Good C++ Debugging/IDE Environment for Linux? - c++

I have a friend who is trying to make the switch to Linux, but is hung up on the apparent lack of debugging/IDE environments for C++, especially as they relate to template programming. He has been using visual studio for years and is maybe a little spoiled by their awesome IDE. Does anyone have any good suggestions for an environment where he can, under Linux, develop and debug with all of the usual things (Breakpoints, line highlighting for compilation errors, step in/over/out/etc, etc) that he's accustomed to? Thanks!

How about Eclipse + CDT ?

Although many people think of it as a Java IDE, he could try NetBeans. I've used it on Windows for C and C++ development without a problem, and I know NetBeans is supported on Linux, so it would be worth a shot.
It looks like most of the features he wants are included in the C/C++ development toolkit, including integration with GDB, a profiler, and more.

Visual Studio is good, indeed.
On the free side:
Qt Creator is getting quite good too, it's worth a try. There are advantageous by-products coming from the Qt framework:
huge library - not only to build GUI applications but for other domains as well
portability on multiple platforms
A version 1.3 beta is available as a preview of the upcoming release but the current 1.2.1 is already all you need to manage projects.
Eclipse has already been mentioned, it's a very good environment offering many plug-ins (Mylyn, SVN, ...).
MonoDevelop somewhat supports C++ (more and more, I didn't check the latest version).

I've used Eclipse for C/C++ and it's pretty useful. It's also used at ACM ICPC World Finals http://cm.baylor.edu/welcome.icpc

I'd recommand Code::Blocks (but use a nighty build). It can be coupled with gdb to enable step by step debugging and all that stuff.

Not exactly an IDE but SublimeText 2/3 is available on Linux now. There may be a debugger plugin for it too, who knows.
Edit
Here's a gdb plugin for SublimeText

I havn't explored it personally, but Emacs has a C++ development addon that looks very much like a full IDE.

About 7 years ago I used KDevelop that was shipped with KDE. I found it quite good back than, and I hope it also improved with the time. I found it quite comparable to VC++ 6 at this time.
It also contains Qt support, if you are in need for some GUI toolkit.

Depends, Code::Blocks is good, Eclipse is very nice too, but you will need a very good computer. In my opinion the best choice iss gcc, gdb and ViM or Gedit.

My buddies from work use Eclipse + Scons, they also use Valgrind(spelling?) for tracking memory leaks and such.

Many of the IDE features you listed were debugger features. The ddd (Data Display Debugger) debugger is quite a nice GUI wrapper for gdb, allowing graphical representation of data structures, a non-crappy source listing window (ie. unlike the l command of gdb where you don't get context), and also allows you to use any and all native gdb commands directly if desired.

Have a look at CodeLite. It's available for Ubuntu and Fedora out of the box and even for Windows and Mac. So you can have the same IDE on different platforms.
We tried Eclipse and NetBeans but left them due to their huge CPU and memory usage. We have a development server and all the developers connect to it via RDC. Thats why these IDEs miserably failed in our model.
So, we looked for some native IDE. Found CodeBlocks to be very good and super fast. We sort of settled on it but later found CodeLite and liked it better than CodeBlocks.

I just seeing this question after 12+ years. AnyHow I just writing my answer. I personally use Quincy IDE for C and C++ development. it is very lite weight and debugging watch list is very much good and easy to use. I'm just attaching the link to the site. try it.
But you have to install it with wine.
Quincy <-- Click here

Related

What's the best way to program c++ on a Mac?

