Using your own API to build your site - web-services

I'm looking to create a new site and in order to encourage myself to create a powerful API for others to use, I'm tempted to write the API and use it myself to build the the actual site. The idea being, if it is capable of running the primary site, then it will give other users plenty of options to put their own spin on things. It will also encourage me to keep the API up to date.
What I'd like to know is whether this idea is worth going with, or whether its just plain nuts.
Is this common practice? Will it likely result in over complicated code? Will it cause performance issues if (by some chance) the site was to take off?
Thanks in advance.

It's a great idea, as long as you are doing it for yourself and not using up someone else's time/money.
Writing your own framework from scratch is a great way to teach yourself about planning and writing code. It may take a long time and be a long adventure, but I can personally attest that it forces you to become an expert in everything.
For anything that is being developed on someone else's dime, or which is mission-critical (security or performance) however, I would recommend re-using an existing framework where it is logical to do so.

It is common practice to build a public api and consume it internally, and from my experience it results in cleaner code (rather than maintaining two sets, one internal, one external). There may be a performance hit, but I would not worry about that too much until you see some real demand. Otherwise you can get yourself wrapped around solving problems that don't exist.

Definitely a good idea. Always program to an interface, not an implementation. So consuming your own API makes a lot of sense and not doing so is probably a form of redundancy.
The one thing to watch out for would be early optimisation. Do you really need all that functionality?

There are some really great APIs already. Why reinvent the wheel?(I'm assuming this is what you want to do)

Related

How do you understand a large chunk of code?

I am a fresh college grad student that just started my job. In my ramp up period, I need to learn a lot of product code. There are some design docs but they do not help much.
Can you provide some general techniques to browse and understand huge product code (specifically C++)?
Run it through doxygen. This will generate html documentation which will be helpful even if the code does not have proper doxygen-style comments.
Another good advice is to look through the unit tests, if there are any. If there are no unit tests, a good way to understand the code is to write your own unit tests. The effort to do this will pay for itself many times over.
Use every method available to you (in no particular priority):
Use the product itself and understand what it does
Talk to the devs that maintained it or have worked with it previously
Debug through it and see how data flows and how classes interact ("when I click this button, what exactly happens, who is responsible?")
Look at architecture, UML, or class diagrams
One of my favorites: create your own diagrams of class hierarchies, class interactions, general control flow, high-level components, process/DLL interactions, object lifetimes and management
If they're not totally out-of-date, read the dev/test/user specs (goes well with #1)
Read the documentation on it
Most of all: be tenacious and persistent. If you don't put in the work, don't expect to understand it. If you don't understand something, dig and dig until you do. Software is not magic, it's just hard work :)
Some people will tell you to start with the data structures, but in a large system even that's not terribly helpful much of the time. I can think of four major points:
Take your time. Often, it's more like a whole series of gestalt shifts than it is a single, linear, gradual understanding. So be patient.
No matter how big it is, you should be able to put a breakpoint in and walk it in a debugger. Even in a large, complicated, multi-threaded system, you should be able walk through and see what's happening.
Ask for bugs, and start fixing them, no matter how crazy they seem. It's akin to dropping yourself into a foreign country; you'll pickup the language eventually.
Find a mentor. A jungle guide is invaluable.
I think there have been a few good responses already. My 2c worth...
Not sure what you class as huge (10 KLOC, 1000 KLOC, 10000 KLOC, etc), but one would hope that this is broken down in some way and is not a monolithic single program. Perhaps your management has some guidance on which 'module(s)' you are most likely to be spending time in at the moment. Hopefully this can help break down the problem scope.
Firstly, before you try to understand the code try to understand the product. What does it do? Then how does it do it? What does it interact with? Then how does it interact? etc...
When getting to the code try to understand the high level design and philosophy first, and work on the breadth before the depth. I agree with some of the above re fixing some bugs, but I also strongly suggest you continue to get a handle on the high level even if you need to get into the details to fix some bugs.
I also agree with the above in terms of generating some diagrams for yourself if you can't find any already in existence. And then share them, perhaps a team/product wiki? I'm curious as to why the existing doco does not help very much. Typically this is because this type of doco was generated from the early concepts and the product no longer bears any similarity, but if this is not the case then what can you contribute to this issue. One assumes that where you are today someone else will be in short enough order, and you are in an ideal position to know what essential doco is missing!
If the product is actually 'huge' then you have to accept that you will never be able to hold all of it in your head, so the best thing you can do is be familiar enough to know where to start looking (comes back to understanding the product, and approaching code breadth first).
This is obviously a pretty common question, and it's similar to this one (and the questions related to it): How to understand the design and code flow of any product quickly?
Dig through some of those answers / comments, for starters. Else, we'll just end up repeating them. :)

