Are there conclusive studies/experiments on C compilation using a C++ compiler? - c++

I've seen a lot of arguments over the general performance of C code compiled with a C++ compiler -- I'm curious as to whether there are any solid experimental studies buried beneath all the anecdotal flame wars you find in web searches. I'm particularly interested in the GCC suite, but any data points would be interesting. (Comparing the assembly of "Hello, World!" is not as robust as I'd like. :-)
I'm generally assuming you use the "embedded style" flags -- no exceptions or RTTI. I also wouldn't mind knowing if there are studies on the compilation time itself. TIA!

Adding a datapoint (or at least an anecdote):
We were recently writing a math library for a small embedded-like target, and started writing it in C. About halfway through the project, we switched some of the files to C++, largely in order to use templates for some of the functions where we'd otherwise be writing many nearly-identical pieces of code (or else embedding 40-line functions in preprocessor macros).
At the point where we started switching over, we had a very careful look at the generated assembly code (using GCC) on a number of the functions, and confirmed that it was in fact essentially identical whether the file was compiled as C or C++ -- where by "essentially identical" I mean the differences were in things like symbol names and the stuff at the beginning and end of the assembly file; the actual instructions in the middle of the functions were exactly identical.
Sorry that I don't have a more solid answer.
Edit to add, 2013-03-24: Recently I came across an article where Rusty Russell compared performance on GCC compiled with a C compiler and compiled with a C++ compiler, in response to the recent switch to compiling GCC as C++: http://rusty.ozlabs.org/?p=330. The conclusions are interesting: The version compiled with a C++ compiler was very slightly slower; the difference was about 0.3%. However, that was entirely explained by load time differences caused by larger debug info; when he stripped the binaries and removed the debug info, the differences were less than 0.1% -- i.e., essentially indistinguishable from measurement noise.

I don't know of any studies off-hand, but given the C++ philosophy that you don't pay the price for features you don't use, I doubt there'd be any significant difference between compiling C code with the C compiler and with the C++ compiler.

I don't know of any studies and I doubt that anyone will spend the time to do them. Basically, when compiling with a C++ compiler, the code has the same semantic as when compiling with a C compiler, so it's down to optimization and code generation. But IMO these are much too much compiler-specifc in order to allow any general statements about C vs. C++.
What you mainly gain when you compile C code with a C++ compiler is a much stricter checking (function declarations etc.). IMO this would make compiling C code with a C++ compiler quite attractive. But note that, if you have a large C code base that's never run through a C++ compiler, you're likely facing a very steep up-hill battle until the code compiles clean enough to be able to see any meaningful warnings.

The GCC project is currently under a transition from C to C++ - that is, GCC may be implemented in C++ in the future, it is currently written in C. The next release of GCC will be written in the subset of C which is also valid C++.
Some performance tests were performed on g++ vs gcc, on GCC's codebase. They compared the "bootstrap" time, which means compiling gcc with the sysmem compiler, then compiling it with the resulting compiler, then repeating and checking the results are the same.
Summary: Using g++ was 20% slower. The compiler versions were slightly different, but it was thought that this wouldn't cause there 20% difference.
Note that this measures different programs, gcc vs g++, which although they mostly use the same code, have different front-ends.

I've not tried it from a performance standpoint, but I think compiling C applications with the C++ compiler is a good idea, as it will prevent you from doing "naughty" things such as using functions not declared.
However, the output won't be the same - at the very least, you'll get different symbols, which will render it (mostly) unlinkable with code from the C compiler.
So I think what you really mean is "Is it ok from a performance standpoint, to write C++ code which is very C-like and compile it with the C++ compiler" ?
You would also have to not be using some C99 things such as bool_t which C++ doesn't support on the grounds of having its own ones.

Don't do it if the code has not been designed for. The same valid language constructs can lead to different behavior if interpreted as C or as C++. You would potentially introduce very difficult to understand bugs. Less problematic but still a maintainability nightmare; some C constructs (especially from C99) are not valid in C++.

In the past I have done things like look at the size of the binary which for C++ was huge, that doesnt mean they simply linked in a bunch of unusued libraries. The easiest might be to use gcc -S myprog.cpp vs gcc -S myprog.c and diff the assembler output.

Related

Does C/C++ program performance depend on compiler?

