I am trying to get started on opengl programming from the videotutorialsrock.com site.
It wants me to install GLUT and the OpenGL SDK. I was able to download GLUT successfully but the link he has on this page
http://www.videotutorialsrock.com/opengl_tutorial/get_opengl_setup_windows/text.php
does not work on my 64 bit Windows 7 install.
I tried going to the OpenGL page and did not find a download.
I am not very familiar with OpenGL just yet so I am hesitant to just download some OpenGL library and go from there.
What should I download?
The .DLL will already be installed as part of Windows
The .LIB file can be found in the Windows Platform SDK ( http://www.microsoft.com/downloads/details.aspx?FamilyId=484269E2-3B89-47E3-8EB7-1F2BE6D7123A&displaylang=en )
If you're using MinGW instead of Visual Studio, the .a (.lib equivalent) should have been installed with the rest of MinGW.
The following blog post may also prove helpful:
http://www.microsoft.com/downloads/details.aspx?FamilyId=484269E2-3B89-47E3-8EB7-1F2BE6D7123A&displaylang=en
You don't need to install OpenGL, it's part of Windows. For GLUT just get the source code of freeglut and compile it as a 64bit lib.
Related
I installing Qt open source framework in my window 10 pc. I already downloaded Mingw compiler and installed it to write C/C++. Now I wanna learn QT framework. I using Qt online installer. I choice to download custom compoment. Do I need to selet mingw component to download if i had already installed?
Note that there's not just one MinGW distribution and version out there. You can check out the exact supported version per Qt release at https://wiki.qt.io/MinGW .
Anyhow, if you install the pre-built Qt binaries via the online installer, the matching MinGW version will automatically be installed for you, and will be registered in Qt Creator so that things just work. There is actually no official way to prevent this.
I'm not using bloodshed dev c++ , instead I'm using orwell dev c++ , I got Allegro 5 and installed the package (as a .zip file) but it says 'allegro5/allegro.h: No such file or directory'. Maybe I'm using the wrong type of header or is it another problem?Thanks!
That means you did not install the Allegro files in the correct place. I´m not familiar with the GCC Toolchain that Orwell uses (Im a Visual Studio guy), but what you need to do is place them on a place where the compiler can find them. Then make a makefile with the instructions on how to build this program with the correct Allegro libraries linked.
Here is the wiki article for installation on Code::Blocks, Maybe it can help you installing on DevC++, however, I think the binaries listed here might be newer than the ones on the Allegro's wiki page.
I'm trying to work on a project that uses C++, SDL2 (libsdl2), and SDL2_mixer (libsdl2-mixer) libraries.
I already downloaded and installed the Eclipse Luna CDT from the marketplace and successfully opened the project. However, how do I install the other two libraries? I have them downloaded but am unsure on where to begin. Thank you!
I'm using a Windows 7 laptop with Eclipse Luna and the project is a cloned repository from Github.
This tutorial covers setting up an SDL 2.0 project in Eclipse on Windows. It isn't the same Eclipse release but it should be almost if not exactly the same process.
http://zamma.co.uk/setup-sdl2-eclipse-windows/
The extra library, SDL2_mixer, should be installed in the same location as the SDL2 and linked in the same way.
Also, make sure to have any dll's in the runtime exe directory for both SDL2 and any additional SDL libraries.
I am following this OpenGL tutorial at Open.gl, it begins to speak about installing Glew.
I have found another post on Stack overflow that explains how to install it.
But which one shall I download? (Source: ZIP/TGZ | Binaries: Windows 32-bit and 64-bit)
My operating system is Windows 8.1 64bit
Glew site - http://glew.sourceforge.net/
I'd suggest grabbing the binaries. Grab the bitness you need to suit your compile.
I'm trying to use the Stanford CS106B C++ libraries, like simpio.h and genlib.h. I'm using XCode 4 (this is a beta version btw) and Mac OS X 10.6. I installed the libraries, but they don't seem to be showing up when I try to create a new project in XCode. Is there something different I should be doing with XCode 4 to get these libraries in?
There's probably a pretty basic solution to this problem, and if it were just a matter of frameworks in iOS, I could definitely get that to work with this version of XCode, but I've not really done this with C++ and XCode before, so I'm stuck.
Update on 7/20/11
I found a link to download the Xcode 2.5 tools as well as Xcode 3.0, both of which are described in the handout. I'm downloading both of them now. Does anyone know if Xcode 3.0 and 4.2 will run fine on the same machine?
Yes, multiple versions of Xcode work fine together. During the install, after the "Select a Destination" screen, you see a screen with the packages that will be installed. Click "Developer" folder to change to a custom location for each different Xcode version. The other tools (system and UNIX) cannot be moved.
After you have Xcode installed, just install your libraries in the usr/lib folder under your custom Xcode folder, and you should be good to go.