problem when compiling vbsp source sdk 2013 ce - c++

Severity Code Description Project File Line Suppression State
Error (active) E0992 command-line error: invalid macro definition: PROJECTDIR=D:\source-sdk-2013-ce-master\sp\src\utils\vbsp Vbsp D:\source-sdk-2013-ce-master\sp\src\utils\vbsp\cubemap.cpp 1
the error message
i compiled the solution and i expected it to work without error but it did not

Related

Errors coming from UE5 source files even in new project

I have these errors from files that I have not made any changed to.
I have tried regenerating Visual Studio files.
I also uninstalled/reinstalled Unreal engine and Visual Studio.
I originally started with Visual Studio 2019 but when I started getting these issues, I did update to Visual Studio 2022.
One post I found said the issue was resolved by going to the Visual Studio Installer → Visual Study Community 2022 → Modify - Individual Components → uncheck IDE Support for Unreal Engine. but this did not resolve it for me
Another post suggested Click Edit → Editor Preferences → Source Code
Change Source Code Editor to “Visual Studio 2022”
Click Tools → Refresh Visual Studio 2022 Project
Click Tools → Open Visual Studio 2022 to open the project in Visual Studio
I have tried opening various UE5 projects but the errors persist even when no code/classes have been added.
I'm lost in this dark world any help is appreciated!
Output:
[2023.01.15-23.40.10:775][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.01.15-23.40.11:312][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2023.01.15-23.40.12:303][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.15-23.40.12:304][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.15-23.40.12:615][ 0]LogInit: Error: VisualStudioToolsCommandlet looked like a commandlet, but we could not find the class.
Command failed with exit code 1.
Some of Error List:
Severity Code Description Project File Line Suppression State
Error (active) E1835 attribute "deprecated" does not apply here MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 283
Severity Code Description Project File Line Suppression State
Error (active) E1835 attribute "deprecated" does not apply here MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 1239
Severity Code Description Project File Line Suppression State
Error (active) E1455 member function declared with 'override' does not override a base class member MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\UObject\CoreNet.h 381
Severity Code Description Project File Line Suppression State
Error (active) E0020 identifier "FRHIViewableResource" is undefined MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\RHI\Public\RHI.h 2233
Coming from a comment I gave to the original question:
The "Error List" window in Visual Studio does not work well with Unreal, due to parsing issues of IntelliSense. The best way to see if an Unreal project builds seems to be to just build it and ignore IntelliSense alltogether. In this case, it is best to set the dropdown in the "Error List" window to "Build" instead of "Build + IntelliSense", to filter out any errors that just come from IntelliSense.
I found to just ignore the "Error List" and just work with the "Output" window to be a good solution as well, but that's just preference.

Agora.io Unreal Engine Plugin Build error

when i try to rebuild the sample or the plugin, i have some errors in the visual studio console
1-
Severity Code Description Project File Line Suppression State
Warning Library 'agora_rtc_sdk.lib' was not resolvable to a file when used in Module 'Agora', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning. AgoraVideoCall C:\Users\Ahmed Hassn\Desktop\Agora-Unreal-SDK-Blueprint-master\Intermediate\ProjectFiles\UnrealBuildTool 1
2-
Severity Code Description Project File Line Suppression State
Error Expected an include at the top of the header: '#include "GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingle.generated.h"' AgoraVideoCall C:\Program Files\Epic Games\UE_4.24\Engine\Plugins\Editor\GameplayTagsEditor\Source\GameplayTagsEditor\Classes\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingle.h 32
3-
Severity Code Description Project File Line Suppression State
Error MSB3073 The command ""C:\Program Files\Epic Games\UE_4.24\Engine\Build\BatchFiles\Rebuild.bat" AgoraVideoCallEditor Win64 Development -Project="C:\Users\Ahmed Hassn\Desktop\Agora-Unreal-SDK-Blueprint-master\AgoraVideoCall.uproject" -WaitMutex -FromMsBuild" exited with code -1. AgoraVideoCall C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 49
those the three errors i got when i try to build in visual studio
in context to building the project, which of these build descriptions fit your situation?
Is this during:
the initial project opening ie: "build agora modules?"
packaging/building the project to test a standalone build.
Thanks!

Cannot open c++ standard libraries when compiling x64 bits

Hei everybody!
I have a Visual studio 2015 project. I can build in x86 meanwhile if I try to build in x64
I have the following errors. I didn't change anything about the "default" configuration.
Any clue on why I have these issues_
Error (active) cannot open source file "algorithm"
Error (active) cannot open source file "cassert"
Error (active) cannot open source file "cassert"
Error (active) cannot open source file "cmath"
Error (active) cannot open source file "cstddef"
Error (active) cannot open source file "cstring"
Error (active) cannot open source file "ctype.h"
Error (active) cannot open source file "excpt.h"
Error (active) cannot open source file "excpt.h"
Error (active) cannot open source file "excpt.h"
Error (active) cannot open source file "fstream"
Error (active) cannot open source file "functional"
Error (active) cannot open source file "iostream"
Error (active) cannot open source file "limits"
Error (active) cannot open source file "map"
Error (active) cannot open source file "memory"
Error (active) cannot open source file "stdarg.h"
Error (active) cannot open source file "stdarg.h"
Error (active) cannot open source file "stdlib.h"

opencv2/core/core.hpp': No such file or directory

I followed this video tutorial for installing OpenCV for Visual C++ in Visual Studio 2015 (14) under Windows 10. https://www.youtube.com/watch?v=7SM5OD2pZKY
However I get this error:
Severity Code Description Project File Line Category Source Suppression State Tool
Error C1083 Cannot open include file: 'opencv2/core/core.hpp': No such file or directory CannyStill1 c:\users\mona\documents\visual studio 2015\projects\cannystill1\cannystill1\cannystill1.cpp 3 fatal Build
Please suggest solution.

Error when build source in VC6.0

I have a project that develop in VC2005, when i build this source code in VC6.0 it give this follow error:
INK : fatal error LNK1104: cannot open file "mfc80d.lib" Error
executing link.exe. Creating browse info file... BSCMAKE: error
BK1505 : cannot read from file
'../../PB/bin/TmpOut/ICReplay/Debug/ICReplay_PB.bsc' Error executing
bscmake.exe.
Some body help me?Plsz! thanks so much