantly affect the user experience on a subsequent system start up. But to mention just one example: imagine a computer is overheating - stopping shutdown programmatically could result in a fried system (and a very irate user).
System shutdown is also not the only thing you need to monitor. There's also hibernate and suspend events (have a look at WM_POWERBROADCAST message).
That said, Windows provides a plethora of mechanisms for detecting system shutdown. For instance:
If your application has a message pump you can choose to return FALSE when Windows polls running applications to vote on WM_QUERYENDSESSION , however Windows from Vista onwards will still force a shutdown after a time-out. From Vista onwards you can (and need to) ShutdownBlockReasonCreate after returning false to WM_QUERYENDSESSION.
If your application is running as a service you can use RegisterServiceCtrHandlerEx and then SetServiceStatus to get a 3 minute shutdown extension grace by setting SERVICE_ACCEPT_PRESHUTDOWN which will get you a SERVICE_CONTROL_PRESHUTDOWN notification. Naturally, you won't receive logoff notification because a service is not affected by logoff. Pre-Vista you can register for SERVICE_CONTROL_SHUTDOWN notification.
Console applications (and gui apps as well but it does not make sense) can use SetConsoleCtrlHandler to be notified of CTRL_LOGOFF and CTRL_SHUTDOWN_EVENT.
At a much lower level one can try hooking API functions such as NTShutdown or even NtSetSystemPowerState which apparently is "the last thing called during ANY type of reboot". But I would strongly suggest not to attempt this.
That said there are ways to really strongly insist that the system should not be shutdown.
Consider the following:
1.) Try to register your application to be first in line to receive Shutdown notification. Something like:
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms686227(v=vs.85).aspx
if(!SetProcessShutdownParameters(0x4ff, 0)) // greedy highest documented System reserved FirstShutdown
{
// Fallback
if(!SetProcessShutdownParameters(0x3ff, 0)) // highest notification range for applications
{
// shouldn't happen
}
}
2.) Return FALSE on WM_QUERYENDSESSION
From Vista onwards call ShutdownBlockReasonCreate() after returning false on WM_QUERYENDSESSION.
3.) Tell Windows that you need the system to stay up and available. Have a look at
http://msdn.microsoft.com/en-us/library/windows/desktop/aa373208(v=vs.85).aspx
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
4.) Clean up, call ShutdownBlockReasonDestroy() on Vista onwards, and THEN shutdown the system cleanly.
You could also try the undocumented function (at least it's not on MSDN anymore) CancelShutdown in "user32.dll" which at some point (still may) used to function very much like calling shutdown.exe with the abort flag.
Your mileage may vary.
Following your edit which makes your question clearer:
If you monitor WM_QUERYENDSESSION and respond FALSE to it you can poll from your still running process for a predetermined period of time and then issue an ExitWindowsEx call with flag EWX_FORCEIFHUNG, for example on WM_ENDSESSION. Or you could actually call this pre-emptively on receiving WM_QUERYENDSESSION - the problem is: what if forcing the shutdown results in serious data loss? You're not doing the user of the system any good at that point.
Update following your comments:
How about this:
To find out blocking application:
Register your app with SetProcessShutdownParameters to be first in
line to get WM_QUERYENDSESSION.
Respond FALSE to WM_QUERYENDSESSION and on Vista onwards call
ShutdownBlockReasonCreate to buy yourself the time.
Get the first window in the chain HWND top = GetTopWindow(NULL)
Get the process ThreadId from hwnd GetWindowThreadProcessId() (compare it with your running app's ;) )
Use SendMessageTimeOut with a message to the hWnd - if you receive
no response (timeout) you may have found the blocking window. Go to step 6.
If not skip to 7.
Use OpenProcess() with the handle returned from
GetWindowThreadProcessId to get a process handle and call
GetModuleBaseName() to get the name of the hung process.
If you haven't found the hung window, enumerate the next Window with
GetNextWindow() and go back to step 4.
You can also try using the enumerate window handle technique above to find out if you can get a handle to the "hung window" overlay. Having this might give you a chance to do a send key to cancel the state. My bet is that you won't be able to access it but I haven't tried :)
Again your mileage may vary :)