GUI Testing tools and feedbacks [closed] - unit-testing

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I am working on the issue of testing my GUI and I am not entirely sure of the best approach here. My GUI is built using a traditional MVC framework so I am easily able to test the logic parts of the GUI without bringing up the GUI itself. However, when it comes to testing the functionality of the GUI, I am not really sure if I should worry about individually testing GUI components or if I should mainly just focus on functional testing the system. It is a pretty complex system in which testing the GUI frequently involves sending a message to the server and then observing the response on the GUI. My initial thoughts are that functional testing is the way to go here since I need a whole system running to really test the UI. Comments on this issue would be appreciated.

Other GUI-testing tools I can offer are:
Thoughtworks White,
PyWinAuto,
AutoIt,
AutoHotKey.
One thing to keep in mind when trying to automate GUIs is that the only way you can do that is to build the GUI with automation in mind. Crush devs that think their GUIs should not support testability early on in the project and happily expose all the hooks that can help in automation on demand as your testing needs require that.

You have (at least) 2 issues - the complexity of the environment (the server) and the complexity of the GUI.
There are many tools for automating GUI testing. All of them are more or less fragile and require pretty much constant maintenance in the face of changing layout. There is benefit to be gained from using them, but it's a long term benefit.
The environment, on the other hand, is an area that can be tamed. If your application is architected using the Dependency Injection/Inversion technique (where you 'inject' the server component into the application), then you can use a 'mock' of the relevant server interfaces to enable you to script test cases.
Combining these two techniques will allow you to automate GUI testing.

Depending on where in the spectrum of MVC (that's an overused term) you sit, testing the view could be a mechanical process of ensuring that the correct model methods are called in response to the correct inputs to the view to testing some client side validation to who knows.
A lot of the patterns that have been evolved out of MVC (I'm thinking passive view, supervising controller) are striving to make the view require very little testing because it's really just wiring user inputs to the presenter or model (depending on the exact variant of the pattern you're using).
"testing the GUI frequently involves sending a message to the server and then observing the response on the GUI" This statement worries me.
I'm immediately thinking that the GUI should be tested using a mock or stub of the server to test that the correct interactions are occurring and the GUI responds appropriately.
If you need automated functional tests of the server, I don't see the need to have the GUI involved in those.

Mercury QuickTest Pro, Borland SilkTest, and Ranorex Recorder are some GUI testing tools.

If your application is web-based you can write tests using tools like WatiN or Selenium.
If your application is Windows .NET based, you could try White.

My advice: forget the traditional GUI testing. It's too expensive. Coding the tests takes a lot of time, the tools aren't really stable so you will get unreliable test results. The coupling between the code and the test is very strong and you'll spend a lot of time with the maintenance.
The new trend is to ignore the GUI tests. See the ModelViewPresenter pattern from Fowler as a guideline link text

The clearest way I can say this is:
Don't waste your time writing automated GUI tests.
Especially when your working with an MVC app - in your case, when you send a message to the server, you can make sure the right message number comes back and be done. You can add some additional cases - or another test completely to make sure that the GUI is converting the message id's into the right strings, but you just need to run that test once.

We do incorporate GUI testing in our project, and it has its side effects. The developers however have one critical design principle: Keep the GUI layer as thin as possible!
That means no logic in the GUI classes. Separate this in presentation models responsible for input validation etc.
For testing on a Unix machine we use the Xvfb server as the DISPLAY when running the tests.

Try the hallway usability test. It's cheap and useful: go to the nearest hallway, grab the first person that passes, make them sit at your computer and use your software. Watch over their shoulder, you will see what they try to do, what frustrates them, and so on. Do this a few times and notice the patterns.

What you're looking for is "acceptance testing." How you do it depends on the frameworks you're using, what type of application you are creating and in what language. If you google your particular technology and the above phrase, you should find some tools you can use.

I've found WinTask to be a very good way to do GUI testing. Provided you don't constantly change the way the OS refers to each element of the UI, WinTask addresses the UI elements by name, so even if the layout changes, the UI elements can still be pressed / tweaked / selected.

