I've tried placing the following in my C++ code:
#ifdef _WIN32
#include "stdafx.h"
#endif
but I getan error:
PCH warning: header stop cannot be in a macro of #if block. An IntelliSense PCH file was not generated.
I'm trying to let my code work both on windows and linux, stdafx.h does not work on linux where it's a must on visual studio.
Is there another way to use the include with ifdef?
Unfortunately you can not do that with precompiled header and using Microsoft MSVC. The MSVC totally ignores all code (and whatever garbage) lines that precede that #include "stdafx.h" line. As result the #endif will be unexpected to it.
Put that #ifdef _WIN32 and what not inside of stdafx.h.
I have just created an empty stdafx.h. With follow content for solutions without pre-compiled headers
#pragma once
//this is only for using Common modules with Precompiled headers. We can't disable it using a preprocessor(
//https://stackoverflow.com/a/36271896/6160632
Related
I have a cross-platform project and thing is on Windows I want to use precompiled headers(its really vital in this case) and Linux I dont want it. So I would like to have something like this:
#ifdef _WIN32
#include "precompiled.h"
#endif //#ifdef WIN32
When I build on Windows I get this annoying error, claiming:
PCH warning: header stop cannot be in a macro or #if block. An intellisense pch was not generated
Is there any workaround to fix this issue?
Thanks on advance.
I already have this problem and for me one of these two options worked for me.
1) Maybe if you add #pragma once at the start of the file (even before the #ifndef _WIN32 header guard).
2) Or you can add on your header files this skecth:
#ifndef MYHEADER_H
#define MYHEADER_H
... contents of myheader.h
#endif /* MYHEADER_H */
This will guarantee your header will be compiled just once and this warning will disapear (at least for me).
Hope it works!
For some reason I can't explain, the compiler is outputting an error saying that it found an unexpected #else token.
This occurs at the beginning of the file :
#if defined( _USING_MFC )
#include "stdafx.h"
#else
#include <windows.h>
#endif
There is nothing before that peice of code expect several (single-line) comments.
This error occurs in a .cpp file. What you see above is the beginning of the file. There is nothing before that.
I tried adding the following code before the code defined above, and the error is now an unexpected #endif
#if 1
#include "stdafx.h"
#endif
So I suspect there is an issue with the included stdafx.h file which contains the following code :
#ifndef STDAFX_H_INCLUDED
#define STDAFX_H_INCLUDED
#include <Afx.h>
#include <Windows.h>
using namespace ATL;
#endif // STDAFX_H_INCLUDED
There's really nothing special about it. I'm also including this stdafx.h file from a stdafx.cpp file that only contains the #include statement, and it compiles correctly.
Here are the project preprocessor definitions :
_DEBUG
_WIN32_WCE=$(CEVER)
UNDER_CE
WINCE
DEBUG
_WINDOWS
$(ARCHFAM)
$(_ARCHFAM_)
_UNICODE
UNICODE
_TERMINAL_FALCONX3_CE6
_NO_CPP_EXCEPTIONS
_DONT_INCLUDE_WS_HEADERS
_USING_MFC
And some extra informations :
Compiling for Windows CE 6 using Visual Studio 2008.
What would be causing this ? Thank you.
Based on the name stdafx, I assume it is a precompiled header.
A precompiler header must be the first include (preprocessor) directive in the file, you can't put anything (not even an ifdef) before it. The only exception being a few comment lines, as those would be ignore anyway.
Based on your example, you should put the #ifdef _USING_MFC into your stdafx.h, and include Afx.h there.
I beg your pardon if this question has been already answered, but I have been trying to implement precompiled headers in my game engine with no success so far.
My precompiled header is called UtilBase.h:
#pragma once
#if !defined(NF3D_UTIL_BASE_H)
#define NF3D_UTIL_BASE_H
// This is a precompiled header.
#pragma message("Compiling precompiled header.")
// Include engine specific files.
#include <Utilities\Platform\Types.h>
// Include external header files (STL, Win32 API, Direct3D 11, etc)
// There are some typedefs here:
typedef __int32 int32; // And so on.
#endif
Although this is against the standards, I included UtilBase.h in other headers because I need access to some of its contents. It is also included in all .cpp files, first line, from the current project (the solution has two projects).
I need it in some headers because it stores some typedefs that are used in function declarations. For example, I have some file called Window.h:
#pragma once // And include guards that are omitted here
int32 NF3DCreateWindow();
The associated source file is called UtilBase.cpp and has only one line of code:
#include <Utilities\UtilBase.h>
The project has been set up correctly in my opinion:
for all platforms and configurations.
UtilBase.cpp has this setting:
However, when I compile I get this error:
1>Source Files\Utilities\UtilBase.cpp(2): error C2857: '#include' statement specified with the /YcD:\New Frontiers\NewFrontiers3D\Header Files\Utilities\UtilBase.h command-line option was not found in the source file
which points to the only line in UtilBase.cpp (#include <Utilities\UtilBase.h>).
Why does this happen and what can I do to make it work? I will gladly send any further information about this scenario. Thank you very much in advance.
Finally made it! For anybody in my situation here is what I did: in project settings, Precompiled Header File tag, I added $(ProjDir)\Header Files\Utilities\UtilBase.h and it was evaluated to the full path of the file. The correct way is to simply add the file: Utilities\UtilBase.h and that's it.
Thank you for your support.
try #ifndef instead of #if !defined
Guys I was trying in VS to do something like:
#ifdef _MSC_VER
#include "stdafx.h"
#endif
but I'm getting an error telling me:
C1020: unexpected #endif
What is the correct way to do it?
Edit
/This is content of stdafx.h/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
//#include <stdio.h>
//#include <tchar.h>
#include <iostream>
using std::cout;
using std::cerr;
// TODO: reference additional headers your program requires here
You cannot put conditionals around stdafx.h because of the way MSVC precompiled headers work. It basically replaces everything once stdafx.h has been found (and usually requires #include "stdafx.h" to be the first line in the file) with the precompiled header contents, so it is as if you never wrote #if _MSC_VER and have an extra #endif.
Two solutions:
1) Do not use precompiled headers in your project. You can still use stdafx.h to include all the headers you require but compilation will be slow.
2) Put the conditional compile within the stdafx.h file.
(Taken from here)
I am including a third party header and source file into my project.
At the top of the header there is this:
#if defined(WIN32) || defined(WIN16)
#ifndef MSDOS
#define MSDOS
#endif
#endif
#include <stdio.h>
#include <stdlib.h>
#ifndef MSDOS
#include <unistd.h>
#endif
#include "des.h"
The problem is that #if defined(WIN32) fails and the compilation fails when trying to #include unistd.h which I don't want to do.
I have third party project that works with this header file i.e. WIN32 is defined and it doesn't try to include In Visual Studio I did "Go To Definition" on "WIN32" and was taken to the following definition in WinDefs.h.
#define WIN32
I'm not sure this is where its getting WIN32 definition from, as the third party project does not appear to include "WinDefs.h".
So my problem is, how can I get WIN32 to be defined in my current new project?
Depends on your project setup. WIN32 is defined inside the windows header files, but you can pass it to the compiler as well ("-DWIN32" for gcc for example). Try it and see whether it compiles.
Visual Studio has the built-in define _WIN32. mingw-gcc has WIN32 and _WIN32 built-in so the project was likely tested using gcc. You might add
#if defined(_WIN32) && !defined(WIN32)
#define WIN32
#endif
or just add a -DWIN32 to the CFLAGS.
Check your includes. I am guessing that the third party header is included prior to the windows.h. So, in your main.cpp or equal it should be
#include <windows.h> // this will also include windefs.h
#include <thirdParty.h>
and not the other way around.
Hope that helps.
You can simply include the windows header files (windows.h) before including the third party header - as you already found out WIN32 is defined there but technicaly it could be defined anywhere (so if the third party project is not including the windows headers check if it's being defined in the compiler project settins directly).
BTW there is also a _WIN32 define that is set by the compiler, it's possibly a better idea to look for this define if checking if the code is being compiled under windows;
For those seeking answers to the
where is WIN32 defined
part of the questions, I've found it defined in:
minwindef.h
ole2.h
Note, I have no confidence that these are the only places it's defined. I expect there are probably other files where it's defined. Nevertheless, I thought this might help some people.
Some WIN32 defined in the compiler . Just like this,If you use the gcc for windows , WIN32 is defined . If you use the gcc for linux , WIN32 is not defined :)
So , the macros is a switch. You can define it to use somethine , and not define it to unuse something.