Changing C++ compiler version on VS Code [duplicate] - c++

This question already has answers here:
Visual Studio Code c++11 extension warning
(9 answers)
Closed 21 days ago.
I am new to C++, having just a bit of programming experience in Python.
On setting C++ up in VSCode, I have installed C/C++ by Microsoft, C/C++ Extension Pack and also Code Runner by Jun Han. These choices, especially the latter, were made based on some Youtube videos I watched.
Upon trying to Initialize with the curly brackets, I realised the code wouldn't compile. I ran a check compiler program and found out the compiler's version is C++98. I want to change to a more recent version which supports the newer features.
That said, how exactly do I change a compiler version, and which one do you recommend? Is C++11 already outdated?
I tried looking it up, and I think the line code-runner.executorMap could be useful, but I don't really know how to use it. Is there a way to do it in Settings or will I have to change it through the Terminal?
Thanks in advance!

I will try to help you step by step :
Uninstall MinGW from your pc
Install MSYS2 from here (Window 8.1 or newer)
Check the option : "Run MSYS2 now" and open the shell
Digit : pacman -Syu to update packets
Open the pink app : MSYS2 MSYS by browsing it from the search bar of Windows
Digit pacman -Su to update it too
Exit and now open the blue app called : MSYS2 MinGW 64-bit
In the shell in ordere to install the compiler digit : pacman -S mingw-w64-x86_64-gcc
(64 Bit System)
pacman -S mingw-w64-i686-gcc
(32 Bit System)
Now for the debugger :
(64 bit)
pacman -S mingw-w64-x86_64-gdb
(32 bit)
pacman -S mingw-w64-i686-gdb
From the command prompt of Windows digit these 3 commands to check that everything was installed correctly :
gcc --version
g++ --version
gdb --version
Go to this website and go to the step number 6 to configure the Path of mingw (if you installed 64-bit) :
Now because you have already installed C/C++ extension , create a new folder containing your source file, (VERY IMPORTANT because a file won't compile if it's not into a folder ! ) and from the "Terminal" section of VScode select : "Configure Default Build Task" while selecting a c++ file and click : "C/C++ : gcc.exe build active file"
A folder called .vscode will show up containing the file : tasks.json, that is used for telling the compiler all the parameters in order to compile your code.
I recommend to use Powershell as default terminal if you want to set it then press CTRL + SHIFT + P and search for "Terminal: Select Default Profile" and select powershell.
From the "Run" section select "Run Without Debugging" Or "Start debugging" and you are good to go ! Just check the terminal in the bottom section of vscode for the output of your code ! Hope it helps!

Related

Cannot Run Compiler 'cl' for qt5.10.1 on Windows 10 in terminal

I have never used qt before, but I got a task to build an already existing application for Windows and Mac using the newest version of qt. What I have done so far is:
Installed Visual Studio Professional 2017.
Installed the latest Qt 5 Open Source.
Note: when installing the QT 5 I installed all of the components under QT/ QT 5.10.1 which were: qt 5.10.1 components and under QT/Tools I installed QT Creator 4.6.0 CDB Debugger Support and MinGW 5.3.0 : qt 5 Tools
I cloned the branch from GitHub that I wanted to build to C:/Projects
Then in Git Bash I cd to the project and tried to run qmake. The first time I had this problem:
"bash: qmake: command not found"
After searching into the problem I found out that I haven't added "Qt/5.10.1/msvc2017_64/bin" to PATH and I added it. Now when I echo $PATH I can see the directory added.
Now after bash recognises qmake and I try to run it it says:
Project ERROR: Cannot run target compiler 'cl'. Output:
===================
Maybe you forgot to setup the environment?
I have no idea how to fix the problem due to the fact that I have never used QT to build anything before. Can you help me?
In the read me file for the application I am trying to build it says:
Step-by-step instructions
1. Clone this branch
2. cd into the project
3. Run qmake - this wil generate Makefiles for all of the project's modules
4.Run make (Use the -j4 of -j flags - this greatly speeds up the build process - see the manual page for make for more info). You can also use the -s flag to silence the output - this also wins you a few seconds.
I am a bit puzzled by the instructions, it does not say to run qmake -project anywhere, but there is a qt project file in the directory that I cd to. Does this mean that I don't have to run qmake -project?
Also I have no idea how to run make by using the -j4 and -j flags and how to run flags in general. Could someone help me?
I believe that for the Cannot Run Compiler 'cl' issue I have some kind of a problem with the set up. Did I install too many components or is it to do with the VS setup?
I highly recommend you to install Qt from the Qt installer, and to use Qt Creator.
However, if you want to use it from source, you first need to get a compiler (ex: MinGW). Then you need to execute the instructions, but you need to use a MinGW (or whatever compiler you use) command prompt, which will automatically set the environment variables needed.
Note that this is Windows specific. On mac and linux, the compiler's environment variables are already set in the default command prompt (if there is a compiler, obviously).