What is the best software ( open source ) for programming on c++ a Mac ?
any suggestions?
Xcode, same as C and ObjC.
You don't need anything special to program C++ on the Mac. The only real requirement is to install the developer tools from Apple. This provides the compiler tool-chain and development headers needed to write and compile standards compliant C++ on OS X which is really all you need.
Once you have done that it's a case of either using Xcode to manage your projects and compile your source, or outsourcing to an external build system and possibly an external editor.
A lot of people are happy just to use the default tools. Personally speaking I favour textmate as an editor and I use Waf as a build system so that I can compile my code on many platforms and am not tied into to OS X per-se.
Eclipse works reasonably well on Mac. The requirement that your IDE be open-source is a little odd. More important that it works well, right?
Textmate is the best option that I've tried so far. I, personally, found Xcode rather annoying to use, and Textmate was perfect for my use. The only potential issue is that you have to pay for it (after a 30 day trial).
You can download it at: http://macromates.com/.

Which IDE for C++ software can I use for targeting Windows, Linux and OSX?

I was reading today question on IDEs fo C++, and there are very good ones like Netbeans.
My question is about creating a software in C++ on Windows Environment, but let users install and run my software also on Linux and OSX.
Does netbeans has a compiler to do the job, or is there any good IDE which has a compiler for targeting my c++ code to these other environments?
thank you
QtCreator. It's awesome, slick and everything.
While it is not as feature rich as some competitors, it does many things just right that others don't.
I would say it is the one truly cross-platform IDE that is competitive to single-platform solutions. And it comes with tight integration of a very powerful and clean cross-platform toolkit. Something that you need for most cross-platform applications by itself.
I use Eclipse CDT and have had some degree of success. But I'm a Java programmer, so it's what I'm used to. It's worth checking out, and the extensions are quite cool.
Many people like Code::Blocks and it is cross-platform, with integrated debugging, code completion, etc. Qt Creator is also good and at least still very minimalistic.
Without a doubt VisualStudio with gnu make.
I've found Visual Studio to have the best IDE for C++. In addition, it's debugger and the way it handles multi-threaded applications is excellent.
And you can tweak the properties for your project to use different compilers and compiler flags of your choice, so it can build to any target.
You're talking about cross-compiling as GMan said, that's a compiler job, not IDE's and itu's kind of hard to make C++ software that runs well on Linux/Windows/MacOSX, C++ isn't a cross plataform language beacuse of its ABI, so you should try to use C++ standart code.
If you're making a consloe application there's no much problem just be care not to use system interface, but if you're planning to do some kind of graphics app then C++ it not the better choice for your purpose. Try some design that split the view from the controller/model of the app.
You can use QtCreator or NetBeans. First on C++ secord on Java. Both use MinGW g++.
Just a thought: you don't need to use a single IDE for all platforms. It is very common, for example, to use Visual Studio on Windows and Xcode on Mac OS X for cross-platform projects. I'm not familiar with Linux IDEs thought so couldn't recommend anything there.
Write makefiles for each OS? Simple enough seems to me.
Concerning cross plattform development it doesn't make a difference which IDE you use. Just make sure you use a cross platform (and possibly IDE independent) build system like SCons or cmake.

Need a c++ compiler to work with libraries (boost, ...)

