I have a little JUnit-Test that export an Object to the FileSystem. In the first place my test looked like this
public void exportTest {
//...creating a list with some objects to export...
JAXBService service = new JAXBService();
service.exportList(list, "output.xml");
}
Usually my test contain a assertion like assertEquals(...). So I changed the code to the following
public void exportCustomerListTest() throws Exception {
// delete the old resulting file, so we can test for a new one at the end
File file = new File("output.xml");
file.delete();
//...creating a list with some objects to export...
JAXBService service = new JAXBService();
service.exportCustomers(list, "output.xml");
// Test if a file has been created and if it contains some bytes
FileReader fis = new FileReader("output.xml");
int firstByte = fis.read();
assertTrue(firstByte != -1 );
}
Do I need this, or was the first approach enough? I am asking because, the first one is actually just "testing" that the code runs, but not testing any results. Or can I rely on the "contract" that if the export-method runs without an exception the test passes?
Thanks
Well, you're testing that your code runs to completion without any exceptions - but you're not testing anything about the output.
Why not keep a file with the expected output, and compare that with the actual output? Note that this would probably be easier if you had an overload of expertCustomers which took a Writer - then you could pass in a StringWriter and only write to memory. You could test that in several ways, with just a single test of the overload which takes a filename, as that would just create a FileOutputStream wrapped in an OutputStreamWriter and then call the more thoroughly tested method. You'd really just need to check that the right file existed, probably.
you could use
assertTrue(new File("output.xml")).exist());
if you notice problems during the generation of the file, you can unit test the generation process (and not the fact that the file was correctly written and reloaded from the filesystem)
You can either go with the "gold file" approach (testing that two files are 1 to 1 identical) or test various outputs of your generator (I imagine that the generation of the content is separated from the saving into the file)
I agree with the other posts. I will also add that your first test won't tell a test suite or test runner that this particular test has failed.
Sometimes a test only needs to demonstrate that no exceptions were thrown. In that case relying that an exception will fail the test is good enough. There is certainly nothing gained in JUnit by calling the assertEquals method. A test passes when it doesn't throw an AssertionException, not because that method is called. Consider a method that allows null input, you might write a test like this:
#Test public void testNullAllowed() {
new CustomObject().methodThatAllowsNull(null);
}
That might be enough of a test right there (leave to a separate test or perhaps there is nothing interesting to test about what it does with a null value), although it prudent to leave a comment that you didn't forget the assert, you left it out on purpose.
In your case, however, you haven't tested very much. Sure it didn't blow up, but an empty method wouldn't blow up either. Your second test is better, at least you demonstrate a non-empty file was created. But you can do better than that and check that at least some reasonable result was created.
Related
I want to add a testcase for functionality not yet implemented and mark this test case as "it's ok that I fail".
Is there a way to do this?
EDIT:
I want the test to be executed and the framework should verify it is failing as long as the testcase is in the "expected fail" state.
EDIT2:
It seems that the feature I am interested in does not exist in google-test, but it does exist in the Boost Unit Test Framework, and in LIT.
EXPECT_NONFATAL_FAILURE is what you want to wrap around the code that you expect to fail. Note you will hav to include the gtest-spi.h header file:
#include "gtest-spi.h"
// ...
TEST_F( testclass, testname )
{
EXPECT_NONFATAL_FAILURE(
// your code here, or just call:
FAIL()
,"Some optional text that would be associated with"
" the particular failure you were expecting, if you"
" wanted to be sure to catch the correct failure mode" );
}
Link to docs: https://github.com/google/googletest/blob/955c7f837efad184ec63e771c42542d37545eaef/docs/advanced.md#catching-failures
You can prefix the test name with DISABLED_.
I'm not aware of a direct way to do this, but you can fake it with something like this:
try {
// do something that should fail and throw and exception
...
EXPECT_TRUE(false); // this should not be reached!
} catch (...) {
// return or print a message, etc.
}
Basically, the test will fail if it reaches the contradictory expectation.
It would be unusual to have a unit test in an expected-to-fail state. Unit tests can test for positive conditions ("expect x to equal 2") or negative conditions ("expect save to throw an exception if name is null"), and can be flagged not to run at all (if the feature is pending and you don't want the noise in your test output). But what you seem to be asking for is a way to negate a feature's test while you're working on it. This is against the tenants of Test Driven Development.
In TDD, what you should do is write tests that accurately describe what a feature should do. If that feature isn't written yet then, by definition, those tests will and should fail. Then you implement the feature until, one by one, all those tests pass. You want all the tests to start as failing and then move to passing. That's how you know when your feature is complete.