CodeLite - build settings malfunction

from unknown reason I can't compile a single file/project in C++ in my CodeLite environment.
I'm using latest version of CodeLite, i.e.: 7.0 with pre-installed MinGW libraries. OS/ Windows 7.
Strangely after reinstallation, time and again I get the following error while trying to build/compile C++ project:
C:\Windows\system32\cmd.exe /C " -j 2 -e -f Makefile"
Name'-j' is not recognized as an internal or external command operable program or batch file
When I try to run the program (I was used to click run and get immediate results since it was compiling and running the code at one time) I get absolutely nothing.
Any idea how can I fix this strange issue ? Reinstalling IDE doesn't really help :(
C:\Windows\system32\cmd.exe /C " -j 2 -e -f Makefile".
Do you have MinGW installed? CodeLite 7.0 does not come with MinGW
To fix your problem:
Install MinGW, I recommend using TDM-GCC (make sure you accept the default options by TDM-GCC installer, especially, the install location path)
After the installation is completed, let CodeLite detect your compiler: Settings->Build Settings->Compilers->Add Compiles->Add an existing compiler and point CodeLite to the folder where you installed MinGW
You should now have this compiler configured in CodeLite. right Click on your project and open the settings dialog (keyboard shortcut Alt-F7) : Project settings->Common Settings->General->Compiler and select your compiler from the list
Build your project again, this time it should work properly.
Also, I recommend you to use the latest weekly build (it contains a new "setup wizard" that includes installing a compiler), you can get it from codelite's downloads page
Eran

Building Qt5 with Visual Studio 2012 / Visual Studio 2013, and integrating with the IDE

How do you get Qt5 to download and integrate with Visual Studio 2012? What are some of the problems you will encounter, and how do you solve those problems?
UPDATE re. Visual Studio 2013
Successes are reported with Visual Studio 2013 as well, and the notes are being maintained for VS 2013.
Also note that the focus of the question is strongly on just building Qt with Visual Studio. There are also notes about integrating with the Visual Studio IDE
This method is tested to work on Visual Studio 2013. Pre-built binaries using Visual Studio 2012 and 2013 are available here, including OpenGL versions.
Step 1: The Setup
Download and install RapidEE here. RapidEE is a windows environment variables editor. It is extremely useful for the rest of this process (and just in general).
Install the DirectX 11 SDK. It is now part of the Windows 8 SDK, so you first have to install the DirectX 10 SDK, which you can get here (but see warning in next sentence). If you have the Visual C++ 2010 Redistributable Package installed, and you probably do (it is automatically installed along with VS 2010), follow the steps outlined here to assist with the DirectX 10 installation. Once you have the DirectX 10 SDK installed, download and install the Windows 8 SDK here, which contains the DirectX 11 SDK. Yes, this is a pain, but unless you know you have the DirectX 11 SDK, the Qt build will fail.
Install Python for Windows (I've heard 2.6+, working with 3.3) from Python.org or Anaconda Python.
Install Perl for Windows from ActiveState.
Step 2: Gitting (and building) Qt5 (yes, that means Git)
Follow the installation guide for Windows at the qt-project website.
Summary
To summarize the details from the above link and from the following notes (PLEASE SEE FOLLOWING NOTES if you have any errors; they might be answered):
Uninstall Avast (if you have this installed) to avoid build errors. Yes, that literally means uninstall it. Remove it 100% from your system. Deactivating it will not work. See detailed notes below.
Note for the first steps: DO NOT use SmartGit for the first git pull, below (unless you really know what you're doing), as SmartGit's defaults will pull everything, and that's not what you want.
Git for Windows must be installed.
Decide where you want to put the Qt installation, and cd to the directory that will contain the new installation from any Command Prompt window. (Because the process is so fragile and error-prone, I personally put it directly in C:, but this is likely not necessary).
From the above directory, execute:
git clone git://gitorious.org/qt/qt5.git qt5
This is fast. Once complete, you should be on the 'stable' branch, but you can always run git checkout stable after cding into the newly-created qt5 directory, just to be sure. Using git checkout 5.4.1 is confirmed to work with VS2013 64-bit.
Close out of your current command prompt window (if it's not a Visual Studio command prompt window) before proceeding to the next step. This is to make sure you're using the Visual Studio command prompt window in the next steps.
Next run the 32-bit (x86) or 64-bit VS Tools command prompt (depending on whether you're building Qt5 as 32- or 64-bit). To access this, you must find it through the Start menu - go to Program Files -> [Microsoft] Visual Studio 2012/2013 -> Visual Studio Tools, and you'll see it in there with a funny name; the name should include the phrase Native Tools; the 32-bit version will have x86 in the name and the 64-bit version will have x64 in the name.
cd into the newly-created qt5 directory from the step above.
From within the Visual Studio command prompt, the remainder of the Qt submodules must be downloaded:
perl ./init-repository --no-webkit
It takes kind of a while to execute this step, because it has to download a lot, but it's not too terrible on a decent connection.
