Accessing Parent Namespace in C++ - c++

I've got a scenario like the following:
class criterion
{
// stuff about criteria...
};
namespace hex {
class criterion : public criterion //does not compile
{ //This should inherit from the
//A hex specific criterion //criterion class in the global namespace
};
};
My question is -- how does one inherit from a class in a namspace which is the parent of another namespace?
Billy3

You need to specify the namespace, in this case the global one:
class criterion : public ::criterion
Note that c++ doesn't specify any means of navigating namespaces as if they were a tree. For example, you can't specify the the "parent" namespace using ".." or any other shorthand - you have to use its name.

Start with "::"
For example
class criterion : public ::criterion {};

Simplified basic C++ namespace rules are:
You can access anything in parent namespace path without specifying namespace.
You can access anything in child namespace path by specifying only relative path.
Everything else requires full namespace specifications.

This compiles for me, basically just explicitly show in what namespace the parent class is:
class A
{};
namespace B {
class A : public ::A
{};
namespace C {
class A : public B::A
{};
}
};

Related

How to inherit namespaces in c++

I have a few classes in my project that I would like to wrap into a namespace. I am using inheritance to make some child classes inherit properties from the parent.
I am wondering what the correct way is to define a namespace for the child classes. I tried declaring my parent class as:
namespace myNamespace {
class A {
...
};
}
And then in the child class:
class B : public A {
...
};
However this does not seem to put class B in the same namespace as A (myNamespace ).
There is not smart trick to do that. Namespaces are completely unrelated to classes or inheritance concept.
You should declare B in namespace as usual:
namespace myNamespace {
class B : public A {
...
};
}
Or put B definiton in the same block as A (if they are defined in the same file)
namespace myNamespace {
class A {
...
};
class B : public A {
...
};
}
You cannot inherith namespace. There is not such a feature in C++.
What you can and should do is simply wrap your child class definition in the same namespace of your parent class as in the following:
namespace myNamespace { //same namespace of A
class B : public A {
};
}

C++ combining namespaces

I have some shared files that I want to use between two programs A and B that have the same compile target and are very identical.
So, I tried to separate them into two namespaces and create a shared namespace for the shared files
Interfaces.h
namespace ns_s {
class SomeClass;
class IFoo {
virtual void bar(SomeClass*) = 0;
};
}
SomeHeaderinA.h
#include "Interfaces.h"
namespace ns_a {
using namespace ns_s;
class Foo : public IFoo {
virtual void bar(SomeClass* p) override { ... }
};
}
However the compiler is complaining now that my member function bar does not override anything, so it seems to not see the interface implementation.
Why is that the case? And why does the compiler not already complain about a missing class IFoo?
EDIT:
Looks like I missed an essential part that contributes to the problem. I pre-declared a class that is a parameter of the interface method. Now that I ahve a pre-declaration in namespace shared and an actual declaration in namsepace A those things are not the same anymore.
Is there a good way to fix this? Only a small subset of interfaces have arguments that are defined in one or the other namesapce (A or B), so I could leave different implementations in each of them, but it would be nice to have it all in the shared space if possible in a clean fashion.
Here is a link
http://coliru.stacked-crooked.com/a/79fa58e50e7b8637
Problem
As shown in the linked code, the problem is caused by SomeClass.
The line
class SomeClass{};
declares and defines SomeClass in namespace ns_a. It does not define SomeClass in namespace ns_s.
The declaration of class ns_s::IFoo::bar uses ns_s::SomeClass.
The declaration of class ns_a::IFoo::bar uses ns_a::SomeClass.
That's the override is an error.
Solution
You can fix it by:
Removing the definition of SomeClass from ns_a, or
Using ns_s::SomeClass in the declaration of ns_a::IFoo::bar.
namespace ns_a {
using namespace ns_s;
class Foo : public IFoo {
virtual void bar(SomeClass* p) override {}
};
}
or
namespace ns_a {
using namespace ns_s;
class SomeClass{};
class Foo : public IFoo {
virtual void bar(ns_s::SomeClass* p) override {}
};
}

