Motif main window w/o system menu, minimize and maximize boxes how? (C++) - c++

How do I create a Motif main window that doesn't have a system menu, minimize and maximize boxes? I just cannot find out how by googling and reading docs and tutorials. I believe that it should be possible with some additional parameters for XtVaCreateManagedWindow, but which?
I have tried several variants of XtVaSetValues (topWid, XmNmwmDecorations, ...) but none worked. Instead I get an error message that I need to use a vendor shell for this. Most widget types aren't derived from vendor shells however, and when I e.g. try to use a dialog shell and put a scrollable text widget inside of it, then then text widget seems to control the dialog.

Apparently it's not (easily) possible to get rid of the window (system) menu, but it seems to be possible to disable window menu items with some code like this:
int i;
XtVaGetValues (widget, XmNmwmFunctions, &i);
i &= ~(MWM_FUNC_ALL | MWM_FUNC_MINIMIZE | MWM_FUNC_MAXIMIZE | MWM_FUNC_CLOSE);
XtVaSetValues (widget, XmNmwmFunctions, i);
which removes the related window decoration too and apparently even works for non vendor shell widgets.

There should also be the possibility to remove the decorations (i.e. make them invisible). However, please note that these "system menu" decorations belong to the Window Manager, not your Motif program itself. It is up to the Window Manager to handle your requests or disregard them--you might get vendor-specific behavior with any MWM resources.
Anyway, here's the code sample to try out:
int decors; //bit-mask of flags defining the decorations, from Xm/MwmUtil.h
XtVaGetValues(dlg, XmNmwmDecorations, &decors, NULL);
decors &= ~MWM_DECOR_MENU;
decors &= ~MWM_DECOR_MAXIMIZE;
decors &= ~MWM_DECOR_MINIMIZE;
XtVaSetValues(dlg, XmNmwmDecorations, decors, NULL);

If you intend to run your application from Mwm, you can achieve the desired behavior by setting (e.g. via XtVaAppInitialize()) the following X11 resources:
! Title bar buttons
Mwm*YourApplicationClassHere.clientDecoration: -minimize -maximize
! Window menu functions
Mwm*YourApplicationClassHere.clientFunctions: -minimize -maximize
These resources are explained in more detail here and here.
Speaking of window menu, this one depends on a specific window manager in use. Mwm, for instance, allows the client to set the menu name using Mwm*YourApplicationClassHere.windowMenu resource, the menu itself must be defined in either ${HOME}/.mwmrc or global mwmrc, or XmNmwmMenu resource of VendorShell. The resulting custom window menu is exposed as a _MOTIF_WM_MENU atom, which seems to be ignored by modern window managers.
Sample mwmrc menu definitions may look like this
Menu CustomMenu0
{
Restore _R Alt<Key>F5 f.restore
Move _M Alt<Key>F7 f.move
Size _S Alt<Key>F8 f.resize
Minimize _n Alt<Key>F9 f.minimize
Maximize _x Alt<Key>F10 f.maximize
Lower _L Alt<Key>F3 f.lower
no-label f.separator
Pass\ Keys _K f.pass_keys
no-label f.separator
Close _C Alt<Key>F4 f.kill
}
Menu CustomMenu1
{
Your\ Application\ Name\ Here f.title
no-label f.separator
Close _C Alt<Key>F4 f.kill
}
(see the function descriptions). Custom menu items can be added using f.send_msg (examples here and here).
I'm pretty sure all of the above also applies to Dtwm (CDE).

