I'm new to Qt C++. I downloaded the latest windows version, did some tutorials and its great.
I saw some styling options that the Qt framework has and its great, but now I need to build my application that its main windows (form) it designed/skinned with image without the rectangle borders (borderless?).
How can I do it with Qt?
If your looking for some advanced styling in the shape of a widget, maybe this example will help you:
Shaped Clock Example
Or maybe you're simply looking for this kind of flag: Qt::CustomizeWindowHint or simply Qt::FramelessWindowHint.
I created a small example, of how to create VS2013 like frameless window in Qt5:
You can get the complete sources here: https://github.com/Jorgen-VikingGod/Qt-Frameless-Window-DarkStyle
Otherwise here a code overview of how to embed the "main" mainwindow into the "frameless" window. Also you can see how to add titlebar, buttons and do maximize, resize and move of the frameless window.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QtWidgets>
/*
place your QMainWindow code here
*/
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
};
/*
this class is to add frameless window supoort and do all the stuff with titlebar and buttons
*/
class BorderlessMainWindow: public QMainWindow
{
Q_OBJECT
public:
explicit BorderlessMainWindow(QWidget *parent = 0);
~BorderlessMainWindow() {}
protected:
void mouseMoveEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
void mouseDoubleClickEvent(QMouseEvent *event);
private slots:
void slot_minimized();
void slot_restored();
void slot_maximized();
void slot_closed();
private:
MainWindow *mMainWindow;
QWidget *mTitlebarWidget;
QLabel *mWindowTitle;
QPushButton *mMinimizeButton;
QPushButton *mRestoreButton;
QPushButton *mMaximizeButton;
QPushButton *mCloseButton;
QPoint mLastMousePosition;
bool mMoving;
bool mMaximized;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
/*
frameless window class: it adds the MainWindow class inside the centralWidget
*/
BorderlessMainWindow::BorderlessMainWindow(QWidget *parent) : QMainWindow(parent, Qt::CustomizeWindowHint ) {
setObjectName("borderlessMainWindow");
setWindowFlags(Qt::FramelessWindowHint| Qt::WindowSystemMenuHint);
// to fix taskbar minimize feature
setWindowFlags(windowFlags() | Qt::WindowMinimizeButtonHint);
mMainWindow = new MainWindow(this);
setWindowTitle(mMainWindow->windowTitle());
QVBoxLayout *verticalLayout = new QVBoxLayout();
verticalLayout->setSpacing(0);
verticalLayout->setMargin(1);
QHBoxLayout *horizontalLayout = new QHBoxLayout();
horizontalLayout->setSpacing(0);
horizontalLayout->setMargin(0);
mTitlebarWidget = new QWidget(this);
mTitlebarWidget->setObjectName("titlebarWidget");
mTitlebarWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
mTitlebarWidget->setLayout(horizontalLayout);
mMinimizeButton = new QPushButton(mTitlebarWidget);
mMinimizeButton->setObjectName("minimizeButton");
connect(mMinimizeButton, SIGNAL(clicked()), this, SLOT(slot_minimized()));
mRestoreButton = new QPushButton(mTitlebarWidget);
mRestoreButton->setObjectName("restoreButton");
mRestoreButton->setVisible(false);
connect(mRestoreButton, SIGNAL(clicked()), this, SLOT(slot_restored()));