I read an article in which different compilers were compared to infer which is the best in different circumstances. It gave me a thought. Even though I tried to google, I didn't manage to find a clear and lucid answer: will the program run faster or slower if I use different compilers to compile it? Suppose, it's some uncommon complicated algorithm that is used along with templating.
Yes. The compiler is what writes a program that implements the behavior you've described with your C or C++ code. Different compilers (or even the same compiler, given different options) can come up with vastly different programs that implement the same behavior.
Remember, your CPU does not execute C or C++ code. It only executes machine code. There is no defined standard for how the former gets transformed into the latter.
It may depend on the compiler, compiler version, compiler optimization settings, C++ language version used when compiling, the linker used, linker optimization options and much more. So in short, the answer to your question is Yes.

Customize Clang to convert C++ code to C

Here is my scenario:
I,m working on an embedded linux system and getting a shared library written in C++. It works well except that libstdc++ is required, which means an extra 1M memory is occupied. I want to convert the shared library to C so that 1M memory will be saved.
I know how to convert C++ code to C by hand but it will be really boring. So I searched for solution and getting a similar question: Use Clang to convert C++ to C code. However the generated code is not readable. I want to get maintainable C source code to obsolete the original C++ code.
I'm a newbie at Clang. I have learnt that Clang can be used to build a tool that processes code. My question is:
Is it possible using Clang to achieve my goal?
If it is possible, how can I do that? To be more specific, how can I use Clang to remove code blocks wrapped by macro as the first step?
In practice converting (semi-automatically) genuine C++ code to maintainable C code is not realistic.
I want to get maintainable C source code to obsolete the original C++ code.
You certainly won't get maintainable and readable and portable C code (for instance, as soon as standard containers are used in C++; their template expansion is not readable, and probably not portable to something with different word size, alignment, endianness ...). You could transform LLVM IR to some unportable and unreadable subset of C.
It works well except that libstdc++ is required, which means an extra 1M memory is occupied
Perhaps you could try linking (everything) statically; maybe only a part of libstdc++ is used in your particular application.
BTW, you could get GIMPLE from GCC, and convert that GIMPLE to unreadable C code (perhaps by customizing GCC with a plugin or a GCC MELT extension).
You might also try to compile and link with link time optimization, e.g. with -flto -Os (with recent GCC or Clang).
Don't forget that development efforts also has some costs. Is it worth spending a whole year of work (or more) for a team of a few developers to win a few hundred kilobytes? In most cases upgrading the hardware to something with slightly more memory would cost a lot less. YMMV

Compiling C99 files with C++ compiler

Have not found the exact question i am asking in either google or here, everything talks about wanting to call c++ from c code or some part being compiled with c compiler and some other with c++ and then later linked together and the problems that arise from that which i do not want.
I want to compile and link C99 files with C++ compiler of Visual Studio in my all C++ application and be able to call the c functions without errors and problems.There will be no c linker involved or compiling some part with different compilers and linking together later, or any kind of trick. The headers are from C library (libcurl) and some others as i want to use them in my application. I do not want to use the C++ bindings i want to compile c code as c++. Can i trust c code be compiled as C++ code without major refactoring? What to do differently than when including C++ headers? What incompatibilities to expect?
In theory, C code should be able to be compiled as C++ code. At some point Dr.Stroustrup made the point that all code from ANSI C edition of the K&R compiles with a C++ compiler and has the same semantics as the code compiled with a C compiler has (this was construed that all ANSI C code would be valid C++ code which is, obviously, not the case, e.g., because many C++ keywords are not reserved identifiers in C).
However, certain idioms in C will require substantial changes to the C code if you want to compile the code with a C++ compiler. A typical example is the need to cast void* to the proper type in C++ which isn't needed in C and it seems it is frowned upon casting the result from malloc() to the proper pointer type although the effect is that it prevents the C code from being compiled with a C++ compiler (in my opinion a good think, e.g., because there the tighter rules may result in discovering problems in the C code even if the production version is being compiled with a C compiler). There are also a few subtle semantic differences as far as I know, although right now I can't easily pin-point one of them. That is, the same code compiled with a C and a C++ compiler may have defined but different results for both cases.
In practice, I doubt that you can simply compile a non-trivial body of C code with a C++ compiler and get a program which behaves the same as the original C code. If the C program you envision to compile with a C++ comes with a thorough set of test cases it may be feasible to port the code to C++ but it will involve more work than merely renaming the file from <name>.c to <name>.cpp. I could imagine that a tool could do the required conversions (a compiler compiling C source to C++ source) but I'm not aware of a such a tool. I'm only aware of the opposite direction yielding entirely unreadable code (for example Comeau C++ uses C as a form of portable assembler).
If you want to do this using visual studio, then it is not possible. MSVC doesn't support C99.
C and C++ are two different, but closely related, languages. C++ is nearly a superset of C++, but not quite (in particular, C++ has keywords that C lacks).
If your code depends on C99 features (i.e., features that are in C99 but not in C90), then you may be out of luck. Microsoft's C compiler does not support C99 (except for a few minor features; I think it permits // comments), and Microsoft has stated clearly that such support is not a priority. You may be able to modify the code so it's valid C90, depending on what features it uses.
Microsoft Visual Studio supports compiling both C and C++ (though it tends to emphasize C++). If you can get your C code compiling with the MS C compiler, I suggest doing just that rather than treating it as C++. C++ has features, particularly extern "C", that are specifically designed to let you interface C and C++ code. The C++ FAQ Lite discusses this in section 32.
If you really need to compile your C code as C++ for some reason, you can probably do so with a few minor source changes. Rename the source file from foo.c to foo.cpp, compile it, and fix any errors that are reported. The result probably won't be good C++, but you should be able to get it to work. There are a few constructs that are valid C and valid C++ with different semantics, but there aren't many of them, and you're not likely to run into them (but you should definitely keep that in mind).
If you want to continue maintaining the code as C++, my advice is to go ahead and make the changes needed to do that, and then stop thinking of it as C code.
The actual need to compile the same code both as C and as C++ is quite rare. (P.J. Plauger, for example, needs to do this, since he provides some libraries intended to be used in either language.) In most cases, C++'s extern "C" and other features are good enough to let you mix the two languages reasonably cleanly.

