How to have only one Navigation Link at a time - swiftui

I created a program that helped me understand the basics of navigation links which I am still learning. I was wondering how I would get rid of the navigation links stacking on top of each other.
import SwiftUI
struct RedOneView: View {
var body: some View {
NavigationView{
VStack{
CircleViewNumber(color: .red, number: 1)
.navigationTitle("Red one")
.offset(y: -60)
NavigationLink(destination: BlueTwoView(color: .orange), label: {
Text("Blue View")
.bold()
.frame(width: 200, height: 50)
.background(Color.blue)
.foregroundColor(.white)
.cornerRadius(10)
})
}
}
}
struct CircleViewNumber: View{
var color: Color
var number: Int
var body: some View{
ZStack{
Circle()
.frame(width: 200, height: 200)
.foregroundColor(color)
Text("\(number)")
.foregroundColor(.white)
.font(.system(size: 70, weight: .bold))
}
}
}
struct test: View{
var number: Int
var body: some View{
ZStack{
Circle()
.scale(1.5)
.foregroundColor(.blue)
Text("\(number)")
}
}
}
struct BlueTwoView: View {
var color: Color
var body: some View {
NavigationView{
VStack{
CircleViewNumber(color: color, number: 2)
.navigationTitle("Blue two")
.offset(y: -60)
NavigationLink(destination: GreenThreeView(), label: {
Text("Next Screen")
})
}
}
}
}
struct GreenThreeView: View {
var body: some View {
NavigationView{
VStack{
CircleViewNumber(color: .green, number: 2)
.navigationTitle("Green three")
.offset(y: -60)
NavigationLink(destination: test(number: 5), label: {
Text("Next Screen")
})
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
RedOneView()
}
}
}
So how would I go about getting rid of navigation link so that in you cannot just skip to the very first link (red one) but instead there is one button and you must go each screen individually.

You should use only one NavigationView in your navigation stack. So you have to get rid of nested NavigationView's in your components. You can simply delete NavigationView everywhere except RedOneView.
But I suggest creating RootView component with NavigationView and get rid of NavigationView in all child components
struct RootView: View {
var body: some View {
NavigationView {
RedOneView()
}
}
}
struct RedOneView: View {
var body: some View {
VStack {
CircleViewNumber(color: .red, number: 1)
.navigationTitle("Red one")
.offset(y: -60)
NavigationLink(destination: BlueTwoView(color: .orange), label: {
Text("Blue View")
.bold()
.frame(width: 200, height: 50)
.background(Color.blue)
.foregroundColor(.white)
.cornerRadius(10)
})
}
}
struct BlueTwoView: View {
var color: Color
var body: some View {
VStack {
CircleViewNumber(color: color, number: 2)
.navigationTitle("Blue two")
.offset(y: -60)
NavigationLink(destination: GreenThreeView(), label: {
Text("Next Screen")
})
}
}
}
//...

