generating 'random' number using modulo from a stream of odd numbers - c++

i want to generate a pseudo-random bool stream based on a modulo operation on another stream of integers (say X), so the operation would be
return ( X % 2);
The only problem is that X is a stream of integers that always ends in 1, so for instance would be somehing like 1211, 1221, 1231, 1241 .... is there a way for me to disregard the last bit (without using string manip) so the test doesnt always pass or always fail?

How about (X / 10) % 2 then?

If you'd otherwise be happy to use the last bits, use the penultimate bits instead:
return (x & 0x2) >> 1;
So say the next number from your stream is 23:
1 0 1 1 1 // 23 in binary
& 0 0 0 1 0 // 0x2 in binary
-----------
0 0 0 1 0
Shifting that right by one bit (>> 1) gives 1. With 25, the answer would be 0:
1 1 0 0 1
& 0 0 0 1 0
-----------
0 0 0 0 0

return ( x%20/10 );

Related

C++ how would you find a number with the most similar bits in N integers?

For example say I have 3 integers 18 9 21
those 3 integers in binary : 10010, 10001, 10101
and say there's a number x I want that number to basically be the most similar bits for example the first digit of each number is 1 so x will start off as "1.....". The second digit of all three numbers is zero, so it will be "10...". The third digit is a mix: We have a 0,0 and a 1. but we have more zeros than 1's so x will be "100.." etc.
Is there any way to do this? I've been looking at bitwise operators and I'm just not sure how to do this? Because bitwise and doesn't really work on three numbers like this because if it sees even just one zero it will just return 0
I would simply add the bits if I were you: imagine the numbers: 17, 9 and 21, and let's write them in binary:
17 : 10001
9 : 01001
21 : 10101
Put this in a "table" and sum your binary digits:
1 0 0 0 1
0 1 0 0 1
1 0 1 0 1
2 1 1 0 3
... and then you say "When I have 0 or 1, I put '0', when 2 or 3, I put '1'", then you get:
1 0 0 0 1
=> your answer becomes "10001" which equals 17.

Matlab - Convert Character Vector Into Number Vector?

I'm trying to implement an oscilloscope for a digital input and send it over a serial port for debugging. I have the scope software sending Matlab a string like "000000111111111000000001111111000000". I'd like to plot this. Is there any way for me to split this string into a vector. It doesn't seem Matlab allows you to use strsplit() without a delimiter. I'd rather not bog up the communications with a delimiter between each byte.
With MATLAB's weak typing, this is actually quite easy:
>> str = '000000111111111000000001111111000000'
str = 000000111111111000000001111111000000
>> class(str)
ans = char
>> vec = str - '0'
vec =
Columns 1 through 22:
0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0
Columns 23 through 36:
0 1 1 1 1 1 1 1 0 0 0 0 0 0
>> class(vec)
ans = double
This subtracts the ordinal value of the character '0' from each character in the string, leaving the numerical values 0 or 1.
You can use sscanf with a single value width:
a = '000000111111111000000001111111000000'
b = sscanf(a, '%1d');
Which returns:
>> b.'
ans =
Columns 1 through 18
0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 0 0 0
Columns 19 through 36
0 0 0 0 0 1 1 1 1 1 1 1 0 0 0 0 0 0
A quick and fast solution is:
data = '000001111111110000000000111111111110000000';
vec = str2double(cellstr(data.').');
It will produce a column vector of numeric values. If you want a row vector as output, just use a single transpose:
vec = str2double(cellstr(data.'));
I'm surprised how difficult this is to do. But here's what I came up with:
str = '000001111111110000000000111111111110000000'; %test string
y = cellfun(#(x) str2num(x), regexp(str,'\d','match'));
plot(y);
regexp() seems to be the only way to go. By default, it return indexes of matches so you need to specify 'match'. Then you end up with a cell array of strings. The only good way to convert this into a numerical array is one item at a time with str2num().
I hope this helps someone else out who is assuming there is a straight forward function as I assumed. And if anyone knows a way to do this without converting my "01...01....01....01....00....00....00....00" stream of bytes into the ascii representations of the binary numbers: "49.....49.....49....49....48....48....48....48", I'd love to hear it.