Visual Studio 2003 Compiler behaviour

I recently took over a project written in C and C++ that will be compiled using the MS Visual Studio 2003 compiler. Since I have a little lack on experience with compiler settings and compiler output I want to know if the given setup realy makes a difference (according to compilation output or performance).
The project uses a mixture of C and C++. The main part is written in C but uses some classes written in C++.
So the first part of the question is: does the (MS VS 2003) compiler makes a difference per file (compiling plain c for .cpp files using only c functionality and compiling c++ style for files using the classes)?
Could there be a reason for using that (performance boost, backward compatibility)?
The project also does not use try-catch blocks (since it is not plain C). But the exception handling options in the compiler settings are not disabled.
So the second part of the question: could there be still a performance boost (or any other logical reason) for not using try-catch but NOT disabling it in the compiler?
Yes, I am quite confused by this setup and trying to understand.
Fairly hard to decode, I'll give it a shot. The default behavior is to get the C compiler when the source code filename extension ends in .c and the C++ compiler when it ends in .cpp. There is no greater scheme behind this, or anything having to do with backwards compatibility or perf improvements, a .cpp file is simply expected to contain C++ code. Both compilers use the same back-end (code generator and optimizer) so there will not be any great difference if you compile C code with the C++ compiler.
The /EH compile option only does something if you create C++ objects in your code and the compiler can tell that an exception might be thrown. If the codebase is largely C based then it won't make any difference. The actual cost of /EH is very low, a few cpu cycles to register an exception filter. There's no cost when exception handling uses function tables but yours is almost surely too old to support that (/SAFESEH or x64 code).
If you just took over a large project then tinkering with the compiler settings ought to be a low priority. Get to know the codebase first before you start changing options that may break the code and will give you a hard time debugging the problem. Or to put it another way, avoid looking for the Deus Ex Machina that will make it look like you made a great achievement in very little time. Using a profiler will get you much more bang and a better insight.

