LNK2019 && LNK1120 errors when splitting my code in multiple files - c++

My code is stored in a main.cpp file which contains the void main() function, and a class MyClass which I now want to split to another file. IDE is Microsoft Visual Studio 2008 Professional.
myclass.h
#include <tchar.h>
class MyClass {
public:
static bool MyFunction (TCHAR* someStringArgument);
};
myclass.cpp
#include <tchar.h>
class MyClass {
private:
static bool someProperty;
static void doSomeOneTimeCode () {
if (!someProperty) {
/* do something */
someProperty = true;
}
}
public:
static bool MyFunction (TCHAR* someStringArgument) {
doSomeOneTimeCode();
/* do something */
return true;
}
};
bool MyClass::someProperty = false;
main.cpp
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#include "myclass.h"
void main () {
if (MyClass::MyFunction(TEXT("myString"))) {
_tprintf(TEXT("Yay\n"));
}
}
However, when I try to run it, I get two linker errors.
LNK2019: unresolved external symbol ... (mentions MyClass::MyFunction)
LNK1120: 1 unresolved externals
What can I do to prevent these linker errors?

You declared two classes here. One of them is in myclass.h and the other is in myclass.cpp. Try the following instead:
myclass.h
#ifndef myclass_h_included
#define myclass_h_included
#include <tchar.h>
class MyClass {
private:
static bool someProperty;
static void doSomeOneTimeCode ();
public:
static bool MyFunction (TCHAR* someStringArgument);
};
#endif //!myclass_h_included
myclass.cpp
#include "myclass.h"
/*static*/ bool MyClass::someProperty = false;
void
MyClass::doSomeOneTimeCode() {
//...
}
bool
MyClass::MyFunction(TCHAR* someStringArgument) {
//...
}
Your main.cpp can stay the same. I would pay attention to UncleBens reply as well. One time initialization code should be hidden if at all possible.

Yo can't split a class definition in parts. It must be defined as a whole in one place. If you want to just have some methods of the class defined create a interface class that the MyClass class will later inherit. You should put the class' definition in a header file (myclass.h) and it's implementation in a cpp file (myclass.cpp). That way you can include the "myclass.h" in your main cpp file and use the class in your main function (which should be int main() or int main( int argc, char *argv[] )).

Strange that you didn't get a compiler error, as you are redefining MyClass.
Definitions (implementations) go into the cpp, and they are defined like this:
#include "myclass.h"
//helper functions, particularly if static, don't need to be in the class
//unnamed namespace means this stuff is available only for this source file
namespace
{
bool someProperty;
void doSomeOneTimeCode () {
if (!someProperty) {
/* do something */
someProperty = true;
}
}
}
bool MyClass::MyFunction (TCHAR* someStringArgument) {
doSomeOneTimeCode();
/* do something */
return true;
}

Related

LNK2005 class X already defined in Y.obj

I have a starter project and I need to write a custom allocator and diagnostic tools for it. I made a class Class in which I have 2 methods for the custom allocator void alloc() void dealloc() and for the diagnostic tools void evaluate().Now, I declared an object test of type Class in CustomAllocator.h and use the 2 methods to allocate and deallocate memory with no problems. But when I try to call the evaluate() method in CustomAllocatorTest.cpp I got the linker error class Class test(?test##3VClass##A) already defined in CustomAllocatorTest.obj and LNK1169 one or more multiply defined symbols found.
Class.h
#pragma once
class Class
{
public:
void alloc() { std::cout << "alloc"; }
void dealloc() { std::cout << "dealloc"; }
void evaluate() { std::cout << "evaluate"; }
};
CustomAllocator.h
#ifndef _CUSTOM_ALLOCATOR_H_
#define _CUSTOM_ALLOCATOR_H_
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#include <stdlib.h>
#include "Class.h"
Class test;
#endif // _CUSTOM_ALLOCATOR_H_
CustomAllocator.cpp (#include "stdafx.h" includes "CustomAllocator.h")
#include "stdafx.h"
using namespace std;
int main()
{
test.evaluate();
return 0;
}
in your file CustomAllocator.h you declare test in global scope :
#ifndef _CUSTOM_ALLOCATOR_H_
#define _CUSTOM_ALLOCATOR_H_
#include "Class.h"
Class test; // <-- Declaration of test
#endif
But your CustomAllocator.h is included many times, in many places (in UseCustomAllocator.h and CustomAllocator.cpp) which will generate an already defined error for test variable.
Please see how to declare externe globale variable here #pragma once doesn't prevent multiple variable definitions