Bitwise operation to get 1 if both are 0

I'd need to perform a bitwise operation (or a serie) so that:
0 1 = 0
1 1 = 1
1 0 = 0
so far AND (&) works fine but I also need that
0 0 = 1
and here AND (&) is not the correct one.
I'm using it in a jquery grep function that reads:
jQuery.grep(json, function (e, index) {
return (e.value & (onoff << 3)) != 0;
});
where onoff could be either 1 or 0 and e.value is a representation of a 4 bits string (i.e. could be "1001"). In this above example I'm testing first bit on the left (<< 3).
Can this be done with a serie of AND, OR, XOR?
This is just XNOR(a, b), which is equal to NOT(XOR(a, b)), i.e. exclusive OR with the output inverted. In C and C-like languages this would be:
!(a ^ b)
or in your specific case:
return !((e.value >> 3) ^ onoff);
Having said that, you could just test for equality:
return (e.value >> 3) == onoff;
This looks roughly like XOR which has the following results table:
0 0 = 0
0 1 = 1
1 0 = 1
1 1 = 0
Now you want to have the opposite, meaning that you want 1 if both inputs are the same value. And this leads us to NOT XOR
0 0 = 1
0 1 = 0
1 0 = 0
1 1 = 1

Function accepting two arguments, a byte and a bit field, and returns the value of the field in the byte

I found some code online that performs this task:
byte = byte >> field;
byte = byte & 0x01;
return(byte);
However, I don't understand why we can't just do this:
return(byte & field);
Will this work? Why or why not? Are there better implementations?
The first one is equivalent to:
return (byte >> field) & 0x01;
What it really does is shift to the bit with position field and return 1 if that bit is set, 0 otherwise.
The one you propose is incorrect because it doesn't shift to the offset of the designated field. For example, byte & 5 doesn't make any sense.
The function can as well be written like this:
return byte & (1 << field);
Of course, if you intend to pass 1 << 5 to it instead of 5, you can write it your way.
I suppose field is a number that indicates the position of the bit we are interested in, so for a single byte it would be in the range 0..7.
In the first code sample, field is the position of the bit in the field of which you want the value.
In the second sample, field would have to be an int with that bit set to one, i.e. 1 << field.
If you really want the return value to be zero or one you can either
return ((byte & (1 << field)) != 0);
or
return ((byte >> field) & 0x01);
Both forms simplify a bit if all you care about is that the return value is zero or non-zero.
Shift byte to right
field represents the bit number of the word you have from the right hand side (LSB). byte = byte >> field will bring the bit number field of the byte byte at the LSB position. Then byte = byte & 0x01 ands the byte with 0x01 that means the result will contain a 1 in the LSB if it had the bit set in the bit number field originally, or will contain a 0 if it had the bit cleared at that position.
For example the test needed to check if the byte 0x52 has its bit number 4 set or not is shown below.
byte = 0x52 = 0 1 0 1 0 0 1 0
field = 0x04 = 0 0 0 0 0 1 0 0
Operation: byte = byte >> field
The bit number 4 is single quoted below. Note how it moves
intermediate byte | lost bits during
states | right shifting
byte = 0x52 = 0 1 0 '1' 0 0 1 0 |
shift 1 = 0x29 = 0 0 1 0 '1' 0 0 1 | 0
shift 2 = 0x14 = 0 0 0 1 0 '1' 0 0 | 1 0
shift 3 = 0x0A = 0 0 0 0 1 0 '1' 0 | 0 1 0
shift 4 = 0x05 = 0 0 0 0 0 1 0 '1' | 0 0 1 0
Note that the bit 4 is now moved at the LSB/righ most position of the byte
now if we test the rightmost position of the above byte then we can check
if the bit number 4 had its bit set or cleared, with the following operation
Operation: byte = byte & 0x01
byte is now 0x05
byte = 0x05 = 0 0 0 0 0 1 0 '1'
AND & & & & & & & &
0x01 = 0 0 0 0 0 0 0 1
---- ----------------
0x01 0 0 0 0 0 0 0 1
Now byte contains 0x01 so bit number 4 had the bit set. In the other case the
final answer would be 0.
But we cannot do byte & field to check if the bit which is numbered field is set or cleared. This is because field is simply a binary and not a mask. If we did byte & field then the following would happen.
byte = 0x52 = 0 1 0 1 0 0 1 0
AND & & & & & & & &
field = 0x04 = 0 0 0 0 0 1 0 0
---- ---------------
0x00 0 0 0 0 0 0 0 0
The field has the value 0x04 which is, its bit number 2 set. With this operation we have checked actually if the bit number 2 is set. If the value of field was 5 then bit 0, and 2 would be set, so ANDing directly like above would result if extraction of the state of bit 0 and 2 in the value of byte, which can take four possible combination.
Shift 0x01 to left and make mask
Other ways to test the bit value of a byte is instead of shifting the byte itself, we shift the 0x01 mask field times to the left, and AND it with the byte, and check if is zero or not. (byte & (0x01 << field)) != 0 will be true when the field numbered bit is set or false otherwise.
Operation: (0x01 << field)
Shifting 0x01 to the left field times field = 0x04 for the example
= 0x01 = 0 0 0 0 0 0 0 1
shift 1 = 0x02 = 0 0 0 0 0 0 1 0
shift 2 = 0x04 = 0 0 0 0 0 1 0 0
shift 3 = 0x08 = 0 0 0 0 1 0 0 0
shift 4 = 0x10 = 0 0 0 1 0 0 0 0
After the left shift the '1' moves in the bit position 4
Now we AND this with the byte to check if the bit position 4
is set or clear.
byte = 0x52 = 0 1 0 1 0 0 1 0
AND & & & & & & & &
(0x01 << field) = 0x10 = 0 0 0 1 0 0 0 0
---- ---------------
0x10 0 0 0 1 0 0 0 0
Therefore the answer (0x01 != 0) is 1 there fore the bit 4 is set. It the bit 4
was not set then the answer would be 0.
Use precomputed mask
If you have a byte with certain format which you need to test regularly, for example some bitfield of some pre defined word, where each bit means some specific thing then you can keep precomputer mask, which has a one only in the specific bit position which will be tested with that mask. For example to check for one byte the precomputer masks would be:
#define BIT_0 0x01 //(00000001)
#define BIT_1 0x02 //(00000010)
#define BIT_2 0x04 //(00000100)
#define BIT_3 0x08 //(00001000)
#define BIT_4 0x10 //(00010000)
#define BIT_5 0x20 //(00100000)
#define BIT_6 0x40 //(01000000)
#define BIT_7 0x80 //(10000000)
So to test the bit 4 in byte we have to do return (byte & BIT_4) or return (byte & BIT_4) != 0;
Depending on what the bit position represents the name of the macro could be set.
The 1st example moves the required bit into the LSB of the return but the second example simply masks out all the bits that are not required.
This can be given by a structure. Lets say:
struct POWERTRAIN_ERROR
{
uint8 ERROR_CODE;
unit8 LAMP_STATUS : 1;
};
struct POWERTRAIN_ERROR pt_error;
uint8 func ( struct POWERTRAIN_ERROR pt)
{
// do something with pt.ERROR_CODE (which is a byte) and pt.LAMP_STATUS which is a bit field
// lets say, this function needs to return the status of 0th bit of ERROR_CODE
return ( pt.ERROR_CODE & 0x1) ;
}