C++ friend class of the same name in different levels of a nested namespace

Not sure if this is possible, but I have two classes of the same name in different levels of a nested namespace and I'd like to make the more shallow class a friend of the deeper class. Example:
In File1.h:
namespace A
{
class Foo
{
//stuff
};
}
In File2.h:
namespace A
{
namespace B
{
class Foo
{
friend class A::Foo; //Visual Studio says "Error: 'Foo' is not a member of 'A'"
};
}
}
Is this possible? If so, what is the proper syntax?
This code compiles ok when placed in one file (except that a ; is necessary after A::B::Foo class): IdeOne example.
So, the issue is in the code not included in the question text. Probably #include "File1.h" was forgotten in File2.h.
If you want to avoid including large header files into others, you need to at least forward declare your classes before using them:
namespace A
{
class Foo;
namespace B
{
class Foo
{
friend class A::Foo;
}
}
}

Separate class for a namespace advisable?

I have a couple functions that I want to use in many different classes. I have a couple classes that are derived from one base class and so tried to make it so that the base class held the functions and then the child classes could just call them. This seemed to cause linking errors, and so following advice from this question (Advantages of classes with only static methods in C++) I decided to give namespaces a swing, but the only file that is included by every header/file is resource.h, and I don't want to put a namespace for my functions in there as it seems to specialised to mess with.
My question is, how do I make a class that only includes a namespace, or the functions I want to use, so that I can just include this class and use the functions as desired?
Thank you in advance for the help, the answers I've found on the internet only focus on one file, not multiple files like I'm hoping to address :)
You seem confused about how namespaces are used. Here are some things to keep in mind when working with namespaces:
You create a namespace using the syntax namespace identifier { /* stuff */ }. Everything between the { } will be in this namespace.
You cannot create a namespace inside a user-defined type or function.
A namespace is an open group construct. This means you can add more stuff into this namespace later on in some other piece of code.
Namespaces aren't declared unlike some of the other language constructs.
If you want certain classes and/or functions inside a namespace scope, enclose it with the namespace syntax in the header of where it's defined. Modules using those classes will see the namespace when the headers get #include'd.
For example, in your Entity.h you might do:
// Entity.h
#pragma once
namespace EntityModule{
class Entity
{
public:
Entity();
~Entity();
// more Entity stuff
};
struct EntityFactory
{
static Entity* Create(int entity_id);
};
}
inside your main.cpp you access it like this:
#include "Entity.h"
int main()
{
EntityModule::Entity *e = EntityModule::EntityFactory::Create(42);
}
If you also want Player to be inside this namespace then just surround that with namespace EntityModule too:
// Player.h
#pragma once
#include "Entity.h"
namespace EntityModule{
class Player : public Entity
{
// stuff stuff stuff
};
}
This works because of point #3 above.
If for some reason you feel you need to create a namespace inside a class, you can simulate this to an extent using nested classes:
class Entity
{
public:
struct InnerEntity
{
static void inner_stuff();
static int more_inner_stuff;
private:
InnerEntity();
InnerEntity(const InnerEntity &);
};
// stuff stuff stuff
};
Some important differences and caveats doing it this way though:
Everything is qualified with static to indicate there's no specific instance associated.
Can be passed as a template parameter.
Requires a ; at the end.
You can't create a convenient shorthand with abusing namespace Entity::InnerEntity;. But perhaps this is a good thing.
Unlike namespaces, class and struct are closed constructs. That means you cannot extend what members it contains once defined. Doing so will cause a multiple definition error.
You can put anything in a namespace, but you can't put namespaces inside things ( that's not a very formal way of saying it but I hope you get what I mean.
Valid
namespace foospace
{
class foo
{
public :
foo();
~foo();
void eatFoo();
};
}
Invalid
namespace foospace
{
class foo
{
public :
foo();
~foo();
namespace eatspace
{
void eatFoo();
}
};
}
I'm not 100% certain that the second example wouldn't compile, but regardless, you shouldn't do it.
Now, from your comments it sounds like you want something like this :
In the file Entity.h, your entity class definition :
namespace EntitySpace
{
class Entity
{
public :
Entity();
~Entity();
};
}
In the file Player.h
#include "Entity.h"
namespace EntitySpace
{
class Player : public Entity
{
public :
Player();
~Player();
};
}
In the file main.cpp
#include "Player.h"
int main()
{
EntitySpace::Player p1;
EntitySpace::Player p2;
}
So you call upon Player in the EntitySpace namespace. Hope this answers what you were asking.

