C++ does not have native support for lazy evaluation (as Haskell does).
I'm wondering if it is possible to implement lazy evaluation in C++ in a reasonable manner. If yes, how would you do it?
EDIT: I like Konrad Rudolph's answer.
I'm wondering if it's possible to implement it in a more generic fashion, for example by using a parametrized class lazy that essentially works for T the way matrix_add works for matrix.
Any operation on T would return lazy instead. The only problem is to store the arguments and operation code inside lazy itself. Can anyone see how to improve this?
I'm wondering if it is possible to implement lazy evaluation in C++ in a reasonable manner. If yes, how would you do it?
Yes, this is possible and quite often done, e.g. for matrix calculations. The main mechanism to facilitate this is operator overloading. Consider the case of matrix addition. The signature of the function would usually look something like this:
matrix operator +(matrix const& a, matrix const& b);
Now, to make this function lazy, it's enough to return a proxy instead of the actual result:
struct matrix_add;
matrix_add operator +(matrix const& a, matrix const& b) {
return matrix_add(a, b);
}
Now all that needs to be done is to write this proxy:
struct matrix_add {
matrix_add(matrix const& a, matrix const& b) : a(a), b(b) { }
operator matrix() const {
matrix result;
// Do the addition.
return result;
}
private:
matrix const& a, b;
};
The magic lies in the method operator matrix() which is an implicit conversion operator from matrix_add to plain matrix. This way, you can chain multiple operations (by providing appropriate overloads of course). The evaluation takes place only when the final result is assigned to a matrix instance.
EDIT I should have been more explicit. As it is, the code makes no sense because although evaluation happens lazily, it still happens in the same expression. In particular, another addition will evaluate this code unless the matrix_add structure is changed to allow chained addition. C++0x greatly facilitates this by allowing variadic templates (i.e. template lists of variable length).
However, one very simple case where this code would actually have a real, direct benefit is the following:
int value = (A + B)(2, 3);
Here, it is assumed that A and B are two-dimensional matrices and that dereferencing is done in Fortran notation, i.e. the above calculates one element out of a matrix sum. It's of course wasteful to add the whole matrices. matrix_add to the rescue:
struct matrix_add {
// … yadda, yadda, yadda …
int operator ()(unsigned int x, unsigned int y) {
// Calculate *just one* element:
return a(x, y) + b(x, y);
}
};
Other examples abound. I've just remembered that I have implemented something related not long ago. Basically, I had to implement a string class that should adhere to a fixed, pre-defined interface. However, my particular string class dealt with huge strings that weren't actually stored in memory. Usually, the user would just access small substrings from the original string using a function infix. I overloaded this function for my string type to return a proxy that held a reference to my string, along with the desired start and end position. Only when this substring was actually used did it query a C API to retrieve this portion of the string.
Boost.Lambda is very nice, but Boost.Proto is exactly what you are looking for. It already has overloads of all C++ operators, which by default perform their usual function when proto::eval() is called, but can be changed.
What Konrad already explained can be put further to support nested invocations of operators, all executed lazily. In Konrad's example, he has an expression object that can store exactly two arguments, for exactly two operands of one operation. The problem is that it will only execute one subexpression lazily, which nicely explains the concept in lazy evaluation put in simple terms, but doesn't improve performance substantially. The other example shows also well how one can apply operator() to add only some elements using that expression object. But to evaluate arbitrary complex expressions, we need some mechanism that can store the structure of that too. We can't get around templates to do that. And the name for that is expression templates. The idea is that one templated expression object can store the structure of some arbitrary sub-expression recursively, like a tree, where the operations are the nodes, and the operands are the child-nodes. For a very good explanation i just found today (some days after i wrote the below code) see here.
template<typename Lhs, typename Rhs>
struct AddOp {
Lhs const& lhs;
Rhs const& rhs;
AddOp(Lhs const& lhs, Rhs const& rhs):lhs(lhs), rhs(rhs) {
// empty body
}
Lhs const& get_lhs() const { return lhs; }
Rhs const& get_rhs() const { return rhs; }
};
That will store any addition operation, even nested one, as can be seen by the following definition of an operator+ for a simple point type:
struct Point { int x, y; };
// add expression template with point at the right
template<typename Lhs, typename Rhs> AddOp<AddOp<Lhs, Rhs>, Point>
operator+(AddOp<Lhs, Rhs> const& lhs, Point const& p) {
return AddOp<AddOp<Lhs, Rhs>, Point>(lhs, p);
}
// add expression template with point at the left
template<typename Lhs, typename Rhs> AddOp< Point, AddOp<Lhs, Rhs> >
operator+(Point const& p, AddOp<Lhs, Rhs> const& rhs) {
return AddOp< Point, AddOp<Lhs, Rhs> >(p, rhs);
}
// add two points, yield a expression template
AddOp< Point, Point >
operator+(Point const& lhs, Point const& rhs) {
return AddOp<Point, Point>(lhs, rhs);
}
Now, if you have
Point p1 = { 1, 2 }, p2 = { 3, 4 }, p3 = { 5, 6 };
p1 + (p2 + p3); // returns AddOp< Point, AddOp<Point, Point> >
You now just need to overload operator= and add a suitable constructor for the Point type and accept AddOp. Change its definition to:
struct Point {
int x, y;
Point(int x = 0, int y = 0):x(x), y(y) { }
template<typename Lhs, typename Rhs>
Point(AddOp<Lhs, Rhs> const& op) {
x = op.get_x();
y = op.get_y();
}
template<typename Lhs, typename Rhs>
Point& operator=(AddOp<Lhs, Rhs> const& op) {
x = op.get_x();
y = op.get_y();
return *this;
}
int get_x() const { return x; }
int get_y() const { return y; }
};
And add the appropriate get_x and get_y into AddOp as member functions:
int get_x() const {
return lhs.get_x() + rhs.get_x();
}
int get_y() const {
return lhs.get_y() + rhs.get_y();
}
Note how we haven't created any temporaries of type Point. It could have been a big matrix with many fields. But at the time the result is needed, we calculate it lazily.
I have nothing to add to Konrad's post, but you can look at Eigen for an example of lazy evaluation done right, in a real world app. It is pretty awe inspiring.