Think of how it would look if you were able to mark failing tests as passing as you suggest: all tests would pass and everything would look complete when the feature didn't work. Then, once you were done and the feature worked as expected, suddenly your tests would start to fail until you went in and unflagged them. Beyond being a strange way to work, this workflow would be very prone to error and false-positives.
I'm starting out using unit tests. I have a situation and don't know how to proceed:
For example:
I have a class that opens and reads a file.
In my unit test, I want to test the open method and the read method, but to read the file I need to open the file first.
If the "open file" test fails, the "read file" test would fail too!
So, how to explicit that the read fail because the open? I test the open inside the read??
The key feature of unit tests is isolation: one specific unit test should cover one specific functionality - and if it fails, it should report it.
In your example, read clearly depends on open functionality: if the latter is broken, there's no reason to test the former, as we do know the result. More, reporting read failure will only add some irrelevant noise to your test results.
What can (and should be) reported for read in this case is test skipped or something similar. That's how it's done in PHPUnit, for example:
class DependencyFailureTest extends PHPUnit_Framework_TestCase
{
public function testOne()
{
$this->assertTrue(FALSE);
}
/**
* #depends testOne
*/
public function testTwo()
{
}
}
Here we have testTwo dependant on testOne. And that's what's shown when the test is run:
There was 1 failure:
1) testOne(DependencyFailureTest)
Failed asserting that <boolean:false> is true.
/home/sb/DependencyFailureTest.php:6
There was 1 skipped test:
1) testTwo(DependencyFailureTest)
This test depends on "DependencyFailureTest::testOne" to pass.
FAILURES!
Tests: 2, Assertions: 1, Failures: 1, Skipped: 1.
Explanation:
To quickly localize defects, we want our attention to be focused on
relevant failing tests. This is why PHPUnit skips the execution of a
test when a depended-upon test has failed.
Opening the file is a prerequisite to reading the file, so it's fine to include that in the test. You can throw an exception in your code if the file failed to open. The error message in the test will then make it clear why the test failed.
I would also recommend that you consider creating the file in the test itself to remove any dependencies on existing files. That way you ensure that you always have a valid file to reference.
Generally speaking, you wouldn't find yourself testing your proposed scenario of unit testing the ability to read from a file, since you will usually end up using a file manipulation library of some kind and can usually safely assume that the maintainers of said library have the appropriate unit tests already in place (for example, I feel pretty confident that I can use the File class in .NET without worry).
That being said, the idea of one condition being an impediment to testing a second is certainly valid. That's why mock frameworks were created, so that you can easily set up a mock object that will always behave in a defined manner that can then be substituted for the initial dependency. This allows you to focus squarely on unit testing the second object/condition/etc. in a test scenario.
I'm writing some NUnit tests for database operations. Obviously, if Add() fails, then Get() will fail as well. However, it looks deceiving when both Add() and Get() fail because it looks like there's two problems instead of just one.
Is there a way to specify an 'order' for tests to run in, in that if the first test fails, the following tests are ignored?
In the same line, is there a way to order the unit test classes themselves? For example, I would like to run my tests for basic database operations first before the tests for round-tripping data from the UI.
Note: This is a little different than having tests depend on each other, it's more like ensuring that something works first before running a bunch of tests. It's a waste of time to, for example, run a bunch of database operations if you can't get a connection to the database in the first place.
Edit: It seems that some people are missing the point. I'm not doing this:
[Test]
public void AddTest()
{
db.Add(someData);
}
[Test]
public void GetTest()
{
db.Get(someData);
Assert.That(data was retrieved successfully);
}
Rather, I'm doing this:
[Test]
public void AddTest()
{
db.Add(someData);
}
[Test]
public void GetTest()
{
// need some way here to ensure that db.Add() can actually be performed successfully
db.Add(someData);
db.Get(somedata);
Assert.That(data was retrieved successfully);
}
In other words, I want to ensure that the data can be added in the first place before I can test whether it can be retrieved. People are assuming I'm using data from the first test to pass the second test when this is not the case. I'm trying to ensure that one operation is possible before attempting another that depends on it.
As I said already, you need to ensure you can get a connection to the database before running database operations. Or that you can open a file before performing file operations. Or connect to a server before testing API calls. Or...you get the point.
NUnit supports an "Assume.That" syntax for validating setup. This is documented as part of the Theory (thanks clairestreb). In the NUnit.Framework namespace is a class Assume. To quote the documentation:
/// Provides static methods to express the assumptions
/// that must be met for a test to give a meaningful
/// result. If an assumption is not met, the test
/// should produce an inconclusive result.