Xcode:Singleton implementation error: " Redefinition of class"

I'm trying to implement C++ singleton inside of Xcode project but I'm getting this error:
Redefinition of class
Here is my code (.hpp file):
#ifndef DoingSomething_hpp
#define DoingSomething_hpp
#include <stdio.h>
#endif /* DoingSomething_hpp */
class DoingSomething {
public:
static DoingSomething *instance();
};
This is my .cpp file:
#include "DoingSomething.hpp"
class DoingSomething
{
static DoingSomething *shareInstance;
public:
int doSomething()
{
/*
*/
return 6;
}
static DoingSomething *instance()
{
if (!shareInstance)
shareInstance = new DoingSomething;
return shareInstance;
}
};
On this line (on my cpp file)
class DoingSomething
I'm getting this error:
Redefinition of "DoingSomething".
Any of you knows what I doing wrong or how can fix this error?
I'll really appreciate your help.
You are declaring your class twice in the same translation unit DoingSomething.cpp, i.e. once in the header file you include and again in the cpp-file itself.
Put the class declaration in the header file, and the implementation in the .cpp-file:
Header, i.e. DoingSomething.hpp
#ifndef DoingSomething_hpp
#define DoingSomething_hpp
#include <stdio.h>
class DoingSomething {
public:
int doSomething();
static DoingSomething *instance();
};
#endif /* DoingSomething_hpp */
Implementation, i.e. DoingSomething.cpp
#include "DoingSomething.hpp"
int DoingSomething ::doSomething() {
return 6;
}
DoingSomething *DoingSomething::instance() {
if (!shareInstance)
shareInstance = new DoingSomething;
return shareInstance;
}

Using interface to export class from dll

IClass (My interface):
#ifndef _ICLASS_H
#define _ICLASS_H
#include <sstream>
namespace Test
{
class __declspec(dllexport) IClass
{
public:
virtual ~IClass() {}
virtual bool Init(const std::string &path) = 0;
};
}
#endif
Class.h
#ifndef _CLASS_H
#define _CLASS_H
#include "IClass.h"
#include <memory>
#include <sstream>
#include <stdio.h>
namespace Test
{
class Class: public IClass
{
public:
Class();
~Class();
bool Init(const std::string &path);
};
}
#endif
Class.cpp
#include "Class.h"
namespace Test
{
Class::Class()
{
}
bool Class::Init(const std::string &path)
{
try
{
// do stuff
return true;
}
catch(std::exception &exp)
{
return false;
}
}
}
main (in exe, dll linked implicitly)
#include "IClass.h"
using namespace Test;
int main(int argc, char* argv[])
{
std::shared_ptr<IClass> test = std::make_shared<Class>(); // error: unreferenced Class
test->Init(std::string("C:\\Temp"));
}
At the moment Class is not declared
-> if I include Class.h to main following error occurs: LNK2019: unresolved external symbol: add class __declspec(dllexport) Class : public IClass resolve this linker issue, but is it ok to do it this way?
-> I also can't do this: std::shared_ptr<IClass> test = std::make_shared<IClass>();
(because it's not allowed to create an object of abstract class)
How can I solve this issue and is this best practise?
If you want your EXE to allocate a new "Class" object, the EXE code has to know the Class type. If you want to keep the Class type unknown from the EXE, one solution may be to export from your DLL a factory function, which will construct a Class object and return it as an IClass pointer.
See How to implement the factory pattern in C++ correctly

How do I run a function from a class file in C++?

