using header files from another project (directory) - c++

I am using Visual Studio 2008, and I need to use certain header files from another project. I have tried to add the path in "Additional Include Directories" in C/C++ General properties pane, but my project still puts out the same errors
(fatal error C1083: Cannot open include file: 'tools/rcobject.h'.
All the other cpp and header files I am using I added as existing files from another directory, and for some headers it puts out an error and for others it doesn't. There was no change in errors after adding additional include directories.
Can someone help me, I am stuck as I need to Debug...

In the "Additional Include "Directories", did you put the path to the "tools" directory, or the path to the directory that includes the "tools" directory? It needs to be the latter.
How the preprocessor works to resolve #include directives, is to take the path specified in the #include and then append it to each of the paths specified in the "Additional Include Directories" (and some other places specific for the project). So, you need to make sure that the path specified in the "Additional Include Directories" plus the path you gave to the #include exactly matches the path to the file you are trying to include.
For example, suppose you have the following file you want to include:
c:\blah\bletch\foo\bar.txt
Then you did this:
#include "bar.txt"
Then you would need to make sure that "c:\blah\bletch\foo" was in the "Additional Include Directories".
Or if you had done this:
#include "foo\bar.txt"
Then you would need to make sure that "c:\blah\bletch" was in the "Additional Include Directories".

Enable the build log (I don't know from the top of my head where it is, shouldn't be too hard to find) and see if the paths you specify appear in the compiler command line. If not you're probably doing something wrong. Using additional include directories should just work. Just make sure you're using the right directory separator and you fill them in under the correct configuration (Release/Debug).
Regards,
Sebastiaan

Related

Cannot open include file error but able to locate file

I'm getting the following error :
"fatal error C1083: Cannot open include file"
for one of my header files being #included in stdafx.h. I have set the include and library paths in the project dependencies, Tried to include them in additional include section. On top of that when I right click the
#include <BCGCBProInc.h>
it is able to open the file and show it to me. So it can find and open the file but instead gives me the error. I am using VS2012 on Windows 7 and the header is in a different location then the project.
What am I doing wrong / not doing right?
1.
#include <BCGCBProInc.h>
is not the same as
2.
#include "BCGCBProInc.h"
Different search pathes apply to both variants of including a file.
The pathes looked up when using variant 1. are those defined as default search pathes like
/usr/include for IXish systems
$(VCInstallDir)include also called VC++ Directories for VC
The pathes used when using 2. are those added via the option -I (/I for VC).
In Visual Studio, right-click your project and choose Properties. Select the VC++ Directories option in the left pane, and then look at the Include Directories and Library Directories in the right pane. Make sure they are using relative paths and not absolute paths. If they must be absolute paths, then every machine you run this project on will have to have the exact same path. Absolute paths look like this:
D:/Development/MyProject/includes
Relative paths can be done using $(ProjectDir) to make it relative to the project, or $(SolutionDir) to make it relative to the solution (if different from project), and would look something like this:
$(ProjectDir)../includes
or
$(SolutionDir)includes
What I had to do to get it to compile was change
#include "BCGCBProInc.h"
to this
#include "C:\Program Files (x86)\BCGSoft\BCGControlBar Professional Evaluation\BCGCBPro\BCGCBProInc.h"
I'm not sure why because I included the path in the VC++ Directories. When I browse for the path it changes (x86) to %29x86%29 which is what I thoght was screwing it up but that is not the case because I manually changed it back to (x86).
My plan is when I eventually get what i need to get done, I will bring the libs and includes into the project locally and make the paths relative

VS2003 can't find .h file even after addition to "additional incl. dirs"