Don't miss the 'U' in 'GUI'
I mean: if what you're trying to test is all works right and works as it was planned to work, then you may follow Seb Rose's answer.
But please, don't forget a USER interface has to be made thinking about USERS, and not ANY user but the TARGET USER the application was made for. So, after you are sure all works like it have to work, put every single view/screen/form in a test with a team made of users representing every group of different users that may use your application: advanced users, administrators, MS Office users, low computer profile users, high computer profile users... and then, get the critiques of every user, make a mix, re-touch your GUI if it's neccesary and back again to GUI user's test.

For SIMPLE Web based GUI testing try iMacros ( a simple Firefox plug-in , has a cool feature to send the entire test to another person )
Note that SIMPLE was spelled with Initials ...

Related

How to unit test wxPython?

I've heard of unit testing, and written some tests myself just as tests but never used any testing frameworks. Now I'm writing a wxPython GUI for some in-house data analysis/visualisation libraries. I've read some of the obvious Google results, like http://wiki.wxpython.org/Unit%20Testing%20with%20wxPython and its link http://pywinauto.openqa.org/ but am still uncertain where to start.
Does anyone have experience or good references for someone who sort of knows the theory but has never used any of the frameworks and has no idea how it works with GUIs?
I am on a Windows machine developing a theoretically cross-platform application that uses NumPy, Matplotlib, Newville's MPlot package, and wxPython 2.8.11. Python 2.6 with plans for 3.1. I work for a bunch of scientists, so there is no in-house unit-testing policy.
If you want to unit-test your application, you haven't to focus on GUI testing techniques. It is much better to write the application using MVC, MVP, or other meta-pattern like these. So you get business logic and presentation layer separated.
It is much more important to cover the business layer with tests since this is your code. Presentation layer is tested already by wxWidgets developers. To test the business layer it will be enough just basic tools like standard unittest module and maybe nose.
To make sure the whole application behave correctly, you should add few acceptance tests that will test functionality from end to end. These will deal with GUI, but there will be few such tests comparing to number of unit-tests.
If you will limit yourself with acceptance tests only, you'll get low coverage, fragile and very slow test code base.
To unit test your application without requiring lots of mock objects/stubs, your GUI's event handlers should basically delegate to other method calls, passing in values from the Event object as parameters to the delegated method.
Otherwise you'll be unable to test your application without having to mock wx's objects.
Take a look at the PyPubSub project for a great module to help with MVC.
In one early project of mine I really test wxPython application using GUI layer. So tests really spin live wxApp object, pops up real windows and then starts messing with a real MainLoop(). Very soon I realize it was a wrong way to do testing. My tests was run very slow and unreliable. Much better way is to separate GUI stuff aside and test only the "model" level of your application. Note that you can actually create model for presentation level logic (model that represent some visual part of your application) and test it. But this model should not involve any "real" gui objects (windows, dialogs, widgets).

GWT Unit Testing TDD and Tooling

I m just starting using gwt and so far so good, however after reading some sample code I wonder is it necesary to have a high level of test coverage? (I can see that most code is declarative and then add some attributes I can see the sense in checking so me particular attributes are there but not all)
Also i would be interested to know anything about what are the gotchas in TDDing with GWT
I m using eclipse so also if you are really happy with some particualrs add ins for GWT I would be happy to hear about that
Thanks for the input
edit: maybe I m asking a very wide question, but even little pieces of information will help
I come from having nvelocity views with jquery/extJs/prototype/scriptaculous and this is a bit different
When designing GWT applications to be easily testable, it's best to move as much logic out of the view as possible. Use a design pattern which makes GUI testing easier such as Model-View-Presenter (MVP), which is used widely in building desktop applications (The C#/.NET folks have written a lot about this pattern.)
You can use GWTTestCases to test remote communication and code that ultimately executes raw JavaScript (most of the GWT core classes require this, especially widgets). However, these tests are slow to execute, so you should prefer designs which put all that logic in objects that can be tested in plain ol' JUnit TestCases.
For more information about writing GWT applications test-first, I've written an article for Better Software magazine, which is available as a PDF online at my blog.
I think the best reference at the moment would be this Testing Methodologies Using Google Web Toolkit
I think you asked a pretty broad question, which is part of the reason why you didn't get a reply for a while.
Compared to traditional AJAX web development, one could argue a GWT application requires less testing. Because the GWT team has worked so hard to make sure that its widgets work consistently across all web browsers, you don't have to worry about cross-browser compatibility nearly as much for your own application.
That frees you up to focus on your own application. Create a separate test case for each of your own custom widgets and test that they behave as you expect, and then write higher-level tests for each module. Take the extra step to make your tests fully automatable - that way every time you make a change or are about to release, it's easy to run all of your tests.
http://code.google.com/docreader/#p=google-web-toolkit-doc-1-5&s=google-web-toolkit-doc-1-5&t=DevGuideJUnitIntegration

Unit testing MFC UI applications?