So in context:
public void TestGet() {
MyList sut = new MyList()
Object expecting = new Object();
sut.Put(expecting);
Assume.That(sut.size(), Is(1));
Assert.That(sut.Get(), Is(expecting));
}
Tests should never depend on each other. You just found out why. Tests that depend on each other are fragile by definition. If you need the data in the DB for the test for Get(), put it there in the setup step.
I think the problem is that you're using NUnit to run something other than the sort of Unit Tests that NUnit was made to run.
Essentially, you want AddTest to run before GetTest, and you want NUnit to stop executing tests if AddTest fails.
The problem is that that's antithetical to unit testing - tests are supposed to be completely independent and run in any order.
The standard concept of Unit Testing is that if you have a test around the 'Add' functionality, then you can use the 'Add' functionality in the 'Get' test and not worry about if 'Add' works within the 'Get' test. You know 'Add' works - you have a test for it.
The 'FIRST' principle (http://agileinaflash.blogspot.com/2009/02/first.html) describes how Unit tests should behave. The test you want to write violates both 'I' (Isolated) and 'R' (Repeatable).
If you're concerned about the database connection dropping between your two tests, I would recommend that rather than connect to a real database during the test, your code should use some sort of a data interface, and for the test, you should be using a mock interface. If the point of the test is to exercise the database connection, then you may simply be using the wrong tool for the job - that's not really a Unit test.
I don't think that's possible out-of-box.
Anyway, your test class design as you described will make the test code very fragile.
MbUnit seems to have a DependsOnAttribute that would allow you to do what you want.
If the other test fixture or test
method fails then this test will not
run. Moreover, the dependency forces
this test to run after those it
depends upon.
Don't know anything about NUnit though.
You can't assume any order of test fixture execution, so any prerequisites have to be checked for within your test classes.
Segregate your Add test into one test-class e.g. AddTests, and put the Get test(s) into another test-class, e.g. class GetTests.
In the [TestFixtureSetUp] method of the GetTests class, check that you have working database access (e.g. that Add's work), and if not, Assert.Ignore or Inconclusive, as you deem appropriate.
This will abort the GetTests test fixture when its prerequisites aren't met, and skip trying to run any of the unit tests it contains.
(I think! I'm an nUnit newbie.)
Create a global variable and return in the test for Get unless Add set it to true (do this in the last line of Add):
public boolean addFailed = false;
public void testAdd () {
try {
... old test code ...
} catch (Throwable t) { // Catch all errors
addFailed = true;
throw t; // Don't forget to rethrow
}
}
public void testGet () {
if (addFailed) return;
... old test code ...
}
At my company we are writing a bunch of unit tests. What we'd like to have done is for the unit tests to execute and whenever one succeeds or fails at the end of the test we can write that somewhere but we don't want to put that logic in every test.
Any idea how we could just write tests without having to surround the content of the test with the try catch logic that we've been using?
I'm guessing you do something like this:
[Test]
public void FailBecauseOfException()
{
try
{
throw new Exception();
}
catch (Exception e)
{
Assert.Fail(e.Message);
}
}
There is no need for this. The tests will fail automatically if they throw an exception. For example, the following test will show up as a failure:
[Test]
public void FailBecauseOfException()
{
throw new Exception();
}
I'm not entirely sure what you are trying to do here. Are you saying you are wrapping it in a try/catch so that you can catch when an exception occurs and log this?
If so, then a better way, probably, is just to get NUnit to write an output file and use this. I haven't used NUnit for about a year, but IIRC you can redirect its output to any file you like using the /out directive.
If there is a reason why you have to log it the way you say, then you'll either have to add your custom code to each test, or have a common "runner" that takes your code (for each test) as an anonymous method and runs it inside a single try..catch. That would prevent you having to repeat the try..catch for every test.
Apologies if I've misunderstood the question.
MSTest has TestCleanup, which runs after every test. In NUnit, the attribute to be used is TearDown (after every test) or TestFixtureTearDown (after all the test are completely). This executes after the end of each test.
If you want something to run just in case a test passes, you could have a member variable shouldRunExtraMethod, which is initialized to false before each test, and is changed to true at the end of the test. And on the TearDown, you only execute it depending on this variable value
If your unit test method covers the scenario in which you expect exceptions to be thrown, use the ExpectedException attribute. There's a post here on SO about using that attribute.
Expect exceptions in nUnit...
NUnit assert statements all have an option to print a message for each test for when it fails.
Although if you'd like to have it write out something somewhere at the end of each test, you can set it up in the teardown of each method. Just set the string to what you want written inside the test itself, and during teardown (which happens after each test) It can do whatever you want with it.