I have file which needs to include blah.h in another project. I've tried adding the directory that holds the blah.h file to
Project -> Project Properties -> Additional include directories
but I keep getting a "C1083: Cannot open include file: blah.h: No such file or directory". I've tried absolute and relative paths to the folder housing blah.h with no success.
I'm using Visual Studios 2003. and my include statement looks like
#include "blah.h"
Any suggestions?
Get the build (or at least this part of the build) working using:
#include "c:/path/to/blah.h"
If/when VS stops complaining about not being able to find blah.h, cut-n-paste the path used in the #include into the "Additional include directories". Remember that the "Additional include directories" field should have the directories separated by a semi-colon.
Also, make sure that you set the "Additional include directories" property for all appropriate build configurations and platforms (drop-downs at the top of the Project property page dialog). Since the dialog opens up with only the "Active" configuration selected, I often find myself setting up an option for only the "Debug"/"Win32" configuration, then wonder for a second what's gone wrong when I get errors after switching to the "Release" configuration or "x64".
For problems like this I use ProcessMonitor, a free utility from Microsoft. Among other things, it logs accesses to files. Filter on blah.h, see what path Visual Studio is really using, then adjust your "Additional Includes" as needed.
Ok here was my problem and the solution I came up with:
I have a multi-project solution in VS2003. In one project I have a templated class Child defined in Bar.h which inherits from a non-templated class Parent in Foo.h. Parent has a static member some_mutex declared in it. This meant that I needed to define some_mutex in Foo.cpp.
The problem arose when I tried to include Bar.h in files in other projects, e.g. other.vcproj. Without adding the include path to Bar.h in other.vcproj I'd get a C1083 error because the compiler couldn't find the definition for Child. But when I added Bar.h's include path to other.vcproj I'd get a LNK2001 error for some_mutex because Foo.cpp was in a different project and was not getting included/compiled. This meant that some_mutex was undefined and that caused the LNK2001 error.
The solution was to put Foo.h, Foo.cpp, and Bar.h in their own project NewProj and create a static library. The other projects that wanted to use the class Child just needed to include NewProj.lib, add the path to NewProj.lib, and add the include path to Bar.h.
If you have entered the path to the "blah.h" directory as a relative path, be aware that VS2008 interprets those paths relative to the directory holding the .vcproj project file. So you'll need to work out what that would be.
If your C++ file is "C:\myprogram\source\foo.cpp" and your include file is "C:\myprogram\includes\blah.h", it is not adequate to provide an include path of "..\includes". You have to figure out where your project file is. If it's "C:\myprogram\build\mysolution\myprogram\myprogram.vcproj" then the include path must be "..\..\..\includes".

How to include header files in Visual Studio 2008?

I am currently trying to compile a simple program that includes two header files. I see them in the Solution Explorer, where I included them through "include existing files". However, when I run my program it get the following error.
fatal error C1083: Cannot open include file: 'FileWrite.h': No such file or directory. THe problem is that I see the file included in the Header's folder and in the code I have written:
#include "FileWrite.h"
and then the rest of the program code.
Is there something else needed to do so that the compiler can see the header file and link it to the .cpp file I'm trying to compile?
If you write in your code something like #include "FileWrite.h" you need to make sure compiler can find that file. There are three options:
FileWrite.h should either be in the same directory as your source code file (.cpp) or
Path to that header file should should be listed in project's Properties (in C/C++ -> General -> Additional Include Directories) or
Path could be set in your VisualStudio - add it to Include Files in Tools->Options->Projects and Solutions->VC++ Directories
Which of these options shell be used depends on whether that header originates from this project (1st option) or some other project (any of other two options).
There are two ways to do this.
1) Only for the current project
Select your project -> properties -> C/C++ -> General -> Additional Include Directories -
Include your header file directory.
2) For all projects
Tools -> Options -> VC++ Directories -> Include files - Add the header file directory.
Refrain from using 2, as it would be difficult to figure out dependencies for a project when compiling it on a system different than yours.
When including files the compiler first looks in the current directory (the directory which contains the source .cpp file) then it looks in the additional include directories. If FileWrite.h isn't in the same directory as your source file check the additional included directories.
In the project's property page look at the additional include directories and see if they include the folder in which FileWrite.h is in.
You said the file is in the "headers" folder. This could either mean the headers filter or an actual headers directory on the filesystem. When including a file from your own project you need to specify the path from the file you're including into. So, if you had something like so:
src/main.cpp
include/my_object.h
You would use #include "../include/my_object.h" in main.cpp.
That's for directories. The folders you see in your project are called filters and have absolutely no relation to the directory structure of your project unless you force it to. You need to be paying attention to what the structure looks like in windows explorer to ascertain what path to use in an include statement.

Error can not open source file "..."