Currently I`m using Visual Studio for writing code in C++. But it seems so weighty that I decided to switch for another one, preferably free, not so strict to system resources (I mean memory, of course) as VS to learn libraries, such as Boost and Qt. What compiler do you suggest?
I'd suggest using Visual Studio's compiler from the command-line. You get the same high-quality compiler, without the resource-hogging IDE.
Although the IDE is pretty good too, and probably worth the resources it uses.
Code::blocks is exactly what you are after. You can can download it here: http://www.codeblocks.org/downloads/5
Choose the version with the mingw compiler bundled with it (Windows port of GCC). You can switch between that and the VC++ compiler as and when you like.
Code::Blocks has all the stuff you want, debugger integration, code completion, class browser, todo list etc. etc. It even import visual C++ projects.
Don't use Dev C++ which has already been recommended. It's very very old and outdated.
If you want to learn unix tools download and install cygwin It's a good set of tools but a full install takes up 5 or 6 gigs because so much is included.
There is always Digital Mars. Also, you can freely download Microsoft WDK
which comes with their C/C++ compiler and command-line build system.
You will be hard-pressed to find an IDE as capable as MS VS. It is incredibly feature-rich.
However, if you just want command line compiling and linking it can do that too.
GCC is also an option.
Please note that you do not need another compiler or IDE to use boost libraries. I wouldn't replace Visual Studio with any other IDE/compiler, at least not on Windows. Installing Cygwin or SUA (better than Cygwin, closer to the Windows Kernel) will only be a pain just for what you are trying to reach.
Try to minimize the memory usage by disabling unnecessary things, keep the amount of open source files small, use an alternative to document explorer to find help (your browser on msdn will do). Besides that, I wouldn't call a few ten megabytes of memory a high usage. As long as it doesn't slow your system down there is not a real issue.
A better idea would be to upgrade your computer rather than to replace something powerful with something that you don't know.
Seriously there is no real alternative to Ms's compiler on Windows. All the others are OK if you can't spring for Visual Studio or if you are just doing hobbyist work. Cygwin can be a pain to deal with.
If you don't want the IDE as someone else suggested just use the command-line compiler.
I've found VS to be quite good for doing Boost + Qt work. Especially if you have the Qt + VS integration tool. You get a GUI designer and respectable Qt project management tools.
If you are looking for a compiler that uses fewer system resources than the MS ones, you'll probably find that most modern compilers that are able to compile a good part of or almost everything in Boost will be quite heavy on system resources, both processor usage and memory consumption. To a certain extent that's just par for the course when it comes to C++.
That said, I do like to have a second compiler around if I'm writing portable code as it's a lot easier to iron out portability issues when you can ensure that the code compiles in different environments. If you want to do all that on Windows, may Cygwin is worth a look. However it does seem that the GCC you get with Cygwin is not exactly what you'd call up to date.
The aforementioned Digital Mars compilers are well worth a look, Walter Bright (the guy behind them) has been writing C++ compilers for a long time and they're pretty good. I have used them off and on since the early nineties and I've always been happy with them. Not to mention that they always seemed noticeably faster than the Microsoft offerings, but I haven't got any recent measurements to back that up.
At the end of the day, most third-party tool vendors on Windows tend to target the MS environment so if you're writing C++ code professionally and need/want tools like leak detectors, you pretty much need to be able to build with the MS compilers, even if they aren't your main development environment.
I sugget , Netbeans.org
NetBeans IDE , download the Cygwin , follow one tutorial from http://www.netbeans.org for C++ confuguration at Netbeans IDE , just 2 steps.. and u are ok
autocomplete (faster than VS')
classes
and all... you want xD
It needs to mention about DevCpp. It is a simple UI wrap for gcc compiler (oh my, it is sounds like a tautology). It provides lightweight IDE but not so stable (so, its IntelliSense is somewhat buggy).
If you use Qt why not use their IDE, QtCreator, there is compiler, debugger and GUI designer. All comes in one nice package and works on Windows, Mac and Linux.
In my opinion it's better than Code::Blocks (also based on MinGW/GCC).

Best C++ IDE for *nix [closed]

