Set QLineEdit focus in Qt - c++

I am having a qt question. I want the QLineEdit widget to have the focus at application startup. Take the following code for example:
#include <QtGui/QApplication>
#include <QtGui/QHBoxLayout>
#include <QtGui/QPushButton>
#include <QtGui/QLineEdit>
#include <QtGui/QFont>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget *window = new QWidget();
window->setWindowIcon(QIcon("qtest16.ico"));
window->setWindowTitle("QtTest");
QHBoxLayout *layout = new QHBoxLayout(window);
// Add some widgets.
QLineEdit *line = new QLineEdit();
QPushButton *hello = new QPushButton(window);
hello->setText("Select all");
hello->resize(150, 25);
hello->setFont(QFont("Droid Sans Mono", 12, QFont::Normal));
// Add the widgets to the layout.
layout->addWidget(line);
layout->addWidget(hello);
line->setFocus();
QObject::connect(hello, SIGNAL(clicked()), line, SLOT(selectAll()));
QObject::connect(line, SIGNAL(returnPressed()), line, SLOT(selectAll()));
window->show();
return app.exec();
}
Why does line->setFocus() sets the focus on the line widget #app startup only if it is placed after laying out the widgets and if used before it's not working?

Keyboard focus is related to widget tab order, and the default tab order is based on the order in which widgets are constructed. Therefore, creating more widgets changes the keyboard focus. That is why you must make the QWidget::setFocus call last.
I would consider using a sub-class of QWidget for your main window that overrides the showEvent virtual function and then sets keyboard focus to the lineEdit. This will have the effect of always giving the lineEdit focus when the window is shown.

Another trick that might work is by using the singleshot timer:
QTimer::singleShot(0, line, SLOT(setFocus()));
Effectively, this invokes the setFocus() slot of the QLineEdit instance right after the event system is "free" to do so, i.e. sometime after the widget is completely constructed.

Perhaps this is an update as the last answer was in 2012 and the OP last edited the question in 2014. They way I got this to work was to change the policy and then set the focus.
line->setFocusPolicy(Qt::StrongFocus);
line->setFocus();

In Qt setFocus() is a slot, you can try other overloaded method which takes a Qt::FocusReason parameter like the line shown below:
line->setFocus(Qt::OtherFocusReason);
You can read about focus reason options in the following link:
http://doc.trolltech.com/4.4/qt.html#FocusReason-enum

Related

How to add "status bar" to QT widget - without using QTDesigner

I am creating QT QEditText widget (C++) dynamically at run time.
I cannot use "static ways" AKA QTDesigner to add / design the widget - it is NOT a form.
I know "status bar" is used as default in "MainWindow".
I want to add same functions in QTextEdit.
The QT doc has an example of C++ code on how to use "status bar" in MainWindow - that is of little help.
I have added this code to the QTextEdit constructor
childStatusBar = new QStatusBar();
childStatusBar->setStatusTip(" Show current copy drag and drop text");
childStatusBar->showNormal();
childStatusBar->showMessage("Status test message");
It compiles and runs, but there is no "status bar".
I do not know what is missing in my code and would
appreciate an assistance in solving this issue.
(Links , references to code examples would be helpful)
Please make sure to
read the post
and replay with facts, not opinions.
Suggestion for alternates are NOT solutions.
Please avoid any format of "ask your friend", RTFM.
Been there, done that.
As far as Mt Higgins is concerned, I am not asking for editing my post - I am not
posting to get a lecture in English grammar or composition.
Cheers and
"... thanks for watching..."
Just create a Qt MainWindow or Widget example and create a statusbar on it. Build the project and you can find your ui_...h in your build directory. Open it and find the QStatusBar widget. You can copy from there.
Note: Layouts are very important in Qt. So don't forget main-widget / main-window main layout and it's relation with statusbar. And also statusbar's layout.
As we can see in QStatusBar document :
Typically, a request for the status bar functionality occurs in
relation to a QMainWindow object. QMainWindow provides a main
application window, with a menu bar, toolbars, dock widgets and a
status bar around a large central widget
So you need something like this code:
#include <QApplication>
#include <QMainWindow>
#include <QStatusBar>
#include <QTextEdit>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QMainWindow *w = new QMainWindow();
w->resize(600, 400);
QTextEdit *textEdit = new QTextEdit(w);
textEdit->setStatusTip("Show current copy drag and drop text");
auto childStatusBar = new QStatusBar(w);
childStatusBar->showMessage("Status test message");
w->setStatusBar(childStatusBar);
w->setCentralWidget(textEdit);
w->show();
return a.exec();
}
and also QTextEdit has a setStatusTip function that you can add "Show current copy drag and drop text" there instead of childStatusBar.
NOTED: As I mentioned ‍QTextEdit‍ cannot have ‍QStatusBar as you use in your code.
Now, if you don't want to use this method(use QMainWindow ), you have to create a custom and personalized class for yourself.
This means that you have to write the StatusBar by yourself

How can i stop QT Widget from closing?

