How to find performance bottlenecks in C++ code - c++

I have a server application written in C++ and deployed in Cent OS. I haven't wrote any part of its code but i need to optimize its performance. Its current performance is acceptable for few amount of users but when the number of users increase the server's performance decrease dramatically.
Are there any tools, techniques or best practices to find out the bottlenecks?

People typically use profilers to determine performance bottlenecks. Earlier SO questions asking for C++ profilers are here and here (depending on the operating system and compiler you use). For Linux, people typically use gprof, just because it comes with the system.

You'll start by building a performance test environment if you don't have one
Production-grade hardware. If you do not have the budget for this, you may as well give up.
Driver program(s) or hardware devices which throw production-like traffic at it at a high rate - as fast or faster than production. Depending on your protocol and use-case this may be easy or difficult. One technique is to sample some requests from production and replay them - but this may be give unrealistic results as it will give higher cache hit rates.
Surrounding infrastructure as similar to production as you can reasonably get
Then reproduce the problem, as it exists in production. Once you've done that, then use a profiler etc, as others have suggested.

This works, without fail.

I like, MIke Dunlavey's answer above (so uptick his if you uptick mine)
I'd like to elaborate for someone in a hurry with two methods:
A quick way for gcc users to sample in that gstack
self inspection with SIGALRM combined with backtrace (driven by you own timer).
Just a few days ago I did something like this
# while true; do gstack $MYPID; sleep 2; done | logger $PARAMS
using PARAMS that go with my syslog routing rules so that my app logs were intermixed with stacks (not a perfect line-up with the events)
The results were on the nose, they pointed me to an area that I thought could be an issue at all but were my bottleneck due to misuse of reference in a tr1::bind
In the alarm method be careful what you do in the signal, don`t use anything that allocates memory (no cout/cerr/boost, and use just simple formats (i.e. "%08X" with printf)

Related

Profiling a multiprocess system

I have a system that i need to profile.
It is comprised of tens of processes, mostly c++, some comprised of several threads, that communicate to the network and to one another though various system calls.
I know there are performance bottlenecks sometimes, but no one has put in the time/effort to check where they are: they may be in userspace code, inefficient use of syscalls, or something else.
What would be the best way to approach profiling a system like this?
I have thought of the following strategy:
Manually logging the roundtrip times of various code sequences (for example processing an incoming packet or a cli command) and seeing which process takes the largest time. After that, profiling that process, fixing the problem and repeating.
This method seems sorta hacky and guess-worky. I dont like it.
How would you suggest to approach this problem?
Are there tools that would help me out (multi-process profiler?)?
What im looking for is more of a strategy than just specific tools.
Should i profile every process separately and look for problems? if so how do i approach this?
Do i try and isolate the problematic processes and go from there? if so, how do i isolate them?
Are there other options?
I don't think there is a single answer to this sort of question. And every type of issue has it's own problems and solutions.
Generally, the first step is to figure out WHERE in the big system is the time spent. Is it CPU-bound or I/O-bound?
If the problem is CPU-bound, a system-wide profiling tool can be useful to determine where in the system the time is spent - the next question is of course whether that time is actually necessary or not, and no automated tool can tell the difference between a badly written piece of code that does a million completely useless processing steps, and one that does a matrix multiplication with a million elements very efficiently - it takes the same amount of CPU-time to do both, but one isn't actually achieving anything. However, knowing which program takes most of the time in a multiprogram system can be a good starting point for figuring out IF that code is well written, or can be improved.
If the system is I/O bound, such as network or disk I/O, then there are tools for analysing disk and network traffic that can help. But again, expecting the tool to point out what packet response or disk access time you should expect is a different matter - if you contact google to search for "kerflerp", or if you contact your local webserver that is a meter away, will have a dramatic impact on the time for a reasonable response.
There are lots of other issues - running two pieces of code in parallel that uses LOTS of memory can cause both to run slower than if they are run in sequence - because the high memory usage causes swapping, or because the OS isn't able to use spare memory for caching file-I/O, for example.
On the other hand, two or more simple processes that use very little memory will benefit quite a lot from running in parallel on a multiprocessor system.
Adding logging to your applications such that you can see WHERE it is spending time is another method that works reasonably well. Particularly if you KNOW what the use-case is where it takes time.
If you have a use-case where you know "this should take no more than X seconds", running regular pre- or post-commit test to check that the code is behaving as expected, and no-one added a lot of code to slow it down would also be a useful thing.