Using ColdFusion frameworks

Can anyone expound on disadvantages, if there are any, to using a ColdFusion development framework? I'm developing an application traditionally, and I'm tempted to use a framework having seen how simple some things can be done.
I'm new to ColdFusion and frameworks in general. I want to understand the implications of using a framework, including advantages and disadvantages.
Disadvantages:
learning curve (pick a lean framework to reduce this)
front controller makes ugly URL, often needs URL rewrite on web server layer
risk of framework being discontinued (no support, hard to maintain, break on new CF ver)
framework bugs (pick a popular framework with good & fast support)
harder to debug sometimes, since actions are generally not a .cfm anymore. Tip: make use of cfdump and cfabort to see the dump in the controller layer
some frameworks takes longer to reinit. Since most frameworks will cache the configurations and controller layer for performance, during the development phase, you'll need to reinit all the time. CF9 eases this problem 'cause it is much faster.
lastly, sometimes you'll be using framework's API, an abstraction from CFML, and missed out on the native ColdFusion way of solving the same problem.
Performance generally is a non issue. Don't worry.
Henry's already given a good answer, but I would just like to pick up on this part of your question:
But does it not come with a performance tax?
The performance overhead of a framework is negligible.
In fact, you may even get better performance from frameworks such as ColdBox, which have built-in caching.
Remember, most frameworks are mature codebases used by lots of people - most likely, your newly written untested code is going to be the culprit, not the framework.
However, as a general rule (not specific to frameworks) performance is not a problem unless you've got measurable results that say it is.
i.e. don't just think "I'm going to do X instead of Y because I think it'll be faster" - go with the simplest option that meets user's needs, and only change it if you can prove that it has a performance problem and that your proposed solution is better.
It depends the nature of project you are into. I think its always advisable to use a frameowrk for better code organization, scalability, conventions and other. If you are supposed to start with a enterprise level application then coldbox is the best framework as far as my expriece goes. It has a bigger learning curve but its worth learning. If its simple start up project then FW1 is good. You can find a list here
http://www.riaxe.com/blog/top-coldfusion-frameworks/

How specific to get on design document?

I'm creating a design document for a security subsystem, to be written in C++. I've created a class diagram and sequence diagrams for the major use cases. I've also specified the public attributes, associations and methods for each of the classes. But, I haven't drilled the method definitions down to the C++ level yet. Since I'm new to C++ , as is the other developer, I wonder if it might not make sense go ahead and specify to this level. Thoughts?
edit: Wow - completely against, unanimous. I was thinking about, for example, the whole business about specifying const vs. non-const, passing references, handling default constructor and assigns, and so forth. I do believe it's been quite helpful to spec this out to this level of detail so far. I definitely have gotten a clearer idea of how the system will work. Maybe if I just do a few methods, as an example, before diving into the code?
I wouldn't recommend going to this level, but then again you've already gone past where I would go in a design specification. My personal feeling is that putting a lot of effort into detailed design up-front is going to be wasted as you find out in developing code that your guesses as to how the code will work are wrong. I would stick with a high-level design and think about using TDD (test driven development) to guide the low-level design and implementation.
I would say it makes no sense at all, and that you have gone too far already. If you are new to C++ you are in no position to write a detailed design document for a C++ project. I would recommend you try to implement what you already have in C++, learn by the inevitable mistakes (like public attributes) and then go back and revise it.
Since you're new, it probably makes sense not to drill down.
Reason: You're still figuring out the language and how things are best structured. That means you'll make mistakes initially and you'll want to correct them without constantly updating the documentation.
It really depends on who the design document is targeted at. If it's for a boss who is non-technical, then you are good with what you have.
If it's for yourself, then you are using the tool to help you, so you decide. I create method level design docs when I am creating a project, but it's at a high level so I can figure out what the features of the various classes should be. I've found that across languages, the primary functionalities of a class have little to do with the programming language we are working in. Some of the internal details and functions required certainly vary due to the chosen language, but those are implementation details that I don't bother with during the design phase.
It certainly helps me to know that for instance an authorization class might have an authenticate function that takes a User object as a parameter. I don't really care during design that I might need an internal string md5 function wrapper to accomplish some specific goal. I find out about that while coding.
The goal of initial design is to get organized so you can make progress with clarity and forethought rather than tearing out and reimplementing the same function 4 times because you forgot some scenario due to not planning.
EDIT: I work in PHP a lot, and I actually use PhpDoc to do some of the design docs, by simply writing the method signature with no implementation, then putting a detailed description of what the method should do in the method header comments. This helps anyone that is using my class in the future, because the design IS the documentation. I can also change the documentation if I do need to make some alterations while coding.
I work in php4 a lot, so I don't get to use interfaces. In php5, I create the interface, then implement it elsewhere.
The best way to specify how the code should actually fit together is in code. The design document is for other things that are not easily expressed in code. You should use it for describing the actual need the program fills, How it interacts with users, what the constraints are in terms of hardware and operating systems. Certainly describe the overall architecture of your application in a design document, but, for instance, the API should actually be described in the code that exposes the API.
You have already gone far enough with the documentation part. As you still a beginner in C++, when you would understand the language, you might want to change the structure of your program. Then you would have to do changes in the documentation. I would suggest that you have already gone too far with the documentation. No need to drill more into it
Like everyone else says, you've gone way past where you need to go with the design. Do you have a good set of requirements to the simple true/false statement level that you derived that design from? You can design all day long, but if you don't have requirements that simply say WHAT you're going to do, it doesn't matter how good your design is.