Then download any remaining OPTIONAL submodules that init-repository does not download - SmartGit works well only starting at this stage (see comments below).
Once the download of Qt is complete, the following command prepares the build environment (it should also be executed using the [32|64] VS Native Tools Command Prompt):
configure -developer-build -opensource -confirm-license -mp -nomake examples -nomake tests -debug-and-release -c++11 -no-warnings-are-errors -platform win32-msvc2012.
Notes on this command line: the c++11 option might not be necessary with the VS2012 compiler, but works with VS2013; the -no-warnings-are-errors is necessary in case you get errors on a 64-bit automatic build of ANGLE; -platform is automatically set to win32-msvc2012, so by default the 32-bit build of Qt is used, and -platform probably does not need to be supplied at the command line (EVEN if you have previous versions of VS installed). For VS2013, use -platform win32-msvc2013.
It takes a few minutes to execute this step, but it's not so bad.
Finally, the command to actually build Qt on the system (also run within the VS Native Tools Command Prompt) is simply:
nmake
Expect to wait hours for the build to complete. If you specified an output folder with -prefix (see notes below), then use nmake install, otherwise that's it.
NOTES:
General Notes
In case you're confused from the above-linked documentation, just an FYI that the ANGLE library will be used (by default) instead of OpenGL, and that's why you had to install DirectX 11, above.
Make sure that you use the VS Native Tools Command Prompt to run all commands from the above link (that is, perl .\init-repository --no-webkit, configure, and nmake). You will use the [32|64] bit command prompt (x86 or x64), depending on whether you are building Qt as 32-bit or 64-bit. If you install perl with the Command Prompt open (make sure it is in the PATH), you will need to restart the Command Prompt for perl to be recognized as a command.
When running "init-repository" (from the steps in the above link), it's not clear from the documentation, but you must execute this via perl; i.e. perl ./init-repository --no-webkit. The configure and nmake commands, however, are called directly.
One very useful option to pass to configure is -mp, which causes Qt to build on multiple cores in parallel, significantly speeding up the (long) build time.
To specify an output folder add the -prefix [outfolder] to the configure command. For example, use -prefix %CD%\output\x64\vc12 would be a suitable output (sub)folder for a 64-bit Visual Studio 2013 (12.0) build.
Unicode Support (ICU)
If you want Unicode support (via ICU), pay special attention to the instructions noted within the link above. In summary, ICU must be built from scratch in VS 2012, as the only prebuilt ICU binaries for Windows are for VS 2010. Building in VS 2012 is painless - simply locate the ICU solution (.sln) in <icuroot>\icu\source\allinone, and build in both Debug and Release mode (either in 32-bit or 64-bit mode, depending on which mode you're building Qt in - DO NOT build in the other bitness, because ICU will overwrite the output folder with the binaries). (The Qt build process will properly locate the debug vs. release build of ICU.) It should build without errors. Then, add the path to <icuroot>\lib as a string entry in a (probably) NEW Windows environment variable called "LIB" (you can use Rapid EE for this; make LIB an "expandable string" in RapidEE even though there's only 1 entry), and also add the path to <icuroot>\include as a string entry in a (probably) NEW Windows environment variable called "INCLUDE". (Note: Adding these paths to the PATH variable will not work.) After Qt is built, you can remove all of these entries you've just added. Also, do add the runtime path to the ICU dll's (<icuroot>\bin) to the environment's PATH variable, or the Qt build process (specifically, when uic.exe runs) will give a deceptive and misleading error. Finally, on the configure command line (below), be sure to add -icu as an additional command-line parameter.
ICU Failure:
Currently, there seems to be a bug building Qt5 with the VS2012 compiler WHEN ICU IS ENABLED. Specifically, qtbase\src\corelib\codecs\qtextcodec.cpp Line 688 (Qt5 v5.02) fails to return a codec for codec name "US-ASCII" (the codec is NULL), causing "lrelease.exe" to crash when trying to dereference the codec later (I have lost track of that file/line number, but it is an obvious dereference of the NULL codec variable). Unfortunately, this means that to my knowledge, WebKit cannot be built with (at least the) 32-bit build of Qt5 with the VS2012 compiler, because WebKit requires ICU.
If anyone is able to build Qt5 with the VS2012 compiler with ICU enabled, please update this Wiki saying so.
ICU Clarification:
If you have ICU in your path, Qt will automatically built it. In other words, the flag "-icu" is there implicitly. However, this causes an error with "lrelease.exe" as mentioned above. So the way around this would be to add the flag, -no-icu to the configure command
Additional Submodules
If you want submodules in addition to the default submodules, you can use SmartGit (or command line) after you complete the init-repository command. SmartGit is perhaps easiest, because you do not need to copy the path to the command line, but can use the user interface directly.