I have a class (Window) that inherits from QWidget (Not QMainWindow).
This is the important part of my main function.
QApplication app (argc, argv);
QMainWindow *window = new QMainWindow;
QMenuBar *tool_bar = new QMenuBar (window);
Window *graph_area = new Window (arguments);
window->setMenuBar (tool_bar);
window->setCentralWidget (graph_area);
window->show ();
app.exec ();
I thought that i would just override "closeEvent", but for some reason it doesn't get called when pressing the closing button.
I want to stop the user from closing the application if some process is still working.
Any ideas about how i might achieve that?
You can either:
Subclass QMainWindow, instead of QWidget
Override QMainWindow::closeEvent, instead of QWidget::closeEvent
Allocate your QMainWindow subclass on the stack, instead of on the heap, i.e.:
MyMainWindowSubclass window;
or:
Change your code to:
QApplication app(argc, argv);
Window w;
window->show();
app.exec();
and Window::closeEvent will be called.
Make your Window class an event filter and install it on the main window object. You’ll reimplement filterEvent method in Window. Do not forget to install it on the main window! And make sure that the filter filters the event out - the boolean result indicates whether you let the result through or filter it out. Look up the exact value needed to indicate either one - it’s a bad api and I never remember whether true or false does what I intend. It’s a classical case where an enumeration return value would work better, like Qt::Accept/Qt::Reject or some such.
I actually found another solution to my problem, that I find more pleasant. I can create a custom class mainwindow that inherits from QMainWindow and use it instead of QMainWindow. It might be more appropriate, because I will probably need some other changes to QMainWindow as well.

implementing custom completer, popup window steal the focus

I need to implement custom completer, similar to QCompleter but containing customized widgets. I got stuck at the very beginning, I can't make the popup work as it should work. In the following example I attach a completer (well, just a plain widget) to the first line edit. The second line edit is there just to test the focus in/out behavior. The problem is that when the popup displays, it steals the focus from the line edit. But this is not what I want, I want to be able to keep typing in the line edit. I tried several other options as commented out in the code below, but non of them worked.
#include <QApplication>
#include <QLineEdit>
#include <QHBoxLayout>
#include <QWidget>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget container;
QLineEdit editor;
QLineEdit editor2;
QHBoxLayout layout(&container);
layout.addWidget(&editor);
layout.addWidget(&editor2);
QWidget completer; // or QWidget completer(&editor);?
//completer.setFocusProxy(&editor); // tried this, but it does not help
completer.setWindowFlags(Qt::Popup);
// the following lines are an alternative to Qt::Popup but the window
// does not close automatically, which is a problem
// e.g. when moving or resizing the parent window
//completer.setAttribute(Qt::WA_ShowWithoutActivating);
//completer.setWindowFlags(Qt::Tool | Qt::FramelessWindowHint);
QObject::connect(&editor, &QLineEdit::textEdited,
[&] {
completer.resize(editor.width(), 100);
completer.move(editor.mapToGlobal(QPoint(0, editor.height())));
completer.show();
// editor.setFocus(); // does not help either
});
container.show();
return a.exec();
}
How to implement custom completer?
UPDATE: From the docs, I read that "A popup widget is a special top-level widget that sets the Qt::WType_Popup widget flag, e.g. the QMenu widget. When the application opens a popup widget, all events are sent to the popup. Normal widgets and modal widgets cannot be accessed before the popup widget is closed."
So it seems that when I open a popup it automatically receives the events and therefore I have to forward the events to the line edit using QCoreApplication::sendEvent(editor, event); inside my Completer::keyPressEvent. This seems to work fine except the fact that the cursor in the line edit is not visible or not blinking.
Just apply this method to your completer widget:
setWindowFlags(Qt::Tool | Qt::FramelessWindowHint|Qt::WindowStaysOnTopHint);
It works for me.

