How can my httpPlatformHandler service determine the caller IP Address - c++

I wrote a httpPlatformHandler service using C++ which seems to work well. I actually have two questions.
1 - How can I determine the client IP address? The Winsock function getpeername only returns the IP of the machine IIS is running on.
2 - How can I determine if HTTPS is in use? The first line of the headers ends with HTTP/1.1 even when HTTPS is used.

Related

C++ / Qt: How can I detect when a hostname or IP address refers to the current system?

I'm writing a macOS C++ application using Qt that acts as both a UDP client and UDP server. The server functionality allows the user to configure which port the UDP packets will be received on, and the client functionality allows specifying both a target host and a port number. The host can be either a hostname or an IP address, including addresses or hostnames that resolve to a multicast or broadcast address.
In order to help prevent circularity, when the server functionality is enabled I need to be able to warn the user when the host and port they've entered for the client would send the packets directly to the app's server. Of course it's easy to check if the port numbers match, but this means I need to know whether the host they've entered refers to the current system.
Examples of hostnames or IP addresses that would typically be problematic:
127.0.0.1
localhost
192.168.1.255 (assuming the system is on a 192.168.1.0/24 subnet)
any of the IP addresses assigned to the current system's network interfaces
the system's local DNS name
any other loopback addresses that may be configured other than 127.0.0.1
How could I go about detecting this?
Since this app is being written using Qt, a solution that exclusively uses Qt's framework would be ideal. But if that's not possible (since Qt doesn't handle every possible use case) a macOS-specific solution will work too.
QNetworkInterface class should provide the most information you may need.
You can obtain a list of IP addresses using QNetworkInterface::allAddresses() static function.
You can also get a list of all interfaces using QNetworkInterface::allInterfaces().
Calling QNetworkInterface::addressEntries() for each QNetworkInterface returned by QNetworkInterface::allInterfaces() will give you more information about address entries for each interface.
auto ifs = QNetworkInterface::allInterfaces();
foreach (auto interface , ifs){
auto addresses = interface.addressEntries();
foreach ( auto addy , addresses){
///play with the addy here.
}
}
You can also test hostnames against those ip addresses which you are going to ban, using QDnsLookup class.

iOS NAT64 IPv6 environment issue

Now that apple has changed their review environment to an IPv6 only network ive been running into troubles with my application while testing.
The application requires the user to input their server/systems IP address, port (4401) and credentials to gain access to the application. Following the guidelines provided by apple i set up a NAT64 environment to test my application's compatibility. Running iOS 9.3.2 on an iphone 5s.
My work environment has several internal networks. I connected my iMac to the internal server (10.10.50.XX) via Ethernet which also has an external IP which is what i provide to apple. The 50 network does not run behind a proxy, but there are some sites which get filtered, but can access by confirming. I then shared my Ethernet connection through WiFI.
I connected the device and had internet access with the same pages being filtered. The device gets assigned a local-link address of 169.254.XX.XX. From what ive read my device is connecting to the ipv6 only network correctly, as the iphone does not show the ipv6 address only local link.
If I am correctly connected to the shared IPv6 network, the problem I am having is connecting to my server on the 50 network from my application. The application fails when ever i try to connected to the 10.10.50.XX network or the external(understandable because my imac is on the 50 internal network) .
Testing the application using IPv4 with a wireless router that is connected to the 50 network runs perfectly.I think it is an issue with the local link address not being able to see the 50 network or something.
Heres some brief background info on how i connect to the server. The user inputs all the credentials and the IP address and port of the server they want to connect to. The application saves this as a text (utf-8) and uses boost shared_ptr to send it to the cpp connection class which validates the credentials and provides access to the user. This cpp connection class handles the connection, synchronization, logging, requests and response from the server.
Is it possible to somehow get access to the 50 network, using the NAT64 internet sharing option?
If you're passing an IP address straight down to your network lib, then no. When your device is on the IPv6-only side of the NAT64, the server's IPv4 address is useless.
You almost certainly need a DNS name for the server you're trying to reach. The NAT64 relies first on DNS64 to create IPv6 addresses for your application when the server is IPv4-only. These synthesised addresses contain the IPv4 address(es) for the server, giving the NAT64 the information it needs to translate from IPv6 to IPv4.
Updating this to add: as suggested by user102008 in the comment thread attached to this answer, you may also be able to pass the IPv4 string literal though getaddrinfo() (see code listing 10-1 on this page). When you're behind a NAT64, a synthesised IPv6 address should be among the results returned by that call. The NAT64 will translate from this address back to IPv4 to reach the host you specified. In this case, if the system knows the correct prefix to use for the NAT64, a hostname is not necessary.

