I want to hide system commands issued from system() - c++

Writing a program in c++ and I want to issue a system command from the system() function but I don't want the user to see the command (because the command includes a pwd) in the executable window. I need to copy a file from the user's directory onto the server without allowing user access to the server or displaying the pwd. Figured having a .exe that does this is the easiest way.
Ex:
system("FILETRANSFER_SW.exe -pw helloWORLD11!# C:/temp.txt F:/tempfolder/")
But the executable window is showing this command, hence defeating the purpose of trying to hide the password.
I tried issuing
system("#echo OFF")
at the beginning of the program but that does not suppress the following commands, they still show up in the executable window.
Any suggestions?
Thanks...

The command line of running processes is considered public information in most operating systems.
Therefore it is a very bad idea to pass passwords on the command line.
There are two common workarounds to this problem, both of which require the support of the executable being called:
instead of passing the username/password on the command line, pass the name of a file containing the username/password
re-set the command line of the running process from within the called executable.
The first solution is easy and universally possible, the second one has a race condition and is harder to implement, because there's no cross-platform way to do it (on some OSes, changing argv will help).

I'm assuming from your command line that you're using Windows. If it doesn't need to be portable I would suggest you use the CreateProcess() API instead of calling system().
The CreateProcess() API can take a command-line and you can set up the STARTUP_INFORMATION parameter to hide the new process window (wShowWindow = SW_HIDE).
The command line will be hidden from the casual user, but as others have pointed out, it's not that hard to retrieve. Since you are creating a new process, I would suggest writing the sensitive data to that process' standard input. That way the process can just read it and proceed normally.

Using CreateProcess() API will hide the sensitive data from a user, but a power user can easily get the command line associated with the process using a free utilty, e.g. Process Explorer

Another solution is to send the password between your programs, encrypted with something like 3DES, or AES.
You could use a pipe to comunicate between both programs, and don't use the command line at all.
But any of this schemes is not really secure they can be circumvent rather easily. If you want more security you should use some kind of challenge-response protocol with the server.

Related

Access data from terminal

I have to write a program that intercepts data from terminal and i have to parse it. After processing when the data, i have to parse it before it goes to stdout.
I can't use tee or commands like prog > file 2>&1 as the program is going to be interactive.
For example :
If the user types ls in the terminal i have to parse it then it should go operating system and then when I get the result after processing I ll have to again parse it before it's displayed in the terminal.
I did my research and I think I can achieve it through pseudo terminal interfaces ( pty ).
Please let me know if there is a better way to achieve it.
I am using cpp and bash and the platform is *nix.
Update:
I can also use libexpect from expect.
I am not sure what do you mean here - you mean interactive program as "working in another terminal communicating with user" or even displaying GUI?
How does it specify the terminal? It is probably important what is program layout here (which program starts which).
If your application uses GUI to communicate with user, then I would simply do it this way:
start bash with sdtin and stdout attached to pipes,
your program reads & writes to it's end's of those pipes, parses data, and reads/writes on it's own stdin&stdout - so it appears on it's terminal.
If you mean controlling different terminal than your application's, it gets though since system generally does not expect program operating on multiple terminals. I don't think it's possible to filter communication between terminal and already working application attached to it. Starting another process spawning another terminal might be an option - to have basically two terminals working in sync. But then you will have to synchronize both processes by some other means (named pipes, network connection or some other IPC).
If you provide more detail on your program I might provide more directed help.
PS Don't tell me that you are writing some terminal keylogger ')
EDIT:
Your program is probably GUI based then - what i would recommend would be something similar to answer linked by banuj.
Best option will probably be to create three pipes, then fork, and in child process assign corresponding ends of pipes to stdin, stdout and stderr. Then child process should exec into shell - probably bash, although I am not sure if other shells would sound better if read out loud ;) Main process will be able to read/write other ends of mentioned pipes, parsing both inputs and outputs to bash and programs it runs.
You could also exec directly to commands user specifies, but that forces you to take over tedious job of a shell - managing current directory, environment variables, job control and so on.
Using above method might however cause some trouble - some programs (usually in security related contexts - eg. su(do) asking for password) will try to bypass stdin/stdout anyway and read directly from terminal device. I am not sure what can you do in such case - programing your own terminal emulator would be an option, but I don't know if you want to go this deep into system programming for this.
If you want some code snippet's, if you don't know how to do above, just ask ;)