mMaximizeButton = new QPushButton(mTitlebarWidget);
mMaximizeButton->setObjectName("maximizeButton");
connect(mMaximizeButton, SIGNAL(clicked()), this, SLOT(slot_maximized()));
mCloseButton = new QPushButton(mTitlebarWidget);
mCloseButton->setObjectName("closeButton");
connect(mCloseButton, SIGNAL(clicked()), this, SLOT(slot_closed()));
mWindowTitle = new QLabel(mTitlebarWidget);
mWindowTitle->setObjectName("windowTitle");
mWindowTitle->setText(windowTitle());
horizontalLayout->addWidget(mWindowTitle);
horizontalLayout->addStretch(1);
horizontalLayout->addWidget(mMinimizeButton);
horizontalLayout->addWidget(mRestoreButton);
horizontalLayout->addWidget(mMaximizeButton);
horizontalLayout->addWidget(mCloseButton);
verticalLayout->addWidget(mTitlebarWidget);
verticalLayout->addWidget(mMainWindow);
QWidget *centralWidget = new QWidget(this);
centralWidget->setObjectName("centralWidget");
centralWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
centralWidget->setLayout(verticalLayout);
setCentralWidget(centralWidget);
}
void BorderlessMainWindow::mousePressEvent(QMouseEvent* event) {
if (!mTitlebarWidget->underMouse() && !mWindowTitle->underMouse())
return;
if(event->button() == Qt::LeftButton) {
mMoving = true;
mLastMousePosition = event->pos();
}
}
void BorderlessMainWindow::mouseMoveEvent(QMouseEvent* event) {
if (!mTitlebarWidget->underMouse() && !mWindowTitle->underMouse())
return;
if( event->buttons().testFlag(Qt::LeftButton) && mMoving) {
this->move(this->pos() + (event->pos() - mLastMousePosition));
}
}
void BorderlessMainWindow::mouseReleaseEvent(QMouseEvent* event) {
if (!mTitlebarWidget->underMouse() && !mWindowTitle->underMouse())
return;
if(event->button() == Qt::LeftButton) {
mMoving = false;
}
}
void BorderlessMainWindow::mouseDoubleClickEvent(QMouseEvent *event) {
Q_UNUSED(event);
if (!mTitlebarWidget->underMouse() && !mWindowTitle->underMouse())
return;
mMaximized = !mMaximized;
if (mMaximized) {
slot_maximized();
} else {
slot_restored();
}
}
void BorderlessMainWindow::slot_minimized() {
setWindowState(Qt::WindowMinimized);
}
void BorderlessMainWindow::slot_restored() {
mRestoreButton->setVisible(false);
mMaximizeButton->setVisible(true);
setWindowState(Qt::WindowNoState);
setStyleSheet("#borderlessMainWindow{border:1px solid palette(highlight);}");
}
void BorderlessMainWindow::slot_maximized() {
mRestoreButton->setVisible(true);
mMaximizeButton->setVisible(false);
setWindowState(Qt::WindowMaximized);
setStyleSheet("#borderlessMainWindow{border:1px solid palette(base);}");
}
void BorderlessMainWindow::slot_closed() {
close();
}
/*
MainWindow class: put all your code here
*/
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent, Qt::FramelessWindowHint), ui(new Ui::MainWindow) {
ui->setupUi(this);
statusBar()->setSizeGripEnabled(true);
}
MainWindow::~MainWindow() {
delete ui;
}
There is a sample application in your Qt directory: examples/widgets/windowsflags.
I ran into this myself and figured it out after some time. Check out https://github.com/ianbannerman/TrueFramelessWindow for sample code for both Windows & macOS.
Qt::FramelessWindowHint sacrifices resizing and min/max/close, so is probably not what mot people are looking for.