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Closed 11 years ago.
What is the best C++ IDE for a *nix envirnoment? I have heard the C/C++ module of Eclipse is decent as well as Notepad++ but beyond these two I have no real idea. Any thoughts or comments?
On Ubuntu, some the IDEs that are available in the repositories are:
Kdevelop
Geany
Anjuta
There is also:
Eclipse (Recommended you don't install from repositories, due to issues with file/folder permissions)
Code::blocks
And of course, everyone's favourite text-based editors:
vi/vim
emacs
Its true that vim and emacs are very powerful tools, but the learning curve is very steep..
I really don't like Eclipse that much, I find it buggy and a bit too clunky.
I've started using Geany as a bare-bones but functional and usable IDE. It has a basic code-completion feature, and is a nice, clean [Gnome] interface.
Anjuta I tried for a day, didn't like it at all. I didn't find it as useful as Geany.
Kdevelop and code::blocks get a bunch of good reviews, but I haven't tried them. I use gnome, and I'm yet to see a KDE app that looks good in gnome (sorry, I'm sure its a great program).
If only bloodshed dev-c++ was released under linux. That is a fantastic (but windows-only) program. You could always run it under Wine ;)
To a degree, it comes down to personal preference. My advice is to investigate Kdevelop, Geany and code::blocks as a starting point.
As a programmer who has been writing code under linux for many years, I simply cannot seem to move away from using Vim for writing code.
Once you learn it, and learn some of its more advanced features (Code Folding, how to use ctags, how to work with multiple buffers effectively, etc) moving to another editor is very hard - as everything else seems to be missing features that you're used to.
The only other editor with a superset of vim's features is emacs. I highly recommend learning one or the other - and if you have questions, don't hesitate to ask here or in #emacs or #vim on irc.freenode.net - there's a very large and helpful community that will help you learn what extensions or commands best suit the software editing problems that you're facing.
[Edit: A comment noted that "vim isn't an IDE", I agree. I don't like the IDE moniker because it means a gui with a project manager and a bunch of drop down boxes. I like to use the terminology "Good Tools". See Ted Leung's writings on the matter]
I would recommend CodeBlocks.
Highlights:
Open Source! GPLv3, no hidden costs.
Cross-platform. Runs on Linux, Mac, Windows (uses wxWidgets).
Written in C++. No interpreted languages or proprietary libs needed.
Extensible through plugins
Compiler:
Multiple compiler support:
GCC (MingW / GNU GCC)
MSVC++
Digital Mars
Borland C++ 5.5
Open Watcom
...and more
I'm surprised noone has mentioned Qt Creator, as it's available in most repositories, quite small in size and yet does most things I need very well.
I just use Emacs.
Emacs is a fantastic, stay-out-of-my-way-but-be-able-to-do-everything kind of IDE. See this other related question: Using Emacs as an IDE
My vote is KDevelop (I wish I had more points so I can "vote up", so I could just agree with others indirectly than comment).
I've been using Eclipse for about couple years now for personal use, convincing myself that "since IBM donated it, it must be good", but then I've discovered KDevelop and never turned back. Because I'm quite spoiled with Microsoft Visual Studio for professional use, thus KDevelop felt the most comfortable to me.
I want to enjoy programming as a hobby, not spend time looking up what ctrl-k-k and ctrl-k-b does. Like others has mentioned, whatever "feels right" to them is the best IDE. For me, KDevelop feels the most comfortable because I can concentrate on coding (I could probably remap the keys to other IDE's to make it feel like VS, but as mentioned, I rather invest my time coding, which is more fun).
KDevelop is nice, especially if you run KDE. It supports many languages, as an added bonus. I've found its embedded terminal really useful.
If you're coming from Windows & Visual Studio, you might find Code::Blocks meets your expectations.
That was my experience; I tried a few others first, but they all seemed to expect me to do a lengthy tutorial before I could start doing anything interesting - and with a dozen IDEs to try, that could take days.
With Code::Blocks there were no hoops to jump through, and very little mandatory cruft to learn before I could be productive. I still prefer Visual Studio, but Code::Blocks can open my Visual Studio projects, and it doesn't seem to want me to waste any time, so it's the winningmost *nix IDE for me.
I use the NetBeans C++ plugin and it's superb. I come from a Visual Studio background and the Netbeans project management is very similar. I tried KDevelop but found it a little flaky (this was 12 months ago, so it is probably better now).
I also struggled with dependencies using KDevelop - i.e. where a program requires a raft of libs to be built first - but Netbeans made this simple.