Non-modal QWidget dialog that stays on top of the window

I want a dialog which stays on top of my main window and not other windows. I derived a class and added some flags. If I call the dialog now with show() the dialog appears and is staying on top as long as I don't press a button or whatever. Then the dialog goes to background again.
Dial::Dial(QWidget *parent) : QWidget(parent)
{
this->setWindowFlags(Qt::Tool | Qt::Dialog);
// ...
Consequently, I looked into the docu and found this:
Indicates that the widget is a tool window. A tool window is often a
small window with a smaller than usual title bar and decoration,
typically used for collections of tool buttons. If there is a parent,
the tool window will always be kept on top of it.
Happily, I added this line into my singleton creating the dialog.
d->mainWindow = new Foo();
d->dial->setParent(d->mainWindow);
Now the dialog is just embedded into my central widget (QOpenGlWidget) and is not a dialog anymore. Somehow, I seem to lack understanding what the docu is telling me? How can I get the dialog stay on top of my application and what does the docu mean?
I'm not able to reproduce your problem. The following code will generate a QWidget that will allways stay on top of the QMainWindow:
#include "QApplication"
#include "QMainWindow"
#include "QLineEdit"
int main(int argc, char * argv[])
{
QApplication a(argc, argv);
QMainWindow w;
w.show ();
QWidget *pLineEdit = new QWidget(&w);
pLineEdit->setWindowFlags(Qt::Tool | Qt::Dialog);
pLineEdit->show ();
a.exec ();
}
Tested with Qt 5.9.
Not sure if you've already solved this by now but you can try the WindowStaysOnTopHint flag when you construct the dialog:
Qt::WindowFlags flags = this->windowFlags();
flags |= Qt::WindowStaysOnTopHint;
this->setWindowFlags(flags);
Then use show() instead of exec() to make it non-modal:
dlg->show();
You need to set the modality (documentation) of the widget, like this:
QWidget *dialog = new QWidget(window, Qt::Dialog);
dialog->setWindowModality(Qt::ApplicationModal);
dialog->show();
However, I'd recommend to use the pre-configured QDialog class, which handles all that stuff for you:
QDialog *dialog = new QDialog(window);
dialog->exec();
Use QDialog instead of QWidget, and pass the parent widget in its constructor function.
QDialog* pDlg = new QDialog(this);
pDlg->show();

Qt opening another window when first one has closed

I´ve beeing programming Java for some time right now...Now that I got into C++ and Qt I am a bit lost about GUI Thread (EDT Thread) and Worker Thread
I am trying to make the main window of my application open only when the configuration window is closed.
I dont want to put the code for creating the main window in the OK button of my configuration window.
I tryed to make them modal but the main window still opens.....
Afther configuration is complete I still have to see if there is an application update...So its something like
EDIT: This is my main:
ConfigurationWindow *cw = new ConfigurationWindow();
//if there is no text file - configuration
cw->show();
//**I need to stop here until user fills the configuration
MainWindow *mw = new MainWindow();
ApplicationUpdateThread *t = new ApplicationUpdateThread();
//connect app update thread with main window and starts it
mw->show();
Try something like this:
#include <QtGui>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QDialog *dialog = new QDialog;
QSlider *slider = new QSlider(dialog);
QHBoxLayout *layout = new QHBoxLayout(dialog);
layout->addWidget(slider);
dialog->setLayout(layout);
dialog->exec();
qDebug() << slider->value(); // prints the slider's value when dialog is closed
QMainWindow mw; // in your version this could be MainWindow mw(slider->value());
w.show();
return a.exec();
}
The idea is that your main window's constructor could accept parameters from the QDialog. In this contrived example I'm just using qDebug() to print the value of the slider in the QDialog when it's closed, not passing it as a parameter, but you get the point.
EDIT: You might also want to "delete" the dialog before creating the main window in order to save memory. In that case you would need to store the parameters for the main window constructor as separate variables before deleting the dialog.
You have to learn about signals and slots. The basic idea is that you would send a signal when you configuration is finished. You put your QMainWindow in a member variable and call mw->show() in a slot of your main programm that is connected with the configurationFinished signal.
If your ConfigurationWindow is a QDialog, you could connect the finished(int) signal to the MainWindow's show() slot (and omit the show() call from main).