Related
.h
class myButton : public QPushButton
{
Q_OBJECT
public:
QPropertyAnimation* anim;
struct WidgetPos { int x = 0; int y = 0; int w = 0; int h = 0; };
WidgetPos wp;
void CreateAnimation(QByteArray propertyName)
{
if (propertyName == "geometry")
{
anim = new QPropertyAnimation(this, propertyName);
this->anim->setDuration(100);
this->anim->setEasingCurve(QEasingCurve::Linear);
this->wp.x = this->x();
this->wp.y = this->y();
this->wp.w = this->width();
this->wp.h = this->height();
}
}
myButton(QWidget* parent = 0) : QPushButton(parent) {}
bool eventFilter(QObject* obj, QEvent* event)
{
if (event->type() == QEvent::Enter)
{
if (!this->wp.x)
this->CreateAnimation("geometry");
this->anim->stop();
this->anim->setStartValue(
QRect(this->x(), this->y(), this->width(), this->height()));
this->anim->setEndValue(
QRect(this->x(), this->y(), (this->wp.w + 200) - this->width(), this->height()));
this->anim->start();
}
else if (event->type() == QEvent::Leave)
{
this->anim->stop();
this->anim->setStartValue(
QRect(this->x(), this->y(), (this->wp.w + 200) - this->width(), this->height()));
this->anim->setEndValue(
QRect(this->wp.x, this->wp.x, this->wp.w, this->wp.h));
this->anim->start();
}
return QWidget::eventFilter(obj, event);
}
};
.cpp
QtWidgetsApplication::QtWidgetsApplication(QWidget * parent)
: QMainWindow(parent)
{
ui.setupUi(this);
QPushButton* btn = new myButton(this);
btn->setGeometry(100, 100, 50, 40);
btn->setStyleSheet(R"(QPushButton {
background-image: url(:/tutorial.png);
background-repeat: no-repeat; }
)");
QLabel* labl = new QLabel(btn);
labl->setObjectName("label");
labl->setGeometry(32, 0, btn->width() + 32, btn->height());
labl->setText("Hello World");
labl->setAlignment(Qt::AlignCenter);
labl->show();
btn->installEventFilter(btn);
return;
}
So far what I did result on:
If I move the mouse on it so fast it becomes messy, and the "closing" animation <= isn't working.
I'm struggling with the calculation of the animation QRect and handling it when there's an animation already running.
The goal is to create a smooth animation effect similar to see in this gif:
I think the reason for the issue you are having is because when you are leaving the widget you set the start animation to the maximum width the button could take instead of starting it from the current width. I've implemented my own QPushButton subclass in the following way which seems to achieve the result you need. Instead of creating an event filter, I'll just override the enter and leave event. We'll also need to update the initial geometry every time the widget is moved or resized (outside of the animation), so I'm overriding the move and resize event as well.
// MyButton.h
class MyButton : public QPushButton
{
public:
MyButton(QWidget* parent = nullptr);
~MyButton() = default;
protected:
void enterEvent(QEvent *event) override;
void leaveEvent(QEvent* event) override;
void moveEvent(QMoveEvent *event) override;
void resizeEvent(QResizeEvent* event) override;
private:
QPropertyAnimation* m_animation;
QRect m_init_geometry;
double m_duration;
double m_extension;
};
Here is the implementation:
// MyButton.cpp
MyButton::MyButton(QWidget* parent)
: QPushButton(parent)
, m_animation(nullptr)
, m_init_geometry()
, m_duration(200)
, m_extension(100)
{
m_animation = new QPropertyAnimation(this, "geometry", this);
m_animation->setDuration(m_duration);
m_animation->setEasingCurve(QEasingCurve::Linear);
m_init_geometry = geometry();
}
void MyButton::enterEvent(QEvent *event)
{
QPushButton::enterEvent(event);
m_animation->stop();
// update the duration so that we get a uniform speed when triggering this animation midway
m_animation->setDuration(((m_init_geometry.width() + m_extension - width())/m_extension)*m_duration);
m_animation->setStartValue(geometry());
m_animation->setEndValue(QRectF(m_init_geometry.x(), m_init_geometry.y(), m_init_geometry.width() + m_extension, m_init_geometry.height()));
m_animation->start();
}
void MyButton::leaveEvent(QEvent *event)
{
QPushButton::leaveEvent(event);
m_animation->stop();