The only complaint is that being a Java app, it isn't particularly fast - very noticeable when running under VMWare.
Simply put, Netbeans. You have to try it out. It's so good. It's much better than Eclipse with the CDT plugin.
Netbeans has gotten some pretty good reviews for its C++ support: http://www.netbeans.org/features/cpp/
I've never used Netbeans or Eclipse for C++ development, but it's worth looking at.
I was a VisualStudio + VA-X user before I switched to ubuntu, and needed good auto completion and function navigation features in any IDE.
I have tried Netbeans,Eclipse CDT,CodeBlocks,Geany,Anjuta, KDevelop and finally settled for KDevelop since that was the closest I could get to VS+VA-X.
Eclipse & NetBeans are too heavy & sluggish for my taste. Most of the other IDEs have buggy/incomplete/dumb auto completion & other features; or they want to take control of your code and needs to be imported into projects; or they put 101 files in your source folder. Only KDevelop allowed me to have a simple link to my src folder and let me work. auto completion is not brilliant, but better than the others.
KDevelop doesn't blend well with my Gnome, but I can live with it ;)
I really like CodeLite. Check out it's feature page.
Personally, I agree with the kDevelop crowd as well. Eclipse felt a bit bulky and mildly unstable. Something about kDeveloper just always feel right.
Ultimate++ [http://www.ultimatepp.org/index.html]
[edit]
It does have it's own C++ class libs (as Hernan points out), but nothing stops you from using any other class libs like the SDL, or you can roll your own. You can even use boost if you like, but I must say I find some of the supplied classes & techniques to be more useful.What I appreciate most is it's brilliant integration with the debugger and very complete context-sensitive editor. It uses the standard compiler & debugger (gcc, g++, gdb) on Linux and the MS compiler/debugger on that platform.The only (very small) gripe I have is the home-made names for projects (called Nest's & so forth). That is unnecessary and may even be off-putting to serious developers, but they are only names & I find I can easily ignore it.
I asked this question before to experience Linux users and they always say Vim and automake. I use Vim as my default editor in Linux and after a while it becomes intuitive. I learned it by working through some small examples while learning C++ so I could learn both at the same time.
At my old job we used SlickEdit for C++ development under Debian. It's cross-platform and quite powerful.
It's not free, though.
The problem with most IDEs is that they want to have a certain degree of control on how the project is organized, and this could be a problem if you have to work on that project with other people. In my experience this leads to two series of related problems:
If you start a project in a particular IDE, they will layout for you a particular directory structure, file organization, file naming convention, build system, etc. Of course most of these options are customizable, but it's not always possible to adhere to specific conventions which you might be required to follow. Projects with a complex build system might be difficult to implement from within the IDE. Moreover, the project might not be suitable for external, independent modification; so for instance, if you are planning to write an opensource application, avoid making the IDE a dependency for the project.
If you import a project started elsewhere, chances are it won't be very easy to use all the features provided by the IDE. You will have to figure out how to hook the build system, the debugger (as the binaries might not be where expected), etc. This is especially true for large and complex projects.
The reason why these ares not a problem under Windows is that Visual Studio is a de-facto standard. Under *nix there's a tendency not to impose particular tools/editors when developing a project collaboratively, and this is why these "cross-IDE communication" problems arise.
As a final note, if you learn, say, kdevelop or netbeans, you might have problems if one day you have to work on a machine where installing those is problematic (e.g. you might not have a Java runtime available and you might not be allowed to install it). If you learn (say) Vim + plugins, you are way safer: you can keep your configuration as a .zip file on your webserver and be pretty sure that Vim will always be available everywhere.
I can't really vouch for the Eclipse module, but that might be attributed to the fact that I'm on Windows and have nearly no idea what I'm doing.
Can't go wrong with your favorite text editor though.
Eclipse isn't bad, but you have to do things Eclipse's way. Eclipse has some built in ideas on directory layout. For a new project, Eclipse is a reasonable choice. Importing an existing project into Eclipse may require some restructuring.
I used to use Eclipse under QNX for C++. The QNX people actually developed the C++ capability, so QNX would have an IDE.
Emacs works for simple things but I use Eclipse for any larger project.

