Initializing in constructors, best practice? - c++

I've been programming in C++ a while and I've used both methods:
class Stuff {
public:
Stuff( int nr ) : n( nr ) { }
private:
int n;
}
Or
class Stuff {
public:
Stuff( int nr ) {
n = nr;
}
private:
int n;
}
Note: This is not the same as this, similar but not the same.
What is considered best practice?

Initializer lists are preferred. See FAQ 10.6

One big advantage to using initializers: If an exception is thrown anywhere within the initializer list, the destructors will be called for those members that had already been initialized -- and only for those members.
When you use the contructor body to initialize the object, it's up to you to handle exceptions properly and unwind the object as appropriate. This is usually much harder to get right.

Use the initializer list when possible. For an int, it doesn't matter much either way, but for a more complex member object, you'd end up with the default constructor of the object being called, followed by an assignment to that object, which is likely to end up being slower.
Plus, you have to do it that way anyway for const members or members which don't have a default constructor.

If possible, use the first version.
The first is initializing using intializer lists, and actually calls the constructors of the members.
The second is assignment. If n was of a type with a default constructor, it the would have already been called, and then you'd be assigning to it. If n didn't have a default constructor, you'd be forced to use the first type. Likewise if n was a reference: int &n.
If there are no constructors of you members that directly take one of the parameters to your constructor, it may be worthwhile to add private static functions that can do the conversion for you.

I generally try to do the initializer list when I can. For one thing, this makes it explicit that you are initializing code in the constructor. const memebers have to be initialized this way.
If you just put code in the constructor's body, it is quite possible someone may decide to come along and move a big chunk of it into a non-constructor "setup" routine later.
It can be taken overboard though. I have a coworker who likes to create classes that have 2 pages of initilizer code, no constructor code, and perhaps 2 pages for the entire rest of the class' code. I find that really tough to read.

I want to add that you don't need to declare the initializer list on the Header (.h). It can be done at the implementation of the constructor (which is very common).
So then:
//Stuff.h
class Stuff {
public:
Stuff( int nr );
private:
int n;
}
//Stuff.cpp
Stuff::Stuff(int nr)
: n(nr)
{
//initalize complex members
}
is legal and imo concentrates the initialization of fields where it matters. Sometimes we need to initialize complex members in the body, so you have your initializer list and the complex initialization all in the .cpp file.

The second option is not initialization but assignment. With types that have user defined default constructors, the second option will call the default constructor and later on call the assignment operator (whether user defined or not) to assign the value.
Some types cannot be default initialized: If you have an attribute without default constructor, hold references (constant or not) or have constant attributes they must be initialized in the initializer list.
Arrays can be value-initialized in the initialization list, but not in the constructor body:
class X {
public:
X() : array() {} // value-initializes the array
// equivalent to:
// X() { for ( int i = 0; i < 10; ++i ) array[i]=0; }
private:
int array[10];
};
For POD types, you can value-initialize them in the initialization list but not inside the brackets:
class X {
public:
X() : pod() {} // value-initializes
// equivalent to (but easier to read and subtly faster as it avoids the copy):
// X() { pod = {}; }
private:
PODType pod;
};
Finally, some classes offer functionality through the use of constructors that will be more complex (if achievable) after default construction.
class X
{
public:
X() : v(10) {} // construct a vector of 10 default initialized integers
// equivalent to:
// X() { for ( int i = 0; i < 10; ++i ) v.push_back(0); }
private:
std::vector<int> v;
};
Last, whenever they are in fact equivalent, initialization lists are more idiomatic in C++.

Related

What's the differences between member initializer list and default member initializer on non-static data member?