I'm thinking about implementing a template class, that uses std::function. The class should, more or less, look like this:
template <typename Value>
class Lazy
{
public:
Lazy(std::function<Value()> function) : _function(function), _evaluated(false) {}
Value &operator*() { Evaluate(); return _value; }
Value *operator->() { Evaluate(); return &_value; }
private:
void Evaluate()
{
if (!_evaluated)
{
_value = _function();
_evaluated = true;
}
}
std::function<Value()> _function;
Value _value;
bool _evaluated;
};
For example usage:
class Noisy
{
public:
Noisy(int i = 0) : _i(i)
{
std::cout << "Noisy(" << _i << ")" << std::endl;
}
Noisy(const Noisy &that) : _i(that._i)
{
std::cout << "Noisy(const Noisy &)" << std::endl;
}
~Noisy()
{
std::cout << "~Noisy(" << _i << ")" << std::endl;
}
void MakeNoise()
{
std::cout << "MakeNoise(" << _i << ")" << std::endl;
}
private:
int _i;
};
int main()
{
Lazy<Noisy> n = [] () { return Noisy(10); };
std::cout << "about to make noise" << std::endl;
n->MakeNoise();
(*n).MakeNoise();
auto &nn = *n;
nn.MakeNoise();
}
Above code should produce the following message on the console:
Noisy(0)
about to make noise
Noisy(10)
~Noisy(10)
MakeNoise(10)
MakeNoise(10)
MakeNoise(10)
~Noisy(10)
Note that the constructor printing Noisy(10) will not be called until the variable is accessed.
This class is far from perfect, though. The first thing would be the default constructor of Value will have to be called on member initialization (printing Noisy(0) in this case). We can use pointer for _value instead, but I'm not sure whether it would affect the performance.
Johannes' answer works.But when it comes to more parentheses ,it doesn't work as wish. Here is an example.
Point p1 = { 1, 2 }, p2 = { 3, 4 }, p3 = { 5, 6 }, p4 = { 7, 8 };
(p1 + p2) + (p3+p4)// it works ,but not lazy enough
Because the three overloaded + operator didn't cover the case
AddOp<Llhs,Lrhs>+AddOp<Rlhs,Rrhs>
So the compiler has to convert either (p1+p2) or(p3+p4) to Point ,that's not lazy enough.And when compiler decides which to convert ,it complains. Because none is better than the other .
Here comes my extension: add yet another overloaded operator +
template <typename LLhs, typename LRhs, typename RLhs, typename RRhs>
AddOp<AddOp<LLhs, LRhs>, AddOp<RLhs, RRhs>> operator+(const AddOp<LLhs, LRhs> & leftOperandconst, const AddOp<RLhs, RRhs> & rightOperand)
{
return AddOp<AddOp<LLhs, LRhs>, AddOp<RLhs, RRhs>>(leftOperandconst, rightOperand);
}
Now ,the compiler can handle the case above correctly ,and no implicit conversion ,volia!
As it's going to be done in C++0x, by lambda expressions.
Anything is possible.
It depends on exactly what you mean:
class X
{
public: static X& getObjectA()
{
static X instanceA;
return instanceA;
}
};
Here we have the affect of a global variable that is lazily evaluated at the point of first use.
As newly requested in the question.
And stealing Konrad Rudolph design and extending it.
The Lazy object:
template<typename O,typename T1,typename T2>
struct Lazy
{
Lazy(T1 const& l,T2 const& r)
:lhs(l),rhs(r) {}
typedef typename O::Result Result;
operator Result() const
{
O op;
return op(lhs,rhs);
}
private:
T1 const& lhs;
T2 const& rhs;
};
How to use it:
namespace M
{
class Matrix
{
};
struct MatrixAdd
{
typedef Matrix Result;
Result operator()(Matrix const& lhs,Matrix const& rhs) const
{
Result r;
return r;
}
};
struct MatrixSub
{
typedef Matrix Result;
Result operator()(Matrix const& lhs,Matrix const& rhs) const
{
Result r;
return r;
}
};
template<typename T1,typename T2>
Lazy<MatrixAdd,T1,T2> operator+(T1 const& lhs,T2 const& rhs)
{
return Lazy<MatrixAdd,T1,T2>(lhs,rhs);
}
template<typename T1,typename T2>
Lazy<MatrixSub,T1,T2> operator-(T1 const& lhs,T2 const& rhs)
{
return Lazy<MatrixSub,T1,T2>(lhs,rhs);
}
}
In C++11 lazy evaluation similar to hiapay's answer can be achieved using std::shared_future. You still have to encapsulate calculations in lambdas but memoization is taken care of:
std::shared_future<int> a = std::async(std::launch::deferred, [](){ return 1+1; });
Here's a full example:
#include <iostream>
#include <future>
#define LAZY(EXPR, ...) std::async(std::launch::deferred, [__VA_ARGS__](){ std::cout << "evaluating "#EXPR << std::endl; return EXPR; })
int main() {
std::shared_future<int> f1 = LAZY(8);
std::shared_future<int> f2 = LAZY(2);
std::shared_future<int> f3 = LAZY(f1.get() * f2.get(), f1, f2);
std::cout << "f3 = " << f3.get() << std::endl;
std::cout << "f2 = " << f2.get() << std::endl;
std::cout << "f1 = " << f1.get() << std::endl;
return 0;
}
C++0x is nice and all.... but for those of us living in the present you have Boost lambda library and Boost Phoenix. Both with the intent of bringing large amounts of functional programming to C++.
Lets take Haskell as our inspiration - it being lazy to the core.
Also, let's keep in mind how Linq in C# uses Enumerators in a monadic (urgh - here is the word - sorry) way.
Last not least, lets keep in mind, what coroutines are supposed to provide to programmers. Namely the decoupling of computational steps (e.g. producer consumer) from each other.
And lets try to think about how coroutines relate to lazy evaluation.
All of the above appears to be somehow related.
Next, lets try to extract our personal definition of what "lazy" comes down to.
One interpretation is: We want to state our computation in a composable way, before executing it. Some of those parts we use to compose our complete solution might very well draw upon huge (sometimes infinite) data sources, with our full computation also either producing a finite or infinite result.
Lets get concrete and into some code. We need an example for that! Here, I choose the fizzbuzz "problem" as an example, just for the reason that there is some nice, lazy solution to it.
In Haskell, it looks like this:
module FizzBuzz
( fb
)
where
fb n =
fmap merge fizzBuzzAndNumbers
where
fizz = cycle ["","","fizz"]
buzz = cycle ["","","","","buzz"]
fizzBuzz = zipWith (++) fizz buzz
fizzBuzzAndNumbers = zip [1..n] fizzBuzz
merge (x,s) = if length s == 0 then show x else s
The Haskell function cycle creates an infinite list (lazy, of course!) from a finite list by simply repeating the values in the finite list forever. In an eager programming style, writing something like that would ring alarm bells (memory overflow, endless loops!). But not so in a lazy language. The trick is, that lazy lists are not computed right away. Maybe never. Normally only as much as subsequent code requires it.