What tools do you use to develop C++ applications on Linux? [closed]

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Closed 10 years ago.
I develop C++ applications in a Linux environment. The tools I use every day include Eclipse with the CDT plugin, gdb and valgrind.
What tools do other people use? Is there anything out there for Linux that rivals the slickness of Microsoft Visual Studio?
I use a bunch of terminal windows. I have vim running on interesting source files, make and g++ output on another for compiler errors or a gdb session for runtime errors. If I need help finding definitions I run cscope and use vim's cscope support to jump around.
Eclipse CDT is my second choice. It's nice but huge, ungainly and slow compared to vim.
Using terminal windows and vim is very flexible because I do not need to carry 400 MB of Java around with me I can use SSH sessions from anywhere.
I use valgrind when I need to find a memory issue.
I use strace to watch what my software is doing on a system call level. This lets me clean up really stupid code that calls time(0) four times in a row or makes too many calls to poll() or non-blocking read() or things like calling read() on a socket to read 1 byte at a time. (That is super inefficient and lazy!)
I use objdump -d to inspect the machine code, especially for performance sensitive inner loops. That is how I find things like the slowness of the array index operator on strings compared to using iterators.
I use oprofile to try to find hot spots in optimized code, I find that it often works a little better than gprof, and it can do things like look for data and instruction cache misses. That can show you where to drop some helpful prefetch hints using GCC's __builtin_prefetch. I tried to use it to find hot mis-predicted branches as well, but couldn't get that to work for me.
Update: I've found that perf works way better than oprofile. At least on Linux. Learn to use perf and love it as I do.
g++ of course, but also Code::Blocks which is an absolutely fantastic cross platform IDE (Win32, *nix, Mac).
I use the nightly (more like weekly lately) builds from the SVN. It has almost all the bells and whistles you would expect from a modern IDE. It's really a truly fantastic Open Source project.
Also, on Linux you get the joy of using Valgrind which is probably the best memory tracker (it does other things as well) tool that money can buy. And it's free :) Track down memory leaks and more with ease.
And there is just so much more! Linux is such a great dev platform :)
(edit) Just realized you mentioned Valgrind in your question, silly me for reading it too fast.
When develop C++ apps for linux, i prefer using a bunch of cmdline tools.
Vim extended with a lot of plugins.
Gdb with ddd, valgrind, libefence
and SCons (automake is a pain in ... you know where)
g++
emacs
bash command line
gdb-mode in emacs (type M-X gdb)
make
emacs, cmake, gdb, git, valgrind. It may not be as slick as Visual Studio but it works well, and it's easy to add functionality via bash scripting or emacs lisp.
Right now I use Qt Creator. It's cross-platform and integrates pretty nicely with Qt, though (of course) you have the option of creating a standalone application.
g++ and make
I believe KDevelop is what would be the closest from Microsoft Visual Studio.
You get pretty much everything (except unfortunately VS debugger which is indeed a killer).
Its already mature and its development is pretty fast and promising.
It actually implement a few stuff you won't even see in VS. For instance, open header file and cpp file in vertical tile mode, and have the cursor synchronized in both,
ie: when you select a functions prototype, you always have its implementation on your right.
KDevelop is a KDE project, but run on Gnome. Anjuta is an equivalent project on Gnome, but I find it unusable for real work. For the rest of the stack gcc make valgrind ddd (a gdb IDE) and python for scripting my code.
If you're ok to try a different approach than the VS IDE. You may consider trying vim. It takes a long time to get used to it though.
Eclipse CDT is really quite nice. I still have to resort to Emacs from time to time but I really love the indexing, call trees, type trees, refactoring support (thought it's nothing like Java refactoring), etc. Syntax highlighting is quite powerful if you customize it (can have separate colors for local variables, function arguments, methods, etc.). The code completion is really handy too. I've mostly used Eclipse 3.3 but 3.4 is great too.