I'd like to understand what's the differences of using one form rather than the other (if any).
Code 1 (init directly on variables):
#include <iostream>
using namespace std;
class Test
{
public:
Test() {
cout<< count;
}
~Test();
private:
int count=10;
};
int main()
{
Test* test = new Test();
}
Code 2 (init with initialization list on constructor):
#include <iostream>
using namespace std;
class Test
{
public:
Test() : count(10) {
cout<< count;
}
~Test();
private:
int count;
};
int main()
{
Test* test = new Test();
}
Is there any difference in the semantics, or it is just syntactic?
Member initialization
In both cases we are talking about member initialization.
Keep in mind that the members are initialized in the sequence in which they are declared in the class.
Code 2: Member initializer list
In the second version:
Test() : count(10) {
: count(10) is a constructor initializer (ctor-initializer) and count(10) is a member initializer as part of the member initializer list. I like to think of this as the 'real' or primary way that the initialization happens, but it does not determine the sequence of initialization.
Code 1: Default member initializer
In the first version:
private:
int count=10;
count has a default member intitializer. It is the fallback option. It will be used as a member initializer if none is present in the constructor, but in the class the sequence of members for initialization is determined.
From section 12.6.2 Initializing bases and members, item 10 of the standard:
If a given non-static data member has both a
brace-or-equal-initializer and a mem-initializer, the initialization
specified by the mem-initializer is performed, and the non-static data
member’s brace-or-equal-initializer is ignored. [ Example: Given
struct A {
int i = / some integer expression with side effects / ;
A(int arg) : i(arg) { }
// ...
};
the A(int) constructor will simply initialize i to the value of arg,
and the side effects in i’s brace-or-equalinitializer will not take
place. —end example ]
Something else to keep in mind would be that if you introduce a non-static data member initializer then a struct will no longer be considered an aggregate in C++11, but this has been updated for C++14.
Differences
what's the differences of using one form rather than the other (if
any).
The difference is the priority given to the two options. A constructor initializer, directly specified, has precedence. In both cases we end up with a member initializer via different paths.
It is best to use the default member initializer because
then the compiler can use that information to generate the constructor's initializer list for you and it might be able to optimize.
You can see all the defaults in one place and in sequence.
It reduces duplication. You could then only put the exceptions in the manually specified member initializer list.
In the C++ Core Guidelines (see note 1 below), Guideline C.48 recommends the first approach (in-class initializers.) The reasoning provided is:
Makes it explicit that the same value is expected to be used in all constructors. Avoids repetition. Avoids maintenance problems. It leads to the shortest and most efficient code.
In fact if your constructor does nothing but initialize member variables, as in your question, then Guideline C.45 is firmer still, saying to use in-class initializers for sure. It explains that
Using in-class member initializers lets the compiler generate the function for you. The compiler-generated function can be more efficient.
I am not going to argue with Stroustrup, Sutter, and several hundred of their friends and colleagues even if I haven't written a compiler so I can't prove it's more efficient. Use in-class initializers wherever you can.
If you're not familiar with the guidelines do follow the links to see sample code and more explanations.
The difference I can think of is that member initializer list is prior to default member initializer.
Through a default member initializer, which is simply a brace or
equals initializer included in the member declaration, which is used
if the member is omitted in the member initializer list.
If a member has a default member initializer and also appears in the
member initialization list in a constructor, the default member
initializer is ignored.
For example:
class Test
{
public:
Test() {} // count will be 10 since it's omitted in the member initializer list
Test(int c) : count(c) {} // count's value will be c, the default member initializer is ignored.
private:
int count = 10;
};
There is no difference in the code. The difference would come if you would be would have more than one constructor overload and in more than one count would be 10. With the first version you would have less writing to do.
class Test
{
public:
Test() = default;
Test(int b) : b(b) {} // a = 1, c = 3
~Test();
private:
int a = 1;
int b = 2;
int c = 3;
};
As opposed to the second version where the above code would look like this:
class Test
{
public:
Test() : a(1), b(2), c(3) {}
Test(int b) : a(1), b(b), c(3) {}
~Test();
private:
int a;
int b;
int c;
};
The difference gets bigger with more member variables.
When you initialise next to the declaration of the member, this is valid only in C++11 onwards, so if you're in C++98/03 you outright cannot do this.
If the value never changes, you could choose to make this a constexpr static instead and the compiler would then be required to not use any extra storage for the value (so long as you don't define it) and instant use constant propagation wherever the value is used instead.
One disadvantage of using the by-declaration syntax is that it must be in the header, which will result in a recompile of all translation units that include the header every time you want to change its value. If this takes a long time, that might be unacceptable.
Another difference is that using the member initialisation list lets you change the value for each constructor, whilst using the by-declaration version only allows you to specify one value for all constructors (although you could overwrite this value ... but I'd personally avoid this as it could get quite confusing!).
As an aside, there's no need to use new here to create an instance of Test. This is a common mistake when people come to the language from other languages and I wanted to make you aware. There are of course many uses for doing this outside of your example.