I am trying to run a function from a class file, but it is not working and I get the the following error messages:
error LNK1120: 1 unresolved externals
error LNK2019: unresolved external symbol "public: void __thiscall NS::Class1::test(void)" (?test#Class1#NS##QAEXXZ) referenced in function _main
//Main.cpp
#include<iostream>
#include<string>
#include<Windows.h>
#include "Class1.h"
int main(){
NS::Class1 E;
E.test();
return 0;
};
//Class1.cpp
#include <Windows.h>
#include <string>
namespace NS{
class Class1{
Class1(){
OutputDebugString(L"Created.");
}
void test(){
OutputDebugString(L"Hello World");
}
};
}
//Class1.h
#ifndef _Class1_H_
#define _Class1_H_
namespace NS{
class Class1{
public:
void test();
};
}
#endif
In your source file, you're redefining the class, rather than defining its member functions. That will give undefined behaviour, since you're only allowed to define the class once. The source file should look more like:
#include "Class1.h"
#include <Windows.h>
NS::Class1::Class1(){
OutputDebugString(L"Created.");
}
void NS::Class1::test(){
OutputDebugString(L"Hello World");
}
You'll also need to modify the class definition in the header, since it doesn't declare a constructor.
Also, make sure that your project is compiling and linking both source files.
Your header file contains reserved IDs for the include guard and misses the declaration of the constructor. It should look like this:
#ifndef CLASS1_H
#define CLASS1_H
namespace NS {
class Class1
{
public:
Class1();
void test();
};
}
#endif
The definition of the class should not include the class declaration, it should include it, and should look more like this:
#include <Windows.h>
#include "Class1.h"
namespace NS {
Class1::Class1()
{
OutputDebugString(L"Created.");
}
void Class1::test()
{
OutputDebugString(L"Hello World");
}
}
I think your .cpp file might be causing the issue. Since you already created the class definition in your header with class member declarations, just import the Class1.h header in the Class1.cpp file and scope the member functions then defining their behavior.
so maybe try:
#include <Class1.h>
NS::Class1::Class1(){}//constructor
void NS::Class1::test(std::cout << "hi"){}

Simple code - Unresolved external symbol - c++

//class1.cpp
#include <iostream>
#include <stdlib.h>
using namespace std;
class class1
{
public:
int var;
class1(int i)
{
var = i;
}
};
//class1.h:
#include <iostream>
#include <stdlib.h>
using namespace std;
class class1
{
public:
int var;
class1(int i = 0);
};
//main.cpp
#include <iostream>
#include <stdlib.h>
#include "class1.h"
using namespace std;
int main()
{
class1 a(5);
return 0;
}
error:
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall class1::class1(int)" (??0class1##QAE#H#Z) referenced in function _main
what the heck is going on? I swear I've made almost the exact same program before and It's worked.
Change class1.cpp to something like:
//class1.cpp
#include "class1.h"
class1::class1(int i) : var(i) {}
You don't want to define the class itself again -- just define the member functions in the implementation file.
Then you'll build it something like:
g++ main.cpp class1.cpp
[of course, substituting the correct compiler name for the compiler you're using]
Most likely you are not compiling both cpp files. Check your build settings and make sure that both main.cpp and class1.cpp are being compiled.
However you also have a serious problem. You are declaring class1 twice. Once in the header:
class class1
{
public:
int var;
class1(int i = 0);
};
... and again in the cpp:
class class1
{
public:
int var;
class1(int i)
{
var = i;
}
};
In C++ there should be exactly one declaration for a class (and exactly one definition).
The way it works is you declare the class in your header, as you have already done, and then you define the members in the cpp, like this:
class1.cpp
#include "class1.h"
class1::class1(int i)
{
var = i;
}