OnKillFocus() override in MFC triggering at odd times - c++

I need to know when my Window goes out of input focus, so I overloaded the OnKillFocus() method of the CWnd.
However it doesn't invoke this method when I focus another application (alt+tab), or even minimize the window. But it DOES invoke the method when I restore it from being minimized. Are these the intended times for it to trigger this method?

I think you'll need a CWnd::OnActivateApp() handler if you need to be sure of being notified when your application is switched out.

OnKillFocus() is normally only used consistently for controls that have a concept of gaining the focus - buttons, edit boxes, list boxes, etc. Normally CWnd does not accept the focus, so you can't rely on that - I'm surprised you get it at all.
In addition to WM_ACTIVATEAPP mentioned above, there's also WM_ACTIVATE when switching between windows within the same application you might want to trap.

Related

Simulate mouse click in background window

I'm trying to use SendMessage to post mouse clicks to a background window (Chrome), which works fine, but brings the window to front after every click. Is there any way to avoid that?
Before anyone says this is a duplicate question, please make sure that the other topic actually mentions not activating the target window, because I couldn't find any.
Update: aha, hiding the window does the trick, almost. It receives simulated mouse/keyboard events as intended, and doesn't show up on screen. However, I can just barely use my own mouse to navigate around the computer, and keyboard input is completely disrupted.
So my question is, how does sending messages to a window affect other applications? Since I'm not actually simulating mouse/keyboard events, shouldn't the other windows be completely oblivious to this?
Is it possibly related to the window calling SetCapture when it receives WM_LBUTTONDOWN? And how would I avoid that, other than hooking the API call (which would be very, very ugly for such a small task)?
The default handling provided by the system (via DefWindowProc) causes windows to come to the front (when clicked on) as a response to the WM_MOUSEACTIVATE message, not WM_LBUTTONDOWN.
The fact that Chrome comes to the front in response to WM_LBUTTONDOWN suggests that it's something Chrome is specifically doing, rather than default system behaviour that you might be able to prevent in some way.
The source code to Chrome is available; I suggest you have a look at it and see if it is indeed something Chrome is doing itself. If so, the only practical way you would be able to prevent it (short of compiling your own version of Chrome) is to inject code into Chrome's process and sub-class its main window procedure.

How can I debug a constantly losing focus window (dialog, for instance) in MFC?

I am maintaining I big and mature application, without background on MFC paradigm and layout. I have experience with Qt, OO designs and UI frameworks (I'm aware of each thread responsibility, event loops, event handling hierarchies, etc.
I'm stuck with a settings CDialog window losing focus constantly, while I'm trying to configure my application. I also have a file explorer dialog that behaves exactly the same way. Both are activated by DoModal calls.
I've read that this is probably because I have two modal dialogs competing for focus. How can I debug that? What function could I break on to get a helpful callstack, so I can find the offending code? Is there an MFC::focusWindow(WHND window) or something that I could intercept?
The problem according to your description is that you 'have two modal dialogs competing for focus'. This should normally not be possible because by definition a modal dialog takes over the application and does not return control to its launch point until the dialog is closed. Without knowing the architecture of the application, the simplest solution would be to make the settings dialog modeless (create it then call ShowWindow(SW_SHOW) instead of DoModal. This will allow the message loop to run for the other modal dialog but not take focus from your settings dialog unless it is doing it explicitly in its own methods.
Use Spy++ to spy the messages/events that occurring in the dialog.
You can use SetFocus function, please refer to
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646312%28v=vs.85%29.aspx

Modeless dialogs and accelerators

I want to perform some action when the user presses CTRL+S inside a modeless dialog.
Accelerators would be perfect for this, except that I don't have control over the thread's message loop (think plugin), so I can't call TranslateAccelerator.
A nested message loop is not an option because the main application does a lot of processing in between calls to PeekMessage.
Is there some way I can 'force' the existing message loop to handle my accelerator?
Is there any other way besides accelerators to catch CTRL+S?
I thought about using a Window hooks on WH_GETMESSAGE, which gets called before returning from GetMessage or PeekMessage. But I'm not sure what would happen after I successfully called TranslateAcellerator, I can't let the application know I handled it.
WH_MSGFILTER would require the app to implement a call to CallMsgFilter, which it doesn't from a quick glance with a debugger.
My last idea was subclassing the control which is what I'm trying to avoid. That would require some mechanism to signal the keypress event to the parent window, which I don't think is a great design. Also, if I add more controls I would have to subclass every single one.
Thanks for any hints.
This is a fairly infamous interop problem, it rears its ugly head also when using Winforms to implement UI in a native program. Microsoft's recommendation is a rough-and-tumble one: start your own thread to display the window so you can pump your own message loop. You'll need SetParent() to avoid Z-order problems. Scary stuff, do consider a modal dialog thrice before committing to this.
Can you use WM_GETDLGCODE? http://msdn.microsoft.com/en-us/library/ms645425(v=vs.85).aspx

How to mix C++ and external buttons on seperate window?