Related

Create window without title bar

I am trying to create a simple panel for Openbox in Arch Linux using c++, but I cannot figure out how to remove the title bar from a window.
I am creating the window with XCreateWindow(...), and that gives a window with the correct size, but it contains a title bar, and the window also opens in the top-left corner of the screen, no matter what offset coordinates I specify.
I read here that both of these problems are probably caused by the window manager (Openbox), which overrides the window attributes I specified in XCreateWindow(..., &window_attributes). This could be solved by adding window_attributes.override_redirect = True;, although this does not seem to do anything for me. When I try this I get the exact same window as before. (I did compile the file after this change.)
Also I read into the code of Tint2 (link), which is another panel for Openbox. They create a window using the following code:
XSetWindowAttributes att = { .colormap=server.colormap, .background_pixel=0, .border_pixel=0 };
p->main_win = XCreateWindow(server.dsp, server.root_win, p->posx, p->posy, p->area.width, p->area.height, 0, server.depth, InputOutput, server.visual, mask, &att);
I don't see an override_redirect anywhere in their code, so I'm not sure how they are removing the title bar.
As additional information, I thought it would be worth mentioning how I'm executing the script:
/* The c++ file is saved as 'panel.cpp' */
$ gcc panel.cpp -lX11 -o panel
$ ./panel
Also, I am running Arch Linux through VirtualBox with Windows 8 as host. I'm not sure if this changes anything, but it won't hurt to mention.
Since I found the solution, I figured I'd post the solution here if anyone else needs it.
As #JoachimPileborg mentioned, I needed to alter the Openbox settings in ~/.config/openbox/rc.xml. Inside the <applications> tag, I added the following code:
<application class="*">
<decor>no</decor>
<position force="no"></position>
</application>
The class="*" means that all applications will follow these rules, you could fill in the class name of the application instead. The <decor>no</decor> removes the title bar, and <position force="no"></position> ensures that my own script is able to handle the positioning. You could also add another <application> tag after this one to make exceptions to this rule.
Also, the window_attributes.override_redirect = True; is not needed anymore.
A more correct way is to use the Extended Window Manager Hints.
The idea is that you don't tell the window manager how to decorate or not your window, you just indicate the window type with _NET_WM_WINDOW_TYPE :
Atom window_type = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
long value = XInternAtom(display, "_NET_WM_WINDOW_TYPE_DOCK", False);
XChangeProperty(display, your_window, window_type,
XA_ATOM, 32, PropModeReplace, (unsigned char *) &value,1 );
"Dock" is the type for panels and taskbar. Usually they are undecorated and appear on all desktops. As written on the documentation, previously the _MOTIF_WM_HINTS property was used to define the appearance and decorations of the window. Window managers still support it, but _NET_WM_WINDOW_TYPE is prefered as it describe the function and let the window manager (and user) decide on the appearance and behavior of that type of window.
Another interesting property for a panel is _NET_WM_STRUT_PARTIAL, to "reserve" space.

c++ attaching to thread (taking focus)

So, (I rewrote this since a lot of people didn't understand me. I apologize.)
I'd like to bring the window of my qt application to the very front of ALL windows on screen.
I've heard you can do this by attaching to the thread of the foreground window and then "stealing focus" aka putting yourself where that foreground window was.
(I'm using OSX, so windows.h is no option for me.)
I hope you understand now.
To bring a window to the front, ensure the window is visible, then activate the window.
As the docs state: -
Sets the top-level widget containing this widget to be the active window.
And
If you want to ensure that the window is stacked on top as well you should also call raise().
So, assuming you have a window called pWindow, you can do something like this: -
pWindow->raise();
pWindow->show();
pWindow->activateWindow();
Also note that OS X can have multiple desktops (Spaces). If you also want the window to track the user's Space when they switch between them, you can add this function to your window class: -
void MyWindow::DisplayOnAllSpaces()
{
// ensure we stay on the active desktop
WId windowObject = this->winId();
objc_object* nsviewObject = reinterpret_cast<objc_object *>(windowObject);
objc_object* nsWindowObject = objc_msgSend(nsviewObject, sel_registerName("window"));
int NSWindowCollectionBehaviorCanJoinAllSpaces = 1 << 0;
objc_msgSend(nsWindowObject, sel_registerName("setCollectionBehavior:"), NSWindowCollectionBehaviorCanJoinAllSpaces);
}