The third line in the where block above creates another lazy!! list, by means of combining the infinite lists fizz and buzz by means of the single two elements recipe "concatenate a string element from either input list into a single string". Again, if this were to be immediately evaluated, we would have to wait for our computer to run out of resources.
In the 4th line, we create tuples of the members of a finite lazy list [1..n] with our infinite lazy list fizzbuzz. The result is still lazy.
Even in the main body of our fb function, there is no need to get eager. The whole function returns a list with the solution, which itself is -again- lazy. You could as well think of the result of fb 50 as a computation which you can (partially) evaluate later. Or combine with other stuff, leading to an even larger (lazy) evaluation.
So, in order to get started with our C++ version of "fizzbuzz", we need to think of ways how to combine partial steps of our computation into larger bits of computations, each drawing data from previous steps as required.
You can see the full story in a gist of mine.
Here the basic ideas behind the code:
Borrowing from C# and Linq, we "invent" a stateful, generic type Enumerator, which holds
- The current value of the partial computation
- The state of a partial computation (so we can produce subsequent values)
- The worker function, which produces the next state, the next value and a bool which states if there is more data or if the enumeration has come to an end.
In order to be able to compose Enumerator<T,S> instance by means of the power of the . (dot), this class also contains functions, borrowed from Haskell type classes such as Functor and Applicative.
The worker function for enumerator is always of the form: S -> std::tuple<bool,S,T where S is the generic type variable representing the state and T is the generic type variable representing a value - the result of a computation step.
All this is already visible in the first lines of the Enumerator class definition.
template <class T, class S>
class Enumerator
{
public:
typedef typename S State_t;
typedef typename T Value_t;
typedef std::function<
std::tuple<bool, State_t, Value_t>
(const State_t&
)
> Worker_t;
Enumerator(Worker_t worker, State_t s0)
: m_worker(worker)
, m_state(s0)
, m_value{}
{
}
// ...
};
So, all we need to create a specific enumerator instance, we need to create a worker function, have the initial state and create an instance of Enumerator with those two arguments.
Here an example - function range(first,last) creates a finite range of values. This corresponds to a lazy list in the Haskell world.
template <class T>
Enumerator<T, T> range(const T& first, const T& last)
{
auto finiteRange =
[first, last](const T& state)
{
T v = state;
T s1 = (state < last) ? (state + 1) : state;
bool active = state != s1;
return std::make_tuple(active, s1, v);
};
return Enumerator<T,T>(finiteRange, first);
}
And we can make use of this function, for example like this: auto r1 = range(size_t{1},10); - We have created ourselves a lazy list with 10 elements!
Now, all is missing for our "wow" experience, is to see how we can compose enumerators.
Coming back to Haskells cycle function, which is kind of cool. How would it look in our C++ world? Here it is:
template <class T, class S>
auto
cycle
( Enumerator<T, S> values
) -> Enumerator<T, S>
{
auto eternally =
[values](const S& state) -> std::tuple<bool, S, T>
{
auto[active, s1, v] = values.step(state);
if (active)
{
return std::make_tuple(active, s1, v);
}
else
{
return std::make_tuple(true, values.state(), v);
}
};
return Enumerator<T, S>(eternally, values.state());
}
It takes an enumerator as input and returns an enumerator. Local (lambda) function eternally simply resets the input enumeration to its start value whenever it runs out of values and voilà - we have an infinite, ever repeating version of the list we gave as an argument:: auto foo = cycle(range(size_t{1},3)); And we can already shamelessly compose our lazy "computations".
zip is a good example, showing that we can also create a new enumerator from two input enumerators. The resulting enumerator yields as many values as the smaller of either of the input enumerators (tuples with 2 element, one for each input enumerator). I have implemented zip inside class Enumerator itself. Here is how it looks like:
// member function of class Enumerator<S,T>
template <class T1, class S1>
auto
zip
( Enumerator<T1, S1> other
) -> Enumerator<std::tuple<T, T1>, std::tuple<S, S1> >
{
auto worker0 = this->m_worker;
auto worker1 = other.worker();
auto combine =
[worker0,worker1](std::tuple<S, S1> state) ->
std::tuple<bool, std::tuple<S, S1>, std::tuple<T, T1> >
{
auto[s0, s1] = state;
auto[active0, newS0, v0] = worker0(s0);
auto[active1, newS1, v1] = worker1(s1);
return std::make_tuple
( active0 && active1
, std::make_tuple(newS0, newS1)
, std::make_tuple(v0, v1)
);
};
return Enumerator<std::tuple<T, T1>, std::tuple<S, S1> >
( combine
, std::make_tuple(m_state, other.state())
);
}
Please note, how the "combining" also ends up in combining the state of both sources and the values of both sources.
As this post is already TL;DR; for many, here the...
Summary
Yes, lazy evaluation can be implemented in C++. Here, I did it by borrowing the function names from haskell and the paradigm from C# enumerators and Linq. There might be similarities to pythons itertools, btw. I think they followed a similar approach.
My implementation (see the gist link above) is just a prototype - not production code, btw. So no warranties whatsoever from my side. It serves well as demo code to get the general idea across, though.
And what would this answer be without the final C++ version of fizzbuz, eh? Here it is:
std::string fizzbuzz(size_t n)
{
typedef std::vector<std::string> SVec;
// merge (x,s) = if length s == 0 then show x else s
auto merge =
[](const std::tuple<size_t, std::string> & value)
-> std::string
{
auto[x, s] = value;
if (s.length() > 0) return s;
else return std::to_string(x);
};
SVec fizzes{ "","","fizz" };
SVec buzzes{ "","","","","buzz" };
return
range(size_t{ 1 }, n)
.zip
( cycle(iterRange(fizzes.cbegin(), fizzes.cend()))
.zipWith
( std::function(concatStrings)
, cycle(iterRange(buzzes.cbegin(), buzzes.cend()))
)
)
.map<std::string>(merge)
.statefulFold<std::ostringstream&>
(
[](std::ostringstream& oss, const std::string& s)
{
if (0 == oss.tellp())
{
oss << s;
}
else
{
oss << "," << s;
}
}
, std::ostringstream()
)
.str();
}
And... to drive the point home even further - here a variation of fizzbuzz which returns an "infinite list" to the caller:
typedef std::vector<std::string> SVec;
static const SVec fizzes{ "","","fizz" };
static const SVec buzzes{ "","","","","buzz" };
auto fizzbuzzInfinite() -> decltype(auto)
{
// merge (x,s) = if length s == 0 then show x else s
auto merge =
[](const std::tuple<size_t, std::string> & value)
-> std::string
{
auto[x, s] = value;
if (s.length() > 0) return s;
else return std::to_string(x);
};
auto result =
range(size_t{ 1 })
.zip
(cycle(iterRange(fizzes.cbegin(), fizzes.cend()))
.zipWith
(std::function(concatStrings)
, cycle(iterRange(buzzes.cbegin(), buzzes.cend()))
)
)
.map<std::string>(merge)
;
return result;
}
It is worth showing, since you can learn from it how to dodge the question what the exact return type of that function is (as it depends on the implementation of the function alone, namely how the code combines the enumerators).