// update the duration so that we get a uniform speed when triggering this animation midway
m_animation->setDuration(((width() - m_init_geometry.width())/m_extension)*m_duration);
m_animation->setStartValue(geometry());
m_animation->setEndValue(m_init_geometry);
m_animation->start();
}
void MyButton::moveEvent(QMoveEvent *event)
{
// ignore the move event if it's due to the animation, otherwise store the new geometry
if(m_animation->state() == QPropertyAnimation::Running) return;
QPushButton::moveEvent(event);
m_init_geometry.setTopLeft(event->pos());
}
void MyButton::resizeEvent(QResizeEvent *event)
{
// ignore the move event if it's due to the animation, otherwise store the new geometry
if(m_animation->state() == QPropertyAnimation::Running) return;
QPushButton::resizeEvent(event);
m_init_geometry.setSize(event->size());
}
Notice that the start value of the closing animation is the current geometry and not the initial geometry plus the extended width. I'm updating reducing the duration of the opening animation linearly depending on how close the current width is to the full extended width; similarly for the closing animation. The rest now is very similar to your code:
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
auto* btn = new MyButton(this);
btn->setGeometry(100, 100, 60, 80);
btn->setStyleSheet(R"(QPushButton {
background-image: url(:/ubuntu.png);
background-repeat: no-repeat;
background-origin: content;
background-position: left center;}
)");
auto* labl = new QLabel("Hello World", btn);
labl->setAlignment(Qt::AlignCenter);
labl->setGeometry(btn->width(), 0, labl->width(), btn->height());
}
The result looks like this
I try this way:
in mybutton.h
#ifndef MYBUTTON_H
#define MYBUTTON_H
#include <QLabel>
#include <QPushButton>
class MyButton : public QPushButton
{
Q_OBJECT
public:
MyButton(QWidget* parent = nullptr);
// QObject interface
public:
bool eventFilter(QObject *watched, QEvent *event);
signals:
void mouseEnter();
void mouseLeave();
private:
};
#endif // MYBUTTON_H
in mybutton.cpp
#include "mybutton.h"
#include <QEvent>
#include <QLabel>
MyButton::MyButton(QWidget *parent):
QPushButton(parent)
{
}
bool MyButton::eventFilter(QObject *watched, QEvent *event)
{
if (event->type() == QEvent::HoverEnter)
{
emit mouseEnter();
}
else if (event->type() == QEvent::HoverLeave)
{
emit mouseLeave();
}
}
I use signal and in MainWindow class UI I add widget and layouts:
in mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QLabel>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QLabel *labl;
QLabel *labl2;
};
#endif // MAINWINDOW_H
in mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <mybutton.h>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
MyButton* btn = new MyButton(this);
btn->setObjectName("button 1 ");
btn->setText("btn 1");
btn->setGeometry(ui->widget->x(), 100, 50, 50);
ui->widget->layout()->addWidget(btn);
// QLabel
labl= new QLabel(btn,Qt::ToolTip);
connect(btn,&MyButton::mouseEnter,this,[btn,this](){
labl->setObjectName("label");
labl->setGeometry(btn->x()+this->x()+btn->width()+10, btn->y()+this->y()+btn->height()+15,
labl->width(), labl->height());
labl->setText("Hello World");
labl->setAlignment(Qt::AlignCenter);
labl->show();
});
connect(btn,&MyButton::mouseLeave,this,[this](){
labl->hide();
});
btn->installEventFilter(btn);
MyButton* btn2 = new MyButton(this);
btn2->setObjectName("button 2 ");
btn2->setText("btn 2");
btn2->setGeometry(ui->widget->x(), 100, 50, 50);
ui->widget->layout()->addWidget(btn2);
// QLabel
labl2= new QLabel(btn2,Qt::ToolTip);
connect(btn2,&MyButton::mouseEnter,this,[btn2,this](){
labl2->setObjectName("label");
labl2->setGeometry(btn2->x()+this->x()+btn2->width()+10, btn2->y()+this->y()+btn2->height()+15,
labl2->width(), labl2->height());
labl2->setText("Hello World 2");
labl2->setAlignment(Qt::AlignCenter);
labl2->show();
});
connect(btn2,&MyButton::mouseLeave,this,[this](){
labl2->hide();
});
btn->installEventFilter(btn);
btn2->installEventFilter(btn2);
}
MainWindow::~MainWindow()
{
delete ui;
}
and this is my result:
By using the same color in the stylesheet you can have what you show in your Gif.
