LoadLibrary fails when including a specific file during DLL build - c++

I'm getting really strange behavior in one of the DLLs of my C++ app. It works and loads fine until I include a single file using #include in the main file of the DLL. I then get this error message:
Loading components from D:/Targets/bin/MatrixWorkset.dll
Could not load "D:/Targets/bin/MatrixWorkset.dll": Cannot load library MatrixWorkset: Invalid access to memory location.
Now I've searched and searched through the code and google and I can't figure out what is going on. Up till now everything was in a single DLL and I've decided to split it into two smaller ones. The file that causes the problems is part of the other second library (which loads fine).
Any ideas would really be appreciated.
Thanks,
Jaco

The likely cause is a global with class type. The constructor is run from DllMain(), and DllMain() in turn runs before LoadLibrary() returns. There are quite a few restrictions on what you can do until DllMain() has returned.

Is it possible that header includes a #pragma comment(lib,"somelibrary.lib") statement somewhere? If so it's automatically trying to import a library.
To troubleshoot this I'd start by looking at the binary with depends (http://www.dependencywalker.com/), to see if there are any DLL dependencies you don't expect. If you do find something and you are in Visual Studio, you should turn on "Show Progress" AKA /VERBOSE on the linker.
Since you are getting the Invalid Access to memory location, it's possible there's something in the DLLMAIN or some static initializer that is crashing. Can you simplify the MatrixWorkset.dll (assuming you wrote it)?

The error you describe sounds like a run-time error. Is this error displayed automatically by windows or is it one that your program emits?
I say attach a debugger to your application and trace where this error is coming from. Is Windows failing to load a dependency? Is your library somehow failing on load-up?
If you want to rule in/out this header file you're including, try pre-compiling your main source file both with and without this #include and diff the two results.

I'm still not getting it going. Let me answer some of the questions asked:
1) Windows is not failing to load a dependency, I think since Dependency Walker shows everything is ok.
2) I've attached a debugger which basically prints the following when it tries to load MatrixWorkset.dll:
10:04:19.234
stdout:&"warning: Loading components from D:/ScinericSoftware/VisualWorkspace/trunk/Targets/bin/MatrixWorkset.dll\n"
10:04:19.234
stdout:&"\n"
status:Stopped: "signal-received"
status:Stopped.
10:04:19.890
stdout:30*stopped,reason="signal-received",signal-name="SIGSEGV",signal-meaning="Segmentation fault",thread-id="1",frame={addr="0x7c919994",func="towlower",args=[],from="C:\\WINDOWS\\system32\\ntdll.dll"}
input:31info shared
input:32-stack-list-arguments 2 0 0
input:33-stack-list-locals 2
input:34-stack-list-frames
input:35-thread-list-ids
input:36-data-list-register-values x
10:04:19.890
3) MSalters: I'm not sure what you mean with a "global with class type". The file that is giving the problems have been included in a different DLL in which it worked fine and the DLL loaded successfully.
This is the top of the MatrixVariable.h file:
#include "QtSF/Variable.h" // Located in depending DLL (the DLL in which this file always lived.
#include "Matrix.h" // File located in this DLL
#include "QList" // These are all files from the Qt Framework
#include "QModelIndex"
#include "QItemSelection"
#include "QObject"
using namespace Zenautics;
using namespace std;
class MatrixVariable : public Variable
{
Q_OBJECT
Q_PROPERTY(int RowCount READ rowCount WRITE setRowCount)
Q_PROPERTY(int ColumnCount READ columnCount WRITE setColumnCount)
Q_PROPERTY(int UndoPoints READ undoPoints WRITE setUndoPoints)
public:
//! Default constructor.
MatrixVariable(const QString& name, int rows, int cols, double fill_real = 0, double fill_complex = 0, bool isReal = true);
etc. etc. etc.
A possible solution is to put the MatrixVariable file back in the original DLL but that defeats the whole idea of splitting the DLL into smaller parts which is not really a option.