I'm using VS2010 (downloaded via dreamspark) and although I can open the #include file by right clicking on it and pressing on Open Document, it complains "Error can not open source file "..."" which seems rather absurd. I'm using Qwt with Qt this time around and I'm specifically having the problem for:
#include <qwt_counter.h>
#include <qwt_plot.h>
(And I am using the "<>"); not sure how to make those appear properly in the code above.
Thanks in advance.
As Neil indicated, try using quotes instead of the <> characters around the filename. When using the quotes, MSVC will look in the same directory as the file the #include is in for the specified file, then if it's not found there will look in the directories specified by the include path. When the filename is surrounded by <> characters, the current file's directory isn't looked at - the compiler goes right to the include path.
See http://msdn.microsoft.com/en-us/library/36k2cdd4.aspx for details.
Note that this is an implementation dependent behavior - it might not apply to other compilers.
If that doesn't help, make sure that your include path contains the directory that the file is located in by setting the "Include Directories" property appropriately:
http://msdn.microsoft.com/en-us/library/t9az1d21.aspx
Finally, you might be using a makefile project (I'm not sure how common it is for Qt projects to continue to use qmake when built from VS) , in which case you'll need to perform whatever configuration is necessary in the make file(s) or parameters passed on the command line that invokes the makefiles.
Is the path where these files are located either the same as that of this source file, or included in the "additional include directories" in your project settings?
Project -> properties -> c/c++ section -> additional include directories.
If they are located in a subdirectory of the source file you're editing or of one of the additional include directories (I think) you can also include them with:
#include <path_to_file_1/qwt_counter.h>
#include <path_to_file_2/qwt_plot.h>
[edit]
or of course what neil says
[/edit]
It turned out there was a circular linking happening and I had all my code in a .h file. I split it up and added the corresponding .cpp file, now everything works fine.

visual c++: #include files from other projects in the same solution

I am working on a game using Visual C++. I have some components in separate projects, and have set the project dependencies. How do I #include a header file from a different project? I have no idea how to use classes from one project in another.
Settings for compiler
In the project where you want to #include the header file from another project, you will need to add the path of the header file into the Additional Include Directories section in the project configuration.
To access the project configuration:
Right-click on the project, and select Properties.
Select Configuration Properties->C/C++->General.
Set the path under Additional Include Directories.
How to include
To include the header file, simply write the following in your code:
#include "filename.h"
Note that you don't need to specify the path here, because you include the directory in the Additional Include Directories already, so Visual Studio will know where to look for it.
If you don't want to add every header file location in the project settings, you could just include a directory up to a point, and then #include relative to that point:
// In project settings
Additional Include Directories ..\..\libroot
// In code
#include "lib1/lib1.h" // path is relative to libroot
#include "lib2/lib2.h" // path is relative to libroot
Setting for linker
If using static libraries (i.e. .lib file), you will also need to add the library to the linker input, so that at linkage time the symbols can be linked against (otherwise you'll get an unresolved symbol):
Right-click on the project, and select Properties.
Select Configuration Properties->Linker->Input
Enter the library under Additional Dependencies.
Since both projects are under the same solution, there's a simpler way for the include files and linker as described in https://learn.microsoft.com/en-us/cpp/build/adding-references-in-visual-cpp-projects?view=vs-2019 :
The include can be written in a relative path (E.g. #include "../libProject/libHeader.h").
For the linker, right click on "References", Click on Add Reference, and choose the other project.
Expanding on #Benav's answer, my preferred approach is to:
Add the solution directory to your include paths:
right click on your project in the Solution Explorer
select Properties
select All Configurations and All Platforms from the drop-downs
select C/C++ > General
add $(SolutionDir) to the Additional Include Directories
Add references to each project you want to use:
right click on your project's References in the Solution Explorer
select Add Reference...
select the project(s) you want to refer to
Now you can include headers from your referenced projects like so:
#include "OtherProject/Header.h"
Notes:
This assumes that your solution file is stored one folder up from each of your projects, which is the default organization when creating projects with Visual Studio.
You could now include any file from a path relative to the solution folder, which may not be desirable but for the simplicity of the approach I'm ok with this.
Step 2 isn't necessary for #includes, but it sets the correct build dependencies, which you probably want.
#include has nothing to do with projects - it just tells the preprocessor "put the contents of the header file here". If you give it a path that points to the correct location (can be a relative path, like ../your_file.h) it will be included correctly.
You will, however, have to learn about libraries (static/dynamic libraries) in order to make such projects link properly - but that's another question.
You need to set the path to the headers in the project properties so the compiler looks there when trying to find the header file(s). I can't remember the exact location, but look though the Project properties and you should see it.
Try to avoid complete path references in the #include directive, whether they are absolute or relative. Instead, add the location of the other project's include folder in your project settings. Use only subfolders in path references when necessary. That way, it is easier to move things around without having to update your code.