You can try this approach:
Calculate the start and end rect only once and set in the animation object.
On enter you start the animation as before.
On leave you can change the direction of the animation from play forward to backward.
You can run the animation backwards with
this->anim->setDirection( QAbstractAnimation::Backward );
I don't know if you must surround it with
this->anim->pause();
//[...]
this->anim->resume();
Maybe you must experience with it a little.
Also, maybe you must keep track of
1.) Did you start a animation in forward and backward already for not start it twice or even more often, e.g. use an enum to safe state in a member:
enum class eState { Stopped, Forward, Backward };
2.) Test if the animation is still running or finished already for eventually start a new animation in either forward or backward direction, e.g. test with
this->anim->currentTime() < this->anim->totalDuration();
// or just query the state
this->anim->state() == QAbstractAnimation::Stopped;
I hope I could help you to solve your problem.
EDIT My point 1.) you can also solve with the methods of the animation class by testing:
this->anim->direction(); // and...
this->anim->state();
Normally, moving a QDialog using QDialog::move() positions the dialog outside of taskbars.
However, on Ubuntu 20.04 with two monitors it is not the case with frameless Dialogs :
This does not happen if the dialog is not frameless :
This behaviour has been observed on Ubuntu 20.04. It also happens only under some configurations :
Main monitor needs to be on the right side, with task bar on the left (between the two monitors)
Left monitor needs to have a lower resolution than the right one
Fractional scaling needs to be disabled
Here is the code for a minimally reproducible example used in the screenshots:
#ifndef BUGDIALOG_H
#define BUGDIALOG_H
#include <QDialog>
namespace Ui {
class BugDialog;
}
class BugDialog : public QDialog
{
Q_OBJECT
public:
explicit BugDialog(QWidget *parent = nullptr);
~BugDialog();
private slots:
void on_moveButton_clicked();
private:
Ui::BugDialog *ui;
};
#endif // BUGDIALOG_H
#include "bugdialog.h"
#include "ui_bugdialog.h"
BugDialog::BugDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::BugDialog)
{
ui->setupUi(this);
ui->xPosEdit->setText("3200");
ui->yPosEdit->setText("1000");
}
BugDialog::~BugDialog()
{
delete ui;
}
void BugDialog::on_moveButton_clicked()
{
int x = ui->xPosEdit->text().toInt();
int y = ui->yPosEdit->text().toInt();
if (x > -1 && x > -1)
move(x, y);
}
The main window is less interesting, it only creates the child window controlling its WindowFlags property :
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "bugdialog.h"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_pushButton_clicked();
void on_framelessBox_stateChanged(int arg1);
private:
void hideDialog();
Ui::MainWindow *ui;
BugDialog* dialog;
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
dialog = new BugDialog(nullptr);
dialog->hide();
}
MainWindow::~MainWindow()
{
delete ui;
delete dialog;
}
void MainWindow::on_pushButton_clicked()
{
if (dialog->isHidden())
{
dialog->show();
ui->pushButton->setText("Hide dialog");
}
else
{
hideDialog();
}
}
void MainWindow::on_framelessBox_stateChanged(int)
{
auto windowType = ui->framelessBox->isChecked() ? Qt::FramelessWindowHint : Qt::Dialog;
dialog->setWindowFlags(windowType);
hideDialog();
}
void MainWindow::hideDialog()
{
dialog->hide();
ui->pushButton->setText("Show dialog");
}
This looks like a bug in Qt. Does anyone know if it is expected behaviour? Or how to get around this?