c++: owlnext + vcl: New Window missing its Parent

I have a Application mostly written with the owl-libary.
There I want open new vcl-windows out of the main owl-window.
This works great, though if a dialog-window is opened (even with ShowModal) and I focus another application, then the main-window get's into foreground but is blocked by the window behind it.
I guess the Problem is the missing parent-setting.
However, I can't convert owl's TWindow to vcl's TWinControl.
Is there a trick to set a vcl's parent setting to a owl's TWindow-Object?
Or could this be caused by something entirely different?
EDIT:
I'm using...
void(TWindow* parent){
Form=new TForm((HWND)parent->Handle);
Form->ParentWindow=parent->Handle;
Form->BorderIcons >> biMinimize >> biMaximize << biSystemMenu; //No minimize, no maximize, but close
Form->BorderStyle = bsSingle;
Form->Position = poMainFormCenter;
...
Form->ShowModal();
...now.
However, the new window is locked up and can not be clicked/closed/switched to.
Is there something I missed in using ParentWindow?
EDIT2:
I think it might be a Problem that the parent is a TDecoratedMDIFrame, which is a MDI-Container, so my dialog is treated like a mdi-child instead of a normal dialog...
TWinControl has a ParentWindow property for specifying a non-VCL parent window.
Also, in modern VCL versions, you can specify a ParentWnd when displaying a VCL dialog.

Setting wxTE_PASSWORD later

I created two wxTextCtrl. One for log in (loginTxt) and another for password (pwdTxt) and both have readable default message.
I also installed wxEVT_LEFT_DOWN event so that when user click on either loginTxt or pwdTxt the default message will be set to empty string
Is it possible to set wxTE_PASSWORD style to the pwdTxt later? If it's possible, how can I do that?
I read wx.chm and it say,
"Note that alignment styles (wxTE_LEFT, wxTE_CENTRE and wxTE_RIGHT) can be changed dynamically after control creation on wxMSW and wxGTK. wxTE_READONLY, wxTE_PASSWORD and wrapping styles can be dynamically changed under wxGTK but not wxMSW. The other styles can be only set during control creation.".
I am writing my application on MS Windows with wxWidgets 2.9.3
You cannot change it later on Windows, since Microsoft's control does not support that. If you really need to, I suggest creating 2 different controls and show/hide the appropriate one.
Windows-only solution, probably will be useful:
void Sample::OnBUTTONClick( wxCommandEvent& event )
{
#if defined(__WXMSW__)
HWND hWnd = (HWND)m_Text->GetHandle();
SendMessage(hWnd, EM_SETPASSWORDCHAR, 0x25cf, 0); // 0x25cf is ● character
m_Text->Update();
#endif
}

Maximized Window Restores to Full Screen

Using CWnd::ShowWindow(SW_SHOWMAXIMIZED) maximizes my app window as expected.
However, when clicking the restore button on the app (or double clicking the title-bar), the restored size is the same size as the maximized window, which is confusing for the user.
Using this alternative code has the same problem:
WINDOWPLACEMENT wndpl;
GetWindowPlacement(&wndpl);
wndpl.showCmd = SW_SHOWMAXIMIZED;
SetWindowPlacement(&wndpl);
How can I keep the default un-maximized size when restoring.
I've solved my problem, and the solution might solve yours too. My problem was that even though I called SetWindowPlacement(&wndpl) within CMainFrame::OnCreate the window was not properly restored if it was maximized. I added two lines of code before SetWindowPlacement, and now it works as expected.
CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
...
// Obtain wndpl, maybe from registry
AfxGetApp()->m_nCmdShow = wndpl.showCmd;
wndpl.showCmd = SW_SHOW;
SetWindowPlacement(&wndpl);
}
These two lines helps underlying code not to mess things up when calling ActivateFrame, which calls ShowWindow with parameter obtained from CWinApp::m_nCmdShow.
All information are in the file with extension .RC. I never used a Maximize/Restore procedures though you should look for a 'DIALOGEX' for the same window. You can change it using any editor (notepad, ultraedit etc.)