What is this way of assignment called? myVar(value);

I was digging in somebody else's code where I noticed he assigns the public/private members of a class in the following way:
myMemberVar(Value);
instead of
myMemberVal=Value;
I'm wondering if this way of assigning is normal and can be really used interchangebally.
It's likely that you're looking at initialisations in the member initialisation list.
struct A
{
int x, y;
A()
: x(42) // <-- here
, y(12) // <-- and here
{}
{};
These are not "assignments", any more than the following are assignments:
void foo()
{
int x = 42;
int y = 42;
}
But recall that the C++03 initialisation syntax (as opposed to the above confusing, legacy, looks-like-assignment syntax†) is:
void foo()
{
int x(42);
int y(42);
}
And, going further, since C++11:
void foo()
{
int x{42};
int y{42};
}
And that's the syntax that's required in the member initialisation list.
Note that this means they're not generally interchangeable: only in an initialisation! Usually when you write = you're performing assignment and this initialisation syntax would be invalid there.
† Don't worry, I still prefer it too!
That is the syntax for construction, not assignment.
The first snippet of code doesn't assign anything; it attempts to call myMemberVar like a function.
Perhaps the real code was in the initialiser list of a constructor:
MyClass() : myMemberVar(Value) {}
while the second was in the constructor body:
MyClass() {
myMemberVar = Value;
}
The difference here is that the first performs direct-initialisation, not assignment; the second performs default-initialisation followed by assignment.
For simple types, both have the same effect, and can be regarded as interchangable. For class types, they might call different user-defined functions: a conversion/copy/move constructor in the first case, and a default constructor followed by an assignment operator in the second. Depending on how those functions are defined, the two options may have different effects or performance characteristics, and may not be possible if the required functions aren't accessible.

Is there a way to late-initialize a member variable (a class) in C++?

I am coming from the Java background. I have the following program.
#include <string>
#include <iostream>
class First {
public:
First(int someVal): a(someVal) {
}
int a;
};
class Second {
public:
First first;
Second() { // The other option would be to add default value as ": first(0)"
first = First(123);
}
};
int main()
{
Second second;
std::cout << "hello" << second.first.a << std::endl;
}
In class Second, I wanted to variable first to remain uninitialized until I specifically initialize it in Second()'s constructor. Is there a way to do it? Or am I just left with 2 options?:
Provide a parameter-less constructor.
Initialize it with some default value and later re-assign the required value.
I can't initialize first in the initializer-list with the right value, since the value is obtained after some operation. So, the actual required value for first is available in Second() constructor only.
MY suggestion: Use a function:
private: static int calculate_first(int input) {return input*5;}
explicit Second(int input) : first(calculate_first(input)) {}
Base classes will be initialized in the order they're declared in the class inheritance list, and then members will be initialized in the order that they're listed in the class, so the calculation can depend on non-static member-variables and base classes if they have already been initialized.
Alternatively:
Default constructor, then reassign:
explicit Second(int input) { first = input*5; }
Dummy value, then reassign:
explicit Second(int input) : first(0) { first = input*5; }
Use boost::optional (or std::optional as of C++17):
boost::optional<First> first;
explicit Second(int input) { first = input*5; }
Use the heap:
std::unique_ptr<First> first;
explicit Second(int input) { first.reset(new First(input*5));}
Second(const Second& r) first(new First(*(r->first))) {}
Second& operator=(const Second& r) {first.reset(new First(*(r->first)));}
Placement new:
This is tricky and not suggested
and worse in every way than boost::optional
So sample deliberately missing.
But it is an option.
Initialize first in the member initializer list.
It may help to perform your calculations in a helper function and use a forwarding constructor:
class Second {
public:
Second() : Second(helper_function()) {}
private:
Second(int calc): first(calc) {}
static int helper_function() { return ...; }
First first;
};
This sentence is the core of the problem:
I can't initialize first in the initializer-list with the right value,
since the value is obtained after some operation.
You should know that what you want to do here is not perfect programming style in Java, either. Leaving the field with some default value and then assigning it a bit later after some calculations have been done effectively prevents it from being final, and consequently the class from being immutable.
In any case, your goal must be to push those calculations directly into the initialization of the member, using private helper functions (which may be static):
class Second {
private:
First first;
static int getInitializationData()
{
// complicated calculations go here...
return result_of_calculations;
}
public:
Second() : first(getInitializationData()) {}
};
In my opinion, everything else is just a workaround and will complicate your life in the long run.
You can just do what you said in the comments, or, you can make first a pointer to First and give it memory whenever you like, although i don't recommend this way
One way to separate object lifetimes is to use the heap, make first a pointer and initialize it anytime you like:
class Second {
public:
First* first;
Second() {
first = new First(123);
}
};
of course, you'll probably want to use a smart pointer of some sort rather than a raw pointer.
If you don't code to explicitly initialize a member variable, the default initializer is used to initialize it.
The draft C++ standard has the following about initialization of base classes and member variables:
12.6 Initialization [class.init]
1 When no initializer is specified for an object of (possibly cv-qualified) class type (or array thereof), or the initializer has the form (), the object is initialized as specified in 8.5.
And
12.6.1 Explicit initialization [class.expl.init]
1 An object of class type can be initialized with a parenthesized expression-list, where the expression-list is construed as an argument list for a constructor that is called to initialize the object. Alternatively, a single assignment-expression can be specified as an initializer using the = form of initialization. Either direct-initialization semantics or copy-initialization semantics apply; see 8.5.

