Tool Chain for WxWidgets explained - c++

Where can I find an writeup that shows me how to set up a tool chain for WxWidgets (C++) on linux/ubunto and/or OS X.
I downloaded, compiled & installed WxWidgets both on linux and OS X, compiled and tried the samples, but seem to be stuck setting up a compile environment in my own home directory.
DialogBlocks from http://www.dialogblocks.com looked promising, but it insists on recompiling WxWidgets again and again .. must be something about it I don't understand.
Writing code from scratch seems to fail due to a lack of paths to libraries, tools or whatnot .. again a lack og understanding on my part, I am sure.
So, can anyone point me to a tool chain setup, that has more than the bare minimum of instructions and fills in some of the "why" instead of only the minimal "what".

Like all C/C++ programs, the compiler has to know in what directories to look for include files, and the linker has to know what libraries it should link to.
The WxWidgets package, if installed correctly, includes the program wx-config. This can be used while compiling and linking, like so:
g++ $(wx-config --cxxflags) -c my_prog.cpp
g++ my_prog.o $(wx-config --libs) -o my_prog

I've found these two pages to be of help when setting up wxWidgets for Eclipse and MinGW.

Related

Winlibs and libcurl

I am asking here because I couldn't get any support elsewhere. Also consider that I am quite a beginner so bear patience.
I am using Winlibs (winlibs.com, a ready to use mingw gcc10+ distribution) to code under Windows because after having tried other alternatives I judged it the best to my purposes, easiest to install and the most functional. I never had any problems with it.
But recently I had the need of writing some simple code to send a POST request. I wanted to do it in a possibly portable and c++ friendly manner, so I was suggested to use Curl. No libcurl is included in winlibs so I tried to load one from here
https://curl.se/download.html
I chose the windows 64 binary of course (7.83.1) since I am working on windows 64 with winlibs 64. I installed everything in the right place and linked against libcurl.a.
Unfortunately the linker complains of unresolved symbols so I have to supppose the curl binaries I used are not suitable.
How can I use libcurl with winlibs then ? Before bothering here I really googled but could find no info!
The MinGW-w64 tools from https://winlibs.com/ are only a build toolchain, so they don't contain libraries for you to link with (yet).
You need a Windows build of libcurl and use that.
To use it you must include the location to the header files using the -I compiler flag, and then link with the library by pointing to the location of the .a file with the -L linker flag and then link with the library using the -l flag (-lcurl in this case). If you don't have .a files you can also try to link with the full path of the .dll file and gcc will know it's a shared library.
An easier way is to get libcurl via MSYS2's pacman package manager.
If you want to statically link you need to use the output of pkg-config --static --libs libcurl as link flags.
In practice though I noticed that sometomes pkg-config --static --libs libcurl is missing some dependencies and you still need to add some manually. An example of a project of mine that builds on Windows with winlibs MinGW-w64 (both 32-bit and 64-bit) can be found at https://github.com/brechtsanders/winlibs_tools/blob/main/Makefile (specifically look for the definition of CURL_LDFLAGS)

Cross Compiling from Linux-Windows, stdio has undefined references (to __imp___acrt_iob_func)

As the title says, I've been trying to cross compile a fairly large project with quite a few dependencies (both static and dynamic libraries). I've cross compiled every dependency successfully using MinGW-w64, set the include & library search paths to their MinGW counterparts (/usr/x86_64-w64-mingw32/lib & include), and yet on the linking step MinGW throws out an error for each call of printf (with stdio.h included, of course). The errors are as follows:
/usr/bin/x86_64-w64-mingw32-ld: ./obj/XXXX.o:/usr/share/mingw-w64/include/stdio.h:352: undefined reference to `__imp___acrt_iob_func'
(Where "XXXX" is a file name from my project)
This error is repeated the exact same (with the exception of the object file name). The command for linking looks like this:
/usr/bin/x86_64-w64-mingw32-g++ -o bin/ReleaseWin/Project #[file with object file names] -L. -L/usr/x86_64-w64-mingw32/lib/ [linking some dependencies (boost, openGL, SDL2, etc.)...] -m64 -flto
I've searched for a solution (or even someone with the same problem) to no avail. I've never been well-versed in linking any more than regular libraries, so if you need more information just ask.
Thanks in advance :)
Extra info:
This project has been cross compiled (from Linux to Windows) successfully before, and I haven't added/removed any dependencies since.
My MinGW-w64 version is 7.0.0
So, I apt-get purge'd mingw-w64 and mingw-w64-common, reinstalled just mingw-w64, and now it's working...
This might have something to do with the fact that I followed the issue that Richard Critten commented with (thanks!), which led me to try downloading and manually copy/pasting headers and CRT (mingw-w64-x86_64-headers-git-... & mingw-w64-x86_64-crt-git) from the MSYS2 repository. That didn't work right away (probably because I screwed up and used the 5.0.0 versions instead of my version), but it seems to have done something.
Therefore, for those who stumble upon this issue,
Try a re-install of MinGW (of course),
Try manually adding the CRT and headers from the link I supplied, and if that still doesn't work,
Try re-installing MinGW again. I'm not super familiar with apt, so I don't know if adding the CRT and headers actually changed how it installed MinGW, but it's worth a shot I guess.
Update: I had this exact same problem on another system. Simply reinstalling MinGW fixed it, so it seems like maybe there was some sort of issue with the files? It's possible that updating from an earlier version messed with things. Moral of the story: even if you think your files are good, a reinstall can't hurt.