I didn't find a proper solution or satisfying workaround for this issue, but found a partial solution that is half satisfying :
Before each move() on the dialog, set its flag to Qt::Window (no frameless) and hide it.
Override the moveEvent() handler, set the window flag to Qt::FramelessWindowHint and show it.
Here are the two changes I made on this example :
void BugDialog::on_moveButton_clicked()
{
int x = ui->xPosEdit->text().toInt();
int y = ui->yPosEdit->text().toInt();
if (x > -1 && x > -1)
{
hide();
setWindowFlags(Qt::Window);
move(x, y);
}
}
void BugDialog::moveEvent(QMoveEvent *)
{
QTimer::singleShot(500, this, [this](){
this->setWindowFlags(Qt::FramelessWindowHint);
this->show();
});
}
I also tried changing the dialog painting. The idea was to set window flags as a "framefull" dialog but paint the dialog as if it had the FramelessWindowHint flag. I found no acceptable/affordable solution with this idea.
I need to create a login dialog like this
image files: eyeOn.png, eyeOff.png
Requirements:
password is shown only when we CLICK AND HOLD the eyeOn icon (even when we click and hold and drag the mouse to area outside of the dialog, the password is still shown), when we release the mouse, password is covered again.
while password is shown, the eye icon is eyeOn. While password is covered, the eye icon is eyeOff.
I have just built the layout.
QGridLayout *mainlogin = new QGridLayout();
QLabel *usernameLabel = new QLabel;
usernameLabel->setWordWrap(true);
usernameLabel->setText("Username");
mainlogin->addWidget(usernameLabel, 0, 0);
QComboBox *usernameLineEdit = new QComboBox;
usernameLineEdit->setEditable(true);
usernameLabel->setBuddy(usernameLineEdit);
mainlogin->addWidget(usernameLineEdit, 0, 1);
QLabel *capslockShow = new QLabel;
capslockShow->setWordWrap(true);
capslockShow->setText(" ");
mainlogin->addWidget(capslockShow, 1, 1);
QLabel *passwordLabel = new QLabel;
passwordLabel->setWordWrap(true);
passwordLabel->setText("Password");
mainlogin->addWidget(passwordLabel, 2, 0);
QLineEdit *passwordLineEdit = new QLineEdit;
passwordLineEdit->setEchoMode(QLineEdit::Password);
QAction *myAction = passwordLineEdit->addAction(QIcon(":/eyeOff.png"), QLineEdit::TrailingPosition);
passwordLabel->setBuddy(passwordLineEdit);
mainlogin->addWidget(passwordLineEdit, 2, 1);
What should I do next? Pls help me with code snippet.
The solution is to add a QAction to the QLineEdit, this will create a QToolButton that we can obtain from the associatedWidgets() (it will be the second widget since the first one is the one associated with clearButton). Already having the QToolButton you must use the pressed and released signal.