Constructors for structs that don't do anything

Edit: Just to be clear, the struct doesn't do anything, as in it has no functions. I think I gave the impression that I thought using an initialiser list and leaving the body of the constructor empty was the issue at hand.
Say I'm using a struct to hold two values, and I have a constructor just so I can create an arbitrary struct like this:
struct twoValues
{
int x;
int y;
twoValues(int x_, int y_):y(y_),x(x_)
{}
};
someFunction(twoValues(1,2));
That saves me from having to do this:
twoValues anInstance;
anInstance.x=1;
anInstance.y=2;
someFunction(anInstance);
Edit: You're all correct, I could also initialise with the following:
twoValues anInstance = {1,2};
I see nothing wrong with this but I had some feedback from a C++ test and one of the negative feedback marks was "constructors for structs that don't do anything". I had limited contact with the guy testing me and so never asked why.
Is it a bad thing and why? I would rather carry on doing it.
It depends on what the struct is being used for. As others have said,
the constructor means that the class is no longer a POD, and that
aggregate initialization cannot be used for it. In particular, you
cannot have something at namespace scope like:
TwoValues const table[] =
{
{ 1, 2 },
{ 3, 4 },
// ...
};
You can have:
TwoValues const table[] =
{
TwoValues( 1, 2 ),
TwoValues( 3, 4 ),
// ...
};
but it is more verbose, and it implies dynamic initialization, which may
result in order of initialization issues.
On the other hand, without the constructor, you cannot create temporary
instances on the fly. Instead of:
extern void f( TwoValues const& );
// ...
f( TwoValues( 1, 2 ) );
you have to write:
extern void f( TwoValues const& );
// ...
TwoValues tmp = { 1, 2 };
f( tmp );
If the object is dynamically allocated, it's even worse, since you
either have to allocate first, then initialize, or create a temporary as
above, and then write new TwoValues( tmp ) and use the implicit copy
constructor.
You have to choose. Depending on what the struct is used for, one or
the other will be preferred; on one hand, I have a lot of structs which
are used exclusively in static tables, and intentionally don't have a
constructor (and contain only types which support static
initialization), and use them a lot for configuring code. On the other
hand, I also have a lot of structs which are internal to a class, along
the lines of Node in a tree or a graph; these almost always have a
constructor, to facilitate creating them on the fly. There's no
"correct" answer without knowing the role of the struct in your
application.
Declaring an empty constructor has side-effects..
Even though your constructor has an empty body it is still considered to be a constructor, and therefore certain object properties will be lost - such as the object being POD.
Some cases require the use of Plain Old Data-types, which can make it undesirable to do what you've done without a specific reason.
Read more about initialization without a defult constructor in the next section.
c++03 && c++11
You can initialize your members with values without explicitly defining a "constructor that doesn't do anything", just use the brace-initialization syntax as in the below snippet.
struct Obj {
int x, y;
};
Obj a = {1,3}; /* a.x = 1, a.y = 2 */
c++03
The downside of not having a constructor is that you cannot initialize the object using = { ... } in certain circumstances when writing C++03.