How do you unit test a large MFC UI application?
We have a few large MFC applications that have been in development for many years, we use some standard automated QA tools to run basic scripts to check fundamentals, file open etc. These are run by the QA group post the daily build.
But we would like to introduce procedures such that individual developers can build and run tests against dialogs, menus, and other visual elements of the application before submitting code to the daily build.
I have heard of such techniques as hidden test buttons on dialogs that only appear in debug builds, are there any standard toolkits for this.
Environment is C++/C/FORTRAN, MSVC 2005, Intel FORTRAN 9.1, Windows XP/Vista x86 & x64.
It depends on how the App is structured. If logic and GUI code is separated (MVC) then testing the logic is easy. Take a look at Michael Feathers "Humble Dialog Box" (PDF).
EDIT: If you think about it: You should very carefully refactor if the App is not structured that way. There is no other technique for testing the logic. Scripts which simulate clicks are just scratching the surface.
It is actually pretty easy:
Assume your control/window/whatever changes the contents of a listbox when the user clicks a button and you want to make sure the listbox contains the right stuff after the click.
Refactor so that there is a separate list with the items for the listbox to show. The items are stored in the list and are not extracted from whereever your data comes from. The code that makes the listbox list things knows only about the new list.
Then you create a new controller object which will contain the logic code. The method that handles the button click only calls mycontroller->ButtonWasClicked(). It does not know about the listbox or anythings else.
MyController::ButtonWasClicked() does whats need to be done for the intended logic, prepares the item list and tells the control to update. For that to work you need to decouple the controller and the control by creating a interface (pure virtual class) for the control. The controller knows only an object of that type, not the control.
Thats it. The controller contains the logic code and knows the control only via the interface. Now you can write regular unit test for MyController::ButtonWasClicked() by mocking the control. If you have no idea what I am talking about, read Michaels article. Twice. And again after that.
(Note to self: must learn not to blather that much)
Since you mentioned MFC, I assumed you have an application that would be hard to get under an automated test harness. You'll observe best benefits of unit testing frameworks when you build tests as you write the code.. But trying to add a new feature in a test-driven manner to an application which is not designed to be testable.. can be hard work and well frustrating.
Now what I am going to propose is definitely hard work.. but with some discipline and perseverance you'll see the benefit soon enough.
First you'll need some management backing for new fixes to take a bit longer. Make sure everyone understands why.
Next buy a copy of the WELC book. Read it cover to cover if you have the time OR if you're hard pressed, scan the index to find the symptom your app is exhibiting. This book contains a lot of good advice and is just what you need when trying to get existing code testable.
Then for every new fix/change, spend some time and understand the area you're going to work on. Write some tests in a xUnit variant of your choice (freely available) to exercise current behavior.
Make sure all tests pass. Write a new test which exercises needed behavior or the bug.
Write code to make this last test pass.
Refactor mercilessly within the area under tests to improve design.
Repeat for every new change that you have to make to the system from here on. No exceptions to this rule.
Now the promised land: Soon ever growing islands of well tested code will begin to surface. More and more code would fall under the automated test suite and changes will become progressively easier to make. And that is because slowly and surely the underlying design becomes more testable.
The easy way out was my previous answer. This is the difficult but right way out.
I realize this is a dated question, but for those of us who still work with MFC, the Microsoft C++ Unit Testing Framework in VS2012 works well.
The General Procedure:
Compile your MFC Project as a static library
Add a new Native Unit Test Project to your solution.
In the Test Project, add your MFC Project as a Reference.
In the Test Project's Configuration Properties, add the Include directories for your header files.
In the Linker, input options add your MFC.lib;nafxcwd.lib;libcmtd.lib;
Under 'Ignore Specific Default Libraries' add nafxcwd.lib;libcmtd.lib;
Under General add the location of your MFC exported lib file.
The https://stackoverflow.com/questions/1146338/error-lnk2005-new-and-delete-already-defined-in-libcmtd-libnew-obj has a good description of why you need the nafxcwd.lib and libcmtd.lib.
The other important thing to check for in legacy projects. In General Configuration Properties, make sure both projects are using the same 'Character Set'. If your MFC is using a Multi-Byte Character Set you'll need the MS Test to do so as well.
Though not perfect, the best I have found for this is AutoIt http://www.autoitscript.com/autoit3
"AutoIt v3 is a freeware BASIC-like scripting language designed for automating the Windows GUI and general scripting. It uses a combination of simulated keystrokes, mouse movement and window/control manipulation in order to automate tasks in a way not possible or reliable with other languages (e.g. VBScript and SendKeys). AutoIt is also very small, self-contained and will run on all versions of Windows out-of-the-box with no annoying "runtimes" required!"
This works well when you have access to the source code of the application being driven, because you can use the resource ID number of the controls you want to drive. In this way you do not have to worry about simulated mouse clicks on particular pixels. Unfortunately, in a legacy application, you may well find that the resource ID are not unique, which may cause problems. However. it is very straightforward to change the IDs to be unique and rebuild.
The other issue is that you will encounter timing problems. I do not have a tried and true solution for these. Trial and error is what I have used, but this is clearly not scalable. The problem is that the AutoIT script must wait for the test application to respond to a command before the script issues the next command or check for the correct response. Sometimes it is not easy to find a convenient event to wait and watch for.
My feeling is that, in developing a new application, I would insist on a consistent way to signal "READY". This would be helpful to the human users as well as test scripts! This may be a challenge for a legacy application, but perhaps you can introduce it in problematical points and slowly spread it to the entire application as maintenance continues.
Although it cannot handle the UI side, I unit test MFC code using the Boost Test library. There is a Code Project article on getting started:
Designing Robust Objects with Boost
Well we have one of these humongous MFC Apps at the workplace. Its a gigantic pain to maintain or extend... its a huge ball of mud now but it rakes in the moolah.Anyways
We use Rational Robot for doing smoke tests and the like.
Another approach that has had some success is to create a small product-specific language and script tests that use VBScript and some Control handle spying magic. Turn common actions into commands.. e.g. OpenDatabase would be a command that in turn will inject the required script blocks to click on Main Menu > File > "Open...". You then create excel sheets which are a series of such commands. These commands can take parameters too. Something like a FIT Test.. but more work. Once you have most of the common commands identified and scripts ready. It's pick and assemble scripts (tagged by CommandIDs) to write new tests. A test-runner parses these Excel sheets, combines all the little script blocks into a test script and runs it.
OpenDatabase "C:\tests\MyDB"
OpenDialog "Add Model"
AddModel "M0001", "MyModel", 2.5, 100
PressOK
SaveDatabase
HTH
Actually we have been using Rational Team Test, then Robot, but in recent discussions with Rational we discovered they have no plans to support Native x64 applications focusing more on .NET, so we decided to switch Automated QA tools. This is great but licensing costs don't allow us to enable it for all developers.
All our applications support a COM API for scripting, which we regression test via VB, but this tests the API no the application as such.
Ideally I would be interested on how people integrate cppunit and similar unit testing frameworks into the application at a developer level.

What do you use to Unit-Test your Web UI? [closed]

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The company I'm currently working for is using Selenium for Uniting-Testing our User Interface. What do you use to Unit-Test your Web UI and how effective do you find it?
I'm a huge fan of Selenium. Saying 'unit-testing your web ui' isn't exactly accurate as some of the comments have mentioned. However, I do find Selenium to be incredibly useful for performing those sort of acceptance and sanity tests on the UI.
A good way to get started is using Selenium IDE as part of your development. Ie, just have the IDE open as you're developing and write your test as you go to cut down on your dev time. (Instead of having to manually go through the UI to get to the point where you can test whatever you're working on, just hit a button and Selenium IDE will take care of that for you. It's a terrific time-saver!)
Most of my major use case scenarios have Selenium RC tests to back them up. You can't really think of them as unit-tests along the lines of an xUnit framework, but they are tests targetted to very specific functionality. They're quick to write (especially if you implement common methods for things like logging in or setting up your test cases), quick to run, and provide a very tight feedback loop. In those senses Selenium RC tests are very similar to unit-tests.
I think, like anything else, if you put the effort into properly learning a test tool (eg, Selenium), your effort will pay off in spades. You mention that your company already uses Selenium to do UI testing. This is great. Work with it. If you find Selenium hard to use, or confusing, stick with it. The learning curve really isn't all that steep once you learn the API a little bit.
If I'm working on a web app, its rare for me to write a significant amount of code without Selenium RC tests to back it up. That's how effective I find Selenium. :) (Hopefully that'll answer your question..)
We use Watin at my place of employment, we are a .net shop so this solution made a lot of sense. We actually started with Watir (the original ruby implementation) and switched after. It's been a pretty good solution for us so far
Well, if you've designed your application properly, you won't have scads of logic inside the UI anyway. It makes much more sense to separate the actual work getting done into units separate from the UI, and then test those.
If you do that, then the only code in the UI will be code that invokes the backend, so simply testing the backend is sufficient.
I have used NUnit ASP in the past (at my job), and if you insist on unit testing your UI, I would strongly advise you to use ANYTHING but NUnit ASP. It's a pain to work with, and tests tend to be invalidated (needing to be revised) after even the most minor UI changes (even if the subjects of the tests don't actually change).
We are using QuickTestPro. So far it is effective, but the browser selection is limited. The nicest part is the ability to record your browser's activity, and convert it into a scriptable set of steps. There is also a nice .Net addin so if you have any validation code you need to do for the different stages of your test, you can write methods in an assembly and call them from your script.
We use Visual Studio 2008 Tester Edition.
Pros:
Very good at capturing user interaction
Captures Ajax calls
It is very easy to map user input to a database, XML or CSV file
The captured test can be converted to C# for more control
The same tests can be used for load testing and code coverage
Cons:
VS2008 Tester Edition is a seperate SKU from the normal Developer Edition, which means extra cost
You may be alergic to Microsoft ;-)
We have used it very effectively on projects, however there a lot of effort involved in keeping tests up to date, every time you change a screen the test may need to be re-recorded
We tend to keep the tests short and sharp, do one thing and get out instead of recording 10 minutes worth of clicking around in a single test.
We have a few standard UI test types:
Menu Test: Log in as a specific user (or user type/role) and make sure all the required menu items are available
Validation Test: Open a page and click save without entering any data, ensure that all the validation warnings appear. Complete required fields one at a time and check that the warning messages disappear when they are supposed to.
Search Test: Search using data from your database or a data file and ensure the correct data is returned by the search
Data Entry Test: Create new recrords from a data file, cleanup the database to allow tests to run multiple times
UI Testing is quite time consuming but the comfort feeling you get when a few hundred tests pass before you release a new version is priceless.
We have been using JSunit for a while to do unit tests... it may not be the same kinds of tests you are talking about, but it is great for ensuring your JavaScript works as you expect.
You run it in the browser, and it can be set in an Ant build to be automatically run against a bunch of browsers on a bunch of platforms remotely (so you can ensure your code is cross-browser as well as ensure the logic is correct).
I don't think it replaces Selenium, but it complements it well.
We use Selenium Core, but are switching gradually to Selenium RC which is much nicer and easier to manage. We have written lots of custom code to make the tests run on our Continuous Integration servers, some of them in parallel suites to run faster.
One thing you'll find is that Selenium seems to restart the browser for each test (you can set it not to do this, but we got memory problems when we did that). This can be slow in Firefox, but is not too bad in IE (one time I'm thankful for Bill Gates's OS integraion).
I've used WATIR, which is pretty good. I liked it because it's Ruby and allows for testing interactivity, available elements and source code parsing. I haven't used it for a while but I assume it's gotten better.
It's supposedly being ported to Firefox and Safari, but that's been happening for a while now.
Check out Canoo Web Test. It is open source and built on the ANT framework.
I spent some time working with it for a graduate course on Software QA and it seems to be a pretty powerful testing tool.
Selenium Grid can run your web tests across multiple machines in parallel, which can speed up the web testing process
I mostly use CubicTest, which is an eclipse plugin that lets you define tests graphically. It can export/run tests through several libraries, including watir and selenium. Most people just use the Selenium runner though.
Full disclosure: I'm one of the developers, so I'm kind of biased :)
Take a closer look here: cubictest.openqa.org
-Erlend
Selenium is for Integration testing, not Unit testing. It's a subtle, but important difference. The usage I usually see is for sanity checking a build. i.e., have a test that logs in, a test that (for example) submits a story, makes a comment, etc.
The idea is that you're testing to see if the whole system is working together before deployment, rather than have a user discover that your site is broken.
We currently use Silk4J - a Java centric approach to testing Web UI. It can test Flash, Flex, AIR, Silver Light, Win32, HTML, and a few other applications.
Since Silk4J can control Win32 apps it can control browser dialogs directly, which is a step above what Selenium can control and is especially useful for download prompts.
We use WatiN for system testing, and QUnit for JavaScript unit testing.
Molybdenum is built over Selenium and has some additional features.

Best practice for integrating TDD with web application development?

Unit testing and ASP.NET web applications are an ambiguous point in my group. More often than not, good testing practices fall through the cracks and web applications end up going live for several years with no tests.
The cause of this pain point generally revolves around the hassle of writing UI automation mid-development.
How do you or your organization integrate best TDD practices with web application development?
Unit testing will be achievable if you separate your layers appropriately. As Rob Cooper implied, don't put any logic in your WebForm other than logic to manage your presentation. All other stuff logic and persistence layers should be kept in separate classes and then you can test those individually.
To test the GUI some people like selenium. Others complain that is a pain to set up.
I layer out the application and at least unit test from the presenter/controller (whichever is your preference, mvc/mvp) to the data layer. That way I have good test coverage over most of the code that is written.
I have looked at FitNesse, Watin and Selenium as options to automate the UI testing but I haven't got around to using these on any projects yet, so we stick with human testing. FitNesse was the one I was leaning toward but I couldn't introduce this as well as introducing TDD (does that make me bad? I hope not!).
This is a good question, one that I will be subscribing too :)
I am still relatively new to web dev, and I too am looking at a lot of code that is largely untested.
For me, I keep the UI as light as possible (normally only a few lines of code) and test the crap out of everything else. At least I can then have some confidence that everything that makes it to the UI is as correct as it can be.
Is it perfect? Perhaps not, but at least it as still quite highly automated and the core code (where most of the "magic" happens) still has pretty good coverage..
I would generally avoid testing that involves relying on UI elements. I favor integration testing, which tests everything from your database layer up to the view layer (but not the actual layout).
Try to start a test suite before writing a line of actual code in a new project, since it's harder to write tests later.
Choose carefully what you test - don't mindlessly write tests for everything. Sometimes it's a boring task, so don't make it harder. If you write too many tests, you risk abandoning that task under the weight of time-consuming maintenance.
Try to bundle as much functionality as possible into a single test. That way, if something goes wrong, the errors will propagate anyway. For example, if you have a digest-generating class - test the actual output, not every single helper function.
Don't trust yourself. Assume that you will always make mistakes, and so you write tests to make your life easier, not harder.
If you are not feeling good about writing tests, you are probably doing it wrong ;)
A common practice is to move all the code you can out of the codebehind and into an object you can test in isolation. Such code will usually follow the MVP or MVC design patterns. If you search on "Rhino Igloo" you will probably find the link to its Subversion repository. That code is worth a study, as it demonstrate one of the best MVP implementations on Web Forms that I have seen.
Your codebehind will, when following this pattern, do two things:
Transit all user actions to the presenter.
Render data provided by the presenter.
Unit testing the presenter should be trivial.
Update: Rhino Igloo can be found here: https://svn.sourceforge.net/svnroot/rhino-tools/trunk/rhino-igloo/
There have been tries on getting Microsoft's free UI Automation (included in .NET Framework 3.0) to work with web applications (ASP.NET). A german company called Artiso happens to have written a blog entry that explains how to achieve that (link).
However, their blogpost also links an MSDN Webcasts that explains the UI Automation Framework with winforms and after I had a look at this, I noticed you need the AutomationId to get a reference to the respecting controls. However, in web applications, the controls do not have an AutomationId.
I asked Thomas Schissler (Artiso) about this and he explained that this was a major drawback on InternetExplorer. He referenced an older technology of Microsoft (MSAA) and was hoping himself that IE8 will do this better.
However, I was also giving Watin a try and it seems to work pretty well. I even liked Wax, which allows to implement simple testcases via Microsoft Excel worksheets.
Ivonna can unit test your views. I'd still recommend moving most of the code to other parts. However, some code just belongs there, like references to controls or control event handlers.