passwordlineedit.h
#ifndef PASSWORDLINEEDIT_H
#define PASSWORDLINEEDIT_H
#include <QAction>
#include <QLineEdit>
#include <QToolButton>
class PasswordLineEdit: public QLineEdit
{
public:
PasswordLineEdit(QWidget *parent=nullptr);
private slots:
void onPressed();
void onReleased();
protected:
void enterEvent(QEvent *event);
void leaveEvent(QEvent *event);
void focusInEvent(QFocusEvent *event);
void focusOutEvent(QFocusEvent *event);
private:
QToolButton *button;
};
#endif // PASSWORDLINEEDIT_H
passwordlineedit.cpp
#include "passwordlineedit.h"
PasswordLineEdit::PasswordLineEdit(QWidget *parent):
QLineEdit(parent)
{
setEchoMode(QLineEdit::Password);
QAction *action = addAction(QIcon(":/eyeOff"), QLineEdit::TrailingPosition);
button = qobject_cast<QToolButton *>(action->associatedWidgets().last());
button->hide();
button->setCursor(QCursor(Qt::PointingHandCursor));
connect(button, &QToolButton::pressed, this, &PasswordLineEdit::onPressed);
connect(button, &QToolButton::released, this, &PasswordLineEdit::onReleased);
}
void PasswordLineEdit::onPressed(){
QToolButton *button = qobject_cast<QToolButton *>(sender());
button->setIcon(QIcon(":/eyeOn"));
setEchoMode(QLineEdit::Normal);
}
void PasswordLineEdit::onReleased(){
QToolButton *button = qobject_cast<QToolButton *>(sender());
button->setIcon(QIcon(":/eyeOff"));
setEchoMode(QLineEdit::Password);
}
void PasswordLineEdit::enterEvent(QEvent *event){
button->show();
QLineEdit::enterEvent(event);
}
void PasswordLineEdit::leaveEvent(QEvent *event){
button->hide();
QLineEdit::leaveEvent(event);
}
void PasswordLineEdit::focusInEvent(QFocusEvent *event){
button->show();
QLineEdit::focusInEvent(event);
}
void PasswordLineEdit::focusOutEvent(QFocusEvent *event){
button->hide();
QLineEdit::focusOutEvent(event);
}
The complete example can be downloaded from the following link.
Rather than trying to make use of the QAction returned by QLineEdit::addAction you could probably use a QWidgetAction for this when combined with a suitable event filter...
class eye_spy: public QWidgetAction {
using super = QWidgetAction;
public:
explicit eye_spy (QLineEdit *control, QWidget *parent = nullptr)
: super(parent)
, m_control(control)
, m_on(":/eyeOn")
, m_off(":/eyeOff")
, m_pixmap_size(50, 50)
{
m_label.setScaledContents(true);
m_control->setEchoMode(QLineEdit::Password);
m_label.setPixmap(m_off.pixmap(m_pixmap_size));
m_label.installEventFilter(this);
setDefaultWidget(&m_label);
}
protected:
virtual bool eventFilter (QObject *obj, QEvent *event) override
{
if (event->type() == QEvent::MouseButtonPress) {
m_control->setEchoMode(QLineEdit::Normal);
m_label.setPixmap(m_on.pixmap(m_pixmap_size));
} else if (event->type() == QEvent::MouseButtonRelease) {
m_control->setEchoMode(QLineEdit::Password);
m_label.setPixmap(m_off.pixmap(m_pixmap_size));
}
return(super::eventFilter(obj, event));
}
private:
QLineEdit *m_control;
QLabel m_label;
QIcon m_on;
QIcon m_off;
QSize m_pixmap_size;
};
Now, rather than...
QAction *myAction = passwordLineEdit->addAction(QIcon(":/eyeOff.png"), QLineEdit::TrailingPosition);
Use...
eye_spy eye_spy(passwordLineEdit);
passwordLineEdit->addAction(&eye_spy, QLineEdit::TrailingPosition);
Seems to provide the desired behaviour.
I'm quite new on qt. I'm trying to create a tab on my ui that can give the option to count how many usb cameras are connected to computer and list then using OPENCV. After that, I want to select one of then and start streaming a video into a custom widget, using paintEvent. My main difficulties are: how to start and stop a streaming when a button is pressed. Below i'm posting my code.
mainwindow.h
//includes...