C++11 fixes this for you, see the next section for relevant examples.
c++11
In C++11 the initialization using braces ( = { ... }) has been given increased functionality.
As seen in the below snippet where the defined constructor of Obj is called even though we use the same form of initialization as earlier in this post.
struct DoubleBoth {
DoubleBoth (int x, int y)
: x(x*2), y(y*2)
{}
int x, y;
};
The snippets below were all illegal prior to C++11:
DoubleBoth a = {1,2}; /* a.x = 2, a.y = 4 */
struct Wrapper {
Wrapper ()
: value {3,4}
{}
DoubleBoth value;
};
void func (DoubleBoth v = {1,2}) { // c++11 only
...
}
func ({4,5}); // c++11 only, c++03 requires `DoubleBoth obj (0,1); func (obj);`
It's much safer to have this kind of constructor, than to initialize with a list.
When you initialize with a list :
twoValues anInstance = {1, 2};
It really depends on the order of the members in the struct. Which in most cases is totaly random to begin with.
If another programmer happens to add another member, or to sort the members by alphabet, it wont work correctly.
Having a constructor that assigns the values to the right member by NAME is much safer.
You've stopped twoValues from being a POD and have prevented instances of the struct from being default- or value- initialized which are often desirable properties. Personally, I would prefer to have a free function for making temporary instances if you need a simple C++03 friendly approach.
E.g.
twoValues makeTwoValues(int x_, int y_)
{
twoValues tmp = { x_, y_ };
return tmp;
}
void f() {
someFunction(makeTwoValues(1,2));
}
E.g. initializing a member of type twoValues
class X {
twoValues tv;
public:
X(int x, int y) : tv(makeTwoValues(x, y)) {}
};
Probably because you can initialize it like this:
twoValues anInstance = {1, 2};
However, without the constructor you cannot initialize a anInstance in another struct's initializer list in C++03. For example:
struct Bar {
twoValues v_;
Bar() : v_(1,2) {} // error!
Bar() { v_ = {1,2}; } // have to assign value in constructor body
Bar() : v_{1,2} {} // OK in C++11
};
so in fact the constructor does something, and it does serve a very useful purpose in C++03. It is less of an issue in C++11.
There is nothing wrong with this contructor.
Also, it does something, it affect values to x and y, which is what I would expect from such a constructor.
But, maybe there are some coding rules in your company that says that you should do it another way. In that case I would recommend you ask the person that gave you the feedback and make the necessary modifications.
The constructor makes the struct a non-POD which may not be desirable in some cases.
If your struct doesn't have constructor, then your struct will be POD1, and you will be allowed to initialize like this:
twoValues anInstance = {1,2}; //C++03 and C++11 both!
twoValues anInstance {1,2}; //C++11 only
which are good.
1. Actually there are other things which make a struct non-POD. So just because your struct doesn't have constructor doesn't necessarily mean it is POD. You would like to see this post to know what those other things are.
Structures can have constructors, and the syntax is the same as for classes in C++. The difference between a class and a struct is that class-members are private by default, while struct-members default to public, however Unions will not allow constructors in the structs. You can make a constructor on the union though.

What is the member variables list after the colon in a constructor good for?