Doing a run-around of existing application to make database changes, good idea?

We have an existing "legacy" app written in C++/powerbuilder running on Unix with it's own Sybase databases. For complex organizational(existing apps have to go through lot of red-tape to be modified) and code reasons(no re-factoring has been done in yrs so the code is spaghetti), so it's difficult to get modifications done to this application. Hence I am considering writing a new modern, maybe grails, based web app to do some "admin" type things directly into the database. For example to add users, or to add "constraint rows".
What does the software community think of this approach of doing a run-around of the existing app like this? Good idea? Tips and hints?
There is always a debate between a single monolithic app and several more focused apps. I don't think it's necessarily a bad idea to separate things - you make things more modular, reduce dependecies, etc.. The thing to avoid is duplication of functionality. If you split off an adminstration app separately, make sure to remove that functionality from the old app, or else you will have an unmaintained set of adminstration tools that will likely come back to haunt you.
Good idea? No.
Sometimes necessary? Yes.
Living in a world where you sometimes have to do things you know aren't a good idea? Priceless.
In general, you should always follow best practices. For everything else, there's kludges.
See this, from Joel, first!
Update: I had somewhat misconstrued the question and thought that more was being rewritten.
My perspective on your suggested "utility" system is not nearly so reserved as would be suggested by my link to Joel's article. Indeed, I would heartily recommend that you take this approach for a number of reasons.
First, this may well be the fastest route to your desired outcome since the old code is so difficult to work with.
Second, this gives you experience with a new development technology and does so in the context of your existing work - this is a real advantage.
Third, I took this approach years ago when transitioning an application from C++ to Delphi. In time, the Delphi app grew to be so capable that a complete leap onto that platform became possible. At no point were users without the functionality that they already knew because the old app wasn't phased out until the replacement functionality had been proven. However, it is at this stage that you'll want to heed Joel's warnings: remember that some of the "messiness" you see is actually knowledge embodied in the old code.
Good idea? That depends on how well the database is documented and/or understood. Make a mistake about some implicit application-level implemented rule, relation, or constraint, and your legacy app may end up doing cartwheels down the aisle.
Take a hypothetical example. Let's say adding a user with the legacy system adds records to the following tables:
app_users
app_constraints
app_permissions
user_address
Let's assume you catch the first three, miss the fourth. It can't be important, right? But what if in the app, in the 50 places that app_users is used, one place does an inner join to user_address. (And why not? The app writer knew that he always wrote a record to user_address!) The newly added user suddenly disappears from the application's view, a condition that "could never happen" according to the original coder, and the application coughs up a hair ball. Orders can't be taken. Production stops. A VP puts his new cardiac bypass surgery to the test.
Who gets blamed? Not the long-gone developer who should have coded for more exceptions. Not the guys who set up the red tape to control change. The guy that did an end run around those controls.
Good luck,
Terry.