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I have some C++ code. In the code there are many classes defined, their member functions, constructors, destructors for those classes, few template classes and lots of C++ stuff. Now I need to convert the source to plain C code.
I the have following questions:
Is there any tool to convert C++ code and header files to C code?
Will I have to do total rewrite of the code (I will have to remove the constructors,destructors and move that code into some init(), deinit() functions; change classes to structures, make existing member functions as function pointers in those newly defined structures and then invoke those functions using function pointers etc..)?
If I have to convert it manually myself, what C++ specific code-data constructs/semantics do I need to pay attention to while doing the conversion from C++ to C?
There is indeed such a tool, Comeau's C++ compiler. . It will generate C code which you can't manually maintain, but that's no problem. You'll maintain the C++ code, and just convert to C on the fly.
http://llvm.org/docs/FAQ.html#translatecxx
It handles some code, but will fail for more complex implementations as it hasn't been fully updated for some of the modern C++ conventions. So try compiling your code frequently until you get a feel for what's allowed.
Usage sytax from the command line is as follows for version 9.0.1:
clang -c CPPtoC.cpp -o CPPtoC.bc -emit-llvm
clang -march=c CPPtoC.bc -o CPPtoC.c
For older versions (unsure of transition version), use the following syntax:
llvm-g++ -c CPPtoC.cpp -o CPPtoC.bc -emit-llvm
llc -march=c CPPtoC.bc -o CPPtoC.c
Note that it creates a GNU flavor of C and not true ANSI C. You will want to test that this is useful for you before you invest too heavily in your code. For example, some embedded systems only accept ANSI C.
Also note that it generates functional but fairly unreadable code. I recommend commenting and maintain your C++ code and not worrying about the final C code.
EDIT : although official support of this functionality was removed, but users can still use this unofficial support from Julia language devs, to achieve mentioned above functionality.
While you can do OO in C (e.g. by adding a theType *this first parameter to methods, and manually handling something like vtables for polymorphism) this is never particularly satisfactory as a design, and will look ugly (even with some pre-processor hacks).
I would suggest at least looking at a re-design to compare how this would work out.
Overall a lot depends on the answer to the key question: if you have working C++ code, why do you want C instead?
Maybe good ol' cfront will do?
A compiler consists of two major blocks: the 'front end' and the 'back end'.
The front end of a compiler analyzes the source code and builds some form of a 'intermediary representation' of said source code which is much easier to analyze by a machine algorithm than is the source code (i.e. whereas the source code e.g. C++ is designed to help the human programmer to write code, the intermediary form is designed to help simplify the algorithm that analyzes said intermediary form easier).
The back end of a compiler takes the intermediary form and then converts it to a 'target language'.
Now, the target language for general-use compilers are assembler languages for various processors, but there's nothing to prohibit a compiler back end to produce code in some other language, for as long as said target language is (at least) as flexible as a general CPU assembler.
Now, as you can probably imagine, C is definitely as flexible as a CPU's assembler, such that a C++ to C compiler is really no problem to implement from a technical pov.
So you have: C++ ---frontEnd---> someIntermediaryForm ---backEnd---> C
You may want to check these guys out: http://www.edg.com/index.php?location=c_frontend
(the above link is just informative for what can be done, they license their front ends for tens of thousands of dollars)
PS
As far as i know, there is no such a C++ to C compiler by GNU, and this totally beats me (if i'm right about this). Because the C language is fairly small and it's internal mechanisms are fairly rudimentary, a C compiler requires something like one man-year work (i can tell you this first hand cause i wrote such a compiler myself may years ago, and it produces a [virtual] stack machine intermediary code), and being able to have a maintained, up-to-date C++ compiler while only having to write a C compiler once would be a great thing to have...
This is an old thread but apparently the C++ Faq has a section (Archived 2013 version) on this. This apparently will be updated if the author is contacted so this will probably be more up to date in the long run, but here is the current version:
Depends on what you mean. If you mean, Is it possible to convert C++ to readable and maintainable C-code? then sorry, the answer is No — C++ features don't directly map to C, plus the generated C code is not intended for humans to follow. If instead you mean, Are there compilers which convert C++ to C for the purpose of compiling onto a platform that yet doesn't have a C++ compiler? then you're in luck — keep reading.
A compiler which compiles C++ to C does full syntax and semantic checking on the program, and just happens to use C code as a way of generating object code. Such a compiler is not merely some kind of fancy macro processor. (And please don't email me claiming these are preprocessors — they are not — they are full compilers.) It is possible to implement all of the features of ISO Standard C++ by translation to C, and except for exception handling, it typically results in object code with efficiency comparable to that of the code generated by a conventional C++ compiler.
Here are some products that perform compilation to C:
Comeau Computing offers a compiler based on Edison Design Group's front end that outputs C code.
LLVM is a downloadable compiler that emits C code. See also here and here. Here is an example of C++ to C conversion via LLVM.
Cfront, the original implementation of C++, done by Bjarne Stroustrup and others at AT&T, generates C code. However it has two problems: it's been difficult to obtain a license since the mid 90s when it started going through a maze of ownership changes, and development ceased at that same time and so it doesn't get bug fixes and doesn't support any of the newer language features (e.g., exceptions, namespaces, RTTI, member templates).
Contrary to popular myth, as of this writing there is no version of g++ that translates C++ to C. Such a thing seems to be doable, but I am not aware that anyone has actually done it (yet).
Note that you typically need to specify the target platform's CPU, OS and C compiler so that the generated C code will be specifically targeted for this platform. This means: (a) you probably can't take the C code generated for platform X and compile it on platform Y; and (b) it'll be difficult to do the translation yourself — it'll probably be a lot cheaper/safer with one of these tools.
One more time: do not email me saying these are just preprocessors — they are not — they are compilers.