How can I count amount of sequentially set bits in a byte from left to right until the first 0?

I'm not good in English, I can't ask it better, but please below:
if byte in binary is 1 0 0 0 0 0 0 0 then result is 1
if byte in binary is 1 1 0 0 0 0 0 0 then result is 2
if byte in binary is 1 1 1 0 0 0 0 0 then result is 3
if byte in binary is 1 1 1 1 0 0 0 0 then result is 4
if byte in binary is 1 1 1 1 1 0 0 0 then result is 5
if byte in binary is 1 1 1 1 1 1 0 0 then result is 6
if byte in binary is 1 1 1 1 1 1 1 0 then result is 7
if byte in binary is 1 1 1 1 1 1 1 1 then result is 8
But if for example the byte in binary is 1 1 1 0 * * * * then result is 3.
I would determine how many bit is set contiguous from left to right with one operation.
The results are not necessary numbers from 1-8, just something to distinguish.
I think it's possible in one or two operations, but I don't know how.
If you don't know a solution as short as 2 operations, please write that too, and I won't try it anymore.
Easiest non-branching solution I can think of:
y=~x
y|=y>>4
y|=y>>2
y|=y>>1
Invert x, and extend the lefttmost 1-bit (which corresponds to the leftmost 0-bit in the non-inverted value) to the right. Will give distinct values (not 1-8 though, but it's pretty easy to do a mapping).
110* ****
turns into
001* ****
001* **1*
001* 1*1*
0011 1111
EDIT:
As pointed out in a different answer, using a precomputed lookup table is probably the fastets. Given only 8 bits, it's probably even feasible in terms of memory consumption.
EDIT:
Heh, woops, my bad.. You can skip the invert, and do ands instead.
x&=x>>4
x&=x>>2
x&=x>>1
here
110* ****
gives
110* **0*
110* 0*0*
1100 0000
As you can see all values beginning with 110 will result in the same output (1100 0000).
EDIT:
Actually, the 'and' version is based on undefined behavior (shifting negative numbers), and will usually do the right thing if using signed 8-bit (i.e. char, rather than unsigned char in C), but as I said the behavaior is undefined and might not always work.
I'd second a lookup table... otherwise you can also do something like:
unsigned long inverse_bitscan_reverse(unsigned long value)
{
unsigned long bsr = 0;
_BitScanReverse(&bsr, ~value); // x86 bsr instruction
return bsr;
}
EDIT: Not that you have to be careful of the special case where "value" has no zeroed bits. See the documentation for _BitScanReverse.