Improving and publishing an application. Need some advice

Last term (August - December 2008) me and some class mates wrote an application in C++. Nothing spectacular, it is an ORM for Sqlite3. We implemented some stuff like reflection to make it work and release the end user from the ugly stuff. Personally, i think we made a nice job, and that our ORM could actually be useful for someone (even though its writen specifically for Sqlite3, its easily adaptable for oter databases).
Consequently, i`ve come to the conclusion that it should be published somewhere (sourceforge most likely) as an open source project. But, as it was a term project, there are some things that need to be addresesed before doing that. Namely, it has some memory leaks that should be fixed, and some parts of the code could be refactored to make everyone´s life easier in the future.
I would like to know more experienced C++ programmers opinion on some issues:
Is it worth rewriting some parts to
apply new techonologies (for example,
boost).
Should our ORM be adapted to latest
C++ standard? Is there any benefit in
doing this?
How will we know when our code is
ready for release?
What are the chances that this ORM
will be forgotten into the mists of
the internet? (i.e is it worth
publishing it beyond personal pride
as a programmer?)
Right now i can`t think of many more questions, but i would like to read on similar experiences.
EDIT: I should probably translate my code + comments to english right? (self question)
Thanks in advance.
I guess I am "more experienced" with regard to your particular question. I co-developed an open source web application language & template system a lot like ColdFusion back in the early days of web design before Java or ASP were around. You can still see it at http://www.steelblue.com/ if you are interested. It's still used at the company I was at when it was developed, but I don't think anywhere else.
What I found is that unless you are already well connected and people are watching what you are doing, getting people to use your open source code is just about as hard as selling somone your closed source program. You really need to advocate for your project and it should have some kind of unique selling proposition that distinguishes it from the compitition.
So, that's the unsolicited advice. Here are some specific answers to the questions you had...all purely my opinion, of course.
I wouldn't rewrite any code unless you have a featuer you want to put in. That feature might be compatibility with a specific platforms or compilers. It might be to support a new db datatype or smarter indicies or whatever. If you are going to put some more serious work into the applicaiton, think about a roadmap of what you can realistically accomplish in the next iteration and what choices will make the app the "most better" at the end of your cycle.
Release the code as soon as it is usable for a specific purpose, any purpose. Two reasons. First off, there might be someone who wants it for that purpose right now. If it's not available, they will use something else. Also, if it's open source, they might contribute back to the project. Second, the sooner you find out how much people want to use the code, the better. Either it will be more popular than you expect and you can get excited about continuing the development....or....you will find that no one is even visiting your web page to see what you've got. In either case, better to know sooner than later what people really want from your project so you can take that into account when planning new releases.
About the "forgotten into the mists." I think most projects are. I don't want to be a downer, but looking at Wikipedia, there were 5 C++ ORM tools popular enough to get mention and they were all open source. As I said above, unless you can sell your idea to people, they are going to go with another proven open source solution. For someone to choose you over them, three things have to happen: 1. They need a feature you have that the others don't. 2. They find your project web site and it demonstrates the superiority of your code. 3. They trust your code enough to give it a shot.
On the other hand, if you are in this for the long haul and want to continue development thigns get easier over time. Eventually the project will get all the basics covered and you can start developing those new featuers that aren't in the other solutions. Also, the longer you are in active development the more trustworthy the project will seem. Finally, you will get more experience in the nitch. 2 years from now you will be better positioned to say where your effort will have the most impact on bettering the project.
A final thought: If you are enjoying it, learning from it, and it's not getting in the way of you keeping food on the table, it's a good use of your time.
Good luck!
-Al
Regarding the open source part:
If you really want to make it an open source project, you really should publish it regardless of it's current state - fully working and debugged - or half working and full of memory leaks.
Just, if it's state is bad, make sure to document it, and give it a suitable version number (less than one?). then others may view your code, suggest improving, join your team, etc...
My--rather random--thoughts on the matter (in the order I think is most important):
How will we know when our code is ready for release?
Like Liran Orevi said: if you're going open source release early. Document it reasonable well, and take the time to provide a road map of planned or hoped for future improvements (these are a invitation for people to help you, so note which ones have no one working on them).
Is it worth rewriting some parts to apply new technologies (for example, boost).
Should our ORM be adapted to latest C++ standard? Is there any benefit in doing this?
SQLite relies on a fairly limited base. Maybe you don't want your tool to demand a much heavier environment. If the code in not currently a tangled and unmaintainable mess, you might want to avoid boost and newest frills. Once you have a stable release (1.0 at least) you can starting thinking about the improvements that can be made for version 2.
What are the chances that this ORM will be forgotten into the mists of the internet? (i.e is it worth publishing it beyond personal pride as a programmer?)
Most things end up in the big /dev/null in the sky, and there is only one way to find out... If it goes anywhere at all, you win. If it doesn't it was a modest investment, and maybe you learned something while you were at it.