WARNING: DO NOT DOWNLOAD THE OPTIONAL qlalr SUBMODULE, as it will not build in combination with the overall Qt build, and is not necessary for users of Qt, but is only used for internal Qt development.
WARNING: A shell command line, followed by perl .\init-repository --no-webkit, must be used (NOT SmartGit); these steps will properly only download the default Qt submodules. You must not use SmartGit to clone and download the Git files from git://gitorious.org/qt/qt5.git because SmartGit does not currently handle the submodules properly. Instead, open a standard Windows shell command prompt (using any command-prompt application, not necessarily the VS Tools command prompt), and (assuming Git is properly installed on the system; a SmartGit installation might or might not do this automatically; if it does not, go to Git for Windows and install directly) type git clone git://gitorious.org/qt/qt5.git directly from the command line; perhaps follow that with git checkout stable (I'm not sure if this branch is checked out by default); then follow that with the command line perl .\init-repository --no-webkit to pull down the DEFAULT repositories (except WebKit, which requires ICU and ICU seemingly cannot be built in 32-bit Qt5 with VS2012; see comments).
The steps for downloading all necessary Qt source files therefore are:
1. Use a Windows command line to execute the initial git clone git://gitorious.org/qt/qt5.git;
2. Execute perl .\init-repository --no-webkit from within a VS Tools 2012 Command Prompt; and then optionally
3. Use SmartGit (from above link) (or equivalent) to "open an existing project" (choose the Qt5 root folder) and do a Pull from within SmartGit to download any non-default repositories (but do not download qlalr). That's it; you have all necessary and optional Qt files (including submodules) on your system.
If anybody discovers other optional submodules that fail to build and/or are for internal use only (besides qlalr), please update this Wiki to specify them.
In general, the default submodules obtained via perl .\init-repository --no-webkit are sufficient. If you know, or later find out, that you other (non-default) modules, you can always add them later.
General Problems
If at some point you get the error saying that the command "python" (or anything similar) is not recognized, just check that the folder containing python.exe (or the appropriate .exe) is part of the path variable. If it is not, add it (use RapidEE as noted above for convenience) and try what you were doing again. If it is there, make sure you have restarted your command prompt AFTER the addition of the command to the path.
Two other path-related issues are important to note (quoted from the documentation associated with the link above): "Make sure the perl executable is found in the path before the perl executable provided by msysgit, since the latter is outdated"; and "You might not be able to build if sh.exe is in your PATH (for example due to a git or msys installation). Such an error is indicated by qt5-srcqtbasebinqmake.exe: command not found and alike. In this case, make sure that sh.exe is not in your path. You will have to re-configure if your installation is already configured."
During the process, you may encounter an error using nmake on a file. If you do, just go into that directory and force build the problem file. Then begin the nmake process on Qt5 again.
Specific Problems
WARNING: You may need to disable antivirus software AND SANDBOXING during the Qt nmake process (and, to be safe, throughout this entire process). Internally, Qt executes a number of executables that antivirus programs can interfere with (sometimes silently). In particular, if you have any sandboxing software, be SURE to disable sandboxing.
WARNING: AVAST! Sandbox users: Avast Sandbox has a bug in which even when you disable Avast's auto-sandbox, the sandbox will NOT turn off and it will silently sandbox all resource files automatically created by Qt's rcc program during Qt's build process. The Qt build ALWAYS fails for any user who has installed the Avast autosandbox feature, EVEN WITH AUTO-SANDBOXING TURNED OFF. THE ONLY WAY TO OVERCOME THIS ISSUE IS TO COMPLETELY UNINSTALL AVAST! FROM YOUR SYSTEM before building Qt. You can reinstall Avast! after the Qt build is complete.
The compilation of Qt5 can take a long time (hours, even with the -mp multithreading option). Patience.
Step 3: Integrating Qt5 with Visual Studio 2012
Download and install the Visual Studio Qt5 addin. It is in the "Other Downloads" section near the bottom of the page, and will not work with Visual Studio Express.
Open Visual Studio 2012, and go to Qt Options (It's under "Qt5" on the top menu bar).
In the Qt Versions tab, check to see if Qt5 is already there. If it is not, click add, choose a version name (probably a name such as 5.x.x), and navigate to the folder containing qmake.exe (usually C:\Qt\qt5\qtbase).
Exit the Qt Options dialog.
Create a new Visual Studio Project. When you see the New Project dialog, you should see the Qt5 Projects Template option.
Once you have your new Qt Project, right click on it and select "Convert to QMake generated project". Build the project, then right click on it again and select "Convert project to Qt Add-in project". Build again, then run. You should now have a working Qt Project.
Add Qt5 to an existing Visual Studio 2012 VC++ project
This section may or may not work for you. If you run into problems or have additional/better solutions, please leave a comment or edit the appropriate step.
Right-click on your project in VS, and choose "unload project". Right click on the project again, and select "edit [project name].vcxproj". This opens the project file so you can add Qt5 to it.
Go down to the Global PropertyGroup, and add or change the <Keyword> to Qt4VSv1.0.
Reload the project, then right-click and select "Convert project to Qt Add-in project"
Wait for the conversion to finish (it does not take more than a couple seconds), then choose Qt5>Project Settings. Go to the Modules tab, and check the modules you would like your project to rely on (the basic ones are Core, Widgets, and GUI).
Following the steps here, add the directory $(QTDIR)\include.
NOTES:
If at any time you are including windows.h, you need to #define NOMINMAX before doing so to prevent conflict with qdatetime.h.
Once the above steps are done, you can make your project usable by Qt Creator by selecting Qt5>Create basic .pro file.
ENDING NOTES: If you have a question related to the information contained in this guide, please post it as a new question (not an answer here), and the answer or a link to the answer may get added.
I successfully managed to integrate Qt 5.0.2 with Visual Studio 2012 on Windows 7 based on the excellent wiki above and on this qt-project link as well. Since I made some of the steps on a slightly different way, I thought it would be valid to post it in here:
The sequence below should be executed in the exact given order:
0 - Uninstall Avast (if you have this installed) to avoid build errors. Due to an Avast bug, deactivating it will not work;
1 - Install Git (>= 1.6.x);
2 - Install Python (>=2.6.x). [python.org];
3 - Install Perl (>=5.14). [activestate.com];
4 - Install Ruby. [rubyinstaller.org];
5 - Open the Windows 7 Command Prompt (don't use VS2012 Developer Command Prompt by now);
6 - Choose any directory you want for qt5, regarding that NO SPACES ARE ALLOWED for the chosen path. I decided to use the path "C:\qt5";
7 - Back to Windows 7 Command Prompt (in my case, prompting "C:\qt5>") type:
git clone git://gitorious.org/qt/qt5.git qt5
8 - Checkout the stable version:
cd qt5
git checkout stable
9 - You'll probably receive a message confirming that this version is already stable. Close the Command Prompt;
10 - Open Visual Studio's Developers Console (All Programs > Visual Studio 2012 > Visual Studio Tools > Developer Command Prompt for VS2012) and change the current directory to the one you have chosen("C:\qt5" in my example);
11 - Download Qt submodules, ignoring webkit (common source of build errors...):
perl .\init-repository --no-webkit
12 - Now enter this huge command to configure your build properly:
configure -developer-build -opensource -nomake examples -nomake tests -nomake demos -debug-and-release -c++11 -mp -nomake webkit -confirm-license
13 - Next, ensure that the module qlalr will NOT be built. To do this, open Windows Explorer and navigate to your chosen Qt directory ("C:\qt5" in my example) and check if the folder qlalr exists. If so, delete it;
14 - Time to build... Possible build errors would come from secondary modules (such as webkit), which don't affect the main Qt functionality (webkit itself should not be a problem since we've previously set the configuration not to build it). We can then ignore them and also keep the build running on independent modules:
nmake /I /K
15 - To conclude integration, follow the step 3 of the community wiki above("Step 3: Integrating Qt5 with Visual Studio 2012").
Just want to mention that there is a prebuilt version of Qt 5.2 for Visual Studio 2012 available at http://qt-project.org/downloads. So if you don't have a special interest in building Qt 5 from sources you can use the prebuild binaries, too.
There are also several precompiled (x64) binaries for different compiler versions available at the Tver-Soft website.
I was finally able to compile QT 5.1 (git) with QWebKit on Windows 8 x64 using Visual Studio 2012 and figured I'd share my experience with those that had problems as well.
Did step 1 and 2 as stated in the above post. I tried to do step 3 but SmartGit pulled a bunch of extra projects that wouldn't compile with Qt5. I was able to solve most of the problems by cloning from a different fork (e.g. https://qt.gitorious.org/qt/qt3d/), but this became too tedious to do for every extra module, so I decided against compiling any of them.
The post at ICU support in a 32-bit build of Qt5 with the VS2012 compiler causes Qt5 build failure; Webkit is also therefore unbuildable told me how to fix the ICU problem.
Download the source code at http://download.icu-project.org/files/icu4c/51.2/icu4c-51_2-src.zip and add the line
#define U_CHARSET_IS_UTF8 1
to the file %ICU%\source\common\unicode\platform.h , where %ICU% is the path to the ICU source code.
Open %ICU%\source\allinone\allinone.sln file in Visual Studio 2012 and compile. Add %ICU%\bin to your path
set PATH=%ICU%\bin64;%PATH%
Then I ran the following command in the QT root directory
configure -platform win32-msvc2012 -opengl desktop -opensource -debug-and-release -I %ICU%\include -L %ICU%\icu\lib64 -mp -qt-freetype -icu
At this point I started to suspect that no one tried to do what I was doing, because nmake started to complain about unexpected lines in the makefiles (all of which had the extension DerivedSources, e.g. Makefile.JavaScriptCore.DerivedSources and Makefile.WebCore.DerivedSources))
(set PATH=<stuff>;%PATH%) && ....
do the set PATH manually before running nmake and delete the characters up to and including && e.g.