I get that error from GetLastError() when I fail to load a DLL from a command line EXE recently. It used to work, then I added some MFC code to the DLL. Now all bets are off.

I just had this exact same problem. A dll that had been working just fine, suddenly stopped working. I was taking an access violation in the CRT stuff that initializes static objects. Doing a rebuild all did not fix the problem. But when I manually commented out all the statics, the linker complained about a corrupt file. Link again: Worked. Now I can LoadLibrary. Then, one by one, I added the statics back in. Each time, I recompiled and tested a LoadLibrary. Each time it worked fine. Eventually, all my statics were back, and things working normally.
If I had to guess, some intermediate file used by the linker was corrupted (I see the ilk files constantly getting corrupted by link.exe). If you can, maybe wipe out all your files and do a clean build? But I'm guessing you've already figured things out since this is 6 months old ...

Related

Running the executable of hdl_simple_viewer.cpp from Point Cloud Library

The Point Cloud library comes with an executable pcl_hdl_viewer_simple that I can run (./pcl_hdl_viewer_simple) without any extra arguments to get live data from a Velodyne LIDAR HDL32.
The source code for this program is supposed to be hdl_viewer_simple.cpp. A simplified version of the code is given on this page which cannot be compiled readily and requires a tiny bit of tweaking to make it compile.
My problem is that the executable that I build myself for both the versions are not able to run. I always get the smart pointer error "Assertion px!=0" error. I am not sure if I am not executing the program in the correct way or what. The executable is supposed to be executed like
./hdl_viewer_simple -calibrationFile hdl32calib.xml -pcapFile file.pcap
in case of playing from previously recorded PCAP files or just ./hdl_viewer_simple if wanting to get live data from the real sensor. However, I always get the assertion failed error.
Has anyone been able to run the executables? I do not want to use the ROS drivers
"Assertion px!=0" is occurring because your pointer is not initialized.
Now that being said, you could initialize it inside your routines, in case the pointer is NULL, especially for data input.
in here, you can try updating the line 83 like this :
CloudConstPtr cloud(new Cloud); //initializing your pointer
and hopefully, it will work.
Cheers,

Can't figure out what's wrong in my code

I have a dump file which I managed to create, from my DLL which is created for any unhandled exception.
When I did something like int* tt = new int[4]; return int[n]; with n = 4, I would get the dump file, and could open it, and see at what line the error is caused. This was possible for both directly from a release exe, and a release DLL.
Now this was an easy error, and I only entered it to test my memory dump creation.
I now have a 900kb dump file, and the event log says the error comes from my .DLL, yet if I open the file, it does not display any source code.
The call stack is
KERNELBASE.dll!RaiseException() + 0x3d bytes
clr.dll!RaiseTheExceptionInternalOnly() + 0x18f bytes
clr.dll!IL_Throw() + 0xe2 bytes
000007fe81f65fd7()
00000000034d1610()
000000002d06ecb8()
436f93ce00050011()
436f93cf00110012()
000000002d06ec50()
00006d930c4f7680()
clr.dll!InlinedCallFrame::`vftable'()
000000002d06f3d8()
which does not help me at all to figure out where in the DLL my error is coming from.
Another issue with debugging this is, it only happens on a live-PC, but never on my debugging system. Can anyone help me finding a way how to debug this? It seems to happen on the calling of the DLL, but: not every time, only like every 2nd time (sometimes on 1st try, sometimes on 5th). I am completely lost on what is happening here.
Edit:
Updated the call stack with the Microsoft symbols loaded, but I still do not know where this may be coming from.
You need to load the symbols for kernelbase.dll. And possibly clr.dll.
Presumably you are using visual studio?
Set it up to access symbols from the microsoft symbol server: http://msdn.microsoft.com/en-us/library/b8ttk8zy(v=vs.80).aspx
You may need to right click on items in the callstack and tell it to load symbols.
Additionally be sure to keep a copy of the pdb file for any releases of software you make.