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void on_CheckCamerasButton_clicked();
void on_StartStreamingButton_clicked();
private:
Ui::MainWindow *ui;
cameraimage camera;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow(){
delete ui;
}
void MainWindow::on_StartStreamingButton_clicked(){
camera.startStreaming();
}
void MainWindow::on_CheckCamerasButton_clicked(){
camera.stopStreaming();
}
cameraimage.h
//includes...
class cameraimage : public QWidget
{
Q_OBJECT
public:
explicit cameraimage(QWidget *parent = nullptr);
private:
QPoint mPoint;
QTimer *timer;
cv::VideoCapture captureVideo;
public slots:
void paintEvent(QPaintEvent * event);
void startStreaming();
void stopStreaming();
};
#endif // CAMERAIMAGE_H
cameraimage.cpp
#include "cameraimage.h"
cameraimage::cameraimage(QWidget *parent) : QWidget(parent)
{
setMouseTracking(true);
}
void cameraimage::startStreaming(){
qDebug() << "Starting Streaming";
captureVideo.open(-1);
if (captureVideo.isOpened() == false){
qDebug() << "Camera can't open";
return;
}
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(update()));
timer->start(1);
}
void cameraimage::stopStreaming(){
captureVideo.release();
timer->stop();
}
void cameraimage::paintEvent(QPaintEvent *){
cv::Mat tmpImage;
cv::Mat image;
captureVideo.read(tmpImage);
if (tmpImage.empty() == true){
qDebug() << "EMPTY!";
return;
}
cv::cvtColor(tmpImage, image, CV_BGR2RGB);
QImage img((const unsigned char*)(image.data), image.cols, image.rows, QImage::Format_RGB888);
QPixmap pixmap = QPixmap::fromImage(img);
QPainter painter(this);
float comprimento = 1.0*width()/pixmap.width();
float altura = 1.0*height()/pixmap.height();
float ratio = 0.;
if (comprimento<=altura)
ratio = comprimento;
else
ratio = altura;
QSize size = ratio*pixmap.size();
size.setHeight(size.height()-10);
QPoint p;
p.setX(0 + (width()-size.width())/2);
p.setY(5);
painter.drawPixmap(QRect(p, size), pixmap.scaled(size, Qt::KeepAspectRatio));
}
I've got the following output after clicked on StartStreamingButton on MainWindow:
Starting Streaming...
EMPTY!
EMPTY!
EMPTY!
...
Can someone help me please?
Best regards :D
I have a window based on a semitransparent image:
import QtQuick 1.1
import QtWebKit 1.1
Image {
source: "qrc:/assets/bg.png"
}
And something like this in main window
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
setAttribute(Qt::WA_TranslucentBackground);
setStyleSheet("background:transparent;");
/* turn off window decorations */
setWindowFlags(Qt::FramelessWindowHint);
ui = new QDeclarativeView;
ui->setSource(QUrl("qrc:/assets/ui.qml"));\
setCentralWidget(ui);
}
MainWindow::~MainWindow()
{
delete ui;
}
and
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtDeclarative/QDeclarativeView>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
QDeclarativeView *ui;
};
#endif // MAINWINDOW_H
I wonder how to make my window draggable across the screen (user presses on an image and drugs window around..)?
Reimplement mousePressEvent() and mouseReleaseEvent() to know when the user is holding the mouse down, then reimplement mouseMoveEvent() and if the user is holding the mouse down, move the widget.
// **Untested code**
protected:
virtual void mousePressEvent(QMouseEvent *event) { _mouseIsDown = true; }
virtual void mouseReleaseEvent(QMouseEvent *event) { _mouseIsDown = false; }
virtual void mouseMoveEvent(QMouseEvent *event) { if(_mouseIsDown) { move(event->pos() + globalPos()); } }
#include <QMouseEvent>
#include <Qpoint>
class MainWindow : public QMainWindow{
...
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
QPoint LastPoint;
QPoint LastTopLeft;
void mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
QPoint Point=event->globalPos();
LastTopLeft=this->frameGeometry().topLeft();
LastPoint=Point;
}
}
void mouseMoveEvent(QMouseEvent *event)
{
if ((event->buttons() & Qt::LeftButton)) {
const QPoint Point=event->globalPos();
QPoint offset=Point-LastPoint;
this->move(LastTopLeft+offset);
}
}
...
}
It worked for me after I removed the first two declarations.