How to implement online judge bot?(ex. TopCoder, Uva, ACM-ICPC)

There are many online judge sites which can verify your program by comparing its output to the correct answers. What's more, they also check the running time and memory usage to make sure that your program doesn't exceed the maximum limit.
So here is my question, since some online judge sites run several test programs at the same time, how do they achieve performance isolation? and how do they achieve same running time on same program that run at another time?
I think there are isolated environment processes like 'VMware' or 'Sandbox' that always return same result. is this correct? and any idea about how to implement these things?
Current Solution
I'm using docker for sandboxing. it's a dead simple and the safest way.
Unfortunately it is VERY hard to actually guarantee consistent running times even on a dedicated machine versus a VM. If you do want to implement something like this as was mentioned you probably want a VM to keep all the code that will run sandboxed. Usually you don't want to service more than a couple of requests per core so I would say for algorithms that are memory and cpu bound use at most 2 VMs per physical core of the machine.
Although I can only speculate why not try different numbers of VMs per core and see how it performs. Try to aim for about a 90% or higher rate of SLO compliance (or 98-99 if you really need to) and you should be just fine. Again its hard to tell you exactly what to do as a lot of these things require just testing it out and seeing how it does.
May be overly simplistic depending on your other requirements which aren't in the question, but;
If the algorithms are CPU bound, simply running it in an isolated VM (or FreeBSD jail, or...) and using the built-in operating system instrumentation would be the simplest.
(Could be as simple as using the 'time' command in unix and setting memory limits with "limit")

Measuring device drivers CPU/IO utilization caused by my program

Sometimes code can utilize device drivers up to the point where the system is unresponsive.
Lately I've optimized a WIN32/VC++ code which made the system almost unresponsive. The CPU usage, however, was very low. The reason was 1000's of creations and destruction of GDI objects (pens, brushes, etc.). Once I refactored the code to create all objects only once - the system became responsive again.
This leads me to the question: Is there a way to measure CPU/IO usage of device drivers (GPU/disk/etc) for a given program / function / line of code?
You can use various tools from SysInternals Utilities (now a Microsoft product, see http://technet.microsoft.com/en-us/sysinternals/bb545027) to give a basic idea before jumping in. In your case process explorer (procexp) and process monitor (procmon) performs a decent job. They can be used to get you a basic idea about what type of slowness it is before doing profiling drill down.
Then you can use xperf http://msdn.microsoft.com/en-us/performance/default to drill down. With correct setup, this tool can bring you to the exact function that causes slowness without injecting profiling code into your existing program. There's already a PDC video talking about how to use it http://www.microsoftpdc.com/2009/CL16 and I highly recommend this tool. Per my own experience, it's always better to observe using procexp/procmon first, then targeting your suspects with xperf, because xperf can generate overwhelming load of information if not filtered in a smart way.
In certain hard cases that involving locking contentions, Debugging Tools for Windows (windbg) will be very handy, and there are dedicated books talking about its usage. These books typically talk about hang detection and there are quite a few techniques here can be used to detect slowness, too. (e.g. !runaway)
Maybe you could use ETW for this? Not so sure it will help you see what line causes what, but it should give you a good overall picture of how your app is doing.
To find the CPU/memory/disk usage of the program in real time, you can use the resource monitor and task manager programs that come with windows. You can find the amount of time that a block of code takes relative to the other blocks of code by printing out the systime. Remember not to do too much monitoring at once, because that can throw off your calculations.
If you know how much CPU time that the program takes and what percentage of time the block of code takes, then you can estimate approximately how much CPU time that a block of code takes.

