Supressing warnings for a codeblock using gcc 4.1.2? - c++

I have a section of code that uses a Boost library that results in a lot of these type of warning messages:
class x has virtual functions but non-virtual destructor
Using g++ 4.1.2, how do I temporarily disable warnings for this codeblock then enable them again after it.
Everything I try (pragma gcc diagnostic, etc) seems to only be supported by a later version of g++.
How do I suppress just these warnings?

Take a look at the -Wno-non-virtual-dtor.
You can restrict this option to affect only certain files.
Can you move your "bad" code to separate c++ file? If so, turn this option only for that file.

Related

embedded C++: how to prevent call to std::ios_base::init

I write embbeded (bare metal) C++ code. I don't use any iostream features, I don't include any such headers. I use the very latest gcc 10.1 ARM cross compiler (https://www.archlinux.org/packages/community/x86_64/arm-none-eabi-gcc). When I compile main(), the compiler inserts an initialization of std::ios_base::init. This did not happen with any of the earlier creoss compilers I used. Is there a way to prevent the compiler from inserting this initialization call? (I already use -nostdlib).

Bazel, protobuf 3.6.1.3, -Wall, and an unhappy gcc 9.1.1

Is there a way to pass compiler options to protocol buffer libraries in Bazel?
In my Bazel C++ project, I'm compiling everything with -Wall, and after upgrading to C++ I'm running into problems with GCC 9.1.1 and protobufs.
GCC is upset with some of the members in the generated protobuf code, because of the generated code calls memset with values that reach outside the bounds of the referenced subobjects. I'd like to add -Wno-array-bounds to remove the warning, but ONLY for the protobuf code. The Bazel cc_proto_library rule doesn't provide any way to pass options to the compiler -- is there another way to do this?

Undefined reference error to std::string and std::vector class methods [duplicate]

Are there any differences in the linking process between gcc and g++?
I have a big C project and I just switched part of the code to C++. The code isn't using std C++ library yet, so -llibstdc++ isn't needed for now.
The main difference is that (assuming the files are detected as C++) g++ sets up the flags needed for linking with the C++ standard library. It may also set up exception handling. I wouldn't rely on the fact that just because your application doesn't use the standard library that it isn't needed when compiled as C++ (for example the default exception handler).
EDIT: As pointed out in comments you'll have trouble with any constructors (that do work) for static objects as well as not getting virtual function tables (so if you're using those features of C++ you still need to link that library).
EDIT2: Unless you're using C99 specific code in your C project I would actually just switch to compiling the whole thing as C++ as the first step in your migration process.
gcc and g++ are both just driver programs that don't do anything other than calling other programs, so you can use the -v option to see exactly what they do -- what other programs they invoke with what args. So you can see exactly what the difference is between linking with gcc and g++ for the specific version and architecture of gcc that you happen to have installed. You can't rely on that staying the same if you want portability, however.
Depending on what you are doing, you might also be interested in the -### argument
I think that the g++ linker will look for the CPP mangled function names, and it is different from the C ones. I'm not sure gcc can cope with that. (Provided you can explicitly use the C version rather than the C++ one).
Edit:
It should work if you have
extern "C" {
<declarations of stuff that uses C linkage>
}
in your code and the object file has been compiled with g++ -c. But I won't bet on this.

Is it it possible to fix Windows headers (winnt.h, windefs.h) so they can be compiled with /Za?

I'm developing an application for multiple platforms (Windows, Linux, Mac OS X) and I want to make sure my code complies to ISO C++ standard. On Linux and Mac it's achieved with -pedantic-errors flag, on Windows - with /Za flag (disable language extensions). The problem is, some Windows headers are not C++-compliant (and in a silly way, nothing major - most errors are '$' : unexpected in macro definition, '__forceinline' not permitted on data declarations and similar nonsense). Do you think it would be possible to fix the headers? Has anyone tried that?
No, this is impossible. For a lovely discussion on the matter started by STL (the guy, not the acronym) on the Clang developers mailing list see here.
That being said, if you want to write standard conforming code, I suggest using MinGW-w64 GCC on Windows, which provides its own Win32 API headers that can be compiled with -std=c++11 -pedantic -Wall -Wextra. I can even offer you Clang 3.2. It's 32-bit only and relies on GCC 4.6's libstdc++, but they get along quite well. I have a Clang 3.3 build on my computer at home but libstdc++ and Clang disagree on some variadic template linking issues, so I haven't uploaded it.
Since you want to write a portable code - do it. Your windows headers have nothing to do with it. After you port your code to Linux for example you'll not have them so do not bother.
It is your code (that one that you write) that must be portable so do not worry about __forceinline within some header that will not even be on any different platform that you may use.
So - do not bother about warnings that are not from your code.
Update:
If these generate warnings you may supress them. If errors you may try the following:
as for _forceinlilne this is (at least in different compilers) just a suggestion for the compiler to try as hard to inline sth - but cannot force it - you may delete it safely if you really need to
as for other errors - please give an example
One possible solution is to use a mingw/cygwin gcc with the winapi headers that ship with them. They are not complete, so you might need to copy some declarations from the Windows SDK if you are using newer stuff. But, as others mentioned, your code is already not portable if you are using the windows headers.

Any difference in linking with gcc vs. g++?

Are there any differences in the linking process between gcc and g++?
I have a big C project and I just switched part of the code to C++. The code isn't using std C++ library yet, so -llibstdc++ isn't needed for now.
The main difference is that (assuming the files are detected as C++) g++ sets up the flags needed for linking with the C++ standard library. It may also set up exception handling. I wouldn't rely on the fact that just because your application doesn't use the standard library that it isn't needed when compiled as C++ (for example the default exception handler).
EDIT: As pointed out in comments you'll have trouble with any constructors (that do work) for static objects as well as not getting virtual function tables (so if you're using those features of C++ you still need to link that library).
EDIT2: Unless you're using C99 specific code in your C project I would actually just switch to compiling the whole thing as C++ as the first step in your migration process.
gcc and g++ are both just driver programs that don't do anything other than calling other programs, so you can use the -v option to see exactly what they do -- what other programs they invoke with what args. So you can see exactly what the difference is between linking with gcc and g++ for the specific version and architecture of gcc that you happen to have installed. You can't rely on that staying the same if you want portability, however.
Depending on what you are doing, you might also be interested in the -### argument
I think that the g++ linker will look for the CPP mangled function names, and it is different from the C ones. I'm not sure gcc can cope with that. (Provided you can explicitly use the C version rather than the C++ one).
Edit:
It should work if you have
extern "C" {
<declarations of stuff that uses C linkage>
}
in your code and the object file has been compiled with g++ -c. But I won't bet on this.