(set PATH=<stuff>;%PATH%) && perl -ne "print $1" css\CSSPropertyNames.in ...
Becomes
perl -ne "print $1" css\CSSPropertyNames.in ...
Finally, one of these files will try to call win_flex.exe (or win-flex.exe) instead of flex. I changed it to flex.exe and everything finally compiled (Had to change it twice, because I think the file got regenerated).
Brief experience with a program that uses QWebKit and linked against this build leads me to believe everything is fine.
--Update--
Just to be complete. According to What does (set PATH=...;%PATH:)=^)%) mean in a Windows shell script, and how can I overcome failure of this line in the context of a Qt5 nmake build? (which points to http://qt-project.org/forums/viewthread/20605) most of the Makefile problems should be solvable by using jsom instead of nmake (although I still wonder about win-flex.exe)
compile Qt 5.5 with visual studio 2015:
1- Modify configure.bat in qtbase directory so it can generate configure.exe (just the first 18 lines)
#echo off
set QTSRC=%~dp0
set QTDIR=%CD%
rem if not exist %QTSRC%.gitignore goto sconf
echo Please wait while bootstrapping configure ...
for %%C in (cl.exe icl.exe g++.exe perl.exe) do set %%C=%%~$PATH:C
rem if "%perl.exe%" == "" (
rem echo Perl not found in PATH. Aborting. >&2
rem exit /b 1
rem )
if not exist mkspecs (
md mkspecs
if errorlevel 1 goto exit
)
rem perl %QTSRC%bin\syncqt.pl -minimal -module QtCore -outdir "%QTDIR%" %QTSRC%
rem if errorlevel 1 goto exit
2- configure -opensource -confirm-license -mp -nomake examples -nomake tests -release -c++11 -no-warnings-are-errors -platform win32-msvc2015 -no-ltcg
3- nmake

Netbeans and MinGW-w64

I'm trying to configure my NetBeans on win7 64bit, to work with the MinGW-w64.
So I put in the %PATH% variable the following paths of the compiler:
C:\mingw-w64-bin_i686\mingw\bin
C:\minGw-MSYS\msys\bin
C:\mingw-w64-bin_i686\libexec\gcc\x86_64-w64-mingw32\4.7.0
Then I opened NetBeans and this was configured:
The configuration in NetBeans
I tried to compile a little test program but I received this error:
g++.exe: fatal error: -fuse-linker-plugin, but liblto_plugin-0.dll not
found compilation terminated. make[2]: *
[dist/Debug/MinGW-Windows/test.exe] Error 1 make1: [.build-conf]
Error 2 make: ** [.build-impl] Error 2
BUILD FAILED (exit value 2, total time: 1s)
I do have this file in C:\mingw-w64-bin_i686\libexec\gcc\x86_64-w64-mingw32\4.7.0
what am I missing?
Right, after months of putting this off I've finally sat down and done it. I'll probably make a more detailed post on my blog with pretty pictures but here is a trimmed down SO version which will hopefully be enough for you (and everyone else) to get going with.
Prerequisites
Remove MinGW, MSYS and CMake if you have them and can afford to lose them (we will reinstall MinGW (obv.) and MSYS but not CMake as it doesn't appear to be needed.)
Netbeans or other suitable IDE
64bit Windows.
EnvMan (optional but handy for managing Windows Environment
variables.)
Installation
MinGW-W64 C compiler and MSYS
Download and install MinGW-W64
http://mingw-w64.sourceforge.net/ (link is on the left menu with a
hyperlink called 'WIN64 Downloads'.)
There are a lot of versions which can be a bit complicated. We are
going with mingw-w64-bin_i686-mingw_20111220 (although the numbers at
the end may be different) which basically says we want the version
with the windows binaries.
Once the download is complete (about 300mb so 10min or so) extract to
C:\MinGW-W64 or similar. Make sure there aren't any spaces in the
path!
Download MSYS for MinGW-W64
Took a bit of searching
http://sourceforge.net/apps/trac/mingw-w64/wiki/MSYS is the wiki for
it and
http://sourceforge.net/projects/mingw-w64/files/External%20binary%20packages%20%28Win64%20hosted%29/MSYS%20%2832-bit%29/
is where I found the download and the version I went with was
MSYS-20111123
Once the download is complete extract the files to C:\MSys or
similar. Make sure there aren't any spaces in the path!
Setup
Add 'C:\MinGW-W64\bin' to your Windows PATH variable.
Add 'C:\MSys\msys\bin' to your Windows PATH variable.
Start Netbeans and go to Tools -> Options -> C/C++.
Click 'Add' under 'Tool Collection' and select the base directory of
MinGW-W64 (C:\MinGW-W64\bin).