Related

SwiftUI: Double picker wheels with system behavioral

I want to recreate system picker behavioral with two options in wheels with SwiftUI and faced ton of problem. Some of this I solved but some still unsolved. I have pop-ups with different views inside. One of the view it's a DatePicker with displayedComponents: .hourAndMinute. And other one is two Pickers inside HStack. My question is how to make Pickers make look like in system: without white spacing between?
struct MultyPicker: View {
#State var value = 1
#State var value2 = 1
var body: some View {
ZStack(alignment: .bottom) {
Color.black.opacity(0.5)
ZStack {
VStack {
Text("Header")
.font(.title3)
.fontWeight(.bold)
HStack(spacing: 0) {
Picker(selection: $value, label: Text("")) {
ForEach(1..<26) { number in
Text("\(number)")
.tag("\(number)")
}
}
.pickerStyle(WheelPickerStyle())
.compositingGroup()
.clipped(antialiased: true)
Picker(selection: $value2, label: Text("")) {
ForEach(25..<76) { number in
Text("\(number)")
.tag("\(number)")
}
}
.pickerStyle(WheelPickerStyle())
.compositingGroup()
.clipped(antialiased: true)
}
}
.padding()
.background(
RoundedRectangle(cornerRadius: 34)
.foregroundColor(.white)
)
}
.padding(.horizontal)
.padding(.bottom, 50)
}
.edgesIgnoringSafeArea([.top, .horizontal])
}
}
// This extension for correct touching area
extension UIPickerView {
open override var intrinsicContentSize: CGSize {
return CGSize(width: UIView.noIntrinsicMetric, height: super.intrinsicContentSize.height)
}
}
Want to achive looks like that with one grey line in selected value
//
// Test2.swift
// Test
//
// Created by Serdar Onur KARADAĞ on 26.08.2022.
//
import SwiftUI
struct Test2: View {
#State var choice1 = 0
#State var choice2 = 0
var body: some View {
ZStack {
Rectangle()
.fill(.gray.opacity(0.2))
.cornerRadius(30)
.frame(width: 350, height: 400)
Rectangle()
.fill(.white.opacity(1))
.cornerRadius(30)
.frame(width: 300, height: 350)
VStack {
Text("HEADER")
HStack(spacing: 0) {
Picker(selection: $choice1, label: Text("C1")) {
ForEach(0..<10) { n in
Text("\(n)").tag(n)
}
}
.pickerStyle(.wheel)
.frame(minWidth: 0)
.clipped()
Picker(selection: $choice2, label: Text("C1")) {
ForEach(0..<10) { n in
Text("\(n)").tag(n)
}
}
.pickerStyle(.wheel)
.frame(minWidth: 0)
.clipped()
}
}
}
}
}
struct Test2_Previews: PreviewProvider {
static var previews: some View {
Test2()
}
}
SwiftUI multi-component Picker basically consists of several individual Picker views arranged horizontally. Therefore, we start by creating an ordinary Picker view for our first component. I am using Xcode version 13.4.1(iOS 15.0).
import SwiftUI
struct ContentView: View {
#State var hourSelect = 0
#State var minuteSelect = 0
var hours = [Int](0..<24)
var minutes = [Int](0..<60)
var body: some View {
ZStack {
Color.black
.opacity(0.5)
.ignoresSafeArea()
.preferredColorScheme(.light)
Rectangle()
.fill(.white.opacity(1))
.cornerRadius(30)
.frame(width: 300, height: 350)
VStack {
Text("Header")
HStack(spacing: 0) {
Picker(selection: $hourSelect, label: Text("")) {
ForEach(0..<self.hours.count) { index in
Text("\(self.hours[index])").tag(index)
}
}
.pickerStyle(.wheel)
.frame(minWidth: 0)
.compositingGroup()
.clipped()
Picker(selection: $minuteSelect, label: Text("")) {
ForEach(0..<self.minutes.count) { index in
Text("\(self.minutes[index])").tag(index)
}
}
.pickerStyle(.wheel)
.frame(minWidth: 0)
.compositingGroup()
.clipped()
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Output :

How to add button in custom View (ListRowView) without providing prior functionality, in Swift UI?

Code below is working perfectly but i have an issue, i don't want to provide functionality here, i just want to add button (dropDownButton) and provide the functionality when using this custom view.
struct DrawerItemListRowView: View {
#State var iconName: Icon
#State var text: String
#State var dropDownButton = Button(action: {}) {
Image(icon: .drawer)
}
var body: some View {
HStack(alignment: .center, spacing: 15) {
Image(icon: iconName)
Text(text)
.foregroundColor(.customLightBlack)
.font(.custom(ubuntu: .regular, style: .title2))
Spacer()
dropDownButton
.frame(width: 24, height: 24, alignment: .trailing)
}
.padding()
.listRowSeparator(.hidden)
.listRowBackground(Color.customBackground)
.background(Color.clear)
}
}
struct DrawerItemListRowView_Previews: PreviewProvider {
static var previews: some View {
Group {
DrawerItemListRowView(iconName: .mainCategory, text: "Shop by category")
DrawerItemListRowView(iconName: .paymentMethod, text: "Payment Methods")
}
.previewLayout(.sizeThatFits)
.background(.white)
} }
You need to pass the action, not the button, as of type ()->Void.
Check out this example:
struct DrawerItemListRowView: View {
let iconName: String
let text: String
let action: ()->Void // Pass the action, not the button
var body: some View {
HStack(alignment: .center, spacing: 15) {
Image(systemName: iconName)
Text(text)
.foregroundColor(.gray)
Spacer()
Button {
action() // Call the action
} label: {
Text(text)
.fixedSize()
}
.frame(width: 24, height: 24, alignment: .trailing)
}
.padding()
.listRowSeparator(.hidden)
.listRowBackground(Color.yellow)
.background(Color.clear)
}
}
struct Example: View {
var body: some View {
VStack {
DrawerItemListRowView(iconName: "house", text: "Shop by category") {
print("Bought")
}
DrawerItemListRowView(iconName: "minus", text: "Payment Methods") {
print("Paid")
}
}
.previewLayout(.sizeThatFits)
.background(.white)
}
}

SwiftUI - How to resize PickerView?