I'm fairly certain teardown occurs even if an exception is thrown. That should do what you're wanting.
The problem you have is that the NUnit Assert.* methods will throw an AssertionException whenever an assert fails - but it does nothing else. So it doesn't look like you can check anything outside of the unit test to verify whether the test failed or not.
The only alternative I can think of is to use AOP (Aspect Oriented Programming) with a tool such as PostSharp. This tool allows you to create aspects that can act on certain events. For example:
public class ExceptionDialogAttribute : OnExceptionAspect
{
public override void OnException(MethodExecutionEventArgs eventArgs)
{
string message = eventArgs.Exception.Message;
Window window = Window.GetWindow((DependencyObject) eventArgs.Instance);
MessageBox.Show(window, message, "Exception");
eventArgs.FlowBehavior = FlowBehavior.Continue;
}
}
This aspect is code which runs whenever an exception is raised:
[ExceptionDialog]
[Test]
public void Test()
{
assert.AreEqual(2, 4);
}
Since the above test will raise an exception, the code in ExceptionDialogAttribute will run. You can get information about the method, such as it's name, so that you can log it into a file.
It's been a long time since I used PostSharp, so it's worth checking out the examples and experimenting with it.
I am writing a component that, given a ZIP file, needs to:
Unzip the file.
Find a specific dll among the unzipped files.
Load that dll through reflection and invoke a method on it.
I'd like to unit test this component.
I'm tempted to write code that deals directly with the file system:
void DoIt()
{
Zip.Unzip(theZipFile, "C:\\foo\\Unzipped");
System.IO.File myDll = File.Open("C:\\foo\\Unzipped\\SuperSecret.bar");
myDll.InvokeSomeSpecialMethod();
}
But folks often say, "Don't write unit tests that rely on the file system, database, network, etc."
If I were to write this in a unit-test friendly way, I suppose it would look like this:
void DoIt(IZipper zipper, IFileSystem fileSystem, IDllRunner runner)
{
string path = zipper.Unzip(theZipFile);
IFakeFile file = fileSystem.Open(path);
runner.Run(file);
}
Yay! Now it's testable; I can feed in test doubles (mocks) to the DoIt method. But at what cost? I've now had to define 3 new interfaces just to make this testable. And what, exactly, am I testing? I'm testing that my DoIt function properly interacts with its dependencies. It doesn't test that the zip file was unzipped properly, etc.
It doesn't feel like I'm testing functionality anymore. It feels like I'm just testing class interactions.
My question is this: what's the proper way to unit test something that is dependent on the file system?
edit I'm using .NET, but the concept could apply Java or native code too.
Yay! Now it's testable; I can feed in test doubles (mocks) to the DoIt method. But at what cost? I've now had to define 3 new interfaces just to make this testable. And what, exactly, am I testing? I'm testing that my DoIt function properly interacts with its dependencies. It doesn't test that the zip file was unzipped properly, etc.
You have hit the nail right on its head. What you want to test is the logic of your method, not necessarily whether a true file can be addressed. You donĀ“t need to test (in this unit test) whether a file is correctly unzipped, your method takes that for granted. The interfaces are valuable by itself because they provide abstractions that you can program against, rather than implicitly or explicitly relying on one concrete implementation.
Your question exposes one of the hardest parts of testing for developers just getting into it:
"What the hell do I test?"
Your example isn't very interesting because it just glues some API calls together so if you were to write a unit test for it you would end up just asserting that methods were called. Tests like this tightly couple your implementation details to the test. This is bad because now you have to change the test every time you change the implementation details of your method because changing the implementation details breaks your test(s)!
Having bad tests is actually worse than having no tests at all.
In your example:
void DoIt(IZipper zipper, IFileSystem fileSystem, IDllRunner runner)
{
string path = zipper.Unzip(theZipFile);
IFakeFile file = fileSystem.Open(path);
runner.Run(file);
}
While you can pass in mocks, there's no logic in the method to test. If you were to attempt a unit test for this it might look something like this:
// Assuming that zipper, fileSystem, and runner are mocks
void testDoIt()
{
// mock behavior of the mock objects
when(zipper.Unzip(any(File.class)).thenReturn("some path");
when(fileSystem.Open("some path")).thenReturn(mock(IFakeFile.class));
// run the test
someObject.DoIt(zipper, fileSystem, runner);
// verify things were called
verify(zipper).Unzip(any(File.class));
verify(fileSystem).Open("some path"));
verify(runner).Run(file);
}
Congratulations, you basically copy-pasted the implementation details of your DoIt() method into a test. Happy maintaining.
When you write tests you want to test the WHAT and not the HOW.