Select 'MinGW' from 'Tool Collection Family' if it isn't
auto-detected and click 'OK'.
Set the 'C Compiler to C:\MinGW-W64\bin\x86_64-w64-mingw32-gcc.exe.
Set the 'C++ Compiler to C:\MinGW-W64\bin\x86_64-w64-mingw32-g++.exe.
Set the 'Make Command' to C:\MSys\msys\bin\make.exe.
And that should be it!
I should note that I am using the system to compile a library file to be use via JNI so have some additional steps for that which I missed out as they weren't needed here. However I made a quick 'Hello World' program and it compiled and ran nicely.
Happy coding!
I have just downloaded the latest automated build, unzipped it, added the main bin directory to path, and run:
x86_64-w64-mingw32-gcc test.cpp -o test.exe
and
x86_64-w64-mingw32-gcc -fuse-linker-plugin test.cpp -o test.exe
and it works. The same for the i686 variant. Your IDE is doing something wrong. Or you shouldn't have messed with the files. Or you shouldn't have removed the prefixes. Seriously.
PS: You only have to add the main "bin" directory to PATH, all the rest is wrong.
With some searching via your favorite Internet search engine, I have come across a better approach to quickly add MinGW-x64 to a Windows 64-bit system. On the Sourceforge site is MSYS2.
While following the installation directions and obtaining the most up to date packages, there may be a time out at the primary mirror site on Sourceforge. If so, follow the mirror site update directions and update the three pacman text files in the respective MSYS2 directory (e.g. /etc/pacman.d). Then proceed to complete the package updates from the MSYS2 installation directions.
Within the MSYS2 packages are things like gcc, llvm, make, dmake, etc. Here is the command used from the MSYS2 command line shell (e.g. bash) to install the GNU make utility:
$ pacman -S msys/make
The executable location it will be placed is: /usr/bin inside the MSYS2 command shell. As far as configuring Netbeans for where make.exe is located, the Windows path is:
MSYS2 installation directory\usr\bin\make.exe
(e.g. C:\msys64\usr\bin\make.exe).
To successfully build C++ with Netbeans, I used the GNU make package (e.g. msys/make). Then in order to use the default make files that Netbeans manages, and to not interfere with other C++ compilers within your Windows installation (e.g. Visual Studio, Intel, CLang from Visual Studio, etc.), run Netbeans from the MinGW-x64 command shell provided by MSYS2. In this way, the environment variables and other things like:
ls rm mkdir
will indicate successful execution and compilation within the Netbeans internal terminal window. I opened the MinGW-w64 Win64 Shell by navigating to the installed shortcut from MSYS2's installation. Then pasted into the MinGW-x64 shell command line, the Target property value from the Netbeans Windows desktop shortcut:
$ "C:\Program Files (x86)\NetBeans 7.4\bin\netbeans.exe"
And then could finally create the respective debug and release object and executable files. I also modified the Netbeans project output to be within the MSYS2 directory structure. Then run the executable within the MSYS2 MinGW-x64 shell. Running from the Netbeans IDE produces this error message:
Unable to start pty process: The application failed with exit code
-1073741515 (0xc0000135).
If the MSYS2 path were in the computer system's PATH environment variable, then perhaps this error would not happen.

"Launch Failed. Binary Not Found." Snow Leopard and Eclipse C/C++ IDE issue

Not a question, I've just scoured the internet in search of a solution for this problem and thought I'd share it with the good folks of SO. I'll put it in plain terms so that it's accessible to newbs. :) (Apologies if this is the wrong place -- just trying to be helpful.)
This issue occurs with almost any user OS X Snow Leopard who tries to use the Eclipse C/C++ IDE, but is particularly annoying for the people (like me) who were using the Eclipse C/C++ IDE in Leopard, and were unable to work with Eclipse anymore when they upgraded. The issue occurs When users go to build/compile/link their software. They get the following error:
Launch Failed. Binary Not Found.
Further, the "binaries" branch in the project window on the left is simply nonexistent.
THE PROBLEM: is that GCC 4.2 (the GNU Compiler Collection) that comes with Snow Leopard compiles binaries in 64-bit by default. Unfortunately, the linker that Eclipse uses does not understand 64-bit binaries; it reads 32-bit binaries. There may be other issues here, but in short, they culminate in no binary being generated, at least not one that Eclipse can read, which translates into Eclipse not finding the binaries. Hence the error.
One solution is to add an -arch i686 flag when making the file, but manually making the file every time is annoying. Luckily for us, Snow Leopard also comes with GCC 4.0, which compiles in 32 bits by default. So one solution is merely to link this as the default compiler. This is the way I did it.
THE SOLUTION: The GCCs are in /usr/bin, which is normally a hidden folder, so you can't see it in the Finder unless you explicitly tell the system that you want to see hidden folders. Anyway, what you want to do is go to the /usr/bin folder and delete the path that links the GCC command with GCC 4.2 and add a path that links the GCC command with GCC 4.0. In other words, when you or Eclipse try to access GCC, we want the command to go to the compiler that builds in 32 bits by default, so that the linker can read the files; we do not want it to go to the compiler that compiles in 64 bits.