How do you resize the picker view in SwiftUI? I need to change the width that it takes up. My code below is just a simple view with a picker inside it. Changing the width parameter does not change the width of the picker view.
struct CalibrationBar: View {
#State var tone = Int()
var body: some View{
HStack{
Button(action: {
playTone(tone: self.tone, amp: 50, stop: true)
}) {
Text("50 dB")
}
.frame(width: 60.0)
Picker(selection: .constant(1), label: Text("")) {
Text("+0").tag(1)
Text("+2").tag(2)
Text("+4").tag(3)
}
.clipped()
.frame(minWidth: 0, maxWidth: 100)
.labelsHidden()
}
}
}
struct ContentView: View {
var body: some View{
HStack{
Button(action: {
}) {
Text("50 dB")
}
.frame(width: 60.0)
VStack {
Picker(selection: .constant(1), label: Text("")) {
Text("+0").tag(1)
Text("+2").tag(2)
Text("+4").tag(3)
}
//.clipped()
.frame(width: 50)
.clipped()
}.border(Color.red)
}
}
}

Using SwiftUI. My Slider/Side-menu launches new Views just fine when clicked but click <back> button and now all the options are 'dead'

Using SwiftUI and a slider/side menu tutorial that I have augmented in order to put actions on each of the side menu selections.
When the side menu is displayed and I tap a menu option, it works great and takes me to a new view with a menu item. But when i tap on and see the side menu still in place, all the menu items are not dead. The menu items still animate a click (with a flicker) but nothing happens. I have to close the side menu, reopen it, and then the menu items work once again - one time.
Can anyone tell me why this is happening?
Here is the pretty contentview, the mainview, and the sidemenu view.
//ContentView.swift
import SwiftUI
struct ContentView: View {
#State var showMenu = false
var body: some View {
let drag = DragGesture()
.onEnded {
if $0.translation.width < -100 {
withAnimation {
self.showMenu = false
}
}
}
return NavigationView {
GeometryReader { geometry in
ZStack(alignment: .leading) {
MainView(showMenu: self.$showMenu)
.frame(width: geometry.size.width, height: geometry.size.height)
.offset(x: self.showMenu ? geometry.size.width/2 : 0)
.disabled(self.showMenu ? true : false)
if self.showMenu {
MenuView()
.frame(width: geometry.size.width/2)
.transition(.move(edge: .leading))
}
}
.gesture(drag)
}
.navigationBarTitle("Side Menu", displayMode: .inline)
.navigationBarItems(leading: (
Button(action: {
withAnimation {
self.showMenu.toggle()
}
}) {
Image(systemName: "line.horizontal.3")
.imageScale(.large)
}
))
}
}
}
struct MainView: View {
#Binding var showMenu: Bool
var body: some View {
Button(action: {
withAnimation {
self.showMenu = true
}
}) {
Text("Show Menu")
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
and here is the sidemenu view.
//MenuView.swift
import SwiftUI
struct PlayerView: View {
#State var showMenu = true
//#EnvironmentObject var session: SessionStore
var body: some View {
VStack{
//self.showMenu = true
Text("Manage Players Here").foregroundColor(.red)
}
}
}
struct MenuView: View {
#State var showMenu = true
var body: some View {
VStack(alignment: .leading) {
HStack() {
NavigationLink(destination: PlayerView()) {
HStack(){
Image(systemName: "person")
.foregroundColor(.gray)
.imageScale(.large)
Text("Players")
.foregroundColor(.gray)
.font(.headline)
}
}
}
.padding(.top, 100)
}
.padding()
.frame(maxWidth: .infinity, alignment: .leading)
.background(Color(red: 32/255, green: 32/255, blue: 32/255))
.edgesIgnoringSafeArea(.all)
}
}
struct MenuView_Previews: PreviewProvider {
static var previews: some View {
MenuView()
}
}
enter code here
1) Binding var in the MenuView
2) OnAppear{} with Zstack to turn off the showMenu
struct ContentView: View {
#State var showMenu = false
var body: some View {
let drag = DragGesture()
.onEnded {
if $0.translation.width < -100 {
withAnimation {
self.showMenu = false
}
}
}
return NavigationView {
GeometryReader { geometry in
ZStack(alignment: .leading) {
MainView(showMenu: self.$showMenu)
.frame(width: geometry.size.width, height: geometry.size.height)
.offset(x: self.showMenu ? geometry.size.width/2 : 0)
.disabled(self.showMenu ? true : false)
if self.showMenu {
MenuView(showMenu: self.$showMenu)
.frame(width: geometry.size.width/2)
.transition(.move(edge: .leading))
}
}
.gesture(drag).onAppear {
self.showMenu = false
}
}
.navigationBarTitle("Side Menu", displayMode: .inline)
.navigationBarItems(leading: (
Button(action: {
withAnimation {
self.showMenu.toggle()
}
}) {
Image(systemName: "line.horizontal.3")
.imageScale(.large)
}
))
}
}
}
struct MainView: View {
#Binding var showMenu: Bool
var body: some View {
Button(action: {
withAnimation {
self.showMenu = true
}
}) {
Text("Show Menu")
}
}
}
struct PlayerView: View {
#State var showMenu = true
//#EnvironmentObject var session: SessionStore
var body: some View {
VStack{
//self.showMenu = true
Text("Manage Players Here").foregroundColor(.red)
}
}
}
struct MenuView: View {
#Binding var showMenu: Bool // = true
var body: some View {
VStack(alignment: .leading) {
HStack() {
NavigationLink(destination: PlayerView()) {
HStack(){
Image(systemName: "person")
.foregroundColor(.gray)
.imageScale(.large)
Text("Players")
.foregroundColor(.gray)
.font(.headline)
}
}
}
.padding(.top, 100)
}
.padding()
.frame(maxWidth: .infinity, alignment: .leading)
.background(Color(red: 32/255, green: 32/255, blue: 32/255))
.edgesIgnoringSafeArea(.all)
}
}