Strange semantic error

I have reinstalled emacs 24.2.50 on a new linux host and started a new dotEmacs config based on magnars emacs configuration. Since I have used CEDET to some success in my previous workflow I started configuring it. However, there is some strange behaviour whenever I load a C++ source file.
[This Part Is Solved]
As expected, semantic parses all included files (and during the initial setup parses all files specified by the semantic-add-system-include variables), but it prints this an error message that goes like this:
WARNING: semantic-find-file-noselect called for /usr/include/c++/4.7/vector while in set-auto-mode for /usr/include/c++/4.7/vector. You should call the responsible function into 'mode-local-init-hook'.
In the above example the error is printed for the STL vector but a corresponding error message is printed for every file included by the one I'm visiting and any subsequent includes. As a result it takes quite a long time to finish and unfortunately the process is repeated any type I open a new buffer.
[This Problem Is Solved Too]
Furthermore it looks like the parsing doesn't really work as when I place the point above a non-c primitive type (i.e. not int,double,float, etc) instead of printing the type's definition in the modeline an error message like
Idle Service Error semantic-idle-local-symbol-highlight-idle-function: "#<buffer DEPFETResolutionAnalysis.cc> - Wrong type argument: stringp, (((0) \"IndexMap\"))"
Idle Service Error semantic-idle-summary-idle-function: "#<buffer DEPFETResolutionAnalysis.cc> - Wrong type argument: stringp, ((\"fXBetween\" 0 nil nil))"
where DEPFETResolutionAnalysis.cc is the file & buffer I'm currently editing and IndexMap and fXBetween are types defined in files included by the file I'm editing/some file included by the file I'm editing.
I have not tested any further features of CEDET/semantic as the problem is pretty annoying. My cedet config can be found here.
EDIT: With the help of Alex Ott I kinda solved the first problem. It was due to my horrible cedet initialisation. See his first answer for the proper way to configure CEDET!
There still remains the problem with the Idle Service Error (which, when enabling global-semantic-idle-local-symbol-highlight-mode, occurs permanently, not only when checking the definition of the type at point).
And there is the new problem of how to disable the site-wise init file(s).
EDIT2: I have executed semantic-debug-idle-function in a buffer where the problem occurs and it produces a ~700kb [sic!] output. It looks like it is performing some operations on a data container which, by the looks of it, contains information on all the symbols defined in the files parsed. As I have parsed a rather large package (~20Mb source files) this table is rather large. Can semantic handle a database that large or is this impossible and the reason of my problem?
EDIT3: Deleting the content of ~/.semanticdb and reparsing all includes did the trick. I still need to disable the site-wise init files but as this is not related to CEDET I will close this question (the question related to the site-wise init files can be found here).
You need to change your init file so it will perform loading of CEDET only once, not in the hook that will be called for each .h/.hpp/.c/.cpp files. You can change this config as the base, and read more in following article.
The problem that you have is caused because Semantic is trying to analyze header files, and when it tries to open them, then its initialization routines are called again, and again...
The first problem was solved by correctly configuring CEDET which is discribed on Alex Ott's homepage. His answer solves this first problem. The config file specified in his answer is a great start for a nice config; I have used the very same to config CEDET for my needs.
The second problem vanished once I updated CEDET from 1.1 to the bazaar (repository) version, which is explained here and in Alex' article. Additionaly one must delete the content of the directory ~/.semanticdb (which contains the semantic database and was corrupted I guess).
I'd like to thank Alex Ott for his help and sticking with me throughout my journey to the solution :)

