program doesn't work after FTP - c++

I was working on a c++ project on a remote linux server via ssh. I decided I wanted to test the files on my own machine using valgrind. I FTP-ed the project directory from the remote server to my own machine, compiled, and attempted to run.
I got the message:
Error opening /proc/96855/stat
And based on the different arguments I ran my program with, that number between proc and stat would change.
Does anyone know what happened here? Shouldn't everything work just fine on my machine as long as I have all the .cpp and .h files necessary? It compiled just fine, so I am lost.

What operating system is your local machine running?
My guess is that it doesn't support operations that the software requires (for example, trying to access processes through the /proc directory).

Maybe you forgot to tell FTP that this was an "image". Try again with "image" turned on.
Another practice that I use when I FTP is to turn on hashing with "#". I want to be able to see that the number of bytes transferred is exactly the same as the size on my machine.
Maybe a client program like FileZilla would help as well.

Related

How to pass source files to gdbserver

I'm trying to debug a remote C++ application using.
My setup is two machines (1) remote (where the c++ application and gdbserver runs) and (2) dev where I like to debug from and where the source code is accessable.
Important: The remote doesn't contain the source code (And I can't add it to the remote).
The only please I have seen referring to this kind of setup is here using the monitor command. But I wasn't able to make sense of it.
Is it possible to have the source code on one machine and the application running on the other?
Using gdb on dev can I debug the application with source code support?
Can it be achieved via vscode?
The remote doesn't contain the source code
That is the usual setup.
The only please I have seen referring to this kind of setup is here using the monitor command.
Please correct your grammar, and note that the monitor command should only be used under rare circumstances, and likely has nothing to do with your problem.
Is it possible to have the source code on one machine and the application running on the other?
Yes. That is how remote debugging usually works.
Using gdb on dev can I debug the application with source code support?
Yes. That is exactly what remote debugging is. It just works.
Can it be achieved via vscode?
Probably, but I don't know much about vscode.

Can an IDE/Netbeans connect to a remote computer and compile/run/debug code on it?

I'm developing a program for a specific environment. That means it needs to run on the OS and compile using its compiler. I have a different environment at home (Windows 8) is there a way Netbeans can be used to connect to the target environment and use its compiler? It is enabled for remote login.
So basically right now I write code on my home computer, connect using Putty to the target computer, copy the source code over, compile it and run it. I'm trying to simplyfy this process so I only have to use Netbeans.
Why don't I just get same compiler and do everything locally? The target computer is running Linux and the program has a lot of system calls.
I know Aptana has a simillar feature, but Aptana is so crappy in general I don't want to use it.
Let me know if my question doesn't make sense and I'll try and reword it.
Yes, you can do remote development in NetBeans. It's described in its Help subsystem:

Error (mingw32/bin/ld.exe final link failed: No space left on device) building C++ project

Basically, yesterday I could program in C++ and today I cannot.
I'm trying to write a simple hello world program in Eclipse Helios using the MinGW C/C++ compiler and I'm running into several problems, and I believe this one to be the root of it.
At first the program compiled and built, but when I tried to run it, an error dialogue said the FirstProject.exe file could not be found/does not exist in the launch configuration. However, I got no errors building and I could clearly see the binaries in Debug/FirstProject.exe in my project explorer. I tried refreshing my project explorer and alas, the file disappeared before my eyes.
I tried building the program again, and that's when I get this error:
c:/mingw/bin/../lib/gcc/mingw32/4.6.1/../../../../mingw32/bin/ld.exe: final link failed: No space left on device
I don't know what device it's talking about. I have more than 1TB left on this hard drive, so it can't be that. I tried emptying my %Temp% folder and recycling bin (suggestions I found trying to search for a solution for this problem) but to no avail.
It may be worth noting that C++ programs I have written in the past are still running. I'm very new to programming, so I don't know how much information you need, but I'll gladly add anything you need if you think you can help me out.
I just solved this on one of the computers at work which had the same issue when compiling through Codelite. Moving workspaces, rebooting, and reinstalling Codelite didn't fix the problem. I also checked permissions on the /temp folder which were fine.
It turns out there were permission issues/other issues with the disk. Running a disk check fixed a few issues on the disk and that allowed the program to compile. If this doesn't solve your issue you may also want to try disabling any anti-virus/spyware programs and try again.
I just solved this problem on my PC. Actually what the problem in my case was that my windows defender (or any antivirus in someone's case) was blocking ld.exe from accessing the protected folder that is the source code folder. You can correct this by going into the Virus and threat protection settings of your PC and then find there for blocked history. You will definitely find there a history record of that blockage. Then just go and allow on this device it. And boom 😁

Error STATUS_BAD_NETWORK_PATH when running qt executables through developer studio

I have searched and found no answer to this
I have a weird problem when running executables through developer studio (2008): a basic 'hello world' exe works OK when created through the usual dev studio project creation mechanism, but when trying to run a library based program the software crashes with STATUS_BAD_NETWORK_PATH. The program uses Qt and zlib behind the scenes and is written in C++, but (as far as I'm aware) is not dependent on any particular network locations on initialisation; we do have Sophos installed on the PC too.
The weird thing is that one cant even step into the main: the program fails well before this with the error. If we plug the network in, it starts up just fine ... The odd thing is this only occurs on a specific 64 bit Windows 7 machine.
Does anyone have any tips as to how to trace where the issue is? We've tried tracking using procmon but it is not very revealing; no obvious failures up to the point where the program crashes.
We have now figured out the answer. It transpired that there were 2 issues:
Firstly a wrapper .bat script that was launching developer studio was setting the PATH environment variable: a location in this path was being specified using a UNX style path (e.g. \\a\location\somewhere) rather than a mapped drive. The executables were not actually using this location but when the network was unplugged this it seems that this was disrupting things from dev studio
This, in tandem with a network configuration error on the PC, meant that deep down in the runes, something was failing.
So - advice if you see such an error
Check your PATH and make sure it is sensible
Look in your PC's configuration logs, and see if you can see any networking issues
...

Application only runs if you run as administrator?

Edit: This problem only occurs on windows 7 and vista from what I've heard.
I have a very simple app developed with an external graphics library. If I install this app into a program files directory and run it, it will crash immediately but it works fine normally, with exactly the same files. I have realised it is because you need to run the application as administrator for it to work.
I appreciate if this is a problem directly related to the graphics engine I am using, but I don't really think so (but I'm clueless). Can anyone help me?
Edit for more detail:
The application executable and files that are needed to run it are installed into the default program directory - for me, C:\Program Files (x86). If you try and run with without clicking run as administrator, it will simple freeze and say "App has stopped working. Windows is checking for a solution to the problem..." My question is basically, how can I make it so run as administrator isn't necessary?
When a program cannot perform an operation, it (the operation) should fail gracefully. My guess is your application is attempting to do something that it cannot do as a normal user and then fails to check for a return code, and then subsequently crashes. You need to identify what it is your program is doing that it should not be able to do as a normal user. For example (off the top of my head):
Write a file to Program Files (x86)
Write to HKLM
(Without more details) The problem is most likely related to the fact that your program tries to write into the directory and then excepts the file creation/modification to actually have an effect. UAC prevents applications from writing the Program Files directories without administrator privilages. The solution is to redesign your application to not rely on such behavior or store the files in question in one of the intended locations (AppData, etc. folders).
If you right-click on the EXE and go to Properties -> Compatibility there are some options that might help. You could try running the app in compatibility mode for a previous Windows version or if that doesn't work at least mark the EXE to run as administrator by default.