Also it demonstrates that we had to move the vectors fizzes and buzzes outside the scope of the function so they are still around when eventually on the outside, the lazy mechanism produces values. If we had not done that, the iterRange(..) code would have stored iterators to the vectors which are long gone.
Using a very simple definition of lazy evaluation, which is the value is not evaluated until needed, I would say that one could implement this through the use of a pointer and macros (for syntax sugar).
#include <stdatomic.h>
#define lazy(var_type) lazy_ ## var_type
#define def_lazy_type( var_type ) \
typedef _Atomic var_type _atomic_ ## var_type; \
typedef _atomic_ ## var_type * lazy(var_type); //pointer to atomic type
#define def_lazy_variable(var_type, var_name ) \
_atomic_ ## var_type _ ## var_name; \
lazy_ ## var_type var_name = & _ ## var_name;
#define assign_lazy( var_name, val ) atomic_store( & _ ## var_name, val )
#define eval_lazy(var_name) atomic_load( &(*var_name) )
#include <stdio.h>
def_lazy_type(int)
void print_power2 ( lazy(int) i )
{
printf( "%d\n", eval_lazy(i) * eval_lazy(i) );
}
typedef struct {
int a;
} simple;
def_lazy_type(simple)
void print_simple ( lazy(simple) s )
{
simple temp = eval_lazy(s);
printf("%d\n", temp.a );
}
#define def_lazy_array1( var_type, nElements, var_name ) \
_atomic_ ## var_type _ ## var_name [ nElements ]; \
lazy(var_type) var_name = _ ## var_name;
int main ( )
{
//declarations
def_lazy_variable( int, X )
def_lazy_variable( simple, Y)
def_lazy_array1(int,10,Z)
simple new_simple;
//first the lazy int
assign_lazy(X,111);
print_power2(X);
//second the lazy struct
new_simple.a = 555;
assign_lazy(Y,new_simple);
print_simple ( Y );
//third the array of lazy ints
for(int i=0; i < 10; i++)
{
assign_lazy( Z[i], i );
}
for(int i=0; i < 10; i++)
{
int r = eval_lazy( &Z[i] ); //must pass with &
printf("%d\n", r );
}
return 0;
}
You'll notice in the function print_power2 there is a macro called eval_lazy which does nothing more than dereference a pointer to get the value just prior to when it's actually needed. The lazy type is accessed atomically, so it's completely thread-safe.
Related
Some background on what I try to do:
I am trying to implement a library doing quantum mechanics. As quantum mechanics is basically just linear algebra, I'm using the armadillo linear algebra library underneath. Armadillo uses lazy evaluation to do some smart tricks with matrices, which gives a pretty good abstraction from what is actually going on and looks close to matlab code.
I want to do something similar, but I also want to be able to use auto, which is not possible with armadillo (or eigen).
I have been looking around a little, and this answer contains what I think is the typical way of implementing this: https://stackoverflow.com/a/414260/6306265
The problem with this approach is that when you write
auto C = A+B;
you get a C that is a matrix_add, not a matrix. Even if matrix_add behaves similarly enough to matrix, the fact that matrix_add contains references to A and B makes it awkward to carry around. E.g.
auto A = matrix(2,2,{0,1,0,1});
auto B = matrix(2,2,{1,0,1,0});
auto C = A+B;
C.printmatrix(); // 1,1 ; 1,1
but
auto A = matrix(2,2,{0,1,0,1});
auto B = matrix(2,2,{1,0,1,0});
auto C = A+B;
A(0,0) = 1;
C.printmatrix(); // 2,1 ; 1,1
which is counter-intuitive. As mathematically intuitive behaviour is what I want to achieve, that is a problem.
Even worse is when I do
auto sumMatrices(const matrix& A, const matrix& B)
{
return A+B;
}
which returns a matrix_add with references to local memory.
I would really like to be able to have the nice, overloaded behaviour but also be able to use auto. My idea was to make a wrapper that can hold either a reference or an instance:
template<class T>
class maybe_reference
{
public:
maybe_reference(const T& t):
ptr_(std::make_unique<T>(t)),
t_(*ptr_)
{}
maybe_reference(std::reference_wrapper<const T> t):
t_(t.get())
{}
const T& get(){return t_;}
private:
unique_ptr<T> ptr_;
const T& t_;
}
It may not be implemented exactly this way, but the general idea is to have two constructors that can be clearly distinguished to ensure that get() returns either the referenced object or the one in the unique_ptr.
Modified matrix_add:
class matrix_add {
public:
friend matrix_add operator+(const matrix& A, const matrix& B);
matrix_add(matrix_add&& other): A_(other.A_.get()), B_(other.B_.get()){}
private:
matrix_add(const matrix& A, const matrix& B): A_(std::ref(A)), B_(std::ref(B)){}
maybe_reference<matrix> A_;
maybe_reference<matrix> B_;
};
I have left out all the parts that make matrix_add behave like a matrix. The idea is to have the object refer to the outside objects A&B as long as it was constructed with A+B, but when it is move-constructed, it would own copies.
My question is basically: does this work?
I have been thinking that the move-constructor may be elided in some or all cases, which might be devastating.
Also, is there an alternative to achieve the same thing? I have been looking, but it seems that for linear algebra at least its either lazy or auto.
EDIT: Thanks to being reminded of the term "expression templates", my google search was a lot more fruitful. I found this reddit-post: https://www.reddit.com/r/cpp/comments/4puabu/news_about_operator_auto/
and the referenced papers, which allow specification of "casts" to auto. That would be the feature that really would make all of this work.
I think, your basic problem is, that lazy evaluation does not mix well with changing state. I see two possible routes out of this:
Make your matrices immutable. If you "modify" a matrix, you actually create a copy with the incorporated change, the original remains intact. This works well semantically (any math works exactly as you expect it to do), however it may incur an intolerable runtime overhead if you are setting your matrices value by value.
This allows your implementation of matrix_add to silently replace itself with a matrix object when it is evaluated, ensuring that each evaluation is only performed at most once.
Make your functions explicit. Don't create matrix_add objects that act as if they were matrices themselves, but create matrix_function objects that operate on some input matrices to yield some result. This allows you to explicitly perform the evaluation where you see fit, and to reuse the functions that you define. However, this approach will lead to a lot of additional code complexity.
I don't think it's a good idea to try to work around this problem by introducing implicit points of forced evaluation: You'll loose large parts of what can be achieved by lazy evaluation, so why bother in the first place? Just my two cents.
You could write a template function evaluate which by default is a NOP, and then overload as necessary.
#include <utility>
#include <type_traits>
struct matrix {};
struct matrix_add {
matrix operator()() const;
};
matrix_add operator + (matrix const& a, matrix const& b);
template<class T> decltype(auto) evaluate(T&& val) { return std::forward<T>(val); }
matrix evaluate(matrix_add const& lazy) { return lazy(); }
matrix evaluate(matrix_add & lazy) { return lazy(); }
matrix evaluate(matrix_add && lazy) { return lazy(); }
int main()
{
auto a = matrix();
auto b = matrix();
auto c = evaluate(a + b);
auto d = evaluate(1 + 2);
static_assert(std::is_same<decltype(c), matrix>::value, "");
static_assert(std::is_same<decltype(d), int>::value, "");
}
I will define a new operator: eager_eval, like this:
namespace lazy {
template<class T>
void eager_eval(T const volatile&)=delete;
template<class T>
struct expression {
template<class D,
std::enable_if_t<std::is_base_of<expression, std::decay_t<D>>{}, int> =0
>
friend T eager_eval( D&& d ) { return std::forward<D>(d); }
};
}
Whenever you want something to be evaluatable in an eager manner, define eager_eval in its namespace, or derive it from lazy::lazy_expression<target_type>.
So we modify your matrix_add to (A) derive from it with the lazy-produced type you want, and (B) have an operator matrix:
struct matrix_add:
lazy::expression<matrix>
{
matrix_add(matrix const& a, matrix const& b) : a(a), b(b) { }
operator matrix() && { // rvalue ref qualified as it should be.
matrix result;
// Do the addition.
return result;
}
private:
matrix const& a, b;
};
and now, anyone can do:
auto e = eager_eval( a+b );
and ADL finds the right type to eager evaluate the lazy expression to.
live example.
You could, optionally, implement a default eager_eval that returns its argument:
template<class T, class...Ts>
T eager_eval(T&& t, Ts&&...) { return std::forward<T>(t); }
then
using lazy::eager_eval;
auto x = eager_eval( 1+2 );
lets you be agnostic to the type you pass to eager_eval; if it is a type that is aware of being lazy via an eager_eval overload, it converts, and if not it does not convert.
The pack in lazy::eager_eval above is to ensure that it has the lowest priority as an overload.
with c++17 class template argument deduction, you may write
struct matrix_expr_foo {};
struct matrix_expr_bar {};
template< typename L, typename R >
struct matrix_add {
// ...
};
matrix_add<matrix_expr_foo,matrix_expr_bar> operator + (matrix_expr_foo const& a, matrix_expr_bar const& b);
template< typename T >
struct expr {
expr( T const& expr ){
// evaluate expr ( to be stored in an appropriate member )
}
// ...
};
int main()
{
auto a = matrix_expr_foo();
auto b = matrix_expr_bar();
expr c = a + b;
/* different naming ?
auto_ c = a + b;
...
*/
}
where expr is meant to act as an auto for expression templates ...
There is many primitive structs (several hundreds), that are used to transfer data between two components (for example a player and a server). There are no methods in them, just raw data.
The task is to write all requests and answers to be able to replay a player scenario without a server (we remember all question and all answers, that are pure functions).
So the task is put this structs in map without comparator. Now we use memcmp, it allows not to think about changes in this structs and it is compact, but there are too many problems with padding and etc.
Is it possible to get smth like getHashValue or any default comparator with metaprogramming in c++?
Conditions:
1) I do not want to create a comparator for each struct.
2) I want to have an error if a field was added or deleted if it breaks existing behavior and needs fix.
3) I don't want to change header files with struct definitions.
Example of a struct
struct A {
int a;
int b;
c c;
}
bool operator<(const A& a1, const A& a2)
{
if (a1.a != a2.a) return a1.a < a2.a;
if (a1.b != a2.b) return a1.b < a2.b;
if (a1.c != a2.c) return a1.c < a2.c;
return false;
}
I can consider other languages to implement this exact part (collect questions/answers), if it will not require to describe all this structs on that language again.
In C++17 you can pull this off if you are willing to (A) hard code how many elements are in each struct somewhere, and (B) write or generate code for each count of number of elements in the struct.
template<std::size_t N>
using size_k = std::integral_constant<std::size_t, N>;
template<class T>
auto auto_tie( size_k<0>, T&& t ) {
return std::tie();
}
template<class T>
auto auto_tie( size_k<1>, T&& t ) {
auto& [ x0 ] = std::forward<T>(t);
return std::tie( x0 );
}
template<class T>
auto auto_tie( size_k<2>, T&& t ) {
auto& [ x0, x1 ] = std::forward<T>(t);
return std::tie( x0, x1 );
}
// etc
now, in the namespace of the struct in question, write
struct foo {
int x;
};
struct bar {
int a, b;
};
size_k<1> elems( foo const& ) { return {}; }
size_k<2> elems( bar const& ) { return {}; }
an elems function that return the size_k counting how many elements.
Now in the namespace of the structs, write:
template<class T, class Size=decltype(elems(std::declval<T const&>()))>
bool operator<( T const& lhs, T const& rhs ) {
return auto_tie( Size{}, lhs ) < auto_tie( Size{}, rhs );
}
and you are done.
Test code:
foo f0{1}, f1{2};
bar b0{1,2}, b1{-7, -3};
std::cout << (f0<f1) << (f1<f0) << (f0<f0) << "\n";
std::cout << (b0<b1) << (b1<b0) << (b0<b0) << "\n";
Live example.
Getting further than this will require writing 3rd party tools or waiting for reflection extension to C++, maybe in C++20 or 23.
If you get elems wrong, I believe the structured bindings code in auto_tie should generate an error.
I suppose you could write your own compare operator based upon memcmp.
bool operator<(const A &lhs, const A &rhs) {
return memcmp(&lhs, &rhs, sizeof(A)) < 0;
}
Off course, writing these for each object might be a burden, so you could write a template for this. Though without some SFINAE it will cover too much types.
#include <type_traits>
#include <cstring>
template<typename T>
std::enable_if_t<std::is_pod_v<std::decay_t<T> //< Check if POD
&& !std::is_fundamental_v<std::decay_t<T>>>, //< Don't override for fundamental types like 'int'
bool>
operator<(const T &lhs, const T &rhs) {
return memcmp(&lhs, &rhs, sizeof(std::decay_t<T>)) < 0;
}
EDIT: Note that this technique requires you to zero-initialize the structs.
Looks like the best way to do it is to write a generator, that will generate .h and .cpp with bool operator< for all types in this header file. Then add this project as pre-build step to the main.
It doesn't look like a nice solution, but it allows to avoid hand-written code duplication and will support adding/removing new structs/fields. So I didn't find a better way.
I want to implement a math parser with user-defined function.
There are several problems to be solved.
For example, int eg(int a,int b){return a+b;} is the function I want to add to the parser.
First: How to store all the functions into a container?
std::map<std::string,boost::any> func_map may be a choose (by func_map["eg"]=eg". However, It's very hard to call the function in this kind of map, for I have to use any_cast<T> to get the real function from the wrapper of boost::any.
Second: How to handle the overloaded function?
It's true that I can distinguish the overloaded functions by the method of typeid, but it's far from a real implementation.
Parsering expressions is not a difficult skill and the hardest part is described above.
muparserx provides an interesting solution for this problem, but I'm finding another method.
I'm not familiar with lambda expressions but may be it's an acceptable way.
Update:
I need something like this:
int eg(int a,int b){ return a+b;}
int eg(int a,int b, string c){return a+b+c.length();}
double eh(string a){return length.size()/double(2);}
int main(){
multimap<string,PACKED_FUNC> func_map;
func_map.insert(make_pair("eg",pack_function<int,int>(eg));
func_map.insert(make_pair("eg",pack_function<int,int,string>(eg));
func_map.insert(make_pair("eh",pack_function<string>(eh));
auto p1=make_tuple(1,2);
int result1=apply("eg",PACK_TUPLE(p1));//result1=3
auto p2=tuple_cat(p1,make_tuple("test"));
int result2=apply("eg",PACK_TUPLE(p2));//result2=7
auto p3=make_tuple("testagain");
double result3=apply("eh",PACK_TUPLE(p3));//result3=4.5
return 0;
}
How to store all the functions into a container?
To store then inside some container, they must be of the same type. The std::function wrapper is a good choice, since this allows you to use even stateful function objects. Since you probably don't want all functions to take the same number of arguments, you need to "extract" the arity of the functions from the static host type system. An easy solution is to use functions that accept a std::vector:
// Arguments type to the function "interface"
using Arguments = std::vector<int> const &;
// the interface
using Function = std::function<int (Arguments)>;
But you don't want your users to write functions that have to unpack their arguments manually, so it's sensible to automate that.
// Base case of packing a function.
// If it's taking a vector and no more
// arguments, then there's nothing left to
// pack.
template<
std::size_t N,
typename Fn>
Function pack(Fn && fn) {
return
[fn = std::forward<decltype(fn)>(fn)]
(Arguments arguments)
{
if (N != arguments.size()) {
throw
std::string{"wrong number of arguments, expected "} +
std::to_string(N) +
std::string{" but got "} +
std::to_string(arguments.size());
}
return fn(arguments);
};
}
The above code handles the easy case: A function that already accepts a vector. For all other functions they need to be wrapped and packed into a newly created function. Doing this one argument a time makes this relatively easy:
// pack a function to a function that takes
// it's arguments from a vector, one argument after
// the other.
template<
std::size_t N,
typename Arg,
typename... Args,
typename Fn>
Function pack(Fn && fn) {
return pack<N+1, Args...>(
[fn = std::forward<decltype(fn)>(fn)]
(Arguments arguments, Args const &... args)
{
return fn(
arguments,
arguments[N],
args...);
});
}
The above only works with (special) functions that already take a vector. For normal functions we need an function to turn them into such special functions:
// transform a function into one that takes its
// arguments from a vector
template<
typename... Args,
typename Fn>
Function pack_function(Fn && fn) {
return pack<0, Args...>(
[fn = std::forward<decltype(fn)>(fn)]
(Arguments arguments, Args const &... args)
{
return fn(args...);
});
}
Using this, you can pack any function up to be the same type:
Function fn =
pack_function<int, int>([] (auto lhs, auto rhs) {return lhs - rhs;});
You can then have them in a map, and call them using some vector, parsed from some input:
int main(int, char**) {
std::map<std::string, Function> operations;
operations ["add"] = pack_function<int, int>(add);
operations ["sub"] = pack_function<int, int>(
[](auto lhs, auto rhs) { return lhs - rhs;});
operations ["sum"] = [] (auto summands) {
int result = 0;
for (auto e : summands) {
result += e;
}
return result;
};
std::string line;
while (std::getline(std::cin, line)) {
std::istringstream command{line};
std::string operation;
command >> operation;
std::vector<int> arguments {
std::istream_iterator<int>{command},
std::istream_iterator<int>{} };
auto function = operations.find(operation);
if (function != operations.end ()) {
std::cout << line << " = ";
try {
std::cout << function->second(arguments);
} catch (std::string const & error) {
std::cout << error;
}
std::cout << std::endl;
}
}
return 0;
}
A live demo of the above code is here.
How to handle the overloaded function? It's true that I can distinguish the overloaded functions by the method of typeid, but it's far from a real implementation.
As you see, you don't need to, if you pack the relevant information into the function. Btw, typeid shouldn't be used for anything but diagnostics, as it's not guaranteed to return different strings with different types.
Now, finally, to handle functions that don't only take a different number of arguments, but also differ in the types of their arguments, you need to unify those types into a single one. That's normally called a "sum type", and very easy to achieve in languages like Haskell:
data Sum = IVal Int | SVal String
-- A value of type Sum is either an Int or a String
In C++ this is a lot harder to achieve, but a simple sketch could look such:
struct Base {
virtual ~Base() = 0;
};
inline Base::~Base() {}
template<typename Target>
struct Storage : public Base {
Target value;
};
struct Any {
std::unique_ptr<Base const> value;
template<typename Target>
Target const & as(void) const {
return
dynamic_cast<Storage<Target> const &>(*value).value;
}
};
template<typename Target>
auto make_any(Target && value) {
return Any{std::make_unique<Storage<Target>>(value)};
}
But this is only a rough sketch, since there's boost::any which should work perfectly for this case. Note that the above and also boost::any are not quite like a real sum type (they can be any type, not just one from a given selection), but that shouldn't matter in your case.
I hope this gets you started :)
Since you had problems adding multi type support I expanded a bit on the above sketch and got it working. The code is far from being production ready, though: I'm throwing strings around and don't talk to me about perfect forwarding :D
The main change to the above Any class is the use of a shared pointer instead of a unique one. This is only because it saved me from writing copy and move constructors and assignment operators.
Apart from that I added a member function to be able to print an Any value to a stream and added the respective operator:
struct Base {
virtual ~Base() = 0;
virtual void print_to(std::ostream &) const = 0;
};
inline Base::~Base() {}
template<typename Target>
struct Storage : public Base {
Target value;
Storage (Target t) // screw perfect forwarding :D
: value(std::forward<Target>(t)) {}
void print_to(std::ostream & stream) const {
stream << value;
}
};
struct Any {
std::shared_ptr<Base const> value;
template<typename Target>
Target const & as(void) const {
return
dynamic_cast<Storage<Target> const &>(*value).value;
}
template<typename T>
operator T const &(void) const {
return as<T>();
}
friend std::ostream & operator<<(std::ostream& stream, Any const & thing) {
thing.value->print_to(stream);
return stream;
}
};
template<typename Target>
Any make_any(Target && value) {
return Any{std::make_shared<Storage<typename std::remove_reference<Target>::type> const>(std::forward<Target>(value))};
}
I also wrote a small "parsing" function which shows how to turn a raw literal into an Any value containing (in this case) either an integer, a double or a string value:
Any parse_literal(std::string const & literal) {
try {
std::size_t next;
auto integer = std::stoi(literal, & next);
if (next == literal.size()) {
return make_any (integer);
}
auto floating = std::stod(literal, & next);
if (next == literal. size()) {
return make_any (floating);
}
} catch (std::invalid_argument const &) {}
// not very sensible, string literals should better be
// enclosed in some form of quotes, but that's the
// job of the parser
return make_any<std:: string> (std::string{literal});
}
std::istream & operator>>(std::istream & stream, Any & thing) {
std::string raw;
if (stream >> raw) {
thing = parse_literal (raw);
}
return stream;
}
By also providing operator>> it's possible to keep using istream_iterators for input.
The packing functions (or more precisely the functions returned by them) are also modified: When passing an element from the arguments vector to the next function, an conversion from Any to the respective argument type is performed. This may also fail, in which case a std::bad_cast is caught and an informative message rethrown. The innermost function (the lambda created inside pack_function) wraps its result into an make_any call.
add 5 4 = 9
sub 3 2 = 1
add 1 2 3 = wrong number of arguments, expected 2 but got 3
add 4 = wrong number of arguments, expected 2 but got 1
sum 1 2 3 4 = 10
sum = 0
sub 3 1.5 = argument 1 has wrong type
addf 3 3.4 = argument 0 has wrong type
addf 3.0 3.4 = 6.4
hi Pete = Hello Pete, how are you?
An example similar to the previous one can be found here. I need to add that this Any type doesn't support implicit type conversions, so when you have an Any with an int stored, you cannot pass that to an function expecting a double. Though this can be implemented (by manually providing a lot of conversion rules).
But I also saw your update, so I took that code and applied the necessary modifications to run with my presented solution:
Any apply (multimap<string, Function> const & map, string const & name, Arguments arguments) {
auto range = map.equal_range(name);
for (auto function = range.first;
function != range.second;
++function) {
try {
return (function->second)(arguments);
} catch (string const &) {}
}
throw string {" no such function "};
}
int eg(int a,int b){ return a+b;}
int eg(int a,int b, string c){return a+b+c.length();}
double eh(string a){return a.size()/double(2);}
int main(){
multimap<string, Function> func_map;
func_map.insert(make_pair(
"eg",pack_function<int,int>(
static_cast<int(*)(int, int)>(&eg))));
func_map.insert(make_pair(
"eg",pack_function<int,int,string>(
static_cast<int (*)(int, int, string)>(&eg))));
func_map.insert(make_pair(
"eh",pack_function<string>(eh)));
// auto p1=make_tuple(1,2);
// if you want tuples, just write a
// function to covert them to a vector
// of Any.
Arguments p1 =
{make_any (1), make_any (2)};
int result1 =
apply(func_map, "eg", p1).as<int>();
vector<Any> p2{p1};
p2.push_back(make_any<string> ("test"));
int result2 =
apply(func_map, "eg", p2).as<int>();
Arguments p3 = {make_any<string>("testagain")};
double result3 =
apply(func_map, "eh", p3).as<double>();
cout << result1 << endl;
cout << result2 << endl;
cout << result3 << endl;
return 0;
}
It doesn't use tuples, but you could write a (template recursive) function to access each element of a tuple, wrap it into an Any and pack it inside a vector.
Also I'm not sure why the implicit conversion from Any doesn't work when initialising the result variables.
Hm, converting it to use boost::any shouldn't be that difficult. First, the make_any would just use boost::any's constructor:
template<typename T>
boost::any make_any(T&& value) {
return boost::any{std::forward<T>(value)};
}
In the pack function, the only thing that I'd guess needs to be changed is the "extraction" of the correct type from the current element in the arguments vector. Currently this is as simple as arguments.at(N), relying on implicit conversion to the required type. Since boost::any doesn't support implicit conversion, you need to use boost::any_cast to get to the underlying value:
template<
std::size_t N,
typename Arg,
typename... Args,
typename Fn>
Function pack(Fn && fn) {
return pack<N+1, Args...>(
[fn = std::forward<decltype(fn)>(fn)]
(Arguments arguments, Args const &... args)
{
try {
return fn(
arguments,
boost::any_cast<Arg>(arguments.at(N)),
args...);
} catch (boost::bad_any_cast const &) { // throws different type of exception
throw std::string{"argument "} + std::to_string (N) +
std::string{" has wrong type "};
}
});
}
And of course, if you use it like in the example you provided you also need to use boost::any_cast to access the result value.
This should (in theory) do it, eventually you need to add some std::remove_reference "magic" to the template parameter of the boost::any_cast calls, but I doubt that this is neccessary.
(typename std::remove_reference<T>::type instead of just T)
Though I currently cannot test any of the above.
Quite often I have two variables foo1 and foo2 which are numeric types. They represent the bounds of something.
A user supplies values for them, but like a recalcitrant musician, not necessarily in the correct order!
So my code is littered with code like
if (foo2 < foo1){
std::swap(foo2, foo1);
}
Of course, this is an idiomatic sort with two elements not necessarily contiguous in memory. Which makes me wonder: is there a STL one-liner for this?