Also, mostly I'm using this for a somewhat large project (~1e6 sloc) -- it may be overkill for toy projects.
When I developed C++ code on linux, I used emacs as an editor and as a gdb front-end. Later, my company purchased SlickEdit for all of the programmers, which is a nice IDE, maybe not on a par with Visual Studio. We used gdb extensively, with the occasional use of valgrind and gprof. I highly recommend using a scripting language to complement C++ on day-to-day tasks. I went from PERL to python to the current ruby. All of them get the job done and have strengths where C++ has weaknesses. And, of course, you have all the shell commands at your disposal. I daily use sort(), uniq(), awk, etc. And one more recommendation is ack, a grep successor.
You need a standard toolchain + an IDE.
There's nothing much to say about the standard toolchain. Just install e.g. on Ubuntu/Debian via
aptitude install build-essential
The interesting part is about an IDE.
My personal impression is that nowadays - in the 21th century - vi/emacs/make/autotools/configure is not enough for developing software projects above a certain size (... and yes, please please please blame me for the heritage heresy ...).
Which IDE to choose is simply a matter of taste. You will find a lot of threads on SOF. Here is a permalink discussing which C++ IDE might be the "best": C++ IDE for Linux.
I use the NetBeans C++ plugin, which is superb and integrates with CVS and SVN. The project management side is also very good. I was up and running with it in minutes. It's an impressive IDE but being Java, can be a little sluggish.
GCC
GHC
Vim
Cmake
cscope
GDB
Valgrind
strace
git
Is there really anything else you could possibly need?
Bash
Vim
Make
G++
GDB
Valgrind
Gprof
svn
Never a GUI to be seen except a good terminal with tab support; keep code, debugger, output, etc all in separate windows and tab back and forwards really quickly.
In addition to many already listed, we use the autoconf toolset for deploying our program to users.
CMake
vim
g++
kdevelop (compiled from SVN daily!)
Mercurial when I can, SVN when I have to, git when there's really no other choice (contributing to project that uses it)
valgrind
Anjuta is a nice idea that makes Linux C++ dev quite enjoyable as well.
I'm another for KDevelop. It has a very diverse set of tools. I'm not real familiar with VS and whether or not it has integrated console access via its interface, but KDevelop can allow you to run a konsole inside the IDE, which I always find very useful. You could always give Netbeans a go now that it has full C/C++ support.
Other than that, I make good use of gdb and its gui-based version ddd for problems with the code or other bugs. For throw-away programs, like others that already posted - I use g++ at the terminal and make for some larger projects.
Eclipse CDT for editing, SVN for source control, SCons for build management, CruiseControl for automated builds and a proprietary unit test framework.
I use Eclipse+CDT on Windows and Cygwin + g++ to cross compile for Linux.
(Cross compilers are built using crosstool, a nice script-set for generating cross compilers)
Mi first choice is allways emacs with a lot of plugins: ecb gives some buffers to navigate on the folders, gdb, svn or git integration... This is mi first choice using Python too.
As a second choice, Netbeans with C++ plugin, is very simple and quite powerfull, but too heavy I think.
I use whatever is on the system. I prefer Eclipse CDT as an editor, and g++ as a compiler. However, if eclipse is not an option I use vi, which is fine as well.
The Eclipse incubation project Linux Tools integrates C/C++ Development tools.
It's a GUI plugin to integrate tools like Valgrind, GProf, GCov, SystemTap etc into the Eclipse C++ CDT IDE.
Search for Eclipse Helios IDE for C/C++ Linux Developers (includes Incubating components), (120 MB)
Found this after trying to build Linux Tools using the .psf file available.
Thankfully found this package hiding right at the bottom of the Helios packages download page.
Note that this is an incubation project so you can expect the support to only get better with time.
See Also:
For updated info on installing and using Eclipse Linux Tools Click Here
FlexeLint for static code analysis, in addition to mentioned above:
Eclipse with CDT, gcc, make, gdb, valgrind, bash shell.
Source version control: Clearcase or git, depending on project.