Passing arguments to a program using another program

I have created two executables that accept command line arguments. Now, I want to pass arguments to available executables using C++ (executing on Windows). What is the best way of doing it?
I have used CreateProcess(); it's working fine for static input but I want to input dynamically through CLI.
The command-line (with arguments) is one of the parameters to CreateProcess(). Just put whatever arguments you want to pass on to the child executable in there.
What problems are you having with non-static input?
I usually use system(const char*) and it works for me :)
You pass over a string which contains the command as you type it in the command line. In your case it means the path to the exe file and the arguments it takes, with just spaces in between. It runs the specified process as if it was run from command-line.
For more information: http://www.cplusplus.com/reference/cstdlib/system/
It sounds as though you already understand that string arguments can be sent via CreateProcess at launch time. If you want to continue to send data at run time, you have a couple options.
Use console redirection. Since you are already using the Win32 API, it is not too far of a stretch to write to cin of the child process after you have launched it. See this MSDN article. I think this might be what you mean by "input dynamically through CLI"
Use some sort of IPC. There are Win32 ways of doing this such as message queues, and more platform independent methods such as Protocol Buffers, Thrift, or Boost.Interprocess.
There is really more than one way to skin a cat when it comes to IPC and your goal is to do your research and make sure you have made the correct design decisions early on for how your processes will communicate.
If you do decide to use a more full-blown IPC rather than something like console redirection to solve a smaller problem, some questions you should ask yourself are:
Will I be able to send all the types of data using this type of IPC?
Will this communication ever need to cross network boundaries?
And, the two big questions that always show up are:
How maintainable will this be in the future?
Will this code ever have to run on another platform?
Hopefully this response is not overkill for your question.

CreateProcess and ShellExecute differences

What are the main differences between the two? I'm willing to run only another EXE from my (C++) application. Are there any differences when inheriting environments, security features etc?
The main difference between CreateProcess and ShellExecute is the following: CreateProcess is more oriented on low level and ShellExec on the high user lever which see the user in explorer.
For example using of CreateProcess one can use command line which length is more as MAX_PATH. It has 32,768 characters restriction. You can also use CreateProcess to start program (if you have enough permissions) on another windows desktop like on the Logon Screen.
Another example. You can use ShellExecute to start Control Panel or open any program which existed on the computer for editing of JPG filed for example. So you works with ShellExecute close to the corresponding actions in the Windows Explorer.
The main difference is in flexibility. ShellExecute is easier to use, but doesn't have a lot of flexibility. CreateProcess is a pain to use, but lets you do anything.
Just for example, with CreateProcess, you can specify handles (pipes or files) to use for the standard input/output/error streams in the child. ShellExecute doesn't give you want way to do that.
It's probably also worth noting that although ShellExecute can be used to start an executable directly, its primary intent is to "execute" document files -- for example, tell it to "execute" a "whatever.html", and it starts up your default web browser and loads the specified HTML file into it. You can do that using CreateProcess as well, but to do it, you (normally) start by calling FindExecutable to find the program associated with the data file in question, then execute that passing your data file as a parameter.
CreateProcess returns the handle and id for the started process and it's main thread in the PROCESS_INFORMATION structure

C++, linux: how to limit function access to file system?

Our app is ran from SU or normal user. We have a library we have connected to our project. In that library there is a function we want to call. We have a folder called notRestricted in the directory where we run application from. We have created a new thread. We want to limit access of the thread to file system. What we want to do is simple - call that function but limit its access to write only to that folder (we prefer to let it read from anywhere app can read from).
Update:
So I see that there is no way to disable only one thread from all FS but one folder...
I read your propositions dear SO users and posted some kind of analog to this question here so in there thay gave us a link to sandbox with not a bad api, but I do not really know if it would work on anething but GentOS (but any way such script looks quite intresting in case of using Boost.Process command line to run it and than run desired ex-thread (which migrated to seprate application=)).
There isn't really any way you can prevent a single thread, because its in the same process space as you are, except for hacking methods like function hooking to detect any kind of file system access.
Perhaps you might like to rethink how you're implementing your application - having native untrusted code run as su isn't exactly a good idea. Perhaps use another process and communicate via. RPC, or use a interpreted language that you can check against at run time.
In my opinion, the best strategy would be:
Don't run this code in a different thread, but run it in a different process.
When you create this process (after the fork but before any call to execve), use chroot to change the root of the filesystem.
This will give you some good isolation... However doing so will make your code require root... Don't run the child process as root since root can trivially work around this.
Inject a replacement for open(2) that checks the arguments and returns -EACCES as appropriate.
This doesn't sound like the right thing to do. If you think about it, what you are trying to prevent is a problem well known to the computer games industry. The most common approach to deal with this problem is simply encoding or encrypting the data you don't want others to have access to, in such a way that only you know how to read/understand it.

Executing command prompt's functionality using Win32

What Windows API functions are available to execute command prompt's functionality? For example, I like to execute dir command and want to show the output in GUI without using cmd.exe in Windows.
You can start cmd /c dir S:\ome\Path from your process and grab the output. Otherwise it's not possible. But if you're not interested in particular formatting details of dir then you're probably better off just enumerating files/directories and display them.
The dir command is built into the cmd.exe, it's not a separate executable. There's no way of executing it short of running cmd.exe.
EDIT: As for the displaying of results, you need to fill in the STARTUPINFO.hStdXXX members, probably using an anonymous pipe. See this example.
For a console app you can use popen(), but things are by no means so easy from a GUI app. See http://msdn.microsoft.com/en-us/library/ms682499%28VS.85%29.aspx for one approach.
If you want a listing of files in a given folder see this question which describes how to achieve it, using windows api or a more generic boost approach.
Everything the Windows command line does is done through the Win32 APIs.
For example, with regard to "dir", FindFirstFile() and FindNextFile() will give you the contents of a directory.
For any given command, you will need to figure out which APIs/function calls are in use and then learn how to use them yourself in your own code.