How can I compile a C++ project (with g++) to use on other computers?

This may be obvious, but I want to make sure what to do before I do anything rash. I want to compile my C++ program, libraries and all, to a release executable such that the file can be run on any computer (running the same OS). Right now, I'm on Mac OS X (10.7.4) and I need to be able to run my executable on other Macs. The problem is I am using the OpenCV library in my project, and I only have it installed on this computer. Is there a way to compile with g++ such that if I open this program on a computer that doesn't have the OpenCV library installed, it will work anyway? As in, build all the dependencies into the executable. Or does this happen automatically?
I am also quite new to the ".o" object files, so can those have anything to do with it? I would prefer a way to get it all into a single file, but I'll settle for a package as long as it works.
Thank you.
To expand on molbdnilo's answer, you'll need to create an application bundle (see the Apple Bundle Programming guide). You'll need to move your console application to MyApp.app/Contents/MacOS/MyApp. There's also a Frameworks directory in which you'll need to add the OpenCV library as a framework. See the OpenCV Wiki for some information on the OpenCV framework. A framework (at its simplest) is pretty much a dynamic library wrapped in a particular directory structure.
I would suggest looking into using Xcode on the mac as it simplifies the construction of bundles and linking to frameworks compared to doing it yourself via scripting and Makefiles.
There are two ways to do this. You can static link if you aren't going to run into licensing issues with any of the libraries you are linking to. This is pretty easily handled by using g++ -o myApp -static -lopencv myapp.cpp However, this also depends on static libraries existing for the libraries you want to link to. Most distribute static libs with the shared libs these days.
The other way is to distribute the shared libraries and tell your application to force it to look in a certain spot for the shared library using -rpath. Note: I am telling you the Linux way to do this, it will probably work on a Mac but I have no way to test.
So say all of your shared libraries are in the same directory as your executable, you can compile with: g++ -rpath ./ -lopencv -o YourApp yourApp.cpp
I hope this helps.

Compiling dlib examples on Windows?

I'm fairly new to C++ (a long time Lisp programmer) and am trying to compile some of the examples for dlib on Windows using MinGW. I added dlib into the PATH. I then call g++ timer_ex.cpp from the examples directory. But I get a lot of error messages.
Short of using Visual Studio, what's the best way of compiling dlib examples on Windows?
Adding the folder to PATH usually doesn't work out well for me. Instead, try this command. I just compiled the example with it without error:
g++ timer_ex.cpp ..\dlib\all\source.cpp -I.. -luser32 -lws2_32 -lgdi32 -lcomctl32 -limm32
The somewhat cryptic -I.. adds the folder one level up to the include search path. This is the right thing to do assuming your haven't changed the folder layout. But in general this is the easiest way to add something to the compiler's include search path.
You also probably want to add the -O3 option which will tell gcc to produce optimized executables. Generally this makes the resulting application a lot faster, especially if you are doing heavy numerical work.
As an aside, you should consider installing CMake. It's a convenient tool which sets up a project like this for you. It works on Windows, Linux, Mac OS and many other platforms. To use it to compile the dlib example programs you would just have to say cmake . from within the example folder and then make. There is also a free version of visual studio which is quite nice, and as a bonus cmake can automatically create the project files for you.

compiling c++ into "real" programs

I know how to use g++ and all that to compile c++ programs.
My question is, if I have some code which depends on various libraries, how can I compile it into a simple executable that I can send anyone. For this I would be happy with just keeping it on os x.
I would like to know how to compile a "real" program not just an executable I can run locally.
I have tried googling this but haven't found much.
Do I have to use installing software?
I know in windows you can make some simple .exe stuff that use common DLL files.
You a looking for "static linking". That will import all the needed code from the libraries into your executable. Note the executable will get larger. If you are using standard libraries, they should be present on standard OS installation.
You should try "-static" flag of g++.
Running "ldd your_executable_name" should display all libraries your executable uses (linked dynamically).
Since you are talking about Mac OS X, you probably want to make a bundle. Qt Software has a very useful deployment guide for getting started with this kind of activity.
You can use -static or -s option for static linking in gcc or g++