See Black Box Testing for more.
The WHAT is the name of your method (or at least it should be). The HOW are all the little implementation details that live inside your method. Good tests allow you to swap out the HOW without breaking the WHAT.
Think about it this way, ask yourself:
"If I change the implementation details of this method (without altering the public contract) will it break my test(s)?"
If the answer is yes, you are testing the HOW and not the WHAT.
To answer your specific question about testing code with file system dependencies, let's say you had something a bit more interesting going on with a file and you wanted to save the Base64 encoded contents of a byte[] to a file. You can use streams for this to test that your code does the right thing without having to check how it does it. One example might be something like this (in Java):
interface StreamFactory {
OutputStream outStream();
InputStream inStream();
}
class Base64FileWriter {
public void write(byte[] contents, StreamFactory streamFactory) {
OutputStream outputStream = streamFactory.outStream();
outputStream.write(Base64.encodeBase64(contents));
}
}
#Test
public void save_shouldBase64EncodeContents() {
OutputStream outputStream = new ByteArrayOutputStream();
StreamFactory streamFactory = mock(StreamFactory.class);
when(streamFactory.outStream()).thenReturn(outputStream);
// Run the method under test
Base64FileWriter fileWriter = new Base64FileWriter();
fileWriter.write("Man".getBytes(), streamFactory);
// Assert we saved the base64 encoded contents
assertThat(outputStream.toString()).isEqualTo("TWFu");
}
The test uses a ByteArrayOutputStream but in the application (using dependency injection) the real StreamFactory (perhaps called FileStreamFactory) would return FileOutputStream from outputStream() and would write to a File.
What was interesting about the write method here is that it was writing the contents out Base64 encoded, so that's what we tested for. For your DoIt() method, this would be more appropriately tested with an integration test.
There's really nothing wrong with this, it's just a question of whether you call it a unit test or an integration test. You just have to make sure that if you do interact with the file system, there are no unintended side effects. Specifically, make sure that you clean up after youself -- delete any temporary files you created -- and that you don't accidentally overwrite an existing file that happened to have the same filename as a temporary file you were using. Always use relative paths and not absolute paths.
It would also be a good idea to chdir() into a temporary directory before running your test, and chdir() back afterwards.
I am reticent to pollute my code with types and concepts that exist only to facilitate unit testing. Sure, if it makes the design cleaner and better then great, but I think that is often not the case.
My take on this is that your unit tests would do as much as they can which may not be 100% coverage. In fact, it may only be 10%. The point is, your unit tests should be fast and have no external dependencies. They might test cases like "this method throws an ArgumentNullException when you pass in null for this parameter".
I would then add integration tests (also automated and probably using the same unit testing framework) that can have external dependencies and test end-to-end scenarios such as these.
When measuring code coverage, I measure both unit and integration tests.
There's nothing wrong with hitting the file system, just consider it an integration test rather than a unit test. I'd swap the hard coded path with a relative path and create a TestData subfolder to contain the zips for the unit tests.
If your integration tests take too long to run then separate them out so they aren't running as often as your quick unit tests.
I agree, sometimes I think interaction based testing can cause too much coupling and often ends up not providing enough value. You really want to test unzipping the file here not just verify you are calling the right methods.
One way would be to write the unzip method to take InputStreams. Then the unit test could construct such an InputStream from a byte array using ByteArrayInputStream. The contents of that byte array could be a constant in the unit test code.
This seems to be more of an integration test as you are depending on a specific detail (the file system) that could change, in theory.
I would abstract the code that deals with the OS into it's own module (class, assembly, jar, whatever). In your case you want to load a specific DLL if found, so make an IDllLoader interface and DllLoader class. Have your app acquire the DLL from the DllLoader using the interface and test that .. you're not responsible for the unzip code afterall right?
Assuming that "file system interactions" are well tested in the framework itself, create your method to work with streams, and test this. Opening a FileStream and passing it to the method can be left out of your tests, as FileStream.Open is well tested by the framework creators.
You should not test class interaction and function calling. instead you should consider integration testing. Test the required result and not the file loading operation.
As others have said, the first is fine as an integration test. The second tests only what the function is supposed to actually do, which is all a unit test should do.
As shown, the second example looks a little pointless, but it does give you the opportunity to test how the function responds to errors in any of the steps. You don't have any error checking in the example, but in the real system you may have, and the dependency injection would let you test all the responses to any errors. Then the cost will have been worth it.
For unit test I would suggest that you include the test file in your project(EAR file or equivalent) then use a relative path in the unit tests i.e. "../testdata/testfile".
As long as your project is correctly exported/imported than your unit test should work.