Beyond Stack Sampling: C++ Profilers

A Hacker's Tale
The date is 12/02/10. The days before Christmas are dripping away and I've pretty much hit a major road block as a windows programmer. I've been using AQTime, I've tried sleepy, shiny, and very sleepy, and as we speak, VTune is installing. I've tried to use the VS2008 profiler, and it's been positively punishing as well as often insensible. I've used the random pause technique. I've examined call-trees. I've fired off function traces. But the sad painful fact of the matter is that the app I'm working with is over a million lines of code, with probably another million lines worth of third-party apps.
I need better tools. I've read the other topics. I've tried out each profiler listed in each topic. There simply has to be something better than these junky and expensive options, or ludicrous amounts of work for almost no gain. To further complicate matters, our code is heavily threaded, and runs a number of Qt Event loops, some of which are so fragile that they crash under heavy instrumentation due to timing delays. Don't ask me why we're running multiple event loops. No one can tell me.
Are there any options more along the lines of Valgrind in a windows environment?
Is there anything better than the long swath of broken tools I've already tried?
Is there anything designed to integrate with Qt, perhaps with a useful display of events in queue?
A full list of the tools I tried, with the ones that were really useful in italics:
AQTime: Rather good! Has some trouble with deep recursion, but the call graph is correct in these cases, and can be used to clear up any confusion you might have. Not a perfect tool, but worth trying out. It might suit your needs, and it certainly was good enough for me most of the time.
Random Pause attack in debug mode: Not enough information enough of the time.
A good tool but not a complete solution.
Parallel Studios: The nuclear option. Obtrusive, weird, and crazily powerful. I think you should hit up the 30 day evaluation, and figure out if it's a good fit. It's just darn cool, too.
AMD Codeanalyst: Wonderful, easy to use, very crash-prone, but I think that's an environment thing. I'd recommend trying it, as it is free.
Luke Stackwalker: Works fine on small projects, it's a bit trying to get it working on ours. Some good results though, and it definitely replaces Sleepy for my personal tasks.
PurifyPlus: No support for Win-x64 environments, most prominently Windows 7. Otherwise excellent. A number of my colleagues in other departments swear by it.
VS2008 Profiler: Produces output in the 100+gigs range in function trace mode at the required resolution. On the plus side, produces solid results.
GProf: Requires GCC to be even moderately effective.
VTune: VTune's W7 support borders on criminal. Otherwise excellent
PIN: I'd need to hack up my own tool, so this is sort of a last resort.
Sleepy\VerySleepy: Useful for smaller apps, but failing me here.
EasyProfiler: Not bad if you don't mind a bit of manually injected code to indicate where to instrument.
Valgrind: *nix only, but very good when you're in that environment.
OProfile: Linux only.
Proffy: They shoot wild horses.
Suggested tools that I haven't tried:
XPerf:
Glowcode:
Devpartner:
Notes:
Intel environment at the moment. VS2008, boost libraries. Qt 4+. And the wretched humdinger of them all: Qt/MFC integration via trolltech.
Now: Almost two weeks later, it looks like my issue is resolved. Thanks to a variety of tools, including almost everything on the list and a couple of my personal tricks, we found the primary bottlenecks. However, I'm going to keep testing, exploring, and trying out new profilers as well as new tech. Why? Because I owe it to you guys, because you guys rock. It does slow the timeline down a little, but I'm still very excited to keep trying out new tools.
Synopsis
Among many other problems, a number of components had recently been switched to the incorrect threading model, causing serious hang-ups due to the fact that the code underneath us was suddenly no longer multithreaded. I can't say more because it violates my NDA, but I can tell you that this would never have been found by casual inspection or even by normal code review. Without profilers, callgraphs, and random pausing in conjunction, we'd still be screaming our fury at the beautiful blue arc of the sky. Thankfully, I work with some of the best hackers I've ever met, and I have access to an amazing 'verse full of great tools and great people.
Gentlefolk, I appreciate this tremendously, and only regret that I don't have enough rep to reward each of you with a bounty. I still think this is an important question to get a better answer to than the ones we've got so far on SO.
As a result, each week for the next three weeks, I'll be putting up the biggest bounty I can afford, and awarding it to the answer with the nicest tool that I think isn't common knowledge. After three weeks, we'll hopefully have accumulated a definitive profile of the profilers, if you'll pardon my punning.