How to remove List selection indicator and separator in SwiftUI?

I code a List in a ScrollView, when I selected a List cell to translate to another view and return back, the cell selected indicator did not disappear after selecting.
I hope after selected the list cell, the selected indicator should be disappear.
I debugged, I found that the ScrollView has some problems when it worked with List.If no ScrollView, the list selection behavior is all right, if plus the ScrollView outside the list, the problem become.
The other problem is How to remove the List Separator.
Thank you for your help!!!
#State var valueData: [String] = ["Apple", "Pear", "Orange", "Cake"]
var body: some View {
NavigationView {
ScrollView(.vertical) {
VStack(spacing: 10) {
DietListView(valueData: self.$valueData)
DietListView(valueData: self.$valueData)
.padding()
}
}
.frame(width: 352)
}
}
struct DietListView: View {
#Binding var valueData: [String]
var body: some View {
VStack {
List {
ForEach(self.valueData, id: \.self) { item in
NavigationLink(destination: DietItemDetailView()) {
HStack {
Text(item)
Spacer()
Text("100")
}
}
}
.onDelete { index in
self.valueData.remove(at: index.first!)
}
}
.frame(height: 300)
}
.frame(width: 352, height: 350)
.background(Color.white)
.cornerRadius(16)
.shadow(radius: 10)
}
}
the problem just like this:
At the moment (SwiftUI Beta 5) you can't customise List very much changing, for example, the divider style. What you can do, depending on your needs, is to use a ScrollView with ForEach and give the cell the style you want. For example:
struct ContentView: View {
#State var valueData: [String] = ["Apple", "Pear", "Orange", "Cake"]
var body: some View {
NavigationView {
ScrollView(.vertical) {
VStack(spacing: 10) {
DietListView(valueData: self.$valueData)
DietListView(valueData: self.$valueData)
.padding()
}
}
.frame(width: 352)
}
}
}
struct DietListView: View {
#Binding var valueData: [String]
var body: some View {
VStack {
ScrollView {
ForEach(self.valueData, id: \.self) { item in
NavigationLink(destination: Text("ciao")) {
HStack {
Text(item)
Spacer()
Text("100")
}
.foregroundColor(.primary)
.padding(10)
}
}
}
.frame(height: 300)
}
.frame(width: 352, height: 350)
.background(Color.white)
.cornerRadius(16)
.shadow(radius: 10)
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
Also, take a look at this: https://stackoverflow.com/a/56498261/1291872
EDIT: you can use onDelete, onMove and onInsert only within a List. If you want to let users delete a row in a ScrollView you must implement something yourself. Take a look at the code below for a simple (pretty ugly) example:
struct ContentView: View {
#State var valueData: [String] = ["Apple", "Pear", "Orange", "Cake"]
var body: some View {
NavigationView {
ScrollView(.vertical) {
VStack(spacing: 10) {
DietListView(valueData: self.$valueData)
DietListView(valueData: self.$valueData)
.padding()
}
}
.frame(width: 352)
}
}
}
struct DietListView: View {
#Binding var valueData: [String]
var body: some View {
VStack {
ScrollView {
ForEach(self.valueData.indices, id: \.self) { idx in
NavigationLink(destination: Text("ciao")) {
HStack {
Text(self.valueData[idx])
Spacer()
Text("100")
.padding(.trailing, 20)
Button(action: {
self.valueData.remove(at: idx)
}) {
Image(systemName: "xmark.circle")
.resizable()
.frame(width: 25, height: 25)
.foregroundColor(Color.red)
}
}
.foregroundColor(.primary)
.padding([.leading, .trailing], 20)
.padding([.top, .bottom], 10)
}
}
}
.frame(height: 300)
}
.frame(width: 352, height: 350)
.background(Color.white)
.cornerRadius(16)
.shadow(radius: 10)
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif