Lua: Cant open shared library when lua is wrapped in C++ - c++

EDIT: Nearly got the answer, I just dont completely understand it, see last paragraph.
I try to build a shared lua library and use it within a larger project. When calling the script which loads the shared library from shell everything works. However, when I wrap the script within another shell, I get a runtime error when loading the library. Dependent on the script it is just any call to a lua function from c (i.e. lua_pushnumber). Here is a minimal example.
totestlib.cpp:
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
int init(lua_State *L) {
lua_toboolean(L, -1);
return 0;
}
static const struct luaL_Reg testlib[] = {
{"init", init},
{NULL, NULL}
};
extern "C"
int luaopen_libtotestlib(lua_State *L) {
luaL_newlib(L, testlib);
return 1;
}
Compiled with: g++ -shared -fPIC -I./lua-5.4.4/src -L./lua-5.4.4/src totestlib.cpp -o libtotestlib.so
testlib.lua (testing shared library):
testlib.lua
print("start")
testlib = require("libtotestlib")
print("done")
testlib.init(true)
print("called")
Calling the lua script using ./lua-5.4.4/src/lua testlib.lua works. Everything is printed. Wrapping script in the following c++ code does not work:
call_testlib.cpp
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <unistd.h>
static lua_State *L;
int main(int argc, char *argv[]) {
L = luaL_newstate();
luaL_openlibs(L);
int tmp = luaL_loadfile(L, "testlib.lua");
if(tmp != 0) {
return 1;
}
tmp = lua_pcall(L, 0, 0, 0);
if(tmp != 0) {
printf("error pcall\n");
return 1;
}
}
Compiled with g++ call_testlib.cpp -o ./call_testlib -I./lua-5.4.4/src -L./lua-5.4.4/src -llua it prints "error pcall". If I print the error message on the lua stack, I get:
string error loading module 'libtotestlib' from file './libtotestlib.so':
./libtotestlib.so: undefined symbol: luaL_checkversion_
In this case the undefined symbol is luaL_checkversion_ (which I dont call myself), but with other scripts it is usually the first lua_... function that I call.
I have tried several things to fix this. For example, linking -llua when compiling the shared library, but this does not work (and should not be the problem as calling the script itself works). I also tried to load preload the library from c++ (as done in this question) instead of from lua, but I guess it does not really make a difference and I am getting the same error. I also uninstalled all lua versions from my path to make sure I always use the same version.
What is the difference between calling the script directly from shell and calling it inside a c function? Am I doing something wrong?
EDIT: Nearly got the answer. When using MYCFLAGS= -fPIC when compiling lua I can link lua to the shared library. At least this one works, but does not seem like a good solution to me and does not really answer my question: Why can lua itself (from shell) somehow add these symbols to the library while the wrapped c version can not? Additionally, my program has lua once linked in the shared library and once in the compiled C++ project (not optimal imo).

Related

error when using extern "C" to include a header in c++ program

I am working on a school project which requires to work with sheepdog. Sheepdog provides a c api which enables you to connect to a sheepdog server.
First i create c source file(test.c) with the following content :
#include "sheepdog/sheepdog.h"
#include <stdio.h>
int main()
{
struct sd_cluster *c = sd_connect("192.168.1.104:7000");
if (!c) {
fprintf(stderr, "failed to connect %m\n");
return -1;
}else{
fprintf(stderr, "connected successfully %m\n");
}
return 0;
}
then i compile with no error using the following command
gcc -o test test.c -lsheepdog -lpthread
But what i need is to use it with c++ project so i created a cpp file(test.cpp) with the following content :
extern "C"{
#include "sheepdog/sheepdog.h"
}
#include <stdio.h>
int main()
{
struct sd_cluster *c = sd_connect("192.168.1.104:7000");
if (!c) {
fprintf(stderr, "failed to connect %m\n");
return -1;
}else{
fprintf(stderr, "connected successfully %m\n");
}
return 0;
}
now, when i compiled using the following command :
g++ -o test test.cpp -lsheepdog -lpthread
I got this error :
You can't just wrap extern "C" around a header and expect it to compile in a C++ program. For example, the header sheepdog_proto.h uses an argument named new; that's a keyword in C++, so there's no way that will compile as C++. The library was not designed to be called from C++.
I agree with #PeteBecker. From a quick look around Google, I am not sure there is an easy solution. Sheepdog is using C features and names that don't port well to C++. You might need to hack sheepdog fairly extensively. For example:
move the inline functions out of sheepdog_proto.h into a new C file, leaving prototypes in their place. This should take care of the offsetof errors, e.g., discussed in this answer.
#define new not_a_keyword_new in sheepdog/sheepdog.h
and whatever other specific changes you have to make to get it to compile. More advice from the experts here.
As sheepdog was not designed to be useable from C++ you should build a tiny wrapper in C language to call the functions from sheepdog and only call the wrapper from your c++ code. Some hints to write such a wrapper:
void * is great to pass opaque pointers
extractors can help to access badly named members. If a struct has a member called new (of type T), you could write:
T getNew(void *otherstruct); // declaration in .h
and
T getNew(void *otherstruct) { // implementation in a c file
return ((ActualStruct *) otherstruct)->new;
}
Depending on the complexity of sheepdog (I do not know it) and the part you want to use, it may or not be an acceptable solution. But it is the way I would try facing such a problem.
Anyway, the linker allows mixing modules compiled in C and in C++, either in static linking or dynamic linking.

Local dynamic library

Right off the bat, I want to say that I've never worked with dynamic libraries so It's possible that I don't even understand how they work properly.
I want to have a fully loaded code running and after some trigger (probably user interaction) I want to load a specific library and execute a function inside that library. Preferably close it afterwards. Essentially allowing me to change it and re-load it during run time.
This is the simple dynamic library (called dynlib.so located in the same directory as the main code):
int getInt(int arg_0)
{
return (arg_0 + 7);
}
And this is the main program:
#include <iostream>
#include <dlfcn.h>
int main() {
void *lib_handle = dlopen("./dynlib.so", RTLD_LAZY | RTLD_NOW);
if (!lib_handle) {
fprintf(stderr, "%s\n", dlerror());
exit(EXIT_FAILURE);
}
typedef int (*func_ptr)(int);
func_ptr func = (func_ptr)dlsym(lib_handle, "getInt");
std::cout << func(13);
dlclose(lib_handle);
}
I'm compiling it using: g++ -std=c++11 -ldl loadlibtest.cpp -o main.
The error I'm catching is ./libshared.so: file too short In my if (!lib_handle) {.
It works fine for me. I've compiled dynlib.so with
$ gcc dynlib.c -fPIC -shared -o dynlib.so
(Obviously, you need to either compile it as C or C++ with extern "C" to avoid name mangling).
and I needed to place -ldl after the source file in the g++ invocation.
gcc: 4.8.5; g++: 5.3.0
dlsym may fail too and casting from void* to function pointers is technically UB. You should base it on the usage snippet from the
manpage(modified for your function):
dlerror(); /* Clear any existing error */
/* Writing: func = (int (*)(int)) dlsym(handle, "getInt");
would seem more natural, but the C99 standard leaves
casting from "void *" to a function pointer undefined.
The assignment used below is the POSIX.1-2003 (Technical
Corrigendum 1) workaround; see the Rationale for the
POSIX specification of dlsym(). */
*(void **) (&func) = dlsym(handle, "getInt");
if ((error = dlerror()) != NULL) {
fprintf(stderr, "%s\n", error);
exit(EXIT_FAILURE);
}
After some great replies I discovered what I'm doing wrong.
1) I wasn't using extern "C" for my library functions, so dlsym was unable to find the function.
2) I didn't know that dynamic libraries had to be compiled << pretty stupid of me.
I still want to know if there is a way to use uncompiled code as a library, but my initial problem was solved, thanks to everyone.

Embedding Lua in C++

I've been trying to embed lua in a c++ application but to no avail since the compiler complains about "lua_open".I'm using Lua 5.2.
I found alot of articles claiming that lua_open() was replaced in the fifth version but none of them mentioned with what.
Here's the code I am trying to compile
extern "C" {
#include "../lua/lua.h"
#include "../lua/lualib.h"
#include "../lua/lauxlib.h"
}
int main()
{
int s=0;
lua_State *L = lua_open();
// load the libs
luaL_openlibs(L);
luaL_dofile(L,"example.lua");
printf("\nDone!\n");
lua_close(L);
return 0;
}
Indeed, the lua_open function is not mentioned in the lua 5.2 reference manual
A lua_State is constructed with lua_newstate, and you can use luaL_newstate from lauxlib.h
A faster way to get the answers to such question is to look into the Lua 5.2 source code (which I just did).

Call a C++ function from a C++ library in Linux

I want to call a function from C++ library on linux. I have a shared object of that library.
I want to call method getAge() that return an int from ydmg library.
Following is the code that I have written:
testydmg.cpp
#include "ydmg/bd.h"
#include "yut/hash.h"
#include "dlfcn.h"
extern "C" int getAge();
class testydmg{
public:
testydmg::testydmg(const yutHash& user){
}
testydmg::testydmg(){
}
testydmg::~testydmg(){
}
int testydmg::getFunction(){
void *handle;
int (*voidfnc)();
handle = dlopen("ydmg.so",RTLD_LAZY);
if(handle == NULL){
printf("error in opening ydmg lib");
} else {
voidfnc = (int (*)())dlsym(handle, "getAge");
(*voidfnc)();
printf("class loaded");
}
ydmgBd obj;
obj.getAge();
printf("Inside getFunction()...");
dlclose(handle);
}
};
I compile and link the code as below:
gcc -fPIC -shared -l stdc++ -I/home/y/libexec64/jdk1.6.0/include -I/home/y/libexec64/jdk1.6.0/include/linux -I/home/y/include testydmg.cpp -o libTestYdmg.so libydmg.so
Then I check for the method in the new shared object i.e. libTestYdmg.so
nm -C libTestYdmg.so | egrep getAge
I get nothing by running the above command.
Does it mean that it did not get the method getAge() from the library.
Could you please correct where I am going wrong ?
You want to use ydmgDB::getAge() but you are asking to the library for getAge(). This is not correct, just simply create a ydmgDBobject and invoke it's method getAge() without loading the library that is linked with your compile command line.
You don't need to dlopen the library.
Besides, getAge is not really included in libTestYdmg.so. You must look for it in libydmg.so using:
nm -C libydmg.so | grep getAge
If you're interested in actually using dlopen in C++ code, take a look at the
C++ dlopen mini HOWTO, which includes example code and some possibly important
warnings.

How do I load a shared object in C++?

I have a shared object (a so - the Linux equivalent of a Windows dll) that I'd like to import and use with my test code.
I'm sure it's not this simple ;) but this is the sort of thing I'd like to do..
#include "headerforClassFromBlah.h"
int main()
{
load( "blah.so" );
ClassFromBlah a;
a.DoSomething();
}
I assume that this is a really basic question but I can't find anything that jumps out at me searching the web.
There are two ways of loading shared objects in C++
For either of these methods you would always need the header file for the object you want to use. The header will contain the definitions of the classes or objects you want to use in your code.
Statically:
#include "blah.h"
int main()
{
ClassFromBlah a;
a.DoSomething();
}
gcc yourfile.cpp -lblah
Dynamically (In Linux):
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
int main(int argc, char **argv) {
void *handle;
double (*cosine)(double);
char *error;
handle = dlopen ("libm.so", RTLD_LAZY);
if (!handle) {
fprintf (stderr, "%s\n", dlerror());
exit(1);
}
dlerror(); /* Clear any existing error */
cosine = dlsym(handle, "cos");
if ((error = dlerror()) != NULL) {
fprintf (stderr, "%s\n", error);
exit(1);
}
printf ("%f\n", (*cosine)(2.0));
dlclose(handle);
return 0;
}
*Stolen from dlopen Linux man page
The process under windows or any other platform is the same, just replace dlopen with the platforms version of dynamic symbol searching.
For the dynamic method to work, all symbols you want to import/export must have extern'd C linkage.
There are some words Here about when to use static and when to use dynamic linking.
It depends on the platform. To do it at runtime, on Linux, you use dlopen, on windows, you use LoadLibrary.
To do it at compile time, on windows you export the function name using dllexport and dllimport. On linux, gcc exports all public symbols so you can just link to it normally and call the function. In both cases, typically this requires you to have the name of the symbol in a header file that you then #include, then you link to the library using the facilities of your compiler.
You need to #include any headers associated with the shared library to get the declrarations of things like ClassFromBlah. You then need to link against the the .so - exactly how you do this depends on your compiler and general instalation, but for g++ something like:
g++ myfile.cpp -lblah
will probably work.
It is -l that link the archive file like libblah.a or if you add -PIC to gcc you will get a 'shared Object' file libblah.so (it is the linker that builds it).
I had a SUN once and have build this types of files.
The files can have a revision number that must be exact or higher (The code can have changed due to a bug). but the call with parameters must be the same like the output.