Access Violation exception when running a release-built application

Recently I have been developing a small OpenGL game. Everything in it runs fine with the debug build but when I build the release, I get a strange Access Violation exception.
I searched across the code and it seems that the problem occurs when I try to open a file. Here is the function where I think the problem is coming from:
#define LOCAL_FILE_DIR "data\\"
#define GLOBAL_FILE_DIR "..\\data\\"
std::string FindFile(const std::string &baseName)
{
std::string fileName = LOCAL_FILE_DIR + baseName;
std::ifstream testFile(fileName.c_str()); // The code breaks here
if(testFile.is_open())
return fileName;
fileName = GLOBAL_FILE_DIR + baseName;
testFile.open(fileName.c_str());
if(testFile.is_open())
return fileName;
throw std::runtime_error("Could not find the file " + baseName);
}
This code is associated with loading of GLSL shaders. A function takes the shader's file name and then passes it to FindFile in order to find the file needed.
Just as a general rule from personal (and teaching) experience: >90% of the cases where Debug works fine and Release crashes are due to uninitialized variables. That's a little harder to do in C++ than in C, but it is a very common problem. Make sure all your vars (like baseName) are initialized before using them.
I fixed the problem.
Everything was happening because I have made the Release build using glsdk's Debug build libraries. Changing to the Release build libraries fixed the problem.
Check that baseName is valid. Try printing it out. You may be getting a corrupted copy of baseName or your stack may have gotten trashed prior to that point (same result).

Segmentation fault when different input is given

I do some image processing work in C++. For this i use CImg.h library which i feel is good for my work.
Here is small piece of code written by me which just reads an image and displays it.
#include "../CImg.h"
#include "iostream"
using namespace std;
using namespace cimg_library;
int main(int argc,char**argv)
{
CImg<unsigned char> img(argv[1]);
img.display();
return 0;
}
When i give lena.pgm as input this code it displays the image. Where as if i give some other image, for example ddnl.pgm which i present in the same directory i get "Segmentation Fault".
When i ran the code using gdb i get the output as follows:
Program received signal SIGSEGV, Segmentation fault.
0x009823a3 in strlen () from /lib/libc.so.6
Missing separate debuginfos, use: debuginfo-install glibc-2.9-2.i686 libX11-1.1.4-5.fc10.i386 libXau-1.0.4-1.fc10.i386 libXdmcp-1.0.2-6.fc10.i386 libgcc-4.3.2-7.i386 libstdc++-4.3.2-7.i386 libxcb-1.1.91-5.fc10.i386
Can some one please tell me what the problem is? and how to solve it.
Thank you all
Segfault comes when you are trying to access memrory which you are not allowed to access.
So please check that out in the code.
The code itself looks just fine. I can suggest some ways to go ahead with debugging -
Try removing the display() call. Does the problem still occur? (I'd assume it does).
Try finding out where in the CImg code is the strlen() that causes the segmentation fault (by using a debugger). This may give additional hints.
If it is in the PGM file processing, maybe the provided PGM file is invalid in some way, and the library doesn't do error detection - try opening it in some other viewer, and saving it again (as PGM). If the new one works, comparing the two may reveal something.
Once you have more information, more can be said.
EDIT -
Looking at the extra information you provided, and consulting the code itself, it appears that CImg is failing when trying to check what kind of file you are opening.
The relevant line of code is -
if (!cimg::strcmp(ftype,"pnm")) load_pnm(filename);
This is the first time 'ftype' is used, which brings me to the conclusion that it has an invalid value.
'ftype' is being given a value just a few lines above -
const char *const ftype = cimg::file_type(0,filename);
The file_type() function itself tries to guess what file to open based on its header, probably because opening it based on the extension - failed. There is only one sane way for it to return an invalid value, which would later cause strcmp() to fail - when it fails to identify the file as anything it is familiar with, it returns NULL (0, actually).
So, I reiterate my suggestion that you try to verify that this is indeed a valid file. I can't point you at any tools that are capable of opening/saving PGM files, but I'm guessing a simple Google search would help. Try to open the file and re-save it as PGM.
Another "fun to track down" cause of segmentation faults is compilier mismatches between libraries - this is especially prevalent when using C++ libraries.
Things to check are:
Are you compiling with the same compiler as was used to compile the CImg library?
Are you using the same compiler flags?
Were there any defines that were set when compiling the library that you're not setting now?
Each of these has bitten me in subtle ways before.