I notice that Growl allows for the possibility of Growl notifications from a website. Has anyone tried implementing this?
If so, what form did it take? Did you implement multi user support? And, can you provide any code examples (C# or Objective-C would preferable but I'm not that fussed)?
Rich
There are GNTP (Growl Network Transport Protocol) bindings for various languages, a list of bindings can be found here - these allow you to send notifications from, say, a PHP script.
I wouldn't trust Growl's UDP system directly, but rather write a server that receives and stores notifications (maybe as a tiny web app), and a local script that routinely grabs any new messages via HTTP and Growls them. Not complicated at all, will be more reliable than UDP, and can queue up messages when your Growl'ing machine is powered-off or unreachable. Shouldn't take long to implement
Basically, server.php in pseudo-PHP (which could use Net_Growl):
<?php
if($_GET['action'] == "store"){
$title = $_POST['title'];
$message = $_POST['message'];
$password = sha1($_POST['password']);
if($password == "..."){
store_in_database(sanitise($title), sanitise($message);
}
} else {
print(json_encode(get_notifications_from_database()));
mark_notifications_as_read();
}
?>
client.py in pseudo-Python (which could use gntp):
while 1:
time.sleep(60):
data = urllib.urlopen("http://myserver.com/server.php?action=get&password=blah").read()
for line in data:
notif = json.decode(line)
growl.alert(notif['title'], notif['message'])
Related
I'm a Chinese secondary school student,so my written English may not very well.
How can i send packages (like some words) on a Minecraft Client (Use a Fabricmc Mod to send) and receive it on the bukkit server on MC Multiplayer?
This is done using what's known as the 'plugin messaging channel'. Take a look at this Fabricmc wiki to read about client networking (messaging). See this Spigot wiki on the plugin server-side messaging channel; ignore that this wiki talks a lot about bungee, it's just because that's a common use case. You can make your own channel.
The code below is copied from said wikis and is very much pseudo-code:
Client
Sending from the client
PacketByteBuf buf = PacketByteBufs.create();
buf.writeBlockPos(target);
ServerPlayNetworking.send((ServerPlayerEntity) user, TutorialNetworkingConstants.HIGHLIGHT_PACKET_ID, buf);
Receiving on the client
ClientPlayNetworking.registerGlobalReceiver(TutorialNetworkingConstants.HIGHLIGHT_PACKET_ID, (client, handler, buf, responseSender) -> {
client.execute(() -> {
// Everything in this lambda is run on the render thread
ClientBlockHighlighting.highlightBlock(client, target);
});
});
Where you see TutorialNetworkingConstants.HIGHL..., that's the Identifier for the channel.
Server (Spigot/Bukkit)
Sending from the server
player.sendPluginMessage(this, "YourChannelName", out.toByteArray());
Receiving on the server
#Override
public void onPluginMessageReceived(String channel, Player player, byte[] message) {
if (!channel.equals("YourChannelName")) {
return;
}
ByteArrayDataInput in = ByteStreams.newDataInput(message);
String data = in.readUTF();
...
Take a thorough read of those tutorials, they should cover all you need to know. Just be sure to unregister your channels on both the client and server.
I'm working on a project in C++ to backup and restore email on Microsoft Exchange servers, I'm trying to write automated tests for the restore function. Right now I can create test users, databases, and mailboxes, and can send email between users through the Exchange Admin Powershell. However, Exchange doesn't have commandlets to view or delete emails (as far as I can tell). Is there a way to do that with straight Exchange commandlets?
I haven't found a way, so instead I'm looking for an IMAP API that I can add to the project to enable viewing and deleting emails. Free would be ideal, but it can't be licensed with GPL. Is there an IMAP API for C++ that doesn't have GPL? Is there an avenue to programatically view and delete emails I haven't tried yet?
EDIT: Honestly I'm not too fussy on how it gets done, I just need a way to do it. I'm open to any suggestions.
https://technet.microsoft.com/en-us/library/ff459253(v=exchg.150).aspx
Search-Mailbox can delete messages.
https://technet.microsoft.com/en-us/library/ee633455(v=exchg.150).aspx
ExportMailboxRequest and ImportMailboxRequest cmdlets do most of the heavy lifting for importing and exporting data.
Why do you need to read messages? Powershell can also do client side scripts using Outlook library commands.
EDIT
Put a 'magic phrase' in your test email. "MagicRainbowUnicorn".
Delete a message
Search-Mailbox -Identity "TestMailbox" -SearchQuery 'MagicRainbowUnicorn' -DeleteContent
Test for message
Switch ((Search-Mailbox -Identity "TestMailbox" -SearchQuery 'MagicRainbowUnicorn').count) {
0 { "No Results Found" }
1 { "One Result" }
default { "More than One, or some other strange Result" }
}
I don't have enough reputation to comment, but could you consume Exchange Web Services with C++? I wrote a few programs in C# that use EWS for monitoring mailboxes. I had the ability to view and delete messages from Exchange.
[Edit]
This is a sample of what I used in C#, if you decide to use that instead of C++. Or maybe it'll help steer you in a good direction.
using Microsoft.Exchange.WebServices.Data;
ExchangeService svc = new ExchangeService(ExchangeVersion.Exchange2010);
svc.Credentials = new WebCredentials("user#domain.com", "password");
svc.AutodiscoverUrl("user#domain.com");
// loop through messages in Inbox
foreach (EmailMessage msg in svc.FindItems(WellKnownFolderName.Inbox, new ItemView(int.MaxValue)))
{
// do stuff with message
}
I'm trying to understand if it's possible to create a web service that can send and answer to WhatsApp messages. I searched on the web and I found the WhatsAPI,
I guess this solution work fine, but with the actual version of WhatsApp it's not possible to get the nickname, the sender, the imei and the password.
To get them I set up a Linux PC in which I installed mitmproxy to sniff the web traffic of a Samsung Galaxy S4. By using mitmproxy I can see the web traffic generated by the phone, so I tried to register to WhatsApp (with an another SIM), but in mitmproxy I can't see the data I need for WhatsAPI.
Does anyone knows if it's possible to get the password by using another way?
If it exist can you suggest me a way? Do you think it's possible to do that or it's better to use Telegram or Wechat (they have public API)?
For Java, you can try WhatsUp
For Python, see YowsUp.
Beware that WhatsApp threatens legal action against many of these library developers and does not officially support using the service this way.
I have also spoken directly with WhatsApp representatives who have said no commercial API use of WhatsApp is acceptable.
Also note that bulk messaging is against the WhatsApp terms of service.
There used to be a PHP implementation at WhatsAPI, and another Java implementation, WhatsApi4J. Both are no longer available due to legal threats.
For .NET you use https://github.com/mgp25/Chat-API-NET
download installer for generate password https://github.com/mgp25/WART from this link
string nickname = "Nickname";
/* Your number in the format CCAANNNNNNNNN
* C - Country Code
* A - Area Code
* N - Phone number */
string sender = "***************"; //phone number
string password = "*****************"; // Obtain it with WART or Yowsup
WhatsApp wa = new WhatsApp(sender, password, nickname, true);
wa.OnConnectSuccess += () =>
{
Console.WriteLine("Connected");
wa.OnLoginSuccess += (phoneNumber, data) =>
{
Console.WriteLine("Connection success!");
wa.SendMessage("**************"/* Number */, "Hello World!");
Console.WriteLine("Message sent!");
};
wa.OnLoginFailed += (data) => {
Console.WriteLine("Login failed: {0}", data);
};
wa.Login();
};
wa.OnConnectFailed += (ex) =>
{
Console.WriteLine("Connect failed: {0}", ex.StackTrace);
};
wa.Connect();
Console.WriteLine("END");
Console.ReadLine();
wart app maybe works good for you.
WART
WhatsApp Registration Tool
Uses token generator created by Jake
Uses WhatsApiNet fork by me
Requires .NET Framework 4 or Mono Framework (mono-complete on Linux)
This tool is used to register new phonenumbers and can also be used to retrieve a new password for already registered numbers.
The registration identity is auto-generated by the program based on the phone number.
The optional (and highly recommended) password field is used as salt when generating the identity. This will generate a unique identity hash which cannot be replicated unless you know the password.
Leaving the password field blank will generate an identity hash of just the phone number, which can be easily replicated and is highly insecure.
If these answers were helpful to you, please consider saying thank you in a more constructive way
There are some similar questions for earlier versions of Jetty (pre 9) but none that address this specific problem :
Server server = new Server();
System.setProperty("com.sun.net.httpserver.HttpServerProvider",
JettyHttpServerProvider.class.getName());
JettyHttpServer jettyServer = new JettyHttpServer(server, true);
Endpoint endpoint = Endpoint.create(new SOAPService()); // this class to handle all ws requests
endpoint.publish(jettyServer.createContext("/service")); // access by path
server.start()
Simplified code example above to show the only way that I have found to bridge between Jetty and incoming soap requests to my jax-ws service. All settings are in code with no web.xml, this is part of a larger solution that has multiple contexts and connections for different purposes (servlets etc..)
I have tried to add a handler class to the jettyServer.createContext("/service",new handler()) to see if I can perform a header extraction to simulate basic auth but it never gets executed.
My problem is that i cannot find a way to specify, by code against the Jetty server, to use basic authentication. Using the setSecurityHandler method of a ServletContextHandler is easy and works great for other contexts, i just can't figure out how to use this concept for the jax-ws service.
Any help would be much appreciated.
p.s. SSL is already implemented, I just need to add http basic auth.
For anyone else that may of come across the same problem here is the answer that i stumbled on eventually.
final HttpContext httpContext = jettyServer.createContext("/service");
com.sun.net.httpserver.BasicAuthenticator a = new com.sun.net.httpserver.BasicAuthenticator("") {
public boolean checkCredentials (String username, String pw)
{
return username.equals("username") && pw.equals("password");
}
};
httpContext.setAuthenticator(a);
endpoint.publish(httpContext);//access by path
You can expand the checkCredentials for something a bit more sophisticated of course, but this shows the basic working method.
I'm trying to log my messages which are sent using a Metro stack into console.
Could not find any way.
Message logging to stdout (valid for METRO only!):
On the client
Java 5: Set system property
-Dcom.sun.xml.ws.transport.http.client.HttpTransportPipe.dump=true
Java 6: Set system property
-Dcom.sun.xml.internal.ws.transport.http.client.HttpTransportPipe.dump=true
On the server side
Set system property
-Dcom.sun.xml.ws.transport.http.HttpAdapter.dump=true
Here everything is explained:
https://metro.java.net/2.0/guide/Logging.html
The following options enable logging of all communication to the console (technically, you only need one of these, but that depends on the libraries you use, so setting all four is safer option).
-Dcom.sun.xml.ws.transport.http.client.HttpTransportPipe.dump=true
-Dcom.sun.xml.internal.ws.transport.http.client.HttpTransportPipe.dump=true
-Dcom.sun.xml.ws.transport.http.HttpAdapter.dump=true
-Dcom.sun.xml.internal.ws.transport.http.HttpAdapter.dump=true
Didn't mention the language but assuming Java, could you not just use something like Log4J e.g.
service = new Service();
port = service.getXxxPort();
result = port.doXxx(data);
Log.info("Result is " + result.getResult().toString());
where getResult is just a method on the return object.