Namespace-level access

I have the following situation:
namespace MyFramework {
class A {
void some_function_I_want_B_to_use() {}
};
class B {
B() {
some_function_I_want_B_to_use() {}
}
};
}
where I want the some_function_I_want_B_to_use to not be visible outside of the MyFramework namespace, but I do want it to be visible to anyone inside of MyFramework (alternatively, visible to just class B is also ok). I've got a number of methods like this, is the only way to hide them from the public API of MyFramework to make all classes within MyFramework friends? I was also considering placing all "lower-level" classes inside of B, but I don't want to go down that route until I'm sure it would accomplish the ability to access all of A's methods from inside of B but not from outside of MyFramework.
To restate, I've got a framework that's all created within one namespace, and each class has methods that are useful to the general public using the framework. However, each class also has a few methods that complicate the public API but are needed for the framework to function properly.
I want the some_function_I_want_B_to_use to not be visible outside of the MyFramework namespace, but I do want it to be visible to anyone inside of MyFramework.
In summary, you want something similar to packages in Java.
Unfornately for you, that is not possible with namespaces. Every class included in a namespace is accessible from the outer of the namespace: namespaces are open.
The solution is usually to add another namespace for implementation details:
namespace MyFramework
{
// Implementation details
// Should not be used by the user
namespace detail
{
class A
{
public:
void func();
};
}
class B
{
public:
B()
{
A a;
a.func();
}
};
}
Don't forget to add a comment stating the detail namespace is not to be used by user.
Pimpl idiom, frequently called Compilation Firewall, is what you are looking for. The whole Qt is implemented using this idiom.
// A.hpp
namespace MyFramework {
class A {
private:
class Private;
Private* implementation;
};
}
// A_Private.hpp
#include "A.hpp"
namespace MyFramework {
class A::Private {
public:
void some_function_I_want_B_to_use() {}
};
}
// A.cpp
#include "A_Private.hpp"
namespace MyFramework {
A::A() {
implementation->some_function_I_want_B_to_use();
}
}
// B.hpp
#include "A.hpp"
namespace MyFramework {
class B {
B();
A a;
};
}
// B.cpp
#include "A_Private.hpp"
namespace MyFramework {
B::B() {
a.implementation->some_function_I_want_B_to_use();
}
}
NOTE: Of course A_Private.hpp does not go into the include directory of you framework final distribution, i.e. it remains package private as you require.
The example is very basic. Of course it can be made more advanced and robust. Additionally, Pimpl has lots of other advantages. For all this information refer to:
GotW #100: Compilation Firewalls (Difficulty: 6/10)
GotW #101: Compilation Firewalls, Part 2 (Difficulty: 8/10)
Pimp My Pimpl — Reloaded
Pimp My Pimpl
Dpointer
The common convention, e.g. in Boost, is a nested namespace called detail.
If you want to enforce the accessibility you can always instead use a nested class called detail. The class provides accessibility checking, but lacks extensibility like a namespace. However, a detail scope will rarely if ever need extension.
So, in all its ugliness,
namespace my_framework {
class detail
{
private:
static void some_function_I_want_B_to_use() {}
public:
class A
{};
class B
{
B() { some_function_I_want_B_to_use(); }
};
};
typedef detail::A A; // "using detail::A"
typedef detail::B B; // "using detail::B"
} // namespace my_framework
In passing, note that class B (straight from the question) has a private default constructor so no instances of it can be created.