I want to make a C++ button on Start>Run i.e but when I do it will not do signalled event?
Im sorry I have seen that you do not get the question.
Ok basically when you create a button with CreateWindowEx(); I want to do that but put on a different window with SetPArent which I have already done now the button does not work so I need my program to someone get when it is clicked from the Run window as example!
And yes you have it, but it's not making the button is the problem it's getting when it's clicked with my program since it does not belong to it anymore!
You need to apply the ancient but still-supported technique known in Windows as subclassing; it is well explained here (15-years-old article, but still quite valid;-). As this article puts it,
Subclassing is a technique that allows
an application to intercept messages
destined for another window. An
application can augment, monitor, or
modify the default behavior of a
window by intercepting messages meant
for another window.
You'll want "instance subclassing", since you're interested only in a single window (either your new button, or, the one you've SetParented your new button to); if you decide to subclass a window belonging to another process, you'll also need to use the injection techniques explained in the article, such as, injecting your DLL into system processes and watching over events with a WH_CBT hook, and the like. But I think you could keep the button in your own process even though you're SetParenting it to a window belonging to a different process, in which case you can do your instance subclassing entirely within your own process, which is much simpler if feasible.
"Superclassing" is an alternative to "subclassing", also explained in the article, but doesn't seem to offer that many advantages when compared to instance subclassing (though it may compared with global subclassing... but, that's not what you need here anyway).
You'll find other interesting articles on such topics here, here, and here (developing a big, rich C++ library for subclassing -- but, also showing a simpler approach based on hooks which you might prefer). Each article has a pretty difference stance and code examples, so I think that having many to look at may help you find the right mindset and code for your specific needs!
OK, I'll do my very best - as I understand you, you're trying to inject a button into some existing window. That meaning: Your tool creates a button in some window that does not belong to your application. Now, you want to be notified when that button is pressed. Am I correct so far?
To be notified about the button being pressed, you need to get the respective window message, which will only work if you also "inject" a different WndProc into the window. Actually I have no idea how that should work, but I faintly remember functions like GetWindowLong and SetWindowLong. Maybe they will help?
EDIT
I've searched MSDN a little: While you can get the address of a window's WndProc using GetWindowLong, you can not set the WndProc using SetWindowLong on Windows NT/2000/XP (and up I suppose). See here (MSDN).
So what you could do is install a global message hook that intercepts all window messages, filter those for the window you've injected the button into and then find your message. If you have trouble with this, however, I'm the wrong person to ask, because it's been years ago since I've done anything like that, but it would be stuff for a new question.
EDIT 2
Please see Alex Martinellis answer for how to define the hook. I think he's describing the technique I was referring to when I talked about defining global message hooks to intercept the window messages for the window you injected your button into.

DLL plugin that creates a parented window doesn't handle messages correctly

I'm creating a plugin framework, where my application loads a series of plugin DLL's, then creates a new window and pass this new window's handle to the plugin. The plugin can, then, use this handle to create their own GUI.
Everything seems to be working very well. The only problem is that when I press TAB on a plugin widget (An editbox, for example), it doen't jump to another widget. I figured out that some Windows messages are passed, and some others aren't. The WM_KEYDOWN is passed for other keys, because I can type on the editbox, but this message doesn't handle TAB key.
Hope somebody has a hint.
I'm using Borland VCL with CBuilder, but I think I could use any framework under WIN32 to create these plugins, since they never know how their parent windows were created.
It's very complex matter indeed.
When you hit TAB focus jumps to another control only when these controls belong to a Modal Dialog Box. In fact there are some buttons like ESC, LEFT, RIGHT, DOWN, UP, TAB which modal dialog message function treats in a special way. If you want these keys to behave in similar way with modeless dialog box or any other window you should change you message processing function and use IsDialogMessage inside. You'll find more information about IsDialogMessage function in MSDN also to better understand this stuff you may check as well Dialog Boxes section.
And, as was mentioned before, you should set WS_TABSTOP and WS_GROUP styles when needed.
Good luck!
I believe you'll have to take the following steps:
Subclass your edit controls (and other controls as needed).
Capture the WM_KEYDOWN message in your edit control's WndProc.
Check to see if the shift key is currently held down (using GetKeyState or similar).
Call GetWindow, passing in a handle to your edit control and either GW_HWNDPREV or GW_HWNDNEXT depending on whether shift is held down. This will give you the handle to the window that should receive focus.
Call SetFocus and pass in the window handle you got in step 4.
Make sure you handle the case where your edit controls are multiline, as you might want to have a real tab character appear instead of moving to the next control.
Hope that helps!
I believe you suffer from having a different instance of the VCL in each of your dlls and exes. Classes from the dll are not the same as the ones from your exe, even if they are called the same. Also global variables (Application, Screen) are not shared between them. Neither is the memory since they both have their own memory manager.
The solution is to have the dlls and the exe share the VCL library and the memory manager. I am not a BCB developer, but a Delphi developer. In Delphi we would just use the rtl and the vcl as runtime packages. Maybe you could do the BCB equivalent.
A DLL has its own TApplication object.
to provide uniform key handling. when the DLL Loads.
assign the DLL::TApplication to the EXE::TApplication
Be sure to do the reverse on exit.
--
Michael