I'm reading this C++ open source code and I came to a constructor but I don't get it ( basically because I don't know C++ :P )
I understand C and Java very well.
TransparentObject::TransparentObject( int w, int x, int y, int z ) :
_someMethod( 0 ),
_someOtherMethod( 0 ),
_someOtherOtherMethod( 0 ),
_someMethodX( 0 )
{
int bla;
int bla;
}
As far I can "deduce" The first line only declares the construtor name, the "::" sounds like "belongs to" to me. And the code between {} is the constructor body it self.
I "think" what's after the paremeters and the first "{" are like methods default parameters or something, but I don't find a reasonable explanation on the web. Most of the C++ constructors that I found in the examples are almost identical to those in Java.
I'm I right in my assumptions? "::" is like belongs to, and the list after params and body are like "default args" or something?
UPDATE:
Thanks for the answers.
May those be called methods? ( I guess no ) and what is the difference of call them within the constructor body
The most common case is this:
class foo{
private:
int x;
int y;
public:
foo(int _x, int _y) : x(_x), y(_y) {}
}
This will set x and y to the values that are given in _x and _y in the constructor parameters. This is often the best way to construct any objects that are declared as data members.
It is also possible that you were looking at constructor chaining:
class foo : public bar{
foo(int x, int y) : bar(x, y) {}
};
In this instance, the class's constructor will call the constructor of its base class and pass the values x and y.
To dissect the function even further:
TransparentObject::TransparentObject( int w, int x, int y, int z ) :
_someMethod( 0 ),
_someOtherMethod( 0 ),
_someOtherOtherMethod( 0 ),
_someMethodX( 0 )
{
int bla;
int bla;
}
The ::-operator is called the scope resolution operator. It basically just indicates that TransparentObject is a member of TransparentObject. Secondly, you are correct in assuming that the body of the constructor occurs in the curly braces.
UPDATE: Thanks for the answers. May those be called methods? ( I guess no ) and what is the difference of call them within the constructor body
There is much more information on this subject than I could possibly ever give you here. The most common area where you have to use initializer lists is when you're initializing a reference or a const as these variables must be given a value immediately upon creation.
You are pretty close. The first line is the declaration. The label left of the :: is the class name and for it to be a constructor, the function name has to be the same as the class name.
TransparentObject::TransparentObject( int w, int x, int y, int z )
In C++ you can optionally put a colon and some initial values for member variables before the start of the function body. This technique must be used if you are initialzing any const variables or passing parameters to a superclass constructor.
:
_someMethod( 0 ),
_someOtherMethod( 0 ),
_someOtherOtherMethod( 0 ),
_someMethodX( 0 )
And then comes the body of the constructor in curly braces.
{
int bla;
int bla;
}
:: Actually means contains (see comments for clarification), however the _someMethods and so forth is what's called an initialisation list. There is plenty of info at the link =]
EDIT: Sorry, my first sentence is incorrect - see the comments.
Yes, :: is the C++ scoping operator which lets you tell the compiler what the function belongs to. Using a : after the constructor declaration starts what is called an initialization list.
The code between the argument list and the {}s specifies the initialization of (some of) the class members.
Initialization as opposed to assignment---they are different things---so these are all calls to constructors.
You're correct. Its a way to set the default values for the class variables. I'm not too familiar with the exact difference between putting them after : and in the function body.
There are usually some good reasons to use an initialization list. For one, you cannot set member variables that are references outside of the initialization list of the constructor. Also if a member variable needs certain arguments to its own constructor, you have to pass them in here. Compare this:
class A
{
public:
A();
private:
B _b;
C& _c;
};
A::A( C& someC )
{
_c = someC; // this is illegal and won't compile. _c has to be initialized before we get inside the braces
_b = B(NULL, 5, "hello"); // this is not illegal, but B might not have a default constructor or could have a very
// expensive construction that shouldn't be done more than once
}
to this version:
A::A( C& someC )
: _b(NULL, 5, "hello") // ok, initializing _b by passing these arguments to its constructor
, _c( someC ) // this reference to some instance of C is correctly initialized now
{}
Without using the initialiser list all class members will simply have their default constructor called so this is the only place that you can control which constructor is called (for non-dynamically allocated members). The same is true for which parent class constructor will be called.
Class members "initialised" within the body of the constructor (i.e. between the {} braces using the = operator) isn't technically initialisation, it's an assignment. For classes with a non-trivial constructor/destructor it can be costly to default construct and then modify through assignment in this way. For reference members you must use the initialiser list since they cannot be changed via the assignment operator.
If the member (or parent class) does not have a default constructor then failing to specify an appropriate constructor in the initialiser list will cause the compiler to generate an error. Otherwise the compiler will insert the default constructor calls itself. For built in types this does nothing so you will have garbage values there.
Note that the order in which you specify the members in the initialiser list does not affect the order in which they are called. It is always the parent class constructor (if any) first, then the class members in the order in which they are defined in the class definition. The order in which you put them in the initialiser list does not matter and can be the source of subtle bugs...
In the contrived example below it looks like the intention is to initialise m_b with value then m_a with m_b, but what actually happens is that m_a is initialised with m_b (which is itself not yet initialised) then m_b gets initialised with value. m_b will just contain garbage!
struct BadInitialiserListExample
{
BadInitialiserListExample(int value) :
m_b(value),
m_a(m_b) // <-- *BUG* this is actually executed first due to ordering below!
{
}
int m_a;
int m_b;
};