I suggest to take a step back and let the type system do the job for you: introduce a type like Bounds (or Interval) which takes care of the issue. Something like
template <typename T>
class Interval {
public:
Interval( T start, T end ) : m_start( start ), m_end( end ) {
if ( m_start > m_end ) {
std::swap( m_start, m_end );
}
}
const T &start() const { return m_start; }
const T &end() const { return m_end; }
private:
T m_start, m_end;
};
This not only centralizes the swap-to-sort code, it also helps asserting the correct order very early on so that you don't pass around two elements all the time, which means that you don't even need to check the order so often in the first place.
An alternative approach to avoid the issue is to express the boundaries as a pair of 'start value' and 'length' where the 'length' is an unsigned value.
No, but when you notice you wrote the same code twice it's time to write a function for it:
template<typename T, typename P = std::less<T>>
void swap_if(T& a, T& b, P p = P()) {
if (p(a, b)) {
using std::swap;
swap(a, b);
}
}
std::minmax returns pair of smallest and largest element. Which you can use with std::tie.
#include <algorithm>
#include <tuple>
#include <iostream>
int main()
{
int a = 7;
int b = 5;
std::tie(a, b) = std::minmax({a,b});
std::cout << a << " " << b; // output: 5 7
}
Note that this isn't the same as the if(a < b) std::swap(a,b); version. For example this doesn't work with move-only elements.
if the data type of your value that you're going to compare is not already in c++. You need to overload the comparison operators.
For example, if you want to compare foo1 and foo2
template <class T>
class Foo {
private:
int value; // value
public:
int GetValue() const {
return value;
}
};
bool operator<(const Foo& lhs, const Foo& rhs) {
return (lhs.GetValue() < rhs.GetValue());
}
If your value is some type of int, or double. Then you can use the std::list<>::sort member function.
For example:
std::list<int> integer_list;
int_list.push_back(1);
int_list.push_back(8);
int_list.push_back(9);
int_list.push_back(7);
int_list.sort();
for(std::list<int>::iterator list_iter = int_list.begin(); list_iter != int_list.end(); list_iter++)
{
std::cout<<*list_iter<<endl;
}
I want to figure out a solution for automatic logical relationship check. For example, I have a function IsGood(), it will get the bool value from a, b, c .... In the main program, there is if(a||b) or if(b&&c) or if(g&&!k&&l||!z), different relationship. I want to replace all of them with IsGood(), and I want to make this function more general, it can handle different logical relationship.
So my idea is to put some ID, which will help this function to know which variables are required to handle now, for example, IsGood() got value k1,k2,k3, but the logical relationship ||,&& between k1,k2,k3 are not known by IsGood().
So I want to know how to let IsGood() automatically get the relationship between values. Store them in database??
Like : IsGood() firstly check that it is in the place1, so it queries the database, the result is : (this why I don't take parameters in IsGood(), it will retrieve the variables it needs from database or configuration file, what it needs is only the placeID.)
place 1 (the place number); k1,k2,k3 (variable name); true,true,false(value); &&, || (logical relationship).
But I don't think it is good...So, could you give me some ideas? Thanks a lot! My work is based on C++.
I want to know some ideas about this :
a||b&&c, I can store the information, like 0,1, so 0 represents ||, 1 represents &&, so the structure like a&&b||c...is easy to control.
But how to set (a||b)&&c? I also want to find a way to record this relationship. A smart method will be appreciated!! Thanks.
This can't work. Period.
In C++, variables have scope. The name k1 may mean different things in different places. Therefore, even if the function IsGood magically knew that it somehow should access a variable named k1, it still has no way whatsoever to figure out which k1 from which scope that would be.
This is not a big deal for C++ programmers. Their solution: IsGood(k1), which means: call IsGood with this k1 variable from the current scope, and not another.
Now, passing operators is a bit harder. You need lambda's for that: IsGood( [&k1,&k2,&k3](){return (k1&&k2)||k3;} );. This takes a reference to the variables k1-3, and passes the expression (k1&&k2)||k3; to IsGood. Or in two lines:
auto myLambda = [&k1,&k2,&k3](){return (k1&&k2)||k3;} ;
IsGood(myLambda);
Again, this all works because you pass IsGood the information it needs. It can't get it any other way.
I would first start off by defining a set of logical operations that work on a given object, for example:
// This is just a simple wrapper for the first argument
template <typename T>
struct FirstOp
{
FirstOp(T const& v) : _v(v)
{ }
T const & operator*() const { return _v; }
T const& _v;
};
template <typename T>
struct AndOp
{
AndOp(T const& v) : _v(v)
{ }
T const & operator*() const { return _v; }
// Then hack the stream operator
template <typename O>
O const & operator>>(O const & o) const
{
if (o)
o = o && _v; // assumes T supports safe bool
return o;
}
T const& _v;
};
template <typename T>
struct OrOp
{
OrOp(T const& v) : _v(v)
{ }
T const& operator*() const { return _v; }
// Then hack the stream operator
template <typename O>
O const & operator>>(O const & o) const
{
if (!o)
o = o || _v; // assumes T supports safe bool
return o;
}
T const& _v;
};
template <typename Op1>
struct ResultOf
{
ResultOf(Op1 const& cOp) : _o1(cOp), _r(*_o1)
{ }
ResultOf const & operator=(bool r) const
{ _r = r; return *this; }
operator bool() const { return _r; }
// Then hack the stream operator
template <typename O>
ResultOf& operator>>(O& o)
{
o >> *this;
return *this;
}
Op1 const& _o1;
mutable bool _r;
};
Then define a IsGood to accept parameters, overload to support more parameters.
template <typename T1, typename T2>
bool IsGood(T1 const& t1, T2 const& t2)
{
return ResultOf<T1>(t1) >> t2;
}
Then you can call as follows.
int main(void)
{
std::cout << IsGood(FirstOp<int>(0), OrOp<int>(1)) << std::endl;
}
So what this approach has allowed you to do is to wrap the value that you want to use for a specific logical operation with that operation and then pass it to the generic IsGood function. Now here, the actual operators that are constructed is hard-coded, but there is nothing that prevents you reading this from a file for example and then constructing the appropriate operators to pass to IsGood. NOTE: The above is short-circuiting, so will only evaluate the arguments as necessary (function calls will be made), but expressions will not be evaluated. You should be able to use the above approach to make arbitrarily complex logical relationships.
DISCLAIMER: This is my limited understanding of your problem... if it's off the mark, ah well...