Take-away
Use a profiler. They're good enough for Ritchie, Kernighan, Bentley, and Knuth. I don't care who you think you are. Use a profiler. If the one you've got doesn't work, find another. If you can't find one, code one. If you can't code one, or it's a small hang up, or you're just stuck, use random pausing. If all else fails, hire some grad students to bang out a profiler.
A Longer View
So, I thought it might be nice to write up a bit of a retrospective. I opted to work extensively with Parallel Studios, in part because it is actually built on top of the PIN Tool. Having had academic dealings with some of the researchers involved, I felt that this was probably a mark of some quality. Thankfully, I was right. While the GUI is a bit dreadful, I found IPS to be incredibly useful, though I can't comfortably recommend it for everyone. Critically, there's no obvious way to get line-level hit counts, something that AQT and a number of other profilers provide, and I've found very useful for examining rate of branch-selection among other things. In net, I've enjoyed using AQTime as well, and I've found their support to be really responsive. Again, I have to qualify my recommendation: A lot of their features don't work that well, and some of them are downright crash-prone on Win7x64. XPerf also performed admirably, but is agonizingly slow for the sampling detail required to get good reads on certain kinds of applications.
Right now, I'd have to say that I don't think there's a definitive option for profiling C++ code in a W7x64 environment, but there are certainly options that simply fail to perform any useful service.
First:
Time sampling profilers are more robust than CPU sampling profilers. I'm not extremely familiar with Windows development tools so I can't say which ones are which. Most profilers are CPU sampling.
A CPU sampling profiler grabs a stack trace every N instructions.
This technique will reveal portions of your code that are CPU bound. Which is awesome if that is the bottle neck in your application. Not so great if your application threads spend most of their time fighting over a mutex.
A time sampling profiler grabs a stack trace every N microseconds.
This technique will zero in on "slow" code. Whether the cause is CPU bound, blocking IO bound, mutex bound, or cache thrashing sections of code. In short what ever piece of code is slowing your application will standout.
So use a time sampling profiler if at all possible especially when profiling threaded code.
Second:
Sampling profilers generate gobs of data. The data is extremely useful, but there is often too much to be easily useful. A profile data visualizer helps tremendously here. The best tool I've found for profile data visualization is gprof2dot. Don't let the name fool you, it handles all kinds of sampling profiler output (AQtime, Sleepy, XPerf, etc). Once the visualization has pointed out the offending function(s), jump back to the raw profile data to get better hints on what the real cause is.
The gprof2dot tool generates a dot graph description that you then feed into a graphviz tool. The output is basically a callgraph with functions color coded by their impact on the application.
A few hints to get gprof2dot to generate nice output.
I use a --skew of 0.001 on my graphs so I can easily see the hot code paths. Otherwise the int main() dominates the graph.
If you're doing anything crazy with C++ templates you'll probably want to add --strip. This is especially true with Boost.
I use OProfile to generate my sampling data. To get good output I need configure it to load the debug symbols from my 3rd party and system libraries. Be sure to do the same, otherwise you'll see that CRT is taking 20% of your application's time when what's really going on is malloc is trashing the heap and eating up 15%.
What happened when you tried random pausing? I use it all the time on a monster app. You said it did not give enough information, and you've suggested you need high resolution. Sometimes people need a little help in understanding how to use it.
What I do, under VS, is configure the stack display so it doesn't show me the function arguments, because that makes the stack display totally unreadable, IMO.
Then I take about 10 samples by hitting "pause" during the time it's making me wait. I use ^A, ^C, and ^V to copy them into notepad, for reference. Then I study each one, to try to figure out what it was in the process of trying to accomplish at that time.
If it was trying to accomplish something on 2 or more samples, and that thing is not strictly necessary, then I've found a live problem, and I know roughly how much fixing it will save.
There are things you don't really need to know, like precise percents are not important, and what goes on inside 3rd-party code is not important, because you can't do anything about those. What you can do something about is the rich set of call-points in code you can modify displayed on each stack sample. That's your happy hunting ground.
Examples of the kinds of things I find:
During startup, it can be about 30 layers deep, in the process of trying to extract internationalized character strings from DLL resources. If the actual strings are examined, it can easily turn out that the strings don't really need to be internationalized, like they are strings the user never actually sees.
During normal usage, some code innocently sets a Modified property in some object. That object comes from a super-class that captures the change and triggers notifications that ripple throughout the entire data structure, manipulating the UI, creating and desroying obects in ways hard to foresee. This can happen a lot - the unexpected consequences of notifications.
Filling in a worksheet row-by-row, cell-by-cell. It turns out if you build the row all at once, from an array of values, it's a lot faster.
P.S. If you're multi-threaded, when you pause it, all threads pause. Take a look at the call stack of each thread. Chances are, only one of them is the real culprit, and the others are idling.
I've had some success with AMD CodeAnalyst.
Do you have an MFC OnIdle function? In the past I had a near real-time app I had to fix that was dropping serial packets when set at 19.2K speed which a PentiumD should have been able to keep up with. The OnIdle function was what was killing things. I'm not sure if QT has that concept, but I'd check for that too.
Re the VS Profiler -- if it's generating such large files, perhaps your sampling interval is too frequent? Try lowering it, as you probably have enough samples anyway.
And ideally, make sure you're not collecting samples until you're actually exercising the problem area. So start with collection paused, get your program to do its "slow activity", then start collection. You only need at most 20 seconds of collection. Stop collection after this.
This should help reduce your sample file sizes, and only capture what is necessary for your analysis.
I have successfully used PurifyPlus for Windows. Although it is not cheap, IBM provides a trial version that is slightly crippled. All you need for profiling with quantify are pdb files and linking with /FIXED:NO. Only drawback: No support for Win7/64.
Easyprofiler - I haven't seen it mentioned here yet so not sure if you've looked at it already. It takes a slightly different approach in how it gathers metric data. A drawback to using its compile-time profile approach is you have to make changes to the code-base. Thus you'll need to have some idea of where the slow might be and insert profiling code there.
Going by your latest comments though, it sounds like you're at least making some headway. Perhaps this tool might provide some useful metrics for you. If nothing else it has some really purdy charts and pictures :P
Two more tool suggestions.
Luke Stackwalker has a cute name (even if it's trying a bit hard for my taste), it won't cost you anything, and you get the source code. It claims to support multi threaded programs, too. So it is surely worth a spin.
http://lukestackwalker.sourceforge.net/
Also Glowcode, which I've had pointed out to me as worth using:
http://www.glowcode.com/
Unfortunately I haven't done any PC work for a while, so I haven't tried either of these. I hope the suggestions are of help anyway.
Checkout XPerf
This is free, non-invasive and extensible profiler offered by MS. It was developed by Microsoft to profile Windows.
If you're suspicious of the event loop, could overriding QCoreApplication::notify() and dosome manual profiling (one or two maps of senders/events to counts/time)?
I'm thinking that you first log the frequency of event types, then examine those events more carefully (which object sends it, what does it contain, etc). Signals across threads are queued implicitly, so they end up in the event loop (as well explicit queued connections too, obviously).
We've done it to trap and report exceptions in our event handlers, so really, every event goes through there.
Just an idea.
Edit: I see now you mentioned this in your first post. Dammit, I never thought I'd be that guy.
You can use Pin to instrument your code with finer granularity. I think Pin would let you create a tool to count how many times you enter a function or how many clockticks you spend there, roughly emulating something like VTune or CodeAnalyst. Then you could strip down which functions get instrumented until your timing issues go away.
I can tell you what I use everyday.
a) AMD Code Analyst
It is easy, and it will give you a quick overview of what is happening. It will be ok for most of the time.
With AMD CPUs, it will tell you info about the cpu pipeline, but you only need this only if you have heavy loops, like in graphic engines, video codecs, etc.
b) VTune.
It is very well integrated in vs2008
after you know the hotspots, you need to sample not only time, but other things like cache misses, and memory usage. This is very important. Setup a sampling session, and edit the properties. I always sample for time, memory read/write, and cache misses (three different runs)
But more than the tool, you need to get experience with profiling. And that means understanding how the CPU/Memory/PCI works... so, this is my 3rd option
c) Unit testing
This is very important if you are developing a big application that needs huge performance. If you cannot split the app in some pieces, it will be difficult to track cpu usage. I dont test all the cases and classes, but I have hardcoded executions and input files with important features.
My advice is using random sampling in several small tests, and try to standardise a profile strategy.
I use xperf/ETW for all of my profiling needs. It has a steep learning curve but is incredibly powerful. If you are profiling on Windows then you must know xperf. I frequently use this profiler to find performance problems in my code and in other people's code.
In the configuration that I use it:
xperf grabs CPU samples from every core that is executing code every
ms. The sampling rate can be increased to 8 KHz and the samples
include user-mode and kernel code. This allows finding out what a
thread is doing while it is running
xperf records every context
switch (allowing for perfect reconstruction of how much time each
thread uses), plus call stacks for when threads are switched in, plus
call stacks for what thread readied another thread, allowing tracing
of wait chains and finding out why a thread is not running
xperf
records all file I/O from all processes
xperf records all disk I/O
from all processes
xperf records what window is active, the CPU
frequency, CPU power state, UI delays, etc.
xperf can also record all
heap allocations from one process, all virtual allocations from all
processes, and much more.
That's a lot of data, all on one timeline, for all processes. No other profiler on Windows can do that.
I have blogged extensively about how to use xperf/ETW. These blog posts, and some professionally quality training videos, can be found here:
http://randomascii.wordpress.com/2014/08/19/etw-training-videos-available-now/
If you want to find out what might happen if you don't use xperf read these blog posts:
http://randomascii.wordpress.com/category/investigative-reporting/
These are tales of performance problems I have found in other people's code, that should have been found by the developers. This includes mshtml.dll being loaded into the VC++ compiler, a denial of service in VC++'s find-in-files, thermal throttling in a surprising number of customer machines, slow single-stepping in Visual Studio, a 4 GB allocation in a hard-disk driver, a powerpoint performance bug, and more.
I just finished the first usable version of CxxProf, a portable manual instrumented profiling library for C++.
It fulfills the following goals:
Easy integration
Easily remove the lib during compile time
Easily remove the lib during runtime
Support for multithreaded applications
Support for distributed systems
Keep impact on a minimum
These points were ripped from the project wiki, have a look there for more details.
Disclaimer: Im the main developer of CxxProf
Just to throw it out, even though it's not a full-blown profiler: if all you're after is hung event loops that take long processing an event, an ad-hoc tool is simple matter in Qt. That approach could be easily expanded to keep track of how long did each event take to process, and what those events were, and so on. It's not a universal profiler, but an event-loop-centric one.
In Qt, all cross-thread signal-slot calls are delivered via the event loop, as are timers, network and serial port notifications, and all user interaction,. Thus, observing the event loops is a big step towards understanding where the application is spending its time.
DevPartner, originally developed by NuMega and now distributed by MicroFocus, was once the solution of choice for profiling and code analysis (memory and resource leaks for example).
I haven't tried it recently, so I cannot assure you it will help you; but I once had excellent results with it, so that this is an alternative I do consider to re-install in our code quality process (they provide a 14 days trial)
though your os is win7,the programm cann't run under xp?
how about profile it under xp and the result should be a hint for win7.
There are lots of profilers listed here and I've tried a few of them myself - however I ended up writing my own based on this:
http://code.google.com/p/high-performance-cplusplus-profiler/
It does of course require that you modify the code base, but it's perfect for narrowing down bottlenecks, should work on all x86s (could be a problem with multi-core boxes, i.e. it uses rdtsc, however - this is purely for indicative timing anyway - so I find it's sufficient for my needs..)
I use Orbit profiler, easy, open source and powerfull ! https://orbitprofiler.com/

What challenges promote the use of parallel/concurrent architectures?

I am quite excited by the possibility of using languages which have parallelism / concurrency built in, such as stackless python and erlang, and have a firm belief that we'll all have to move in that direction before too long - or will want to because it will be a good/easy way to get to scalability and performance.
However, I am so used to thinking about solutions in a linear/serial/OOP/functional way that I am struggling to cast any of my domain problems in a way that merits using concurrency. I suspect I just need to unlearn a lot, but I thought I would ask the following:
Have you implemented anything reasonably large in stackless or erlang or other?
Why was it a good choice? Was it a good choice? Would you do it again?
What characteristics of your problem meant that concurrent/parallel was right?
Did you re-cast an exising problem to take advantage of concurrency/parallelism? and
if so, how?
Anyone any experience they are willing to share?
in the past when desktop machines had a single CPU, parallelization only applied to "special" parallel hardware. But these days desktops have usually from 2 to 8 cores, so now the parallel hardware is the standard. That's a big difference and therefore it is not just about which problems suggest parallelism, but also how to apply parallelism to a wider set of problems than before.
In order to be take advantage of parallelism, you usually need to recast your problem in some ways. Parallelism changes the playground in many ways:
You get the data coherence and locking problems. So you need to try to organize your problem so that you have semi-independent data structures which can be handled by different threads, processes and computation nodes.
Parallelism can also introduce nondeterminism into your computation, if the relative order in which the parallel components do their jobs affects the results. You may need to protect against that, and define a parallel version of your algorithm which is robust against different scheduling orders.
When you transcend intra-motherboard parallelism and get into networked / cluster / grid computing, you also get the issues of network bandwidth, network going down, and the proper management of failing computational nodes. You may need to modify your problem so that it becomes easier to handle the situations where part of the computation gets lost when a network node goes down.
Before we had operating systems people building applications would sit down and discuss things like:
how will we store data on disks
what file system structure will we use
what hardware will our application work with
etc, etc
Operating systems emerged from collections of 'developer libraries'.
The beauty of an operating system is that your UNWRITTEN software has certain characteristics, it can:
talk to permanent storage
talk to the network
run in a command line
be used in batch
talk to a GUI
etc, etc
Once you have shifted to an operating system - you don't go back to the status quo ante...
Erlang/OTP (ie not Erlang) is an application system - it runs on two or more computers.
The beauty of an APPLICATION SYSTEM is that your UNWRITTEN software has certain characteristics, it can:
fail over between two machines
work in a cluster
etc, etc...
Guess what, once you have shifted to an Application System - you don't go back neither...
You don't have to use Erlang/OTP, Google have a good Application System in their app engine, so don't get hung up about the language syntax.
There may well be good business reasons to build on the Erlang/OTP stack not the Google App Engine - the biz dev guys in your firm will make that call for you.
The problems will stay almost the same inf future, but the underlying hardware for the realization is changing. To use this, the way of compunication between objects (components, processes, services, how ever you call it) will change. Messages will be sent asynchronously without waiting for a direct response. Instead after a job is done the process will call the sender back with the answer. It's like people working together.
I'm currently designing a lightweighted event-driven architecture based on Erlang/OTP. It's called Tideland EAS. I'm describing the ideas and principles here: http://code.google.com/p/tideland-eas/wiki/IdeasAndPrinciples. It's not ready, but maybe you'll understand what I mean.
mue
Erlang makes you think of the problem in parallel. You won't forget it one second. After a while you adapt. Not a big problem. Except the solution become parallel in every little corner. All other languages you have to tweak. To be concurrent. And that doesn't feel natural. Then you end up hating your solution. Not fun.
The biggest advantages Erlang have is that it got no global garbage collect. It will never take a break. That is kind of important, when you have 10000 page views a second.