How to make a .cpp file to act as an accessible server

I have written a simple program with Linux (Cent OS 7.0) and C++. It is a very small server which sends back a string of characters to the client. But my problem is that I don't know how should I access that server using an IP address?
I have used Linux Socket Interface (Berkeley), and in the section which defines the address, my code does the following:
serverObject.
sin_family = AF_INET;
serverObject.sin_addr.
s_addr = htonl(INADDR_ANY);
serverObject.
sin_port = htonl(portNumber);
I use INADDR_ANY as my server's address which is defined in its definition as:
/* Address to accept any incoming messages. */
Now, how should I run the server, and then use my simple client program to send request to it. My simple client program accepts an IP address as it's destination address, this address should be the one destined toward to the server. How should I relate it then?
INADDR_ANY goes to specify that all active network interfaces in the system should be bound to. So if you're connected to more than one network, you'll be able to communicate with connections coming in from all of them. Most systems will usually have just one, though, and this still goes to say that if the IP bound to that interface happens to change, you'll still bind to that interface.
So, once you specify INADDR_ANY, you need to initiate connections according to the following rules:
If you're connecting from the same physical machine, the easiest thing would be to use the loopback interface (127.0.0.1). However, you can still do (2).
If you're connecting from another machine, you need to pick the accessible IP address of your server from that machine. As said above, if your server is only connected to one network, this will simply be the IP address of the server. Within an internal network this will often be something like 192.168.x.y, or 10.0.x.y—but it doesn't have to.
If you're connecting from a different network which uses a gateway to access your server, then you will need to set up port forwarding in the relevant routers so that when they receive connection to port X, they will know to internally transfer it to your server.
As a server programmer, you decide the port on which to listen, but not the address.
The internet address is provided by your internet provider, or 127.0.0.1 to test on your own machine.
There are plenty of web pages on internet that provide tools to tell you your current public address (search for What is my Ip).
Most of the "home" internet routers implement NAT: they have a single internet address and map them to many device, that carry the Port number to be changed (your port 80 become port (e.g.) 2345 for outside). To allows a client from outside your home to access your server, you are required to configure your router to map the server port, so for example your public port 80 map to your server port 80.
With that said, you should be able to connect your client to your server through an address and port.
If then you want to use a name (example.org) instead of an IP (93.184.216.34), a Domain Name Server is used. But that is another topic.

Making my TCP server Internet-facing - where should I start?

I have written a client/server code.
The server program executes on a terminal which plainly receives text data from the client and the client is a GUI where in you could specify the IP address of the machine where the server would be running.
However this works only in a closed Network(LAN).
I have just learnt TCP IP and have written a few codes that run on a LAN.
I wanted to make this program work across the network(over the internet).
But I have some basic doubts like,does one need the permission of the local ISP for such programs to execute across the internet.Does it involve buying a domain or some kind of permissions?
Can some one please help me on,what should I be doing,or where should I start from?
Listener have to have IP port opened in some way. If you are behind router, you should set proper port forwarding on router and if ISP provides its own subnet, you should know how to setup such link. (i do not know what kind of tehnology ISP might use for this).
For beginning you do not need you own domain name but you should be able to address by ip. If you need domain, register own domain name or create subdomain for free (i was using http://freedns.afraid.org/ )
If your server is behind a router which creates a LAN, you have to configure the router that it will forward the packages from your client to the server.
You have to forward all the incoming packages at the specific port to the local ip of the server.

How to get IP address of your application server

I need to be able to find the IP address of the server the page is currently executing on. I have some code that calls a third party site and has to pass a specific key that changes depending on which server it is on. Is there a CGI variable or some way in ColdFusion to determine what the IP address is of the host server?
Like the other commenters have outlined if you need the external IP as the third party site sees it then you probably should use the external approaches they recommend.
However if the third party is giving you access in some form that is based on an actual IP as the Server sees itself and not the IP as they see it you can use
<cfset cName = CreateObject("java", "java.net.InetAddress").getLocalHost().getHostAddress()>
<cfdump var="#cName#">
There are two reasons why a program can't query the host it's running on and see what its IP is:
It might have multiple ips, and short of looking through all sorts of kernel data structures you're unlikely to know which one is going to be used for a given outgoing connection.
It might connect to the outside world though a NAT firewall or some sort of proxy so that the outside world will see a different IP than any of the ones configured on your box.
Actually, there might be more than those two, but those are ones that have occurred to me.
Because of that, the simplest way is to connect to another box somewhere outside of your corporate network and see what IP it thinks you have. I use a two line CGI script running on my colo box to detect what IP my home server currently has (so I can detect when the cable company changes it).
You can use CGI.LOCAL_ADDR to determine the IP-address of your server (CFML equivalent to PHP's $_SERVER["SERVER_ADDR"]). It works on IIS and Apache using ColdFusion or Railo, given you are not behind a Proxy, not natting your server IP and having only one IP assigned to your server (not sure which IP would be shown, if there are more than one).
I would use hostip.info API
Your IP in XML: http://api.hostip.info/get_xml.php
Your IP in HTML: http://api.hostip.info/get_html.php
The safest way will be to use a service like WhatIsMyIP. If the server is behind a NAT, then the OS has no knowledge of the external IP address.
There are many questions in SO regarding this, see here for example.
<cfhttp url="http://www.whatismyip.com/" result="myresult" resolveurl="yes">
<cfoutput>#myresult.filecontent#</cfoutput>