The best way to do this is to go to Applications/Utilities, and select the app called Terminal. A text prompt should come up. It should say something like "(Computer Name):~ (Username)$ " (with a space for you user input at the end). The way to accomplish the tasks above is to enter the following commands, entering each one in sequence VERBATIM, and pressing enter after each individual line.
cd /usr/bin
rm cc gcc c++ g++
ln -s gcc-4.0 cc
ln -s gcc-4.0 gcc
ln -s c++-4.0 c++
ln -s g++-4.0 g++
Like me, you will probably get an error that tells you you don't have permission to access these files. If so, try the following commands instead:
cd /usr/bin
sudo rm cc gcc c++ g++
sudo ln -s gcc-4.0 cc
sudo ln -s gcc-4.0 gcc
sudo ln -s c++-4.0 c++
sudo ln -s g++-4.0 g++
Sudo may prompt you for a password. If you've never used sudo before, try just pressing enter. If that doesn't work, try the password for your main admin account.
OTHER POSSIBLE SOLUTIONS
You may be able to enter build variables into Eclipse. I tried this, but I don't know enough about it. If you want to feel it out, the flag you will probably need is -arch i686. In earnest, GCC-4.0 worked for me all this time, and I don't see any reason to switch now. There may be a way to alter the default for the compiler itself, but once again, I don't know enough about it.
Hope this has been helpful and informative. Good coding!
just for records, after struggling for 30 minutes, i solved this problem on lion (mac 10.7) by selecting Mach-O 64 Parser and Elf Parser under : Project Menu -> Properties->C/c++ Build->Settings->Binary Parsers tab (first tab, or third tab on Eclipse Version: 3.7.2) [ while listening to sweet escape by gwen stefani lol ].
I had been getting the same message of
Launch Failed. Binary Not Found.
because I had not realized I needed to ctrl-click on the project folder and select "Build Project." This does not have to be done in Java projects in Eclipse, so other beginners like myself might have the same problem.
as mentioned, this can be accomplished simply by adding the necessary flag in eclipse.
to do so open the properties window, then go to "c/c++ build" > "settings". In the tree view on the right go to "miscellaneous" of "MacOS X C Linker" and "GCC C compiler" and append in the textbox labelled ~"flags" : "-arch i686"
I'm running Mac OSX 10.6.8, and my Eclipse had the Cross GCC toolchain installed. So, I did this:
Under the Properties for the project, select C/C++ Build -> Tool Chain editor.
Change the Current toolchain from Cross GCC to MacOSX GCC.
I also changed the Current builder to CDT Internal Builder. (I'm not sure if this mattered.)
I left all the stuff under Settings alone.
Rebuild. You should see a binary with the same name as your project in the Debug folder of your project.
Oh, one more thing Don't forget to make a record of your links before you change them! If you don't want to change the system wide settings, add a directory into PATH before /usr/bin (say, $HOME/bin), and make the symlinks there If you want to change back, here's the code I would use:
cd /usr/bin
sudo rm cc gcc c++ g++
sudo ln -s gcc-4.2 cc
sudo ln -s gcc-4.2 gcc
sudo ln -s c++-4.2 c++
sudo ln -s g++-4.2 g++
You'll want to check your /usr/bin and look for a file that's like "gcc-4.x". If it isn't 4.0 or 4.2, substitute the version numbers above for the version number that you have.
EDIT: Oh, I also have trouble running the 64-bit carbon Eclipse if I'm using GCC-4.0. However, the 32-bit Carbon works great.
I got a program called gcc_select that has a prefs file somewhere and will allow you swap back and forth between multiple versions of gcc...
I think I got it from macports, but I'm not sure.
"as mentioned, this can be accomplished simply by adding the necessary flag in eclipse.
to do so open the properties window, then go to "c/c++ build" > "settings". In the tree view on the right go to "miscellaneous" of "MacOS X C Linker" and "GCC C compiler" and append in the textbox labelled ~"flags" : "-arch i686""
Note that, if you go this route, you can easily check your processor's architecture by invoking the command
uname -p
in the Bash terminal (i.e. Terminal.app) and changing "-arch i686" to "-arch -i386".
Instead go to Project -> Properties;
Select C/C++ Build -> Settings;
Under Tool Settings change the C++ compiler and Linker commands from g++ to g++-4.0. If you are still getting any errors change the c compiler also to gcc-4.0. I changed the C compiler settings also to be on the safe side. Everything is working perfectly fine for me.
Hi I installed Eclipse 32 bit and works perfectly so far on mac Mountain lion.
I was getting the Binary not found on compile but now with the 32 bit Eclipse no problem.
Simply remove "Debug" folder from your project and then run "Build project".