How does Gedit expose its api to python for plugins? - c++

I'm starting a medium (academic) project in C++ for which I need users to be able to write small scripts, which interact directly with the main program. My first thought as an aproach to this was to make something like Gedit does with it's plugins (in fact I thought about it because it is something very similar to what I need to do.)
I do have some experience writting plugins for geddit, but zero experience in writting a plugin framework.
Would it be really difficult to me to write one similar to gedit's? (i mean, the way it exposes its API to python, and then loads the python plugin and calls its methods). Can anyone point me in the right directions or teach me a little if you have experience with it?

Fortunately, gedit's plugin framework can be used. You could use Ethos, which is the same plugin framework gedit uses, only without gedit.

Related

OpenCv and Ruby on Rails

Can I use OpenCV with Ruby on Rails? If so, how can I do that? Or, what resources do you recommend for that?
Thanks.
There is also an open CV gem, fwiw -- https://github.com/ruby-opencv/ruby-opencv.
Sure you can!
It just depends on what do you need as there is no "one" silver bullet.
If you want to create an online home surveillance, for example, then you would probably have least effort by writing:
C++ image-processing command-line application on top of OpenCV that would write the surveillance events and/or images to SQLite database.
Read the database directly from Rails.
For anything more complex, you'd need a more complex architecture.
Whatever you do, pick the best tools for the purpose:
Let OpenCV do what it is best at (image processing)
Let Rails to it's magic (simple, less demanding online access to some resources)
In order to link OpenCV and Ruby together, you could create a dedicated Ruby-to-C++ bridge because none of the existing ones can match diverse needs and most frameworks will do for a few specialized (i.e. designed by you) function-calls through your bridge.
This link would be a good start to pick a framework for a bridge - just go for one and see what comes out.
You could write a program using OpenCV in C++, and then just process your data with it, by using CGI (Common Gateway Interface http://en.wikipedia.org/wiki/Common_Gateway_Interface). I don't think you can bind native code to Ruby like you can do in Java (JNI)

How does one port c++ functions to the internet?

I have a few years experience programming c++ and a little less then that using Qt. I built a data mining software using Qt and I want to make it available online. Unfortunately, I know close to nothing about web programming. Firstly, how easy or hard is this to do and what is the best way to go about it?
Supposing I am looking to hire someone to make me a secure, long-term, extensible, website for an online software service, what skill set should I be looking for?
Edit:
I want to make my question a little more specific:
How can I take a bunch of working c++ functions and port the code so I can run it server side on a website?
Once this is done, would it be easy to make changes to the c++ code and have the algorithm automatically update on the site?
What technologies would be involved? Are there any cloud computing platforms that would be good for something like this?
#Niklaos-what does it mean to build a library and how does one do that?
You might want to have a look at Wt[1]. Its a C++ web framework which is programmed more or less like a desktop GUI application. One of the use cases quoted is to bring legacy apps into the web.
[1] http://www.webtoolkit.eu
Port the functions to Java, easily done from C++, you can even find some tools to help - don't trust them implicitly but they could provide a boost.
See longer answer below.
Wrap them in a web application, and deploy them on Google App-Engine.
Java version of a library would be a jar file.
If you really want to be able to update the algorithm implementation dynamically, then you could implement them in Groovy, and upload changes through a form on your webapp, either as files or as a big text block, need to consider version control.
The effort/skillset involved to perform the task depends on how your wrote your code. If it is in a self-contained library, and has a clean (re-entrant, thread safe) API, you could probably hire a web developer (html/php/asp etc) to write the UI interface to the library for a relatively small cost. The skills required would be dependant on the technologies you wanted to use. For Windows development I would suggest C#/ASP. The applicant would require knowledge of interfacing with native libraries from a managed language. This is assuming that you dont mind the costs of Windows deployment for your application.
On the otherhand, if the library is complex or needs to be re-written to support the extensibility you are looking for, asking here will not get you much.
BTW: here is a great article on Marshalling if you chose to implement using C#/ASP
http://msdn.microsoft.com/en-us/magazine/cc164193.aspx
First, DO NOT USE PHP :D
I used it for some projects (the last one with symphony framework) and i almost shoot my self !
If you are very familiar with C++, ASP .NET could be a good solution because if you like C++ you are going to love C#.
Any ways, I personally use Ruby on Rails for 6 months now and I LOVE IT. I won't write you a book here but the framework is pure gold !
The only problem is that Ruby is a very special language. You will probably be a bit lost a the beginning. But as every one you will learn to love it.
But that was only for the server side. Indeed, there 3 technologies you won't be able to avoid if you want to start to develop web applications.
HTML, CSS and JavaScript are presents every where. This is why i'm thinking you should start by HTML and CSS then JavaScript (with jQuery).
When you've got some basics with these 3 technologies you should be able to choose the server side language.
But you've got to tell you one thing, it's not going to be easy !
PS : Ruby on Rails uses HAML and SASS. These 2 languages replaces HTML and CSS you should have a look at them quickly because they are awesome.

Prototyping Qt/C++ in Python

I want to write a C++ application with Qt, but build a prototype first using Python and then gradually replace the Python code with C++.
Is this the right approach, and what tools (bindings, binding generators, IDE) should I use?
Ideally, everything should be available in the Ubuntu repositories so I wouldn't have to worry about incompatible or old versions and have everything set up with a simple aptitude install.
Is there any comprehensive documentation about this process or do I have to learn every single component, and if yes, which ones?
Right now I have multiple choices to make:
Qt Creator, because of the nice auto completion and Qt integration.
Eclipse, as it offers support for both C++ and Python.
Eric (haven't used it yet)
Vim
PySide as it's working with CMake and Boost.Python, so theoretically it will make replacing python code easier.
PyQt as it's more widely used (more support) and is available as a Debian package.
Edit: As I will have to deploy the program to various computers, the C++-solution would require 1-5 files (the program and some library files if I'm linking it statically), using Python I'd have to build PyQt/PySide/SIP/whatever on every platform and explain how to install Python and everything else.
I want to write a C++ application with Qt, but build a prototype first using Python and then gradually replace the Python code with C++. Is this the right approach?
That depends on your goals. Having done both, I'd recommend you stay with Python wherever possible and reasonable. Although it takes a bit of discipline, it's very possible to write extremely large applications in Python. But, as you find hotspots and things that can be better handled in C++, you can certainly port relevant parts to C++.
Is there any comprehensive documentation about this process or do I have to learn every single component, and if yes, which ones?
Here's what I'd recommend for the various pieces:
EDITOR/IDE: Use any editor/IDE you're comfortable with, but I'd highly recommend one that supports refactoring. If you're comfortable with Eclipse, use it. If you want to mainly go the C++ route and you're not too familiar with any editors, you might be better off with QtCreator. Eric is an extremely good Python IDE with support for refactoring, unless you're going to be doing lots of C++, take a look at it. Even better, its source code is an example of good PyQt usage and practices.
PROCESS:
The quick summary:
Write your application in Python using PyQt
When identified as hotspots, convert decoupled Python classes to C++
Create bindings for those classes using SIP
Import the newly defined libraries in Python in place of their Python counterparts
Enjoy the speed boost
General details:
Write the application in Python using PyQt. Be careful to keep a good separation of concerns so that when you need to port pieces to C++ they will be separate from their dependencies. When you finally need to port something to C++, write it in C++/Qt and then create bindings for it using SIP. SIP has a good reference manual on the process, and you have all of PyQt as an example.
DEPLOYMENT:
C++ - For many applications the dependencies are sufficiently simple that it's not too difficult to create an installer using a tool like NullSoft's Installer or InnoSetup.
Python/PyQt - PyQt applications are a bit more difficult to install because of the dependency on Python and its dependence on the presence of the Qt libraries. One person documented his efforts on this post at ARSTechnica. py2exe works pretty well on Windows and should work fine. IME, freeze.py, which comes with the Python source, sometimes has problems determining which shared libraries are truly necessary and will sometimes end up creating a binary whose dependencies aren't present. Py2app can be made to work on Mac OS X.
But worse, however, is the PyQt/Qt licensing. If you are developing a commercial application, you need to have a commercial PyQt (and Qt) license and make sure to prevent the users from easily modifying the source or otherwise writing code against the PyQt/Qt API because of licensing restrictions. Because of that, the PyQt author created a tool called VendorId (although it has a Python license). Within VendorId is a tool called SIB that can be used to create an executable which depends only on the Python interpreter. But, if you're going to go this far, you might want to install a custom Python along with your application.
DISCLAIMER: I haven't used PySide at all, so I'm not sure how it compares to PyQt. Also, note the following warning on their website:
PySide is a work in progress and is not yet suited for application development requiring production-level stability.
But, on a good note, they intend, at least for the initial release to "maintain API compatibility with PyQt." So, aside from the C++ bindings, you could easily switch between the two later.
If you are just learning Qt and want to leverage the speed of prototyping that Python gives you, then I would recommend you make a sample project using PyQt. As you said, there is a debian package, so you are just a simple apt-get away from making your first application.
I personally use gVim as my Python/Qt editor, but you can really use any Python-friendly editor without much trouble. I liked WingIDE and they have auto-complete for Qt but once you sip from the vim kool-aid it's hard to switch.
I would say that PySide is 95%+ compatible with PyQt and the LPGL license is nice, but if you are just trying to prototype your first Qt app, then I don't think there is a real reason to use PySide. Although, I do like the PySide docs better, you can also just use them and replace all the library references with PyQt.
Depending on the complexity of the application you are building, it might be better off to just start from scratch with a C++ version than to try to do a bunch SIP refactoring black magic. Once you have a solid grasp of the Qt framework, you should be able to switch between the C++ and Python bindings pretty effortlessly.
I would draw UI mockups before starting to code prototypes. Here are some benefits:
Quicker than coding prototypes as there is no programming involved
Quickly fill widgets, such as tables and trees, with data
Add descriptions and notes to your screens
Easily integrate mockups into specification documents without having to capture screens
Validate UI design concepts before implementing
There are a lot of tools that can help you do that, but if you are going to use Qt, MockupUI may be a good choice as it renders Qt widgets with native styles for Windows 7,8 or 10 which makes your mockup look more realistic.

Web Application Frameworks: C++ vs Python

I am familiar with both Python and C++ as a programmer. I was thinking of writing my own simple web application and I wanted to know which language would be more appropriate for server-side web development.
Some things I'm looking for:
It has to be intuitive. I recognize that Wt exists and it follows the model of Qt. The one thing I hate about Qt is that they encourage strange syntax through obfuscated means (e.g. the "public slots:" idiom). If I'm going to write C++, I need it to be standard, recognizable, clean code. No fancy shmancy silliness that Qt provides.
The less non-C++ or Python code I have to write, the better. The thing about Django (Python web framework) is that it requires you pretty much write the HTML by hand. I think it would be great if HTML forms took more of a wxWidgets approach. Wt is close to this but follows the Qt model instead of wxWidgets.
I'm typically writing video games with C++ and I have no experience in web development. I want to write a nice web site for many reasons. I want it to be a learning experience, I want it to be fun, and I want to easily be able to concentrate on "fun stuff" (e.g. less boilerplate, more meat of the app).
Any tips for a newbie web developer? I'm guessing web app frameworks are the way to go, but it's just a matter of picking one.
I would go with Wt because:
You already know C++
It has a nice layout system, so you don't need to know lots of HTML
It is very well written and a pleasure to code in
Your deployed apps will handle 50 times the load of the python app on less hardware (from experience with pylons apps, 10,000 times the load of a plone app :P)
It has all the libraries that the guy in the first question says it doesn't and more
In built development webserver
Templating language
ORM
unit testing help
open-id and user+password authentication
A brilliant widget library
Web 2.0 isn't an after thought; it wasn't designed on a Request+Response model like all the python frameworks (as far as I know), but on an event driven interactive model.
It uses WebSockets if available
Falls back to normal ajax gracefully if not
Falls back to http for browsers like linx
It is more like coding a gui app than a web app, which is probably what you're used to
It is statically typed and therefore less error prone. Does def delete(id): take an int or a string ?
The unit tests (on my apps at least) take 10-100 times less time than my python app unit tests to run (including the compile time)
It has a strong and friendly community. All my email list posts are answered in 0-3 days.
If you'd like to avoid writing HTML, you could try GWT. However, in my experience, using an intermediate framework to generate HTML and ECMAScript never works anywhere near as well as hand-writing the pages.
[edit] nikow mentions in the comments that Pyjamas is a port of GWT to Python.
Regarding the language, if given the choice between C++ and Python I would pick Python 100% of the time. Even ignoring the obvious difference in abstraction between those languages, Python simply has more useful libraries than C++. You don't have to write your own development-oriented web server -- Django comes with one. You don't need to write a custom template library -- Python has Genshi. Django comes with a capable ORM layer, or for even more control you can use SQLAlchemy. It's barely a contest.
Django is good point to start web development it is great framework
If you look for C++ take a look on CppCMS, it is much more close to Django, it is not like Wt that mimics Qt.
In any case, it is really depends on your needs. C++ can be used for embedded or high performance web applications, but for medium range web sites Django would be better. (and I'm developer of CppCMS)
I think you better go firt python in your case, meanwhile you can extend cppCMS functionalities and write your own framework arround it.
wt was a good idea design, but somehow not that suitable.
If you are exploring Python frameworks (based on the excepted answer I think you are) I think you really owe it to yourself to check out CherryPy. When you write CherryPy apps, you really are just writing Python apps. The framework gets out of your way in a real hurry. Your free to choose your own templating, ORM (if you choose to use ORM), etc. Seriously, take 10 or 20 minutes and give it a look.
The only reason you might want to use C++ over Python is when speed is paramount.
If this is going to be your first web-app, you'll probably be ok with just Python, and your development speed will be orders of magnitude better than with CPP.
Django's templating language is far from powerless, to me it actually seems very pythonic. You actually can write pure python in a template(although this is generally not recommended).
Even better, it's possible to replace Django's templating system with the one you like.
My personal favourite language for this is HAML.
Here's some data on this:
Is there a HAML implementation for use with Python and Django
Having looked several ones, like django, pylos, web2py, wt. My recommendation is web2py. It's a python version of "ruby on rails" and easy to learn.

What works for web dev in C++

I want to create a web application that runs with very little RAM and I think C++ can help me achieve that.
Now, many people say C++ is unsuited for web development because:
there is no easy string manipulation
is an unsafe language (overflows, etc)
long change / build / test cycles
etc.
But I'm sure the C++ community have found ways to alleviate all those (maybe not the compile time) however since I'm not a regular so it is hard for me to put a value on what I find in Google.
So I'm asking for some guidance. I would appreciate if you share what works, what tools/libs are current and alive. What strategies can help with web dev in C++? FastCGI or embedded server (Asio / POCO / Pion / etc.)? How do you address security concerns?
Thanks a lot for any help
Have you looked at http://www.tntnet.org/. They have created a... well let me cut and paste from their website:
Tntnet is a modular, multithreaded,
high performance webapplicationserver
for C++. To create webapplications
Tntnet has a template-language called
ecpp similar to php, jsp or mason,
where you can embed c++-code inside a
html-page to generate active content.
The ecpp-files are precompiled to
c++-classes called components and
compiled and linked into a shared
library. This process is done at
compiletime.
I've used it and it has quite a small overhead plus it has screamingly fast dynamic page generation. Makes PHP, Ruby etc snails in comparison because with tntnet you are running compiled C/C++ code.
There's the Wt Project. It uses a paradigm similar to Qt's signals/slots.
There is nothing wrong with trying to build a web app in C++. It's actually a lot of fun. What you need is a:
Templating system
A CGI lib
A database API wrapper, most likely, to avoid dealing with something like the low-level MySQL API
A logger
ATL Server is a library of C++ classes that allow developers to build internet based applications.
ATL Server. It's open source too! And of course there is always ISAPI. Ah, the bad old days. :)
In your other question you mention that your embedded system is openwrt. As this router firmware already comes with a embedded web server (for it's administration UI), why don't you use that for you app as well?
Our web app backend is in C++ via CGI and we use Clearsilver templates along with the HDF that comes with it.
Give us some more hints about what you're trying to do.
You can write a good old-fashioned cgi program in C++ easily enough, and run it with FastCGI. We used to do that all the time.
You could write a C++ program embedding a lightweight HTTP server as well.
Both of them are much bigger PITAs than using something like perl or ruby.
So for why C++?
Update
Okay, got it. The main thing about FastCGI is that it avoids a fork-exec to run your CGI program, but it is a little bit different API. That's good, but you still have the problem of handling the HTTP stuff.
There are, however, several very lightweight HTTP servers, like Cherokee and Lighttpd. In similar situations (building web interfaces for appliances) I've seen people use one of these and run their C/C++ programs under them as a CGI. Lighttpd in particular seems to concentrate on making CGI-like stuff fast and efficient.
Another update. I just had cgicc pointed out to me: http://www.gnu.org/software/cgicc/
That might solve some problems.
You can try Cutelyst a C++11 built with Qt, with one of the best positions on TechEmpower Benchmarks.
Even though it requires Qt 5.6+ a full CMS (CMlyst) uses around 6MB of RAM while serving around 3000 requests per seconds on a single core.
And for your string manipulation issue QString is just an amazing class for that.